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Bawkses

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  1. CTA lead here (Mattthedude handle). Sure. I think the WE update will make it easier. Apologies for the derpy overland lines - they were the most convenient way to actually build them, unlike the incomplete ones of the previous rev. Most of the "derpier" rail lines were personal pet projects; I built the black wool or GNR line as an arbitrary construction - mainly because of interesting tunnel and bridge designs, or originally, a prototype track switch system which is hidden under the bridge between the yellow and black lines - the neighbouring. Most of the lines were conceived in the early days of the rev, whereas a lot of the larger urban developments out of the spawn city were developed later). I can confirm that the line structure will be a bit more organised next rev (this was a big project I inherited, from the nice (and small) idea of building a spawn city station). In terms of the complaints about land use or whatever, contact a mod, and they'll prompt one of us to rectify the problem. AFAIK all lines are built in public territory or those expressly consenting to its construction. The CTA line is protected to allow for WorldEdit atm (which IMHO produces ghastly flying tracks - I mean SUPPORTS ARE NICE), though I may request that regions have their protections removed or limited to a given set of coordinates surrounding the tunnel. Plus: is the current tunnel design acceptable? I built it because it was fast to reproduce. The emphasis on this rev's track layout was to actually be completed, unlike the previous rev, so overland sections were preferable to continuous tunnel (and continuous tunnel without stops would be pretty much useless anyway). Apologies and Merry Christmas :) MattTheDude TL;DR: Speedy completed network chosen instead of impossible to finish art deco project.
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