c45y Posted March 2, 2016 Report Share Posted March 2, 2016 (edited) This post is a communication platform between the pvpadmins, we believe in openness about our plans and thinking, however don't expect to necessarily direct our actions via the comments. That being said, all feedback will be eagerly accepted and work its way back into the main post with the individual comments deleted ( like a git rebase ) in order to keep things focused and clean. Below is the outcome from our meeting roughly 24 hours after the launch, with our current feelings on what is working well, and what needs to be fixed now or reviewed for next revision. Edits marked with color: Bluuefuzzy | C45Y Decision points for next revision First Join Kits? Permanent Kits on respawn Base Protection - PreciousStones or Factions could be used - maybe include in clan rewriteBase primary protection is claimed by building a "hub" block and placing Chunks can be claimed if they border an existing "hub via a crafted item being placed and are not already claimed Possibly have a stupidly expensive nullifier block that cancels out a "extender" chunk, but not a "hub" Chest protection is tied into clan protections, no more LWC Minigames - Make use of game specific worlds for popular games, such as a micro CTF / KOTV with scoreboards Clans need a rework and more benefitRespawn at home base if clan has >5 members Web leaderboard KDA for clans I believe at the very least next revision we need to implement the items in pink. Items in purple should be tested in development environment. Edited March 16, 2016 by c45y Reworked for next revision goals 1 Link to comment Share on other sites More sharing options...
c45y Posted March 16, 2016 Author Report Share Posted March 16, 2016 For this revision we should modify death to not drop exp Link to comment Share on other sites More sharing options...
c45y Posted March 18, 2016 Author Report Share Posted March 18, 2016 I've done a bit of development work tonight on the clan land protection idea to try and explain it better The image below shows two custom items, Clan Protection Hub and Clan Protection Extender. These are craftable with the recipe shown below. Each of these items has a function, the Hub can only be placed once in the map by any single clan, and it forms the foundation for all later claims - in the screenshots below it is shown with a Yellow border ( worldedit ) and makes the chunk placed upon unbuildable to any non-clan member ( barrier display provided via plugin ) The hub will also act as the respawn location for any clan with over X number of members ( >3 ?) The Extender is shown in blue below, and can only be placed when directly adjoining either the hub or another expansion chunk, as shown in the progressive screenshots below ( hub is claimed --> extender is placed adjacent --> extender is placed adjacent ) The extender can be as plentiful as players can craft it, however all claims must be directly adjacent to an already claimed chunk, the recipe used in development possibly needs to be made more expensive, using gold could be an option?. The barrier block animation can be triggered by command, or attempted destruction of claimed land ( will exclude anything below Y 20 ) 1 Link to comment Share on other sites More sharing options...
Bluuefuzzy Posted March 18, 2016 Report Share Posted March 18, 2016 So with these protections, it acts as a type of region, accessable only by players in a clan? Do you think it would be an idea to consider making spawners mineable? Also, definitely should be rather more expensive to craft them 1 Link to comment Share on other sites More sharing options...
c45y Posted March 18, 2016 Author Report Share Posted March 18, 2016 I'm not sure if it would just restrict building or also traversal, thoughts? Mineable spawners was something mentioned when we were talking, I forgot to add it - I think we totally should Link to comment Share on other sites More sharing options...
Recommended Posts