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jchance

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Posts posted by jchance

  1. I'd love to have this command.

     

    On C we already reduced our rulebook to 22 pages from 77, but in reality only 9 of those pages are rules and policy.  If we had an easy way to create /commandbook or the like we could split those out and make it even less daunting to new players.

     

    Also, as new commands are added (like the recent /prain personal rain command on C) we could update the books as needed.

  2. It depends on the server.

     

    On Creative, if you have a land claim and you are actively building on it and someone comes and builds inside of it an admin will come move the offending build outside the land claim.  In this case you need to do a /modreq and a mod will elevate it to an admin request.   Only admins are allowed to solve land disputes and/or move builds.

     

    This is only the case for active land claims with builds- if you have abandoned it (no edits in a week or more) then we may void your land claim, remove your markers, and return the land it to general use.

     

    And just to clarify a land claim on creative is "An area that you have marked the borders of with the intent to build something inside of."   Since we only do protections after there is something to protect, a land claim is a way to show your intent to use an area before it is protected.

     

    A sign on a hill saying "I'm going to use everything you can see!" is not a valid land claim.   You need to mark the borders so anyone moving in to the area can tell they just entered a claimed area.

    • Upvote 3
  3. Moved //setbiome to mod permissions.

     

    Now mods can //setbiome after selecting a region or area with the wand without elevating it to admins.   Less admin reqs yay!

     

    To use:

     

    1.   /region select <regionname>

    2.   //setbiome <biome_name>

     

    Biome may be one of the following: OCEAN, PLAINS, DESERT, EXTREME_HILLS, FOREST, TAIGA, SWAMPLAND, RIVER, HELL, SKY, FROZEN_OCEAN, FROZEN_RIVER, ICE_PLAINS, ICE_MOUNTAINS, MUSHROOM_ISLAND, MUSHROOM_SHORE, BEACH, DESERT_HILLS, FOREST_HILLS, TAIGA_HILLS, SMALL_MOUNTAINS, JUNGLE, JUNGLE_HILLS, JUNGLE_EDGE, DEEP_OCEAN, STONE_BEACH, COLD_BEACH, BIRCH_FOREST, BIRCH_FOREST_HILLS, ROOFED_FOREST, COLD_TAIGA, COLD_TAIGA_HILLS, MEGA_TAIGA, MEGA_TAIGA_HILLS, EXTREME_HILLS_PLUS, SAVANNA, SAVANNA_PLATEAU, MESA, MESA_PLATEAU_FOREST, MESA_PLATEAU, SUNFLOWER_PLAINS, DESERT_MOUNTAINS, FLOWER_FOREST, TAIGA_MOUNTAINS, ICE_PLAINS_SPIKES, JUNGLE_MOUNTAINS, JUNGLE_EDGE_MOUNTAINS, COLD_TAIGA_MOUNTAINS, SAVANNA_MOUNTAINS, SAVANNA_PLATEAU_MOUNTAINS, MESA_BRYCE, MESA_PLATEAU_FOREST_MOUNTAINS, MESA_PLATEAU_MOUNTAINS, BIRCH_FOREST_MOUNTAINS, BIRCH_FOREST_HILLS_MOUNTAINS, ROOFED_FOREST_MOUNTAINS, MEGA_SPRUCE_TAIGA, EXTREME_HILLS_MOUNTAINS, EXTREME_HILLS_PLUS_MOUNTAINS, SWAMPLAND_MOUNTAINS, MEGA_SPRUCE_TAIGA_HILLS

    • Upvote 6
  4. Sep 12 2014 | Creative r27 release changes:

     

    New pets pugin

    Added Barnyard, a custom "pets" plugin written by Dumbo. (command: /pet)

    • Spawn up to 3 personal pets that can not be harmed, like the current horse plugin

    • Choose your pets species (includes cow, pig, chicken, squid, bat, ocelot, wolf... all the non-aggressive mobs)

    • Ride your pets. If the pet is steerable (like a pig with carrot on a stick) you can do so. if not, you're in for a random ride

    • Wear your pets on your head. Always wanted that leather hat? Now you can have the whole cow.

    • Stack your pets. or, wear a pet while riding a pet and make a pet sandwich. Fun times.

    • Despawn / change your pets if you get tired of having 4 chickens, or you lost your bat. You will lose your bat.

    • Oh yeah, you can spawn villagers too. Have your own NPC populating your build.

     

    New inventory plugin

    Added InvSwap, a plugin made by elan_oots that allows saving inventories. (command /invswap)

    • Save up to 10 inventories. (/invswap save <name> and load it with /invswap load <name>)

    • Use a public inventory. These can only be made by admins but if you have a good idea for an inventory we can add it. (Current ones: roads, redstone, terraforming) (/invswap public help)

     

    Fixed the permissions allowing you to drop these items if they're in your inventory:

    /i 90 (nether portal block)

    /i 119 (end portal block)

    /i 8 Flowing water

    /i 9 Still water

    /i 10 Flowing lava

    /i 11 Still lava

    *Fireworks will be craftable and usable: *

    The current fireworks command we have now isn't that great. We're going to start with having to craft them manually from your creative inventory. You should be able to craft stacks of fireworks quickly for fireworks shows if desired.

     

    Dispensers Fire Things:

    Arrows, eggs, snowballs, fireworks. Fire all the things.

     

    Item Drop Regions:

    Dumbo has created a custom region item-drop flag plugin. You can request moderators "/region flag <region-name> allow-drops allow"

    When this flag is set, items are droppable in that region. This can be used for mini-games that require drops, PvP areas, etc.

     

    New Region commands for players:

    Players can now list their own protections using /region list, which will give them a list of regions they own with an ID#

    Players can now teleport to their regions by doing /region teleport ID#

    • Upvote 2
  5. In a previous creative suggestion thread Nickeox posted this suggestion:

     

    My last modification to the server suggestion would be make 2 separate lists of warps... ./builds which would allow us to find builds that need to be worked on such as community builds, and ./warps which are finished builds that are intended to impress people on the server.

     

     

    I've been thinking about this and, using the commands we already have available, I'd like to try it like this:

     

    1.   We use the community bulletin board in spawn instead of /builds command.    I will set "/warp bulletinboard" the next time I am on.

     

    2.   Players can modreq or ask an online admin to have a sign placed.   In the modreq, they should specify coordinates of their build in X Y Z format.   Something like:

    /modreq bulletin board:  Help dig at Big Ditch! coords: 200 67 328

    3.  An admin can place the sign with the "Help dig at Big Ditch!" text and make clicking the sign warp you to the project location.

     

    4.  Players can go to /warp bulletinboard, look at the open projects, and click the sign to warp to the location. 

     

    Right now the ability to make sign warps are limited to admin.   I will see about getting this moved to mod permissions, but until that happens moderators should just /elevate these requests to admin during the trial.

     

    Since sign warps are not in the public /warp list,  I feel this is a reasonable compromise and captures the spirit of what Nickeox was trying to accomplish.

     

    • Upvote 5
  6. I would like to start a discussion about implementing  world edit in a limited fashion on C for all players.

     

    I welcome feedback from all admins on this topic, but I'd especially like to hear from the other creative admins, head admins, and tech admins.

     

    This is my input and I'd like to discuss all of it:

     

    Should we do it?

     

    There is a very vocal  group of people that think C has always been a "legit" server and that world edit would break that old school C vibe.

     

    My personal opinion on that is this:   I don't give a shit.

     

    C is tiny.   We are losing our players to other servers that have mods.  Builds are small, nobody coordinates with anyone else anymore (with few exceptions) and our player counts are abysmal.   I don't care what c.nerd.nu used to be because that golden age of C is gone-  I care about getting more happy players and getting that player count up.   I care about giving players what they want, not nostalgia for days that are gone.  I am going to approach C like a business-  what do customers (players) want and how can we give it to them.   Customers decide your product, not your sense of nostalgia.

     

    This is nothing personal against people who think C should remain "pure."  This is just my view on the matter.

     

    Ideal implementation

     

    I think ideally we would give players a subset of WE commands they can use within their own protected region.  The criteria I'll throw out there for discussion:

     

    1.   Has to be used within their own protection.

    2.   Players would get this set of commands:

     

    //set

    //replace

    //stack

    //cyl  //hcyl, etc.

    //setbiome

    //undo

    //drain

    //fixwater

     

    Cut and Paste should probably not be given, it seems to be the most problematic command in terms of positioning and load on the server.

     

    3.  We set logical limits on commands.   You can only change X blocks at once.  You can only //stack 3 at once, etc.  I don't know what these should be and need feedback from techs.

    4.  We have to be able to log and rollback what players do.

     

     

    Technical challenges

     

    It is my understanding that we can accomplish limited commands for players and logging of rollback.   This might be wrong.

     

    I do not know if we can limit them to their own region, or if we can stop a //stack action from exiting their region, etc.

     

    I also don't know what kind of load this is going to put on the server.

     

    Policy Challenges

     

    If we only allow players to use world edit in their own region (region owner) this would require a policy change to how we issue protections on C- we can no longer wait until they build something.  The current "claim land by marking borders and then build, then we'll protect it" system is not going to work since they won't be able to use WE until its protected.

     

    We need to decide if we're going to let region members (not owners) use world edit in regions their members of.  I'm cool with letting them because its the region owners own fault for adding a dumbass if they mess something up. 

    • Upvote 3
  7. Creative Suggestions:

     

    I'd like to try something new with suggestions for creative since suggestions in the forums get unwieldy and its not really clear how many people want a thing to be done.

     

    I have created https://nerd-creative.uservoice.com  which is an online customer feedback / suggestion tool where anyone can post a suggestion, vote for others suggestions, and admins can respond.

     

    The most voted for things rise to the top.  It prioritizes what features I should bug the tech admins for.  Its easy and fun!  Go try it out.

     

    Creative Changelog:

     

    It was suggested at the general meeting that we keep a change log for servers.  I'm going to do that in this thread.

     

    EDIT:

     

    I appreciate any comments people leave in this thread, but in the interests of keeping it readable I'm going to remove any comments between updates.   This is just to keep the list organized and readable- You can feel free to throw out a "WHOOO!" or "Thanks!" here if you want, but it will be removed with the next update post.  

     

    if you have a specific request you can use the link above, or if there is a concern or post that you want to have permanence you can always put it in the bugs forum or ask in general server discussion!

    • Upvote 10
  8. Since we're kinda talking about bans now, I thought I would throw this out there since I've been vocal about it in the past-

     

    I think our current appeal system is kinda stupid.   It really doesn't encourage any kind of good behavior- all it does is make people say they're sorry, even if they don't mean it.  I don't care if people are sorry.  

     

    Appeals should be actual appeals for if someone was banned incorrectly (it happens) or they don't feel they deserved the ban.  There should be no requirement to appeal if you get banned- you should just be banned the set amount for doing your "crime" and no appeal necessary. 

     

    I am 100% in support for timed bans + keeping our appeal system for when someone is wrongly (in their eyes or in reality) banned.   Did you grief?  Cool, take your 2 weeks and come back or don't.   Did chance ban you for grief on your own house you were taking down because he didn't pay attention to log block time stamps?  Then appeal and we'll be happy to review it.  If it was found to be a good ban you still have the remainder of your 2 week ban.  If it was a mistake then it will be removed. 

     

     

    I think to do it right though we need to change how bans are handled:

     

    1.   Mod or admin bans a player.   The player gets a ban description that says "Banned for X, view details at nerd.nu/bans" and don't state a length.   We would need a new in-game ban setup to set a length when creating a ban,

     

    2.   Ban is posted to mcbouncer and website at nerd.nu/bans, where the player can enter their username and view their ban details:

     

    Banned by:  Modname

     

    Banned for:  Whatever

     

    Unban Date:  12/1/2014  timestamp

     

    Reviewed by Admin?  Y/N

     

    Do you feel this ban was not fair or a mistake?  [appeal ban]

     

    3.  Admins for each server have their own control panel where they can log in daily and for each ban either approve it (which would change the flag on the player ban page), modify it if they think the mod gave too long of a ban or increase it if its a problem player.  Admins should really be the only people giving longer bans for problem players- There are too many mods who take things personally.

     

    Once an admin approves the ban it updates the player page with their final unban date.  On that date our script will unbar them from MCB and maybe add a note (past ban <timestamp> or similar).

    • Upvote 2
  9. This post is going to be a rollup of all the new features, permission changes, and plugins in Creative Rev 27:

     

    New Pets Plugin:

     

    Added Barnyard, a custom "pets" plugin written by Dumbo. (command: /pet)

     

    • spawn up to 3 personal pets that can not be harmed, like the current horse plugin
    • choose your pets species (includes cow, pig, chicken, squid, bat, ocelot, wolf... all the non-aggressive mobs)
    • ride your pets. If the pet is steerable (like a pig with carrot on a stick) you can do so. if not, you're in for a random ride
    • Wear your pets on your head. Always wanted that leather hat? Now you can have the whole cow.
    • stack your pets. or, wear a pet while riding a pet and make a pet sandwich. Fun times.
    • despawn / change your pets if you get tired of having 4 chickens, or you lost your bat.  You will lose your bat.
    • Oh yeah, you can spawn villagers too.  Have your own NPC populating your build.

    Fixed the permissions allowing you to drop these items if they're in your inventory:

    /i 90 (nether portal block)
    /i 119 (end portal block)
    /i 8 Flowing water
    /i 9 Still water
    /i 10 Flowing lava
    /i 11 Still lava

    These items will now be usable:

    Snowballs

    Eggs
    Fire Charges
    Fishing Poles
    Brewing Stands
    Furnace minecarts
    Hopper Minecarts
    Chest Minecarts

     

    This is a test run.  If they are abused too much they'll probably go away.  

    Fireworks will be craftable and usable:

    The current fireworks command we have now isn't that great. We're going to start with having to craft them manually from your creative inventory. You should be able to craft stacks of fireworks quickly for fireworks shows if desired.

     

    Dispensers Fire Things:

     

    Arrows, eggs, snowballs, fireworks.  Fire all the things.

     

     

    Item Drop Regions:

    Dumbo has created a custom region item-drop flag plugin. You can request moderators "/region flag <region-name> item-drop allow"

    When this flag is set, items are droppable in that region. This can be used for mini-games that require drops, PvP areas, etc. 

     

    New Region commands for players:

     

    Players can now list their own protections using /region list, which will give them a list of regions they own with an ID#

     

    Players can now teleport to their regions by doing /region teleport ID#

     

    Command Blocks:

     

    We're researching how we can allow limited command block usage (placed by admins) and the conditions around that.  Once we figure out policy and procedures (protecting redstone around command blocks against editing to prevent abuse, what commands will be allowed, etc.) then we'll post another update.

     

    • Upvote 18
  10. Cool! I take it there will be a cap though per chunk?

     

     

    There is a cap per player.  You'll be able to spawn X number of pets of whatever type you like but there won't be huge mob farms.   I don't know what the final number is going to be, but its going to be more than 3 and less than 100 :D

     

    12) Will moderators be allowed to use world edit to move builds and will they be able to set warps? This was discussed in a different thread in terms of lessening the load of work for the admins. If not have you guys thought of any other possibilities?

     

     

    I haven't seen any discussion about this yet, but I'm new.  I'm really only working off a couple weeks as an admin.  All the admins are working hard to get the new rev ready, so as soon as that chills out I'll ask them about it.

  11. 1) Will there be randomly generated structures such as villages and strongholds?

     

     

    Yes.  I personally have only seen one village and I haven't gone looking for strongholds, but I did see a desert temple thing and I'm sure more exist.

     

    2) Will we have a set reset date for the revision like the type Kittypuppet suggested?

     

     

    We have no set reset day planned.   However, that discussion was just started and we haven't decided not to do it yet- we just haven't done it.

     

    3) Will we still have the starting warps such as bigtown and pixelart?

     

     

    Yep, both those are in there.

     

    4) Sorry about this derpy question but what is the pet plugin?

     

     

    Dumbo made a custom pet plugin that lets you spawn your own (non-aggressive) mobs.  They're your animals, you control them and nobody else can hurt them much like his SafeHorses plugin works on C now.   It has some other fun features, but I was keeping those a surprise.

     

    5) Spawn has two exits but we have cardinal roads, are there just the two roads or have we got 4 roads?

     

     

    There are 4 roads.   Cardinal roads, as they apply to most revs, are usually arrow straight and just cut through everything.  This rev we're trying something different- These roads are like actual roads and twist and turn around geography.   They're designed for realism, and for giving players all over the map something to connect their cities to at the start of the rev.

     

    6) Is there any news on more organised events system such as the spleef arena every week or two?

     

     

    I have already admitted that I'm not much of an event guy, but I haven't seen anyone else step up with a plan.  If someone does I'll do everything in my power to support them.

     

    7) Are there plans on having more speed building contests?

     

     

    Speed Building is one of the most popular things on C- I know last rev Dumbo made the stadium and he may be busy with other crap this rev, but someone will make one I'm sure.   There will be Speed Building contests.

     

    8) Will we be able to have item drops? at least in regions flagged for it?

     

     

    I've discussed this with the techs after it was brought up and I don't think there were any major issues with doing it brought up, but it hasn't been tested yet.   I've basically been getting you guys everything you asked for, be patient :)

     

    9) Are the CAdmins going to make a blog on updates for creative or just general points about what their plans for C are each week/two weeks?

     

     

    Uh, I wasn't really planning on it.  I was planning on doing a "This week on Creative" post on Reddit each week that highlighted cool shit that got built and whatever events were coming up- does that count?

     

    10) Have you guys considered possibly unbanning flowing water at least for a trial period?

     

     

    Flowing water is not banned, you just need a mod's help with placing it.  :)

     

    The current system of player placed static water and mod placed flowing water works great, and allows the mod to make sure he is placing flowing water in a safe / protected area.   I'm all for giving players what they want, but I don't see any benefit other than fewer modreqs for giving the general server population flowing anything.  That, and its the hardest thing to clean up when griefers come calling.

    • Upvote 6
  12. The reason you were banned is because you started talking about AVO and ban evasion in chat, which made me wonder enough to do an alt check on you.   Honestly, if you would have just avoided that you'd be unbanned now and I would have never looked you up.

     

    Your original ban is over a year old and I'm willing to let it go.  Your alt was banned for:

     

    Ban for IAMTHEGREENNINJA on c.nerd.nu for xray and avo chat spam nerd.nu/appeal by totemo on 2013-08-16 23:55:49 (no more bans, 1 notes)

     

    Xray and chat spam of any kind in an effort to disrupt the servers is not allowed.  Please read the rules at http://www.redditpublic.com/wiki/Rules and respond here saying you will play by them in the future to be unbanned.

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