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Found 253 results

  1. Guest

    New Plugin Testing on pve-dev

    We would like to invite everyone who wishes to, to join us in testing a new plugin on pve-dev called TrainCarts. TrainCarts offers speed variations for minecarts as well as improvements to rails, some of which are very not vanilla, others are more reasonable features. You can find a warp sign to blocktesting in spawn as shown in this image where you can start testing out the features of this plugin. We are looking for commentary on any of the features itself here in this topic. Our plan is to test this plugin up to and including Friday 8th September, we will then open up a public discussion on the plugin based on our testing to get a feel for what the community would like to see, running up until September 15th. We would very much value your feedback in the public topic just as much as this internal testing. If we proceeded with this plugin, we would be looking to replace HyperCarts with TrainCarts. We would not look to include all of the features of TrainCarts as some are very out of place for P though this would be a public discussion that we'll have from 8th/9th. ----------------------------------------------------------- Testing so far has resulted in us learning: Rail intersections are possible. Minecarts can travel up ladders with connected sloping rails at the ends of the ladders. Minecarts can be connected together to form trains with multiple passengers. Pressing W while in a Minecart does not work (bugged). Relogging while riding a cart will allow you to move with W once more. Signs can be used to run a lot of the redstone functions of a typical rail station (examples in the blocktesting area). Pressure plates of any type can be treated as rails, allowing people a cheap way to make rails (with wood). With some fiddling, this can be disabled for the cheaper pressure plates.
  2. What's up bitches it's me... Big Dick Billo. Wazaaaap I don't even know. You can thank Neph and blame Nate for my presence Mm-mmmm ... I'm getting off right now, nooooo.
  3. This topic will be locked by the end of Sunday 16th. Please get your feedback in before then! Greetings PvEers! We’re a little over 2 months into rev 20 and while there is still PLENTY of time to build, we’re looking for feedback so we can start planning our next map. The things we’re mainly looking for feedback on are: Iron Grinders: This revision we started with a higher cost for iron golem spawners and upgrades early on and decrease the cost monthly. Did the costs of spawners and upgrades feel fair? Were the costs clear to you? Should we continue with this method of obtaining iron golem spawners? Is it time to find a new way of acquiring iron golem spawners? Nether Portals: This rev we increased the number of portals and tried to spread out more evenly across the map. How do you feel about the number of portals and their placement on the map? Would you like to see nether portals handled differently? if so, how? The Nether: We decided to go back to a vanilla nether this revision. After some consideration we also allowed portal owners a 1x1 hole in the bedrock ceiling to allow nether roof access. Would you like to see a vanilla nether again? Other thoughts or ideas about the nether? Map Generation: This rev we used Terrain Control with Biome Bundle on the default settings to generate a 9K x 9K map and would like to continue using this tool. How did you like the size of the map? Too big? Too small? If we had a smaller map, how would you feel about a second overworld appearing during the mid-rev? How did you feel about the terrain and custom biomes and structures? Were there any custom biomes you would like to see again? Were there any custom biomes you absolutely hated? Would you like to see the size of the biomes changed? How did you feel about the land to water ratio? Should we go back to a 100% vanilla map? Should we go back to a World Painted map? Ore distributions: For ore distribution this revision we used the default settings for Terrain Control and Biome Bundle and added in glowstone and nether quartz and added a custom recipe for sponge. How do you feel about ore distribution this rev? (yes we are aware there wasn’t enough gold) What are your thoughts on finding ores like diamonds at y levels and in areas that stepped away from vanilla distribution? MapWorld: This revision we added warp signs to every plot as well as a few signs on each plot with instructions on how to use mapworld. To further improve mapworld, which other changes would you like to see? For those of you who didn’t use mapworld, which features would encourage you to create maps there? Miscellaneous: Midway through the rev we saw the creative testworld reset on C. So that we can control the world resetting, would you be open to the possibility of a creative-mode flatworld with plots setup for testing builds and schematics? This revision saw the return of blog posts. These are submitted to the subreddit on the 14th of each month and highlight community news & events, facts and a community spotlight. If you were editing an upcoming blog post, how would you put it together? Which sections would you cull, which would you want to see added? Spawn: Was there anything you felt spawn and the spawn area was missing this rev? Was is it easy to find food and the exit? Would you prefer a bigger/smaller spawn? If so, why? Any other thoughts regarding spawn? We’ve had a number of different themes for spawns across 20 revisions, from pirate ships to airships and everything in-between! Which themes would you like to see in future spawns? Special spawners: The revision we added some special spawners (slime, shulker, etc) in the overworld and used Biome Bundle's custom structures to include witch spawners and some special dungeons which contained multiple spawners. Should special spawners be removed from the map? To avoid rarer items being flooded into the economy early, should we look into adding these later into a revision? Did you like the added spawners from Biome Bundles custom structures? Are there any unique spawners you'd like to see added? Events: The Adventurers Guild has had one event that started on day one with another to be announced Sunday. We also had the Hunt for Socarch’s buns as a mini hunt/Easter Event in the spawn area, and spawn secrets which includes puzzles and parkour. Adventurers Guild -- Do you enjoy having hunts held by the Adventurers Guild? Are there ideas you would like to share for future scavenger hunts or events? Seasonal Events -- Which events/holidays would you like to see us celebrate and how would you recommend we tastefully do that? Other Thoughts -- Are you missing the All the Things Challenge? Would you like to see the return of a grand challenge next rev? How would you like to see pop up events (unannounced mini challenges) run by staff? Would you prefer if we focused on more events which you can do at any time you want or for more events which bring us all together for a specific time? We’ve started the ethos of letting you choose your own prize from a selection of prizes with the addition of the Adventurer’s Guild Prize Trading room and this will continue into future events. Which prizes would you like to see made available in future? Closing Thoughts: We’re reaching around halfway through the revision now and will announce the revision 21 reset schedule a month in advance when we get that far. For now though, how are you finding revision 20? What would you like to achieve in the second half of the revision?
  4. Following up from the subreddit post here, I figured this could be an interesting way to add additional photos or whatever in something a little more friendly to that format. Thanks to everyone that showed up, and provided assistance along the way! 4 image album: http://imgur.com/a/sTTmJ http://imgur.com/e4b2SEn http://imgur.com/igJglMD http://imgur.com/R20t4GK
  5. Several people have already roamed the new P rev on their own or with their friends, but now it's time to setup an expedition for the masses! Everyone's free to join The Great Horse Expedition that will leave from spawn on Saturday 17.6. 19:00 UTC. So bring yourself with your horse/donkey/mule, a minecart and a boat for some detours (to reach certain places where horses have hard time going), and some food. We will start with heading west and zig zagging the area for the sights and continue through the map clockwise. At some points we might take a nether portal to advance. I will plot our course beforehand so we're not aimlessly wandering. The goal is to explore most of the settlements people have made out there, take screenshots and have fun! We shall also have a mumble channel (or discord, we'll see) for the event. We did this already in a smaller scale last rev and it was a lot of fun, so hopefully a lot of you want to join!
  6. Hello again all, it’s that time again where we open up spawn and ask for your help in adding your own decorative flair to the upcoming revision! All on staff have been preemptively whitelisted and we’d like to remind everyone now that the content you see is all to be kept private! Sekrit defie edit: Use /mode while in modmode to get to creative mode. You no longer have to wait for an Admin to switch you over! The primary point of contact for all spawn related queries is defiex but should defiex not be around then you can drop myself a message and I’ll ensure it reaches defiex. To reach the development server, type [redacted] while on the lobby or pve. If you need use of easy signs at all then please contribute to this document here! We will check this document as often as possible (feel free to just nag us too if we’re too slow). We’re also in slack at /join rev20spawn The tasks which we would like help with are: The front of the spawn building needs a path down from the cliff it overlooks. Ideally a waterslide would accompany this path so that people can slide down there from spawn. Completed! Teleport to modreq 1 to go directly to this location. The rear of spawn needs to be converted into a park which surrounds a spawn nether portal. Heysofia has put herself forward in the last staff meeting for exterior decorations so we’ll ask her to spearhead this area with anyone else who wishes to help. Teleport to modreq 2 to go directly to this location. General decoration is needed for two floors in particular which have been reserved for us to use. This includes some rooms which are marked with signs to give an idea for what to convert the rooms into. Some rooms are reserved such as those for the adventurer’s guild. Teleport to modreqs 3 to go to floor one and 4 to go to floor two for decorating these floors respectively. Paths leading away from the cardinal decorations to the edge of spawn so people can connect them with roads would be ideal! On all floors there are lobbies surrounding the staircases. These are fairly empty and have a lot of room for decorating! Hiding secrets around the place is always welcomed! We are looking for an Easter themed scavenger hunt to be integrated into spawn that will run for two weeks from the reset. Suggestions here are easy signs / custom skulls placed around for people to find. Within the first week of the revision, we’re looking for someone to put together a short teaser video for the new revision. We are preferring to use teaser screenshots until the reset hits. Please do not hide any items in the shulker box floors as all will be locked to defiex before the revision starts.
  7. defiex

    Rev 19 PvE Changelog

    Hey folks, the purpose of this thread is to provide a list of changes/events/other things that the PAdmins are doing to/in/for PvE to keep you guys in the loop of what is going on. PvE Revision 19 Changelog: [27th December] Doppleganger names are no longer case sensitive. [28th December] Updated the Iron Grinder Spawner post on the subreddit for clarity -December 28th Updated the Rev 19 Info Post to include update on Iron Golem Spawners and ability to purchase and upgrade. Dec 28th [30th December] Totemo has updated the P admin doppelgangers to include my ugly mug. This means that four P admins will spawn when using doppelgangers. For spelling, the current P admins are; Barlimore, cujobear, defiex & Sapphric. Winter resource pack has been removed, Santa and Elves are gone for this year & the snow effect has disappeared. Creepocalypse is active on P as of this time. [31st December] All The Things Challenge started. [1st January] [Reminder] Here are all of our active custom recipes. [2nd January] Creepocalypse has ended for another year [4th January] [Clarity] Defiex has added a section on the PvE Information guide to clarify claiming and placement of custom spawners. The process hasn't changed, merely made clearer. [7th January] Added safeboxes to three locations inside the end and two inside the nether to prevent people with poor connections incorrectly teleporting to the overworld locations of the portals inside the other respective dimensions, resulting in death. [11th January] Due to a request in chat forwarded to us, we've reviewed and added the 'Better PvP "Fair Play"' mod with restricted usage to the approved client mod list. [12th January] Due to the prevalence of iron grinders since the introduction of purchasable spawners, the four places (IronGrinder-NE / SE / SW & NW) have been removed. [15th January] Following a padmin meeting last night, we've gone through and responded to all of the current suggestion box submissions to date. Announced the next upcoming admin hunts. [20th January] Valentines event has been announced. Changes & additions to sending /mail announced Mid-rev feedback topic is up. Forum topic added too. [23rd January] Horse pvp damage has been disabled. This will be primarily noticeable during future admin hunts. [25th January] CobraCorral has been removed, functionality has been transferred to EasyRider. [26th January] The EasyRider section of the information guide has been updated to reflect the changes to EasyRider. The custom recipes section of the information guide now includes images for easier dissemination. [2nd February] P updated to 1.11.2. Here is the official wiki feature list for the update. Animal spawning has been increased to help boost natural spawns for the new mob, llamas. We've added an update FAQ to the wiki. [5th February] Plugin BeastMaster added to restore wither skeleton spawning in the nether to 1.10 values. [6th February] Trial of the Lost scavenger hunt was sneakily added. [14th February] LovedUp Enabled. [15th February] LovedUp has been disabled. [21st February] Mapworld plot caps have been increased from 10 to 100. "*The plot limit is set to 100 plots per person so that the cap won't matter so much. Claim only what you need as excessive claiming will result in warnings and further punishments." [14th March] St Patrick's Day event announced. [17th March] Revision 20 tentative date announced. St Patrick's Day event begun. [6th April] Confirmed the revision 20 changeover schedule.
  8. Hello players, and welcome to the PvE Admin AMA! To follow suit with C and S, this is a thread for any questions to me or the PvE admins about pretty much anything. Please note that we reserve, and may occasionally exercise, the right to not answer certain questions, including but not limited to ones that are about personal details, ways to cheat, and how to anvil a buzzie. (I, personally, will make it clear when I am unable to answer a certain question.) That said, though, I will answer all questions as best as I can, and I encourage you to ask about whatever interests you. So without further ado, ask away and we will answer :D
  9. Cujobear

    Rev 19 Feedback!

    Greetings PvEers! We’re a little over 2 months into rev 19 and while there is still PLENTY of time to build, we’re looking for feedback so we can start planning for the next map. The things we’re mainly looking for feedback on are: Iron grinders: So, after a trial of having iron spawners not ‘buyable’ but pre-existing in the world, we added them back in. How would you feel about having them not existing at all for a duration? We would have a date announced at the start of the revision when they would become available.What do you feel is a true fair cost for the ability to have unlimited iron? What would you like to see changed to increase the difficulty without making them completely inaccessible to non-town players? Nether portals: How do you feel about the number of portals on the map? Would you like to see nether portals handled differently? if so, how? The nether: Should we continue to have a custom Nether or should we try going back to the vanilla generated nether? Would you like to see a classic nether return with the possibility of a custom nether added later into the revision? Custom flora: Should we continue to add custom flora to the map? Would you prefer to see a mix of custom and vanilla trees? Terrain: Is it time to go back to a vanilla generated map or should we continue to do World Painted maps? Were there any features lacking this rev that should be brought back? Any biomes or terrain features you would like to see added? Ore distributions: How do you feel about ore distribution this rev? MapWorld: Should MapWorld be brought back in the next rev? Were there enough plots? Should we make plots of different sizes again? Spawn: Was there anything you felt spawn and the spawn area was missing this rev? Was is it easy to find food and the exit? Special spawners: Should special spawners be removed from the map? Or to avoid rarer items being flooded into the economy early, should we look into adding these later into a revision? Are there any unique spawners you'd like to see added? Events: Adventurers Guild -- Are you enjoying the hunts and trials added to the Adventurers Guild? Are there ideas you would like to share for future scavenger hunts or events? Should we continue to create events for the Guild? Seasonal Events -- We've heard feedback on having too much happening at the start of a rev, so that has been considered. Which events/holidays would you like to see us celebrate and how would you recommend we tastefully do that? Collection Challenge -- If this were to return or be re-envisioned for rev 20, how would you like to see it play out? Plugins Should we continue to use our current plug-ins? Did you like the addition of the chair plug-in? Should we continue with custom recipes? Now that totemo has had some time to tweek Easyrider and Hypercarts how do you like them? Rev 20: Special number! How would you like to see this revision made more special?
  10. Hey folks, the purpose of this thread is to provide a list of changes/events/other things that the PAdmins are doing to PvE to keep you guys in the loop of what is going on. This idea was originally created by previous PAdmins here but we have decided to retire that thread as suggestions can go in it's own subforum now. I will be sorting all changes into revision categories to give time frames of when they happened. If you have any feedback please post in the subforum. PvE Revision 18 Changelog: May 26th 2016: Revision 18 Information Post made: Link June 6th 2016: The June PvE Admin Hunt has been announced! More details here: Link June 21st 2016: The PvE June Blog Post has been posted: Link August 22nd 2016: The August PvE Admin Hunt has been announced! More details here: Link August 24th 2016: New PvE Messages have gone live as of 5:32AM PST. You can view the full list of death messages here: Link
  11. TNT is a fun decorative block. Once upon a time I had a mine i wanted to snazz up with decorative TNT but because it was banned, I could not. #1. It doesn't have to explode. It doesn't have to react to redstone. It just would be a plain block with the TNT texture. OR #2. Allow the TNT to explode visually/audibly, but do not damage to blocks or entities and cause no movement of entities. OR #3. Allow the TNT to explode visually/audibly, but do no damage to blocks or entities - AND allow it to shove entities a way a bit, so you could have aesthetic TNT cannons for those inter-city play-dramas. OR #4. Allow the TNT to explode but do not damage to blocks or players - but permit damage to hostile mobs. OR #5. Allow TNT to explode, doing damage to blocks but not entities/players - only inside a region where the region owner has modreq'd for explosions to be activated. OR #6. Allow TNT to behave as it does in vanilla minecraft - but only in PVP-enabled regions where the region owner has explicitly modreq'd full TNT availability. Edit: OR #7. Allow TNT to work as in vanilla minecraft - but only below sea level (like y50 or something) and only outside of protected regions. Use as a griefing tool would be treated like we treat any other grief. See "grief prevention" plugin for an example of this as a default config option. (this is not my favorite of the options, but it would enable convenient use of TNT with minimal moderator involvement for mining and such) Edit2: OR #8. Permit TNT to explode visibly/audibly, do damage to and shove entities, but not damage blocks. Allow this in PvP enabled regions only. Edit3: added numbers for convenience
  12. Rokku117

    /me farts

    Hello Nerd.nu I don't know how many of you have seen my post on the subreddit linked here: https://www.reddit.com/r/mcpublic/comments/5f93j7/me_farts/?ref=share&ref_source=link For those who haven't seen it, whenever a player would type /me farts it kicks the player to the lobby and says nothing in chat. My problem with this, is that this appears to be targeted at one player specifically. I do not feel that that is right. Especially with no warning and no discussion. This is, from my position, and the position of a few other mods I have talked to, an abuse of power. Content-wise, /me farts really isn't that bad. Compared to all the other rules that I have actually seen broken in chat, such as doxxing, racism, and misogyny that goes unmoderated by staff, this is very tame, like third grade level tame. I mean sure, it can be annoying, but I could come up with a list of 20 things that have happened that are as or more "annoying" than /me farts This really has been an over-reaction on the admins end. Targeting players like this, and singleing out players can really have a detrimental effect on the community as a whole. If we went around changing and banning everything that we didn't like or that annoyed us, we wouldn't have much of a server. This hasn't been the only targeting of specific players recently, but I hope it to be the last If nothing changes, all I really ask from the admin team is an actual answer, and not to be called a "troll/drama causer/whatever" because I am not being one of those. I am a loyal peasant that wants to know what is going on in the Admin Kingdom that is Nerd.nu Cheers, RokkuCXVII
  13. Hi, guys. I started having PvE connection problems, with it starting yesterday. I connect to the server (which takes 1-4 minutes), then it freezes my game when I enter, then it kicks me and says: "Disconnected" and "An established connection was aborted by the software in your host machine." I have NO idea why this happens. Please help me.
  14. Armor stands by default can be shoved around with pistons and such so that they are not centered, but sometimes you want them to be in a VERY specific spot and it just doesn't work. Please consider adding an additional command to StandMaster9000 that allows for fine-tuned placement of stands. The most straightforward way from a user-interface standpoint is, I think, to allow an offset argument, measured in meters (e.g. /stand offset 0.25 0.10 1.2) to a maximum of 2 meters offset. I was going to open an issue on the github as a feature request, but for whatever reason opening issues is not enabled on the standmaster github page for the public. https://github.com/NerdNu/StandMaster9000 (If there's already a way to fine-tune placement of armor stands, I'd love to hear about it. The best i could come up with was using pistons and fence gates/carpets and it's not really ideal)
  15. Howdy folks, I am happy to announce a short building contest for PvE’s next Revision! I am in need of cool nether builds to include in the custom nether map generation. The contest will run for 2 weeks starting today, September 8th, and ending September 22nd at midnight (2 weeks). To join the contest and start building, head over to Creative and go to /warp NetherContest. We are using NerdPlot for plot management. To claim a plot, find an unused plot and type /nerdplot claim and it will be protected to you. If you want to add more people to your plot, just do /rg i to get the region name and then do /rg addmember nether_contest_### <username> to have them added. Plots are 50x50, however do not feel the need to use all of that space as we just wanted to give extra room in case you needed it. We are looking for small builds and big builds, details below: Small Builds (1x1 - 20x20) The smaller the build the better. Smaller builds will have a much higher chance of appearing in the world. Some examples of a small build: Small house with loot chests, small dungeon with a mob spawner, glowstone trees Small note: We are looking for glowstone and mushroom tree variety! If you build a custom glowstone/mushroom tree your build will most likely be included. Big Builds (20x20 - 50x50) We are also looking for some cool big builds as well, whether that be mob spawner temples or large custom nether fortresses or even something else. Note that big builds will have a lower chance of spawning in the map because they are bigger. Some examples of a big build: Custom nether fortress, large dungeon with multiple mob spawners, large house with loot chests Winners There will be a Top 5 builds that we be decided by the padmins. We will judge the build on quality and how well it will blend in with the custom nether. Those top 5 will be guaranteed to be generated into the map. We will also pick out a variety of other builds we like to include in generation, but only the top 5 will be announced. This is a short contest and is only running for 2 weeks so don’t put off building! I look forward to seeing what everyone can come up with! Subreddit Post
  16. Hardly anybody uses this subforum. Lots of ideas for improvements get discussed in global chat over the course of a revision. How many of those ideas actually get to the desk of the people who could make them happen? People are lazy. Who wants to go through the trouble of logging into a website and make a post for something that should already be on the server? Not a large fraction of people - and that's ok. So give these creative/brilliant/lazy gamers an easy way to give you, the admins, feedback in-game. Example: "/suggest please allow players to modreq fire spread in owned regions" this gets piped into a database, some script posts it to this suggestions forum, maybe the forum specific to the server the command was run in. The post can contain the username of the person suggesting it, a timestamp, etc. and the user gets a link to it. If they want to elaborate or clarify, they can post a response. Extra fancy but not required: give the user the option to receive notifications in-game if they get a response on the forums. Abuse of the command would be treated like we handle any other abuse of nerd services.
  17. I understand the timed bans are working as supposed to on PVP. Could be good thing to get timed bans to use on P for minor stuff like chat behaviour and most grief types. Almost for everything but x-rayers and massive scale griefers. When I joined Nerd I found the public ban appeal process to be weird and humiliating to players and slightly off-putting. Publicizing it is almost as if it was for entertainment for players (while there's still the rule to not discuss bans in public, which contradicts the whole public ban appeal process). As such timed bans could make the servers more welcoming. Those banned also know exactly when they can return to play and would probably be more likely to do so, since I'm sure the "must appeal" is turning people away. The idea of a jail at spawn/somewhere has also been tossed around, which is worth discussing aswell.
  18. PvE Suggestions To follow in the footsteps of S and C, PvE will also be maintaining a suggestions page here. We encourage you to send your suggestions there and vote on what you see! Though we cannot feasibly accommodate all suggestions, we do actively notice any new suggestions for P that are brought up, and with this page we can also gauge demand for specific requests. Please bring all your suggestions for P there, though you may also get in touch with us over the subreddit, the forums, email (admins@nerd.nu - note all admins will see your email), and in-game if you have something you'd like to bring to our attention specifically. PvE Changelog We will also be maintaining a changelog for the server, and we will endeavor to note any changes that impact gameplay in this log. Bigger updates will also have a corresponding subreddit post linked in the log. As with the other changelogs, though anyone may post to this thread, the Padmins reserve the right to remove posts from view when the next log entry is posted, mainly to keep the log uncluttered as it lengthens.
  19. Please fill out the survey so that the nerd.nu staff know what the community would enjoy playing. For those of you new to the idea of modded minecraft, you can try out various mods from the minecraft forums, or try the super easy to use modpack launchers by the Feed The Beast team, the Technic team, ATLauncher, or Curse (the company that hosts the minecraft forums and wiki). The popular/featured modpacks are usually pretty well balanced and work without many issues. http://feed-the-beast.com/ http://www.technicpack.net/ https://www.atlauncher.com/ https://www.curse.com/games/minecraft (if you go with the Feed The Beast [FTB] launcher, a very good introductory modpack is the Direwolf20 pack) If you want to tinker with mods on your own (it can be a little bit tricky if you are new to it) I highly recommend using the open source MultiMC Launcher. It makes everything very very easy to keep contained so that if you make a mistake you can easily undo it or work in a separate instance. If you tinkered with minecraft mods in ages past, know that it is much simpler and less challenging than it used to be - Forge is basically the main thing that allows mods to be easily dropped in and out of a minecraft instance, and there are no more data value conflicts when multiple mods are installed. http://multimc.org/ http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods http://minecraft.curseforge.com/mc-mods (NB: this poll and post were made by me, Mumberthrax. I am not a nerd.nu staff member. Voting in this poll does not necessarily guarantee any particular action on the part of nerd.nu staff/administration) Thanks for taking this survey! Feel free to share your comments below! Edit2: to allay concerns about security issues, the FTB launcher, Technic launcher, and ATlauncher are all three open source with code hosted on github. AFAIK your password/credentials never go anywhere except to mojang's login servers when using these launchers. The curse voice launcher doesn't even let you input your mc password iirc. Edit: To be clear, nerd.nu uses server plugins that are sometimes called mods, but client mods are what we're talking about here. Here's a video series as an example of what the direwolf20 modpack is like:
  20. Hello, I was able to connect to p.nerd.nu yesterday. It stopped letting me into the game and started to only allow me into the lobby. I tried reinstalling Java and updating graphics drivers. Now I just get the "old" link when trying to connect to the server and the "EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffdc39666e7, pid=9112, tid=7644". http://imgur.com/nz3cfsP I have followed the "1.9 - FAQs (READ BEFORE POSTING)" and did everything that was asked (i.e. updating drivers). I am still able to connect to other servers without any issues. Does anyone have any ideas? I am running the latest version of Windows 10 on a Dell. Thank you for any help.
  21. I can't join any server on nerd.nu. It says logging in than it says Dissconected. Does anyone have the same problem or know how to fix it.(nerd.nu told me I'm not banned)
  22. Hey folks, just a quick poll for PvE. Currently skeleton horses are spawning like crazy everywhere and if a thunerstorm happens then god help us. Being only a week into the revision and having over 500 horses on the map, most of which are skeleton horses is a problem. It affects server tps and preformance as well as client preformance if you are nearby. Would you be okay with us preventing skeleton horse spawning or drastically limiting it to help reduce lag? Thanks all!
  23. Seeing what the PVP server has done with their blog, I think this is something that could greatly benefit P as well. Currently the development of a new rev is in the total darkness for players and the first time anything is heard is when the first info post comes up just before reset even though there's no actual benefit of it being so. This would allow the playerbase to give more feedback and get more connected with the admin team. With the next rev being on 1.9 this would also help with getting exposure.
  24. Howdy folks, it’s time for the first ever PvE Blog Post! The purpose of this blog post is to give some insight to things we are working on and to gather community feedback. We plan on doing one of these every month for this Revision. Skeleton Traps Based off the community feedback poll HERE we have gone ahead and changed how trap spawning works. Skeleton horses have not been limited, but their now is a chance to spawn different kinds of traps (such as blazes riding ghasts). This gives more variety to traps while also helps reduce lag by not having swarms of skeleton horses. Powered Flight We have heard some requests for powered flight to make a return. We are open to this idea but this would obviously be considerably overpowered, and we would love to hear some ideas and suggestions on how we could implement this on P in a balanced manner. Events The first admin hunt took place a few weeks ago and the admins were a bit OP. For the July admin hunt the admins will be significantly nerfed and will also have more loot. We are also working on an Arena called “FortWars” where players build forts out of blocks and fight each other. We hope to have the date announced for this soon, but it’ll be happening very early July. Speaking of July, we hope to have something explosive for everyone on the 4th! We are trying to do more admin hunts and events this revision and would love to hear any suggestions you guys may have. Xray Rollbacks We have been doing this for a while now but never properly announced it. If a player you are working with or is in your town and gets rolled back for xray, they will remain banned for a month. However if their rollback affects a significant portion of a group project you can place a /modreq and the admins will evaluate and determine if a portion of it can be restored. Fun Stats Most skeleton horses spawned in one trap: 137 Highest highest tier golem spawners: 6 Top 3 players with most diamond ore mined: Ted_Owl: 466, EvilStepDad: 413, RokuCXVII: 359 First nether portal to be lit: Solace First /place: Orion Custom spawners to still be found: 2 Overworld, 1 Nether Lowest server tps reached: 5.20 Max amount of RAM used: 20.15GB (all servers) Have some suggestions for some fun stats you’d like to see in the next blog post? Let me know! Hope you guys enjoyed the blog post and some insights into what is upcoming to PvE. Please feel free to leave any comments or feedback!
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