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Hollifer

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Posts posted by Hollifer

  1. 2 minutes ago, buzzie71 said:

    I would like to echo everything that has been said so far.  There is utility in having them in public, not just in gauging the character of banned players (among other considerations already mentioned by other players above), but also additionally serving as a check against unfairness for staff.

    This is my biggest concern, above all
    Even staff make mistakes, let's not forget this.

  2. 7 hours ago, LoveAndDoubt said:

    Bans and ban appeals should absolutely remain public. Cheating affects all players in the community, and the system only works if the community can see that punishment is effective and proper. To that end, transparency facilitates a number of essential things:

    • Legitimacy in the anti-cheating system and its rules (i.e. that cheaters are actually being caught)
    • Deterrence (players should know and believe that cheating will result in punishment)
    • Staff due diligence in demonstrating cheating via documentation of the cheating (e.g., screenshots of block edits for X-ray bans, chat logs)
    • Fairness through proper and consistent punishment according to established and expected rules
    • Trust from the community by being able to see "criminal history" so they can make informed decisions when playing with others.

    Keep ban appeals public. I can't agree more with love&doubt's statements here.



     

  3. Hey everyone, this is just a formal notice letting  you all know that i'm stepping down from my role as Cadmin.

    It's been great being able to contribute in such a big way  to a community I adore with my heart and soul, and I would love to do it continuously forever without feeling burnt out. Unfortunately, that's simply not possible.

    I'll be returning back to a moderator, and i'm not going on a hiatus or anything, so you can expect to see me as you normally would in-game.
    :happy: 

    • Upvote 4
  4. On 7/28/2017 at 8:22 PM, Andrew4210 said:

    4. A larger space area would be nice. People wanted to build in space this rev, but the area is so small that there's hardly any space between neighboring builds, and not enough space for larger space build designs.

    10. Speed build attracts a lot of people for the time that it occurs, and having more events with variety could hopefully help with the drop off in player numbers as the rev goes on.

    12. This is probably going to create a lot of conflict at the beginning of the rev because there are only so many landmarks that you can fit into the map.

    I know you're speaking for a few people here, so we'll make sure that the space world has the appropriate size next revision.

    Yeah, we're hoping it can bring in new players too, without straining our current players.

    We already incorporate several landmarks into the map, and never really seen fighting over them before. There's already been a lot of feedback expressing that C players couldn't handle themselves under these circumstances, so we may make city friendly areas have less impressive landmarks, or just focus on making the terrain city compatible.

     

    • Upvote 1
  5. On 7/27/2017 at 0:52 PM, AvadaKedavra said:

    Also, I forgot to mention my thoughts on 8: 

    Can we somehow make it so mobs cannot be spawned in a region that isn't owned by the person who spawns them in? Oddly enough, the people who are spawning animals everywhere tend to do it in regions other than their own, and it's kind of annoying since the animals are impossible to remove if you aren't their owner and can sometimes become an impediment to build progress.

    Blocking mobs from being spawned in other people's regions would be great. I think spawners are also overkill for the server and are unnecessary.  

    I believe this may already be possible to flag a region to keep nonmembers from being able to spawn pets. I can ask dumbo about it!
    If i'm correct, would you like me to help you get your regions flagged so that this won't be possible?

  6. On 7/27/2017 at 0:55 AM, AvadaKedavra said:

    4. Lets make more roads than cardinal roads... or lets expand individual contributor's ability to add more roads to the server by creating a unique road claiming policy. Either one works. 

    10. People who think C needs more events don't regularly play on C, and as someone who does regularly play on C, I absolutely think we don't need more events. Simple. 

    11. Absolutely not. I play on C currently because of the World Edit and the community. Without the World Edit, cities would stall like crappy prop planes and nothing would be accomplished during the first month of intense building. Without the World Edit, the server will fall into its player loss crisis far quicker and it will become necessary to reset the map more quickly -- possibly even before World Edit would be reinstated after a month. Don't kill off your main selling point when the traffic will be the greatest. Please don't do it and don't consider the idea farther than that. 

    12. Let's not, and here's why: these landmarks are just going to create trouble and it's not worth it. If this is implemented, let there be plenty of landmarks so people can share them, because otherwise, it's going to be a shit show. 

    Also, not sure where this pieces in, but I think PvE test builds should be banned from the overworld and should be confined to the test build world. It's annoying that P players build their test builds in regions that end up disrupting our world, and I'd be really interested in them using space that isn't actively being built in by C players. Thoughts from the admins would be appreciated. 

    Adding more roads than normal probably wouldn't be too difficult, however making a new policy on road claiming might. We don't exactly understand what you mean by this, and maybe it would be best expanded on?

    We've been seeing a lot of feedback saying that same exact thing. While it's likely we will adding these "one-time" events, here and there to keep things fresh, we're not 100% decided on anything just yet. Even if we do have another weekly event, it's ok because nobody is going to be forced to participate, so you don't have to hold your breath.

    #11 was definitely not something that was being pushed for, this was testing the waters. It's complete negative feedback was expected, and anything related will be set aside unless someone really wants to pull up an argument here in comments that we absolutely need something like this.

    We already incorporate several landmarks into the map every revision, but usually lack city-friendly ones. It won't be any different than revisions are now really, and we will definitely be considering the possibility of people getting greedy /potentially fighting over landmarks (so we'll make sure we make enough)

    Ah, thank you for bringing that up, that's something i've heard from multiples of people, and we have a testworld dedicated to it. It's very likely you will be seeing a rule dealing with PvE testbuilds, or testbuilds in general being restricted to only to that world. This isn't a for-sure yet, there's much discussion to be had, but i'm glad you've brought it up here.
    (I've seen several instances of this taking place and sometimes it makes me wonder why we have a PvE testbuild if nobody uses it.)

  7. On 7/27/2017 at 0:45 AM, TokenChineseGuy said:

    2. A docks area was missing from this poll, will there still be plans for a docks/pier for ship builds next rev?

    3. Diagonal and curved roads would be real nice.

    6. Current spawn rules are easy to understand. But two suggestions:

    First, change "open world build" to "FREE BUILD" in big, bold letters. Have that placed near the the top of the rule signs - we have way too many new players joining and asking "how do u get a plot?"

    Secondly, there should be a separate sign-board explaining the rules and etiquette about region claiming.

     

    Ah yes, docks! Nice catch-- I forgot about those. I'll let Bardidley know they absolutely cannot be taken away, everyone loves them.

    Dumbo is the master of curved roads, we'll get him right on it this revision. If you take a look at some other replies to feedback you will see other possibilities of roads changing as well, what are your thoughts on those?

    That's an odd, but good suggestion. No use in not trying it!
    Also, yes we will be having this and/or a tutorial area.

    Thank you TB for replying, we hope you stay with us for this next revision, and even if you don't please visit!

    • Upvote 1
  8. On 7/27/2017 at 0:35 AM, Abitcat said:

    Ok thaks for reading lists BYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

    (memes) 

    Thank you for replying!

    Seems you are really into the idea of having a tutorial area-- it'll likely happen!
    Same with mob spawners, if we can do it--you'll be seeing it next revision.

    I notice you specifically are talking about scavenger hunts here, and that's good. It seems that everyone else appears to be on that same page as well. Scavenger hunts are really fun, and they have such potential to be incorporated into player builds. We're happy to see such positive feedback for that, and it's easy to incorporate.

    We're going to try and make just enough city compatible areas with landmarks. We hope that you wouldn't fight over areas to begin with, but after reading a bit of feedback it's likely that a large majority of the map will be essentially city compatible anyways, so worst case scenario you won't end up with a world painted landmark. As trouble mentioned in his reply, WE now allows for much easier terrain manipulation, and players who have the motivation can easily transform their area into something even more incredible than we lay out.

    In my reply to Mewcifer, you can see lots of what will be happening in regards to the city tours, or rather the potential, you should discuss with eachother what you'd like to see out of the city tours, or expand on just the possibility of a scavenger hunt.
     

  9. On 7/27/2017 at 0:42 AM, trouble1234567 said:

    I don't play that much anymore but I have a piece of feedback I'd like to give. I think a large portion of the map should just be complete flatland. My reasoning for this is twofold. Currently a bunch of people need flat areas to build and will therefore bulldoze large areas to make them suit their needs, which causes ruined landscapes. If a bunch of the world was just flat maybe we wouldn't have that problem (potentially).

     

    Alternately you could tier areas more so they would maybe not be completely flat but could have smaller variations.  
     

    Also, the current WE/brush-tools allows us to essentially build mountains, oceans, whatever so there is less need for huge terrain.

    P.S. I personally love the worldpainted maps as I've let the mods know, if I was the only person playing the entire map would be covered in glorious terrain, but a bunch of people do not want that. 

    We've been working a lot in our past revisions to make the map more city friendly, you can look forward to this more in this upcoming map!
    I get what you mean about making the areas in different teirs--this is actually my specialty and i'd love to incorporate this kind of terrain.
    We're always trying to keep a good balance of compatibility and beauty, without essentially turning C into a flatworld.

  10. On 7/27/2017 at 0:17 AM, Mewcifer said:

    Hope I didn't miss anything. And I hope my answers made sense. I took the drowsy allergy meds tonight, so my English skills are probably garbage. Just let me know if there's anything you didn't understand. 

    It's alright, your replies were well written.

    I'd like to say in regards to #4 that's a great idea for us to consider. We have a little bit of time to discuss which standard of road would be best suited to be compatible with our large cities. If you like, you can have a chat with other big city creators and see if you can come up with form of standardized road.

    Even though a tutorial area didn't get the most amount of ticks, i'm still going to be highly considering it, along with a few new signs to encourage new users to behave better.

    Pets are a tricky topic for even us, and with the feedback on demand for spawners, it's likely we'll be looking into making this possible on admin request.

    As much as I would like to not have to worry about large claims, we tend to take on large claims as admins for several reasons: keeping track of when we need to do region cleanups, assuring no drama is caused by large claims, assuring we can keep in contact with the requester, ect. I wouldn't say it's a good idea to favor those who have a good record, and I feel like this falls under unfair advantages/bias. We make sure that everyone is innocent until proven guilty, rather than guilty until proven innocent. It's only after a while into a revision do we start denying regions to people who have too many without using them.

    Given that a lot of feedback suggests we should have events that focus around player's builds. After seeing the feedback it's likely we'll have a weekly or bi-weekly event for featuring player-made games, arenas, builds and other things. We hope this encourages players to build things that are fun for everyone. This is just one idea however, if there is a minigame you know people are dying to see every week, or even have speedbuild multiple times in a week, it's not an impossibility.

    After seeing the feedback, and considering the negatives, we're mixed too. It's likely that we will not specifically be working with players, but still creating city friendly areas to the map. Each will be unique, and players will be able to claim them in a normal manner.

    It's likely that if we do player driven events, that city tours may fall under this category (for those who want it). If this is the case, we encourage you to create an objective for those participating (such as a scavenger hunt, or other).
     

    • Upvote 1
  11. Hello RDstonetrxz.
    It seems like you are well aware of what you did, and thank you for being honest with me.
    Hacking items, exploiting bugs/vulnerabilities, and giving yourself an unfair advantage over other players is against the rules.
    We want to keep C a fun place where people can do things like PvP without worrying about these kinds of items, so please try not to do this again.

    You will be unbanned Aug 2nd at 3pm (today).
    I don't want you keep you out of game for too long, so please review the rules before logging back on: http://wiki.nerd.nu/wiki/Rules

     

  12. 4 hours ago, Zomise said:

    I would like to bring up the amount of players on C. What are your plans to increase the player numbers and attract new players?

    by getting this poll and map done successfully so we have a map and revision people are going to like.

    also, if you notice in the poll there are a few regarding potential new events, and the want for such.
    if you are talking about advertising, i'm not sure what you're asking from us in particular. Advertisement for nerd.nu is hard enough as it is

    I've heard mention in the past of staff and players working together to make youtube videos. P does this fairly often, does it actually work for bringing in new players? A large quantity of new players i've found find us through server lists, making voting one of the most efficient methods of bringing in new players. If it would benefit our current playerbase in whole by trying to encourage our regulars to vote more, it may be worth it.

    questions 10, 13 & 14 are directed at new events or games that could potentially become a thing, that may give newer players incentive to stick around if they know they can get their build featured in an event, or be around to play spleef on a weeknight. It might shake things up, and that's why we're looking into feedback for how this will be received with our current playerbase.

    • Upvote 1
  13. It is against the rules to impersonate  a staff member, this includes:

    • Changing your name to a current or previous staff member's name (or anything similar with the intent of impersonation)
    • Claiming you have a staff position (mod/admin/owner)
    • Intentionally trying to trick/convince players you are staff, or have been staff.
    • Cheating or account/identity theft.

    All offenses of staff impersonation will be met with a ban.

     

    Thank you for taking the time to read this.

    • Upvote 3
  14. Hello everyone! It's that time again when we are gathering input from all of you, so that our next map will be everything you hope and dream!

    This poll and discussion is be a bit different than normal, and includes some non-typical prompts, along with our regular map feedback. We highly encourage comments and feedback to this post in regards to these topics.

    Revision 32 [our current revision] will be running until approximately early September. The official launch date of 33 will be released exactly 1 month before, as always.

    Please take your time carefully reading through the poll, options and consider writing out an explanation of each of your answers, as it helps us immensely. Direct discussion between players and the Cadmin team are key here, and we will be actively replying to messages on this thread. Please remember that you are absolutely free to bring up any concerns here regarding our next revision on this post.

    Since this poll will longer and more thorough than previous ones, we're aiming to keep the discussion going here for a good two weeks.

     

    Bullets below are dedicated to summaries of player concerns and ideas, as well as their responses for visibility.

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    • Upvote 3
  15. I should have posted much earlier: My grandmother has fallen ill, and i'm (from 2 weeks ago until about the 5th of August) likely to have to step away at unknowable times to take care of her, and other family members. Which leaves me without internet for that time. Sorry any inconveniences this has caused anyone so far

    • Upvote 3
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