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Ridiculous

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Posts posted by Ridiculous

  1. I think the biggest challenge for an event admin is timing. Nerd attracts players from every timezone so we either have to find time brackets which work for mostly everyone or run events in shifts. I've wanted to get on some TF2 with you guys, but not so much that I'd stay up till 4am GMT.

     

    Talking about expansion into new games, GTA 5 is coming out this month and if enough people on here are interested we could establish a real presence there. Killing floor 2 also sounds like it'll be blowing other co-op fps into bloody chunks. 

     

    Here's some killing floor gameplay:

    https://www.youtube.com/watch?t=12&v=4prIMTtR8-M

    • Upvote 2
  2. Due to some requests, I have merged the Econ update, this thread, and Ridiculous' thread into this one.  I have also put Dizney's original post in the Survival Change Log for more specific feedback.  :D

    I wish you hadn't done that.

     

    Some stuff it would be cool to buy in the future:

    • mob spawners
    • Nether and end portals
    • Beds that work in the nether
    • Buckets that don't need re-filling
    • Custom enchantments
    • a boss mob or group of mobs to spawn in an enemies base
    • Upvote 1
  3. I've missed the special block types used in the civ rev. So I've thought of some ways of reincorporating them with this new economy system, with the aim of providing simple objective focused ways of farming and stealing money. The idea is that each block provides money when specific conditions are met and that other players can break and steal them for instant cash and to cause long term disruption to an enemy's set up. They would be obtained from chests like with horse armor or saddles and from the server store at a huge premium. 

     

    red (the snitch)

    • Works just like the snitches in civcraft did, but now when a player pings the snitch the owners gain a small amount of money
    • Gameplay: these work best when placed in busy areas, but are much harder to defend and keep secret. When someone breaks it they gain the block along with half of the money it earned since it was last placed.

     

    green (the vault)

    • Builds money over time. Can be harvested like 3-5 times before exploding.
    • Gameplay: the deeper you bury it and the longer you leave it the more money you can collect, but the greater the chance of someone finding and stealing your entire stash.

    blue (the randominator) 

    • Triggers a random money effect when the owner dies in PVP. This could mean you or your opponent gaining or losing large or small amounts of money.
    • Gameplay: spices up PVP and encourages people to risk death. If somebody breaks it they gain a quarter of the money it earned since it was last placed.

     

    black (the finder)

    • Pay large amounts of money to get a random co-ordinate of someone else's block. Not sure if this would have to be a limited use item.
    • Gameplay: makes raids profitable and uses money to fuel pvp

    Once we make gaining money more fun, we need to look at bringing in cooler things to spend it on.

    • Upvote 1
  4. Speed up mining

    • plump ores
    • make blocks that haven't been placed by players break much faster

    Incentivise raiding

    • Allow players to make money from animal products
    • Let other players kill all their animals
    • Some mechanic for stealing money would be nice

    Misc

    • tighten up protected regions, some of the no pvp areas are exploitably sloppy
    • allow access to the arena via foot
    • can we buy xp?
  5. You're saying that people have been banned unfairly, because they unjustly were labelled "toxic", and that there is a problem that exists which the bans were intended to remedy - but the bans did not fix it, so a possible solution is to not only unban these ostensibly unjustly banned players but to add them on as staff members. Did I get that right?

    No on all points. I'll try to post a clarification tomorrow.

    • Upvote 2
  6. I played on these servers for a solid year before visiting the subreddit, let alone the forums. I can gaurentee most players don't give a crap about what goes on here so long as they can keep playing blocks with their friends.

    Most players who got the toxic label didn't care either to begin with. Then all their cool block stuff got shut down and their friends pushed out of the community by a clique of staff and their asskissing orbiters who thought not liking someone's attitude was justification for using their power within the community to get rid of them. Typically shitty kiddy drama that should never have gone as far as it did on either side. I think that the toxic players that are still with us just want their friends and fun times with blocks to come back again.

     

    The strategy of freezing them out doesn't seem to have worked so maybe bringing them back onto the staff team would be a more sensible option. At the very least future staff appointments should reflect more viewpoints from within the community, not just those that tow the party line or come solely from players who are pals with existing staff. That's the kind of thing I would suggest if I was an embittered toxic renegade.

    • Upvote 5
  7. Thank you for that helpful comment Ridiculous. What would we do here without your valued input man? I am at the point where I am short with the overarching hostility and petulance and I'm just being real. You are adding contentless bullshit.

    You're the one who thinks attitude is important, so stop venting with bullshit insults and passive aggressive sarcasm. The decision about uservoice can't be suddenly reversed without causing more shit. Calm down and give it some time to even out. 

    • Upvote 7
  8. I'd rather there was no rule on homophobia at all and instead bans were made where hate speech was a part of persistent personal harassment. I don't feel the need for that additional protection and would prefer that people were honest in their speech so that I could identify the closet homophobes and handle them myself. That's how 99% of these issue get dealt with IRL. We know the rules are well-intentioned and maybe they do work best for more vulnerable LGBT, but I feel that the majority of users know how to take care of themselves and aren't anyone's victims. I know how to mute a user and I know even better how to rekt them in the banter department.

    • Upvote 3
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