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Ridiculous

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About Ridiculous

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  1. Can admins delete whole accounts? Please delete mine. I'm even more keen after seeing the cringier aspects of some of those discussions, although they are also quite funny. I wouldn't be surprised if staff acted on that urge already with individual comments, or even if that involved an admin acting for them. If there's no function for account removal, you should really think seriously about why not, It's a standard feature across social media nowadays. It's particularly important with forums like this one that people will have started to use in their early to mid teens.
  2. Great timing! I just logged in to ask something similar. If there's a function to delete user comments or clear an account with a forum ban I'd like to know about it. I'm currently clearing out old social media accounts. So can a forum admin please completely obliterate me? Going to follow Four's example and indulge in some S drama nostalgia in the meantime.
  3. This thread is also for "ideas and suggestions", if my opinions aren't suitable don't quote some and delete others to make it look like you're winning an argument. Fundraising is a sensitive issue because people thought their donations would keep survival going for the rest of the year, but instead some of that money is being redirected towards projects conceived in private and survival is closing. Have the admin team got any celebrations planned for the end of the rev? I was thinking one thing that would be pretty cool in the last few weeks of it would be too put landmark buildings from past S revs into the wilderness and then people can raid or fight over the loot. Alternatively if focusing on the present, how is survival making use of community funds to which it is entitled to do new things and maximise the player count? I lost track of the advertising situation, but there should be paid survival specific ads that maybe also plug whatever steam group is official atm. Any more experimental changes or plugins in the pipeline (are there any?) should get tested sooner rather than later in this rev, even if they can't save S, they could yield something beneficial for the other servers imo.
  4. Based on the last 3 movies I saw: Mad Max Fury Road is by far the best Mad Max film and easily one of the best action films of the decade. Dredd has some great slow motion scenes, but arguably Stallone's monstrosity captured the atmosphere of the comics better and his film didn't nick half of it's plot from a truly excellent Malaysian martial arts/cop/survival film called The Raid. Godfather 1 and 2 are at their best when you watch them end on end taking regular episodic breaks like you are binging a series on Netflix (so you could easily split the viewing over two weekends). They function much better as sort of tv show than Breaking Bad does.
  5. How about a 50/50 split between the people running the event's wallet and the server's for getting steam gift cards? Maybe set up a pool for games that people don't want in their inventory that they'd be willing to gift, but that would be hellish to manage. If steam is too controversial look what meaningful semi-permanent rewards can be given to people ingame. Gift cards aren't an outrageous idea, I've seen plenty of steam groups smaller than mcpublic's offering the occasional raffle for them.
  6. I don't play counter strike, but it does seem to lack some advantages of games which beat it in the public poll. TF2 for instance is more accessible and varied with a huge global fanbase (also a glaring shortage of decent public servers). Indie games like Insurgency should also be strong contenders because they encourage small community based servers, like early minecraft did for nerd. On one hand this is good news, if long overdue, and if admins pursuing personal preference is the price we have to pay for them being active and engaged then fine. If it works then we'll move on to other games in the very near future right? The problem is that this is in no way certain and it's also unclear why the community's time and money should go towards a server that only a small clique is interested in, will it be funded from the same donation pool as the rest of nerd and will the population be large enough to justify the cost? After cash the most important thing for the survival of a public donation funded server network is consensus, Barlimore and SwitchViewz are working to build some of it in this thread (and elsewhere gg guys), but past drama and dodgy moderation have already eroded it, along with the active playerbase, the result is that fewer and smaller groups of people play together, mumble is empty or silent and we can't sustain a PVP server (despite the popularity of that format). I hope this works out, but increasingly it feels the institution of nerd.nu is going the same way as survival.
  7. Don't worry it's been dying for like two years now, it might well stagger on for a couple more revs. Every server and its ensuing community has a time and place. A lot of what made S great is still present on the active parts of nerd.nu, some of its dynamics have been preserved and developed on other minecraft networks and there are loads more games with a similar feel. It isn't necessarily sad that S is basically dead when it was fun was for so long, what is sad is the undignified and painfully slow way it has declined, as well as the time a lot have us have wasted repeatedly pointing this out.
  8. Just picked this up in the sale and I'd like to do a non-pub run through the co-op campaign this weekend, accepting any offers of assistance.
  9. First with capital letters and full stops.
  10. No performance enhancing drugs cdmrtebeok/s It's nice to see some interest in the idea. I'll float a poll later on with timezones and specific dates and see if it generates more of the response needed to get this off the ground, but I think I'm going to need staff assistance to get it to work if in fact it can. Maybe it could be an official event?
  11. How small will the map be? Will increasing the grind through nerfing beds, pearls, the nether and XP have an improved payoff for investing more time? Expand on how this form of the economy plus minor tweaks like notice boards and buffer zones will incentivise PVP or confront the elephant in the room which is ironically enough our vanishingly tiny playerbase. It's good to get an update, but these sound more like the kind of things I'd want to see on a PVE rev than a survival one.
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