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tompreuss

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Posts posted by tompreuss

  1. Ban #12124806 for Centallith on c.nerd.nu for grief nerd.nu/appeal by Socarch26 on 2013-08-01 22:49:06

     
    Note #32969 for Centallith on c.nerd.nu: Warned for NSFW build on P by kitcatbar on 2013-07-27 23:20:29
    Note #33006 for Centallith on c.nerd.nu: 2013-08-02 PVE11: grief by unwanted build addition on two house roofs by buzzie71 on 2013-08-02 13:57:40
     

     

    Hi Centallith,
     
    Socarch26 will be along shortly to deal with the ban, but I wanted to take this opportunity to talk with you regarding a few things buzzie and I came across on P as well that ultimately ended with his adding of that second note.
     
    You added builds/redstone contraptions to the top of two other players builds in a town all three of you belong to:
     
    YzraOKXl.jpg
     
    Mp02Bb1l.png
     

    Do you have an explanation for what these are and how/why you built them?

     
    Modifying other players' builds without their permission is grief and griefing is not allowed.
     
    Since we're here I'll also just remind you again about the other note, that NSFW builds are also not permitted.
     
    Socarch, please take these additional factors and Centallith's replies into consideration when setting a ban length.
  2. beastbruiser came to me with the concern recently that we perhaps disable the feature we have in KitchenSink for despawning carts after five minutes, as abandoned mineshafts (since 1.5) come with chest carts on rails, instead of (or perhaps in addition to?) the chests you would usually find in them. I've considered this and I can see no major issues with removing this feature, cartspam is not an issue on Survival like it is on Creative, particularly because of the cost of making a bunch of minecarts.

     

    Chest minecarts are not affected by the KitchenSink cart-removal feature (neither are powered carts) since last August (bug report here, by yours truly  (the only reason I remember)).  And it's still that way now, I've found chest minecarts in abandoned mineshafts on P months into this current revision, and people use them in sort machines as well.

    • Upvote 2
  3. The /trust command is only for removing ncp warnings that can get spammed by who could be playing legitimately but are setting off warnings for some reason.   This command doesn't give a player any special powers and wouldn't be something that they know about and only lasts until the next time they log off.  These warnings pop up a lot when someone is digging through sand or gravel or for numerous other reasons.  /trust was just used for times when we teleport to a person who is throwing off warnings but they are building legitimately, so you /trust (member) so npc will temporarily ignore them.

     

    So let me repeat, this command isn't used to class a user as "trusted". 

     

    If my memory serves, /trust if from the old MCCondom plugin, it's not a part of No Cheat Plus.  Additionally, I think the block place warnings are actually WorldGuard, not NCP.  I don't think WG has any equivalent command to /trust.

  4. Thank you Denevien.

     

    Hi Dinostorm,

     

    In my reply to your previous appeal, I gave you the following instructions:

     

    Clearly you've been reminded about the rules before, but I'll have you again read nerd.nu/rules and additionally this post by Cyotie911 and reply here to this thread on or after 2013-06-18 saying that you have done so and agree to abide by them from that moment forward to be unbanned.

     

    You did not do that in a timely fashion, so Cyotie911 closed the thread leaving you a note to open a new appeal instead.

     

    You've mentioned here that it's been some time since your previous bans.  We take all evidence into account when determining the outcome of an appeal.  While you may be forgiven for an offence, we do not forget that it occurred and you're always held accountable for all of your actions.  The best way to not be punished for breaking our rules is to not break them.

     

    We especially take racist and homophobic language very seriously, and I'll go to special lengths to caution you here that any future instances of such will result in a much longer ban length.

     

    Unbanned.

  5. I do find it funny however that you stated his objective was "so that we could all participate in a fun, engaging and exciting community event" - isn't that what EVERYONE who makes a minigame or tournament of some sort is trying to do?

     

    My words were in a different order, but yes, that's exactly right!  :D

  6. There's just one problem: Tower Wars is only getting this level of exposure because it's run by mods (and admins, I think).

    As far as I know, the arena is on the P map, was built in survival mode, and after the event will be open to the public. This makes it no different than any other minigame constructed by nerd.nu players. So I my request is that players be allowed to make reqs to have their minigames advertised through broadcast messages. Admins would be free to set their standards pretty high, as it's clear from the pictures that a lot of effort went into this event on their part. I only ask that mod-run events not get preferential treatment. Thanks for your consideration, and if there's a reason why Tower Wars is different than, for example, MarcusPSL's Jousting minigame (I would say spleef, but FISA has enough members that they have no need for advertisement), I would love to hear it.

     

    The arena was built solely by Denevien (not in survival mode, if that matters) as a function of his padmin position so that we all could participate in a fun, exciting, and engaging community event.  It's comparable to the arenas on S, insomuch as it's admin organized and run.  This is why it's been advertised in the rotating [server] messages.  Being admin run, we have the purview to advertise in this manner.

     

    Moderator run events get no special treatment.  In fact, when a moderator organizes an event on P, they're actually acting in their capacity and role as a player of the server, not as a moderator.  They shouldn't be using any of their moderator privileges to advertise or run the event.  There's at times exceptions to this (like prizes for cross server contests, like faz's most recent one) but those are all brought to and approved by admins in advance.

     

    Players are welcomed and encouraged to hold and advertise their own events using the subreddit and/or forum.  Several recent and successful events come to mind that were advertised in advance, for instance the fireworks in Seneca last night had several dozen attendees.  Players can also advertise (as long as they don't cross the line to spamming) in public chat for their events.  You'll often see players talking about upcoming spleef matches in this manner.  Word of mouth is likely your strongest ally for getting people to come to your event.

  7. When world editing, the outer wall should go tower, 7 normal sections, entrance, 11 normal sections, entrance, 7 normal sections, tower for each side. Last night I marked the edges of where it should go. Start with the towers in the corners. The widest part of the tower wall, not the trim or roof, should be flushed with the lapis pillar I put up as a marker. I explained to tompreuss what I meant if that doesn't make sense.

     

    I did the blue east wall; when you get a chance could you please check it before I do the others.

  8. Ban #11531431 for dinostorm on c.nerd.nu for homophobia, chat spam nerd.nu/appeal by tompreuss on 2013-06-11 19:28:31

     
    Note #29798 for dinostorm on c.nerd.nu: warned for chat spam and excessive trolling in chat by WickedCoolSteve on 2013-04-13 00:52:22

     

    Hi Dinostorm,

     

    This is what prompted your current ban:

    2013-06-11 05:44:11 | Dinostorm[/##.##.##.##:#####] logged in with entity id 175467 at ([world] #Removed#) 
    
    2013-06-11 05:44:25 | <Dinostorm> GOD 
    2013-06-11 05:44:27 | <Dinostorm> DAMN 
    2013-06-11 05:44:29 | <Dinostorm> IT 
    
    2013-06-11 05:44:47 | <PlNG> what's wrong Dinostorm? 
    
    2013-06-11 05:45:04 | <Dinostorm> you know whats wrong?\ 
    
    2013-06-11 05:45:07 | CH: Running original command on player Dinostorm ----> /modlist 
    
    2013-06-11 05:45:10 | <Dinostorm> niggerniggerniggerniggerniggerniggerniggerniggernigger 
    2013-06-11 05:45:14 | <Dinostorm> thats wit 
    
    2013-06-11 05:45:42 | <Dinostorm> keyboard warrior faggot 
    
    2013-06-11 05:46:20 | Dinostorm lost connection: disconnect.quitting

    Prior to this, here's some other examples from the past where your in game chat was unacceptable:

    2013-03-12 04:33:45 [INFO] <Dinostorm> sometimes youre a faggot
    02:18:11 [INFO] <Dinostorm> these enderfags are mad

    Additionally I've found prior bans for your account: imported from mcbans (building a penis on C) and chat spam.

     

    Taking these and the warnings you've received into account: you're banned for a week.

     

    Clearly you've been reminded about the rules before, but I'll have you again read nerd.nu/rules and additionally this post by Cyotie911 and reply here to this thread on or after 2013-06-18 saying that you have done so and agree to abide by them from that moment forward to be unbanned.

  9. Denevien filled me in on the context of the desire for armoured villagers.  The only other way I can think of doing it would be to make passive armoured skeletons or zombies.  To make a hostile mob passive, in Bukkit terms, requires the cancellation of the specific EntityTargetEvent raised when the hostile targets a player.  I could add this to Doppelganger, but I'm disinclined to because it adds extra complexity (managing a list of passive creatures, dealing with restarts) and opportunities to go wrong that aren't needed otherwise.

     

    I'd be more inclined to put the functionality in a separate plugin that maintains a list of box shaped regions where the event is cancelled.  That would be simple.  But perhaps an even simpler approach in the first instance would be to ask LadyCailin if she would do a CommandHelper script to cancel the target_player event (http://wiki.sk89q.com/wiki/CommandHelper/Staged/Event_API) in a box with hard-wired coordinates that you specify, since it would avoid all of the effort associated with making a full-blown configurable plugin.

     

    Yeah, I already tested and told Den that we could make zombies that wear armor and have near infinite health that he could trap in a box for their own safety and the safety of the players around them.  Now they will be wearing pretty colored leather armor as well:

     

    zxX07ZQl.png

     

    Thanks!

     

    I heard LadyCailin once say she could code an /easy-sign to do whatever Den wanted in less than 20 minutes.  True story.  If say you put a sign down at the mob's feet that would make a 2x1 box to cancel the target_player event?  Or maybe that's crazy, but I'm sure she could come up with something.

  10. totemo, I'm having a ball testing out stuff so far, and I appreciate all the stuff you've added and helped me with already.

     

    Two additional things you may be able to help with:

     

    1) I think Villagers just can't wear armor or carry items?  I know I'm assigning them correctly, but I just don't think bukkit allows it since it's not possible in vanilla maybe?  Or am I doing it wrong?

     

    2) Is there any way I can define colors to leather armor?  Maybe with org.bukkit.inventory.meta.LeatherArmorMeta or something?

  11. Greetings!

     

    For those of you that enjoy handling the wonderful variety of exciting moderator requests on P, I have some joyous news!

     

    You can now (officially have the approval of the padmins to) handle animal grief modreqs!

     

    As many of you likely know, I've been doing these types of reqs and teaching you all how to do these types of reqs for... about five months now.  I know plenty of you have been doing them as well, and I know just as many have been /elevating them instead, and both of those groups are perfectly 100% okay for doing what they've been doing.  There was a slight bit of miscommunication (or non-communication) regarding the switch from the old time-consuming-admin-only-digging-through-console-logs-for-mob-grief-info to the accessible to all mods /lb kills method (thanks slide!) and how the latter could be used to handle animal grief reqs.

     

    But no longer do you have to /elevate them, you can handle them like any grief req.  Meaning: take into consideration the things you'd normally consider for grief on P, including but not limited to the newness of the player, the amount of kills, the obviousness of the animal farm/pen, any other grief the player may have done, and if you can infer any malicious intent in regards to their actions.  In almost every case if you're replacing a mob (giving away something for free) you'll be wanting to have warned someone, and/or added a note for someone, or banned someone.

     

    /lb kills fits seamlessly into the /lb syntax you're familiar with, usually a quick region select of the animal pen corners with a shovel and something like "/lb kills sel" or "/lb kills sel sum p" (with various time parameters if necessary) will get you on the right track for what's been done by whom, and then something like "/lb kills sel player playername" and/or "/lb kills sel player playername sum p" should work in most cases.  There's also two extra params for /lb kills, victim and killer, which work just like you'd think. (for instance you can add "victim cow" to limit things to just cows).  Play around with them next time you see a req come through, even if someone else is handling it, there's no accidental rollbacks or redos possible so have at it with testing.

     

    But just like any grief req, they're all going to be different and the many nuances are hard to explain in a paragraph, so please please please:

     

    As always if there's something you don't feel comfortable doing or just don't want to do feel free to leave it for another mod or to ask anyone in /mb with experience handling that kind of thing for help.  Personally, if I'm on, I'm always willing to help and I'm always excited to educate people on new things and I'll always be in mumble if you're more comfortable talking there.

     

    Much <3

     

    Tom and those other guys

    • Upvote 2
  12. Is it possible that some kills are from someone physically holding an arrow in their hand and then killing a mob?  How would that show up?

     

    That would look like this:

    2013-05-23 00:43:03 [CLIENT] [INFO] [CHAT] Kills from player tompreuss in the last 2 minutes in world:
    2013-05-23 00:43:03 [CLIENT] [INFO] [CHAT] 05-22 23:41:59 tompreuss killed Slime with arrow
    2013-05-23 00:43:03 [CLIENT] [INFO] [CHAT] 05-22 23:41:58 tompreuss killed Slime with arrow
    2013-05-23 00:43:03 [CLIENT] [INFO] [CHAT] 05-22 23:41:57 tompreuss killed Slime with arrow
    2013-05-23 00:43:03 [CLIENT] [INFO] [CHAT] 05-22 23:41:52 tompreuss killed Slime with arrow
  13. If this is a moderate to hard fix, perhaps we don't need it immediately if arrow grief is uncommon. 

     

    In regards to how common, these numbers are for the entire revision in just the overworld:

     

    Kills of victim cow from player arrow in world summed up by players:
    Kills - Killed - Player
    547    0         Arrow
    0       547      Cow
    
    
    Kills of victim sheep from player arrow in world summed up by players:
    Kills - Killed - Player
    191    0         Arrow
    0       191      Sheep
    
    
    Kills of victim chicken from player arrow in world summed up by players:
    Kills - Killed - Player
    253    0         Arrow
    0       253      Chicken
    
    
    Kills of victim pig from player arrow in world summed up by players:
    Kills - Killed - Player
    101    0         Arrow
    0       101      Pig

    Total deaths overall are cow 64537, sheep 12820, chicken 35998, pig 23434; so arrow kills account for about .85 percent of all cow deaths, 1.49 percent of all sheep deaths, .70 percent of all chicken deaths, and .43 percent of all pig deaths (in the overworld up to this point).

     

    And of course with this broad of a look it's impossible to know which of those are grief kills or legit farming kills with replacements left or just kills done in the wild.

  14. I've gotten in the habit of when I see a server restart message to send any mod I know is in modmode and in the end a /cmsg with all caps to get out of the end in modmode for this reason.

     

    Not exactly ideal, I know, but it's helped more than a few times.

     

    But yeah, I'd imagine it's the same as the usual modmode quirks/bugs of entering/exiting while in non-overworld worlds, like buzzinbee and Random and kitcatbar mention here.  I think @Deaygo (I think? maybe? not sure) would be the best one to ask about it, and I don't think I see an issue about on the github bug/issue tracker, so he may want you to put something there?  I'd ask him first though.

  15. maybe the bow had punch?

     

     

    I'll see myself out.

     

    I know you're joking, but I'll take your prompt to explain further (for new mods and also because I just like explaining) that any non-tool kill will show up as "fist" giving us such fun oddities as:

    2013-05-20 14:01:47 [CLIENT] [INFO] [CHAT] ᅡᄃ605-20 02:52:49 LightningStrike killed Squid with fist
    2013-05-20 14:01:47 [CLIENT] [INFO] [CHAT] ᅡᄃ605-18 05:55:09 LightningStrike killed Sheep with fist
    2013-05-20 14:01:47 [CLIENT] [INFO] [CHAT] ᅡᄃ605-18 05:54:52 LightningStrike killed Skeleton with fist
    2013-05-20 14:01:47 [CLIENT] [INFO] [CHAT] ᅡᄃ605-18 05:54:43 LightningStrike killed Sheep with fist
    2013-05-20 14:01:47 [CLIENT] [INFO] [CHAT] ᅡᄃ605-18 05:19:03 LightningStrike killed Cow with fist
    • Upvote 1
  16. So when I test and kill a cow myself with a bow and arrow /lb kills reports:

    2013-05-19 15:43:01 [CLIENT] [INFO] [CHAT] ᅡᄃ605-19 14:42:01 Arrow killed Cow with fist
    

    I had always thought that was a skeleton (as did others) and that a player kill would show something like "player killed Cow with bow" but I was just investigating some animal farm grief in the end (currently modreq 589 on P), saw that the last four kills were by "Arrow" and knew it couldn't be a skeleton since it's in the end.

     

    So that appears to be a way for someone to grief animal farms that we can't track.

    • Upvote 2
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