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About fazaden

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  1. I'm not opposed to S coming back some day, but it would have to be done right. Any half-measures would just lead to the server dying out within a few weeks/months. In my mind, a properly-resurrected S would require its own server, not a multiverse or section of another server's map. There are several other issues that are all solveable, but many would require significant discussion first: 1. Staffing: A PvP server requires a lot of time and energy to moderate. While PvE has its share of claim disputes, x-rayers, and hackers, PvP also introduces the issues of combat logging, base griefing, pvp hacks, as well as higher tension in chat (See issue 2). Finding/training a group of mods/admins who are willing to deal with these issues is possible, especially if we work out the issues further down the list, but it's not easy, and it definitely can't happen overnight. 2. Community Standards: There's a line between friendly competitive joking and abusive trash talk, and that line is unfortunately different for every player. The more we try to define that line, the more we'll see rules lawyers trying to dance around it. There have to be clear expectations from the very beginning: What behaviors will the community crack down on, and what will they tolerate? What level of moderation is expected from the staff? 3. Past History: Often times when Survival is brought up in public chat on the servers these days, it devolves into the same old arguments again and again - usually variations of "S PlAyErS wErE aLl ToXiC!" and "tHe AdMiNs DiDnT cArE aBoUt Us!". There was a lot of bad blood back then. Instead of dredging up drama from 5+ years ago, its best to just learn from it and move on. That includes anyone who's thinking of making joke comments in this thread, by the way. As for game mechanics (revision length, elytra, combat logging, respawning, portals, etc,) there's no way to cover every single base in advance, but the more we talk about it, the easier it will be to get a clear picture of what the userbase wants to see. Those kinds of discussions can happen later, after the main question (is there enough community/staff interest in even committing to this?) is settled.
  2. assasymphoni has accepted the position; training to follow soon.
  3. tadrogers has accepted the position, training to follow soon.
  4. zedadex has accepted the position; training to follow soon.
  5. Kitty9293 has accepted the position; training will follow soon.
  6. We are happy to announce the addition of 2 more PvE Admins to the team: tict0c and i_c_e_! tic has been a moderator since November 2017, and ice has been a moderator since February 2018. You may also recognize them from their builds in Rose, and of course: their beautiful end-of-rev fireworks shows. We look forward to what they can bring to PvE for the future! Please join me in welcoming tict0c and i_c_e as our newest Padmins!
  7. Hi Jaded, These notes are only 6 and 8 months old; the usual standard these days is to appeal after 1 year. I'm closing this thread for now, but you are welcome to appeal again in a few months. And while I understand your reasons for leaving, you're more likely to have a successful appeal as part of the community, not apart from it.
  8. The Spawn The spawn ship itself took some adjusting, but having colored floors made things easy for people to give directions. Overall, it was a little easier to navigate for a new player compared to rev 23, and equally as cool-looking. I admittedly dont ride the rails much, but I loved the Nether Spawn! The Overworld I like the map size, but if it does end up changing, I'd like to see it get a little smaller instead of larger. Custom terrain is pretty nice, but I understand if it's not feasible. The End and Nether provide enough of a custom experience to get the materials I need to get. I've got no issues with biomes or ores, I was able to find what I needed. The Nether This revision we had another custom Nether created by totemo, it featured different biomes designed to provide areas for bulk mining resources like concrete powder and terracotta. We again included custom mobs in the nether. Custom nether is awesome! Without it, there's no way I could have grabbed all the red sand I needed for my puzzle challenge. Since there were a lot fewer bilge rats and knockbacky skeletons, the custom mobs were a big improvement too. The Zox Commanders tended to drop their player head far more often than a wither skeleton skull, but I didn't hunt many of them to be fair. Quartz and Glowstone seemed to be abundant enough. The End This revision we had a custom generated End created by cheezychicken. It featured separate islands of biomes to retain The Endโ€™s feel. We also retained the dragon fight created by bermudalocket. Generation: The custom end was cool! The separation into islands added more of a challenge, and gave an excuse for people to build more bridges. I spent a few hours on the supposed "ore-heavy" island, and I did find a lot of lapis and gold, and some emerald, but I didn't really notice any more diamond than on the overworld. I didn't really visit the end until around Sept/Oct, so maybe it had been picked clean by then. Then again, I hate branch mining, and I couldn't find as many cave systems as the previous End had, so that might be the reason behind my diamond drought. Dragon Fight The dragon fight was fine, no complaints here. Shulkers and other mobs: For the love of pants, turn down the shulker frequency! While I loved being able to find shulkers everywhere, groups of 10-12 is too much. There were times I could barely walk 3 steps without getting floated upwards. Portals This revision we had 8 claimable portals across the map, all available from day 1 of the revision. The number of portals was appropriate for this map size. If we end up with a larger map, we'd probably need more portals to go with it. Custom Spawners This revision we had a Creeper, Squid, Slime and Witch spawner, all available to be found from the first day of the revision. The way we changed per-person spawning mechanics made the Squid spawner a little less important, but I'm glad we still have one. Slimes are of course important to keep around, and witches are good for the nether-fearing potion-maker. The Creeper Spawner was a little too well-hidden (but only a little ๐Ÿ˜›) Custom Drops This revision we continued the use of custom drops from ores, mobs, and in loot chests. The rate at which custom drops could be found was appropriate, and I loved how you could find them from all sorts of activities, but trading for spesos got a little awkward when you had 20+ different items to lug with you, and usually not enough of each. Instead of 2-4 drops for each activity, how about one from each? One custom drop for mining, one for farming, fighting, woodcutting, etc, and then just a single trader who takes all 7 or 8 custom drops? No complains with the Speso/Starbuck trades, I thought they were perfect. Events Yes, keep the events coming! I've got a few ideas for weekly events myself. (Half-baked ideas, admittedly, but I'll let you know after I've worked on them more.) I'm personally happy with 7pm EST every week, but I think it would be easier on our international players if we mix up the time every now and then. I'm not at all sure how to make that happen, but maybe have 1 day a month geared towards a different time zone. The prizes were good enough to get people's interest, but not so overpowered as to ruin the game.You'd have to win every single event for like 2 months in order to get all the prizes. Rev Theme Having a theme makes the spawn area all the more interesting to explore. I don't feel the need to have a huge tie-in to the theme, a little bit goes a long way. Oh, you want us to come up with theme ideas, do you? ๐Ÿ™‚ ..... How about a restaurant? The custom drops can all be rare ingredients (like Truffles for digging dirt, Rock Salt for mining, some kind of spices for farming, caviar from fishing, etc). The spawn traders can be chefs that give food-related items (like "skewers" or "cheese knives" instead of swords).Plus, it's an easy way to extend the NutriPaste memes, not to mention all the potential for $pudcoin jokes. We could also have adventurer's Cooks guild quests like pizza delivery, or fetching super-rare ingredients, or even some kind of "cook-off". Overall, I had an awesome time this rev, thanks Padmins and Techs for making it all happen!
  9. Hi shanty! I'll unban you from discord straight away, but give the admin team a little time to look into the warning point, we'll get back to you as soon as we can about that.
  10. Better late than never, it's time for the Feedback Thread for the 2019 Fundraiser! 6 Weeks ago, we hosted a Museum-themed fundraiser, with a series of rooms themed around PvP battles, PvE adventures, and assorted Minigames. Now, we'd like to hear from you! What did you like about this year's event? What did you not like? How did this compare to previous fundraisers? How can we improve things for the next fundraiser? (You don't have to just answer these questions, you can give any feedback you want.) Thank you in advance for all of your feedback, and thanks for a great fundraiser!
  11. I'm going on vacation from Nov. 7th - 11th.
  12. Hi there! Since your banning moderator is no longer on staff, I'll be handling your appeal. Here's some info about your ban for documentation purposes: Seeing as how this took place nearly three years ago, I'll go ahead and unban you. Please be more considerate of other players' builds in the future, and give yourself a refresher of our rules.
  13. Hi there! Thanks for your appeal; This was your ban for documentation purposes: Considering this ban happened back in Summer 2011, I'd agree that you've had plenty of time to grow and mature. Please give yourself a quick refresher of our current Rules; and consider your self unbanned!
  14. The people have spoken! The 2019 Nerd.Nu Fundraiser will be on the weekend of September 13th-15th. More details to some Soonโ„ข .
  15. I'll be away Aug 17th and most of the 18th.
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