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Ruthless

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Everything posted by Ruthless

  1. For mapworld I think the only missing blocks that are useful besides air are lava and water, but I understand why those are banned(at least I would assume they are) For the dragon fight I think that mobs with less flames that are still deadly would be nicer(from a very selfish perspective) because the flames on the ground causes immense lag for me anywhere under 30% hp on the dragon(just from the amounts of blazes). I think that adding a mob(like the wither skeleton archers) or sets of mobs that don't affect the framerate as much would still improve the fight :) vanilla is a quite easy trade off in my opinion and elytra are valued much more highly this rev imo I knew about the command for horse disguises - but I was hoping for a simple mod to download so I could see them too! ;)
  2. The Spawn Building As requested, we ensured that the spawn building was solely designed and decorated by our own team this revision. Did you enjoy the resulting effort? Loved the spawn building this rev - particularly enjoyed the small previews for each event being held as well as the recognition of various towns from previous revs that had put in the time! Do you feel the spawn building was well laid out, with clear exits? Yes it is very clear where the exits are but if possible could the cardinal directions be put into the ground or into a more visible location in the next rev? ie. N(orth), S(outh) etc. After our early revision feedback topic, we made a few amendments to the spawn and surrounding areas, such as changing to a central portal build, removing some of the hindering barrier blocks in the gardens, and adding more signage. Do you feel these changes were beneficial? The portal change was a very much needed thing especially with the delay on elytra leading to the use of more horses early rev(horses would go through a random portal leading to an annoying search) It is better now without the chat spam as well when trying to walk in any direction out of spawn Are there any things you would like to see done differently at Spawn in Revision 23? Aside from the cardinal direction indicators I don't have much criticism about spawn personally(although I did see the huge amount of people getting stuck in the rail system below spawn - not that it affected me this rev so far) The Overworld Map How do you feel about the current overworld map size? Too small, too large, just right? I like the map size, I feel like it is just right. Bigger would feel like friends were even further away(ie. when they need urgent help/trade etc.) Given that next revision is likely to move to 1.13, we’re expecting that our current terrain generator will not be updated in time. How do you feel about a return to a vanilla map for the upcoming revision, in order to fully experience 1.13 map features? The only change this rev it seems has been the fossils and small increase in diamond ore spawns? It doesn't have glowstone/quartz like the previous rev so it wouldn't bother me much since we have been awhile without custom campfires and dungeons. Were any biomes lacking or too abundant this revision? More oceans were lacking, the only 1 was the top right corner, the rest of the water was just lakes :( Any comments on resources and/or ore distribution? I think with enough time anyone can get enough resources and ore, it just requires a small investment(that being said - sand.gravel biomes are super helpful for concrete making) The Nether Map How have you found the Nether this revision? I love the huge increase in Nether mobs, also the custom nether is really quite cool! Would you like to see a custom or vanilla Nether map for next revision? A custom one would be quite nice in my opinion Any particular features of past or present Nether maps that you would like to see again? The glowstone trees were awesome in my opinion, as well as the spheres Any comments on resources and/or quartz distribution? If there could be a closer spot of soulsand next rev that would be nice, quartz I had no problem with Have the new Nether mobs been a good or a bad addition in your opinion? Mentioned in the 1st question! I love them - GREAT addition in my opinion! The End Feedback from Revision 21 suggested we should try making the Ender Dragon fight more difficult. How do you feel this has worked in Revision 22? Would you like to see a return to the regular dragon fight, or a different custom battle in Revision 23? This dragon fight was ... quite a thing(I did it solo). The sheer amount of lag from blazes on my 1st kill required me to switch to single player to lower my settings(already lower end, but lowered even more so with Optifine) and then load back in with the hail of fire. Lowering the setting made the game semi-playable to the point of me being able to kill it but the gfx were so bad it was not enjoyable at all. Not to mention the elytra burning up in the fires of the 1000 suns. The second(+) kill(s) went much more smoothly when we had figured out that the dragon was on a time sink and that hitting it once weakness wore off helped a lot. However coming from other games that make you wait around for debuffs to wear off before you can progress again is quite tedious and really boring imo :( Please no return of this current dragon fight(even after the improvement of the elytra's being deposited directly into a player's inventory). Please either return the regular dragon fight or at the VERY least remove the weakness effect. Blazes were also a poor choice imo(quite laggy + fire) Have you experienced any issues with The End this revision that you’d like to make known for Revision 23? No problems in The End aside from the above mentioned things in the dragon fight! Mapworld Last revision, we were asked to implement WorldEdit to assist people in Mapworld. Do you feel this has been useful in Revision 22, and would you like to see it continue? Omg yes please. It has saved my hands from spazzing out quite a lot/having to activate a macro for right clicking because my hands start to hurt in previous revs. Are there any WorldEdit commands that you feel would be useful and are lacking in the current Mapworld set? If possible "//replace <block id> 0" would be nice(replacing certain blocks with air) We were also asked to bring back any older maps created in Revisions 17-19 that were available, and have recently achieved this with the help of Tech Admins. Do you feel this has been a beneficial addition to the server? YES! Love that the old maps were brought back - also love the huge increase in space! Other comments: If there was a way to "store" your inventory to go in and out of map world that would be really nice. Having to empty it on both the entrance and exit of the world seems understandably necessary(to avoid glitches/bugs/duping), but is quite tedious. If there was a command like /mapworld that required an empty inventory but was able to be used from anywhere in the world that would be nice too(not sure how realistic this is because returning the player to the location might be tricky to do) Portals This revision we launched with 6 portals available to find, and 6 more released over the course of a number of weeks. Do you prefer this method, or would you like to see a return to launching all portals at rev start? The portals being hunted for was fun, however I feel like if an original portal has not been found by the time the 2nd of the next set of 6 is released there should be hints for the original portal included, however obscure they may be Do you have any completely different methods you’d like to see enacted in regards to portals? Portals that lead to all different biomes would be awesome(but not realistic if heading for a natural seed for next rev), however it would make other portals easier to find also How do you feel about the amount, and distribution, of portals this revision? I feel like the amount is good, but the distribution seems quite odd. Uniform portals(or semi-uniform) would lead to less expanses of terrain with no nearby portal(not just on the edges of the map - see NE and SE sides) Iron Golem Spawners How were the costs this revision? Costs initially were good. The steep price of the later tiers seems unrealistic, especially with the attrition rate later on in the rev as less players login because they have completed their builds(or insert other reason here __) leading to less golem souls being farmed and available for trade or discovery. In the present system, players work through tiered levels of spawners, to gradually increase their iron production over time. Do you think this works well, or would you prefer a different system (such as fixing the spawners at one level). I think the upgrade system is good, however it should be either capped at 4/5(not 10). Iron becomes a much LESS needed commodity later in the rev it feels like for a lot of towns(not basing this on certain player's inclinations) and giving them MORE iron later seems silly to me. A new player does not need tier 10 levels of iron either imo and a level 2 or 3 would pump out more than enough for someone joining late in the rev with a couple minutes of AFK. Did you find the rewritten instructions in the PvE Information Guide easier to follow and understand? The PvE guide was fine for me, but the rewritten instructions I'm sure made it easier to understand! Custom Spawners How do you feel about the inclusion of custom spawners in the map? Would you prefer to have, or not have them? I love the custom spawners around the map and 100% prefer to have them. Early revision feedback suggested that custom spawners in the nether were not a good idea, due to an observed local effect on spawn rates. Would you prefer custom spawners in various worlds, or do you think they should be confined to the overworld? I think the spawners should be confined to overworld personally(even if there was a Zig one). Reasoning for this is that spawn rates on a server in the nether are quite atrocious if more than 1 person is in at the same time(unless all players are together) and people AFKing at grinders would hog the spawns like crazy. Which custom spawners do you think are particularly useful in a multiplayer setting, if any? I think all of the current spawners have their place in a multiplayer setting - this includes shulkers, squids, slimes, and creepers* Creeper spawner only matters really after the Elytra are released(and for Tic and Ice's show), however most of us in our town saved all our gunpowder in preparation for the release and the delay on the creeper spawner wasn't bad imo. Custom Drops from Ore (Fossils and Rares) Do you think these custom drops have been a positive addition to the overall gameplay, and would you like to see something similar next revision? Love them, I would like to see the rate actually increased on lapis/emeralds/diamond as it was stated because it actually felt faster to just mine the coal/iron to get fossils/rares and had no real reason to go for the other ones(or at least increase the rare rate on lapis/emerald/diamond) We spent some time at the start of the revision adjusting things to try to make sure the drop rate felt rewarding but not too common. How far to you feel we succeeded in that respect? I think the drop rate is at a good spot, however see my comment above for the opinions on rarer ore types. Do you think the fossil and amber trades at spawn have been a worthwhile addition so far this revision? Do you feel the items on offer appeal to a wide range of people? I think they are a great addition and I also think they have something for new and more experienced players! Custom Saddles Have you enjoyed the custom horse saddles available to trade this revision? I think the saddles would be much more enjoyable if the player themselves could see the mount they were riding and not just other players(I know there is a command for it when standing still but this was a big thing for the people in my town - not being able to see their own skins). That being said, I do love all the skins available!! Would you like to see them return for next revision? Yes(but with the thing mentioned above!) If so, do you prefer them as trade items, prizes, or some mixture of both? A mixture of both is good Elytra Next revision, how would you like to see elytra implemented? Something close to vanilla, something like this revision, or something different altogether? I think the delay was good, but also for a fair multiplayer environment something close to vanilla would be bad(ie. only found in end cities). I think the current way of doing it(beat dragon = get elytra + head) is good for a multiplayer experience but with the delay of a few weeks after rev launch. Having experienced this revision, do you think elytra has a strong effect on whether or not people create other forms of transportation, or do you think that roads and rails etc. are created regardless of elytra? I do not think elytra plays any part of that in my opinion(it may lead to other players building less roads/railways, but I'm of the firm mindset that towns need roads and/or train stations!) Do you feel there is more we could do to support road and rail builders next revision without necessarily affecting users of elytra? If so, what are your ideas on how this could be achieved? Rail building kits of some kind would be nice for newer towns who don't have that much gold/iron at the start to get rails and powered rails funded. Events We’ve tried to ensure that there are multiple events on offer throughout the revision, and that for ongoing events, prizes can be obtained by anyone who manages to complete them. Do you feel this has been beneficial to the server? Yes. I love variety in events(even if I hate the way some are done- ie. no hints! @#^&%). I think that having multiple events encourages people to go do something a little out of their comfort zone/gives them a break from whatever projects they were working on! Are there any events you have particularly enjoyed this revision so far? I enjoyed the slime golem hunt(Enjoyed being a very ... loose term! :P), as well as the maze! Is there any event past or present that you’d like to see return in Revision 23? The challenge castles of Rev 21 were SUPER fun for me and my friends The nitwits puzzles were quite fun also(decoding the hints was fun!) Have you any new event ideas that you’d like to share? Not off the top of my head at the moment but maybe in the future!
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