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[AC] Survival 26 Changelog


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Round 2 (Proposed)

  • Invisibility no longer bypasses Jukeboxes protected with diamonds
  • Night Vision potion allows you to see invisible players
  • Protected blocks re-appear
  • Slow down cobble generation grief
  • Enable normal beacons

Round 1 (Implemented)

  • Invisibility bypasses snitches
  • Snitch radius reduced to 11
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My newest ideas I've put in the proposed for round 2.

 

"Protected blocks re-appear" - My reasoning for this is to promote above ground builds. I think one of the biggest complaints is that no one really can build above ground in fear of constant grief. This is a legit concern and has seemed to drive away some players. This idea would make any citadel protected block reappear after a certain amount of time, say 6 hours? The block would not drop when destroyed unless their is no protection on it. So an acid block would be required to remove the block. The only exception to that would be inventory based blocks, which would not re-appear, they would be destroyed like normal after their citadel protection has been reduced to 0. I feel this would allow players to break in an steal chest contents, but not do permanent damage.

 

"Slow down cobble generation grief" - There is a patch that can be applied to spigot to slow down water flowing over lava, this would greatly reduce cobble mountains being made.

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