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kittypuppet

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Posts posted by kittypuppet

  1. Oh man they've added a lot since then.

     

    Updates since August:
     
    Weapons:
    Slosher
    Splatling
    H-3 Nozzlenose
    Tri-Slosher
    Carbon Roller Deco
    Custom Range Blaster
    Custom E-liter 3k Scope
    Rapid Blaster Pro 
    (may have missed a couple, here's a list of all the current weapons)
     
    Added private battles and Squad battles
    Level cap bumped to 50
    S+ rank added
    40 newpieces of gear
    New music added
    New ranked gamemode: Rainmaker
     
    Urchin Underpass: Overall layout has been adjusted in all modes.
    Saltspray Rig: Adjusted stage layout in Tower Control.
    Arowana Mall: Adjusted stage layout in Splat Zones.
    Kelp Dome: Adjusted stage layout in Splat Zones and Tower Control.
    Moray Towers: Adjusted stage layout in Splat Zones and Tower Control
    Arowana Mall and Camp Triggerfish glitches fixed
    Hammerhead Bridge added
     
    In the upcoming October update, we have a lot in store in terms of weapon tweaks: patch notes
  2. My opinion is we follow PvEs rule, don't protect until it's built up significantly (roads, house, etc) And not the whole area needs to be protected, just what they built. 

     

     

    -Old Man Nolan

     

    I don't agree with that idea. For me, I claimed a huge chunk of land because I have a huge project I've been planning forever, and I need a bunch of land for it. Granted, work has been slow on it the last week-ish since I've been busy irl, but I'll get around to working on it. 

     

    IIRC it used to be like that but we ran into the issue of people building on the land that other people planned on expanding onto, and this creates conflict. They can't expand becasue "the other person was there first". This is what happened last rev, so I ended up abandoning a few big projects because of it. This is C, not P. C has giant projects, giant builds, and giant land claims, because it's creative mode, and people plan giant projects. This is also why I feel like C should have giant maps.

     

    (edit - just.. not too big of maps)

    • Upvote 1
  3. I believe i said that in a previous post, or something similar, that one must have been skipped over. we have been discussing rule changes for a good amount of time even before this post. The constant jabs about situations that have already been (or are currently being) resolved does nothing to further the situation. 

     

    It shouldn't take 3 months to solve the problem Vykoden is having. I would assume that PVE and C share the same,or at least similar rules for protections, one of them being that abandoned builds get removed/moved out of the way after 3/4 weeks,

     

    If the reason for this is because of inactive Padmins, then you might just have to do what Jchance did to make a change - go over their heads with it. Just do it. IIRC He did this with WE on C (I believe he had permission by the heads to do it)

     

     

     

    When build removals concern an active player we like to try to make contact first before just tearing it down. 

    The player in question is inactive and has been for 3 months in this particular case.

    • Upvote 1
  4. I do believe that a town (or anyone working on a big project) should be able to Modreq to have a unfinished/abandon build removed (and to my knowledge, this is the way it is supposed to be).  The question is "What is the amount of time that should go by prior to this happening."  I believe that these servers are supposed to cater to the "active" community.  That being said, "active" is what needs to be outlined.  My personal opinion is a month

     

    I'd assume around the same time frame as C - 3 weeks to a month

    Maybe have it so they move it, and if the person doesn't show for 2, 3 months, remove it entirely?

    • Upvote 2
  5. >pretty much the definition of derp

    >in order to reduce drama, the admins have decided to prevent the removal of the derpy structure in order to protect the holy sanctity of structures and the rule of laws on a server which averages this many players

     

    Hah - that's funny, because on C if there's a derp build, it'll most likely get removed or at least moved somewhere else.

    Didn't know this wasn't a thing on the more populated server. You'd think they would but I guess not.

    • Upvote 1
  6.  

    Map size and shape:

    - Smaller? I see a lot of empty ground this revision, if we made it smaller it could encourage players to build together more and help build up a bit more of a sense of community within creative.

     

     

    I disagree. Too many people build right up against my borders as is, and if the map was smaller I'd have no desire to build anything large because people's builds would be squished together, especially since half the players don't build anything but cities. I don't want to build with other people, because generally, they don't know what I would want the build to come out looking like, or our styles would clash and it would look terrible/too plain. I have a thing about having people's builds too close to mine, and I wouldn't be surprised if this was the case with a lot of other people. I like to have decent space around my builds to keep them separate from other people's, otherwise they would mistake a nearby build as mine (which has happened before because of how close the build was to mine).

    • Upvote 1
  7. Ever fired up a multiplayer game and thought "hey, I wish these people were less social"? Me neither.

     

    This just in: Nobody really plays multiplayer wanting silence. That's what singleplayer is for. If you want to play with people but without chat, here's an idea: Disable the chat. Alternatively, use the ignore list like a capable human being.

     

    Yes, yes I have. With the amount of blabbing and info flashing by on the screen from WE on C, it's really hard to keep track of pms at times. I suppose I could /ignore, but it's rude if I do that and the person tries to start a conversation with me or asks me something in public chat. Personally, I prefer a quieter chat. It's better than having half a gazillion conversations going on at once, where you don't know who's talking to who and you're not sure if that last statement was for you or not. I don't want to disable chat because generally, I like to see what's going on with my WE processes, I'm in pms with someone, or the discussion going on is interesting. I don't want to play in singleplayer because I can't invite my friends over to see what I'm building or talk to them there.

    Despite this, C is generally quiet because people are busy building. Occasionally we get a busy chat, but usually we're all quiet because we're building. 

     

     Many people have been around for years and even they still couldn't care less about clanchat. It was an average fix for the non-problem of groups of friends communicating out-of-band on the survival server. 

    Actually, contrary to popular belief/what you may think, a lot of people don't want to add each other on skype/snapchat/facebook/twitter/whatever-social-media. A lot of people on C hang out in clanchats out of respect of not wanting to clutter chat/annoy people (see: Ted clanchat). Nobody's ever on Mumble (being in AFK doesn't count), so nobody wants to go on Mumble anymore (funny how that works huh?), or they just don't have a mic/are listening to music. Yeah I suppose I could talk and listen to music at the same time, but sometimes I don't want that interruption. On top of that, some people can't handle having Skype and Minecraft open at the same time- not everyone has fancy computers.

  8.  I understand that some people are more sensitive than others but there are things that are squarely in the not offensive category. 

     

    Everything is offensive to somebody, even if you think it isn't/shouldn't be.

    You could say something completely innocent but it could come across is majorly offensive to somebody else who's watching the chat.

    However, I don't think that means it's okay to ban *all* talks of it in global chat.

    As long as the people talking move it to a clanchat when someone asks, or they stop when it gets too heated, I think it'd be fine. 

    • Upvote 1
  9. Hey guys, with our recent concerns for funding and wanting to expand to other games we have decided that we are going to host multiple fundraisers per year. I have some questions for everyone that will help me work out the details of multiple fundraisers and would greatly appreciate you guys answering them.

    1.) How many fundraisers would you like to see per year? How offen do you think they should be?

     

    I'm gonna go with Barli on this and say maybe once every 4 months or so.

     

     

    2.) What do you think we should do for fundraisers? Should we have one that is always CTF and others be something different, or have all of them be CTF, or something else?

     

     

    At least have one CTF event - CTF seems to be a favorite.

    I'm pretty sure having other types of events could bring in more players.

    I can see people maybe wanting something like hunger-games type for one.

     

     

    3.) How long do you think fundraisers should last? (In days)

     

    Hmm.. Honestly, I'd shoot for 3 days (maybe 5?) depending on what the event is.

    There's even the idea of rotating events each day, though that'd be a lot of work.

     

     

    4.) Should we give some sort of recognition to donators via a forum award or subreddit flair? (No in game bonuses)

     

    How would the flair be implemented with the current flair on the subreddit?

    Maybe it gives you a code or something that you send to the flairbot, so it adds [donator] to it?

    I'd prefer a forum thing personally, as doing that might attract more people to the forums (or so I'd hope).

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