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c45y

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Everything posted by c45y

  1. Not entirely true, my vision for PvP was not shared by the whole admin team and we could not come to an agreement, so I stepped down from the position so there could be a single clear vision for PvP, not the merging of two completely different ideas. The initial launch in the old survival format was to gather feedback about a largely unknown PvP system after the mojang changes, it was not intended to remain. I'm not making a personal attack on my other admins, it was a failing of myself and the headadmin team that a brand new admin with little to no training was thrown into the primary decision making position of a newly relaunched server, it should never have happened.
  2. Use https://discordapp.com/ if we want to cover everything. Remove Slack, Mumble and IRC Use https://www.mattermost.org/ if we want to replace Slack and IRC with something we run Use Slack if we want to replace IRC but make joining for new people difficult (though https://github.com/rauchg/slackin can help with this, Python version here https://github.com/acemod/slackin-python ) Whatever we end up doing we want Open to all, no email signups if possible and simple to use If we bother to change at all, aim to remove existing services where possible to reduce sprawl. Minimal tech requirement - they already seem to be struggling to keep up, lets not add more
  3. Hey mate, seems a long time ago someone compromised your account. I'm going to presume you've changed your password and whatnot since then so I've gone ahead and unbanned you. Welcome back.
  4. I imaging he had his little unix shoes on since he was born! Fair call though - I think my history got muddled at some stage, I recall him using it for a blog, but probably not the very first one
  5. Our benevolent dictator of the time happened to own the domain name when he launched the server. It was originally his tech blog of sorts (see here) It wasn't until some time around 2011 that it started hosting the nerd.nu minecraft servers as we now know them. (see here) Over the years we have owned and at times used other domain names as optional aliases, but nerd.nu has always been the primary, it is quite catchy.
  6. c45y

    Rules gone to hell

    You seem confused, you don't pay to play here, the money you donate goes towards the servers, not specific admin teams. It is nice to know nerd as a whole will use the money wisely, but as someone who has also donated considerable funds here over time, I have no expectation that I will get what I want because I gave money. Admins are admins, they are placed in a position of trust, its like complaining the government can take your land to build a freeway. It is their job to make the server as a whole an enjoyable experience for as many people as possible, if that means you as an individual might have to make concessions for that to happen, so be it. Setting hard limits on every little part of the rules or actions admins take just winds up in infinite red tape that prevents action being taken, if anything remove all the rules and just trust that the admins are acting with the server in their best interests.
  7. c45y

    Rules gone to hell

    It used to take a lot less time, but the rules about protection were also a lot simpler. It is the rules that need to be reviewed, the removal request duration is just a symptom of the larger problem. Private logs is exactly how it has always has been, possibly more public now I guess, this isn't a democracy and you have no right to privacy ( I'm not sure where everyone gets the idea they do ) There is no reason admins shouldn't be able to complete their own requests ( by extension all staff as well ) - they are in a position of trust, maybe its time to actually trust them just to do their job. This is a pointless topic
  8. I am glad that this head-admin approved initiative is bearing fruit, well done.
  9. c45y

    Tree of Life

    Anyone else tried Tree of Life on steam? It's still in beta but shows a lot of promise. The skills system is pretty sweet, though a lot of grinding involved (typical MMO) but combat is pretty sweet so far. It has a green, yellow, red standing which should be familiar to those of you who have seen SAO which adds an interesting dynamic to it all, the worse a color the more of your items you drop on death ( and red shows on the global map ) There are servers for the different regions - America, Asia and EU - so you should all be able to get a good ping ( even my stupid australian net does ) no matter where you are located I'm playing on Asia now as meowingtons. If you are in that area drop me a line, happy to see a familiar face. There is a pretty strong focus on clans within the game, even at this early beta level. If we get enough interest I would be keen to form a nerd clan
  10. I'm not sure if it would just restrict building or also traversal, thoughts? Mineable spawners was something mentioned when we were talking, I forgot to add it - I think we totally should
  11. I've done a bit of development work tonight on the clan land protection idea to try and explain it better The image below shows two custom items, Clan Protection Hub and Clan Protection Extender. These are craftable with the recipe shown below. Each of these items has a function, the Hub can only be placed once in the map by any single clan, and it forms the foundation for all later claims - in the screenshots below it is shown with a Yellow border ( worldedit ) and makes the chunk placed upon unbuildable to any non-clan member ( barrier display provided via plugin ) The hub will also act as the respawn location for any clan with over X number of members ( >3 ?) The Extender is shown in blue below, and can only be placed when directly adjoining either the hub or another expansion chunk, as shown in the progressive screenshots below ( hub is claimed --> extender is placed adjacent --> extender is placed adjacent ) The extender can be as plentiful as players can craft it, however all claims must be directly adjacent to an already claimed chunk, the recipe used in development possibly needs to be made more expensive, using gold could be an option?. The barrier block animation can be triggered by command, or attempted destruction of claimed land ( will exclude anything below Y 20 )
  12. For this revision we should modify death to not drop exp
  13. Unbanned. Welcome back, keep an eye on the rules.
  14. This thread will be a living document of the different types of events the PVP server holds, and how to run them. The document will outline the permission levels required to hold certain events, as well as the process for running them (including some approval steps) PVP Arena Competition [ can be run by any member of staff ] The PVP arena comp is common on many pvp servers, we are no different. Weekly competitions will be held, with winners/losers being added to a document at the end, with a victor come the end of the revision announced and receiving phat lewts? Any member of staff may run a PVP arena event, the controls to the doors and gates all exist within teleport accessible areas. If prizes are to be given out to winners then simply check the rewards with the pvpadmins to make sure they are okay, after that you are free to spawn approved items to give out as required. ( via the use of /i ) Locating the arena There is a warp gate located at spawn, this is permanently open to all players on the server Preparing kitted fights EasySign can be used to give players items as required, the use of the inventory argument will give the player who punches the sign an exact copy of your equipped inventory. Make sure the "prep room" door control lever is set to "closed" as shown further below Starting fights After warping (/tphere <player>) into the 3 boxes adjoining the arena floor the controls to open the piston gates are located within the judges box. Opposite the controls shown below. These two levers will control the simple redstone below the arena floor, either opening the doors to the prep room, or opening the gates to the arena floor itself Finishing fights If players have been given kits to fight with then they will need to have their inventory cleared before being teleported to the surface. This can be done via /ci <player> then /tphere <player>. OR for maximum satisfaction, lava the living shit out of them. When all the fights are complete and players are leaving the arena, make sure to clean up. The kit signs need to be removed before the arena can be left open again for regular use outside events. To do so simply use the command shown below, or destroy the signs.
  15. Thanks for your polite appeal, you're now unbanned. It was indeed an IP match, your housemate decided to try to endorse the kkk in our arena signup form, clearly not cool. Welcome back, maybe setting a password on your computer account will help prevent this from happening in the future :)
  16. All servers are now running with custom messages. C and P got a made up default. Admins can set the ping message using /tranceping <message> Where colors are substituted for &color values shown below: For example, the current PVP message was set by running /tranceping &61.9 Compatible &7☒ &2Rev 1
  17. If we were going to bother changing the system I would much prefer something along the lines of spigots forums
  18. Got PVP updated but ran out of time in my night to do the rest of them. If you could direct the PvE / Creative admins here to decide on a message I can set when I enable it that would be swell
  19. Eye catching without eye bleeding is totally the aim, I've always loved that about nerd and strive to maintain that. I love the idea of color coding the PVP PVE CREATIVE tags (those colors?), that was the way I coded the plugin. nerdnu would be the same across all, server tag is color, message is dynamic and interprets "& color codes" The bold NerdNu is a bit much, its just a config change to remove that thankfully Moving forward, should All servers be given this update at once or should I just apply it to PVP for now?
  20. After spending a stupid amount of time reviewing other PvP servers as a part of launching this latest rev I have noticed every other reasonably successful server has a more dynamic list ping. The list ping is the thing that shows up in your list of servers within the minecraft client. I propose we throw off the shackles of the oppressive default minecraft regime and embrace this era of color and fanfare! I spent an hour or so coding up a plugin which would not only give us a nice uniform feel to the server list pings, but could also allow mods / admins to dynamically change it from within game, an example of how this would look and also the benefits of this can be seen below. You can see an example of other servers list pings at http://mcnetworkstats.com/ While a lot of us only play on nerd.nu and probably cant see the benefits of having a more obvious list ping those of us that play elsewhere and compete for eye attention against these other servers should understand how much we are kneecapping ourselves in terms of visibility. Thoughts?
  21. This post is a communication platform between the pvpadmins, we believe in openness about our plans and thinking, however don't expect to necessarily direct our actions via the comments. That being said, all feedback will be eagerly accepted and work its way back into the main post with the individual comments deleted ( like a git rebase ) in order to keep things focused and clean. Below is the outcome from our meeting roughly 24 hours after the launch, with our current feelings on what is working well, and what needs to be fixed now or reviewed for next revision. Edits marked with color: Bluuefuzzy | C45Y Decision points for next revision First Join Kits? Permanent Kits on respawn Base Protection - PreciousStones or Factions could be used - maybe include in clan rewrite​Base primary protection is claimed by building a "hub" block and placing ​Chunks can be claimed if they border an existing "hub via a crafted item being placed and are not already claimed Possibly have a stupidly expensive nullifier block that cancels out a "extender" chunk, but not a "hub" Chest protection is tied into clan protections, no more LWC Minigames - Make use of game specific worlds for popular games, such as a micro CTF / KOTV with scoreboards Clans need a rework and more benefit​Respawn at home base if clan has >5 members Web leaderboard KDA for clans I believe at the very least next revision we need to implement the items in pink. Items in purple should be tested in development environment.
  22. Moderation Guidelines With the re-launch of the old Survival server as the new pvp.nerd.nu there will be a whole bunch of moderation changes. Existing mods will mostly be impacted by having very little to do comparatively. Griefing should be handled as normal. Players obviously here for the sole reason of causing as much destruction as possible should be removed via the /ban command. Players who have griefed in a small bit for the purpose of PvP should be verbally warned via /warn and the grief fixed with logblock as per normal, no more actions need to be taken unless the player has a particularly bad habit of minor grief, then a MCBouncer note can be applied. Hacking should take foremost priority when responding to player requests. A player using hacks for combat should be observed for a time for all the obvious signs of using a hack client, grab a PvP admin if you don't know what these are. Players caught using hacks for PvP should be banned for 12 hours if this is their first offence, and a note added via mcbouncer /tban <player> 43200 Using hacks during combat /addnote <player> timebanned for using hacks during combat Hacking (xray) is a more serious offence, and should be handled as per regular rules. All player edits should be rolled back and the player banned pending appeal. If the xray is not extremely blatant seek another opinion before banning a user and especially before rolling back their edits. Make sure to document the xray as best as possible for the appeal process. /ban <player> xray on PvP [X diamonds, X iron, X spawners] /lbrb <player> /#totemod Harassment is always a hard one to enforce on a pvp server. Camping a player is not harassment, stealing from them isn't, most in-game stabby stabby actions are not harassment. Verbal abuse is, sometimes... A pvp server is naturally an extremely competitive environment, where name calling and sledging shouldn't be considered necessarily bannable. What is bannable is when a player, or group of players continuously harasses a player with vulgar language to the point that player is caused distress and reaches out to staff. When excessive trolling or harassment is noticed action should immediately be taken by staff to notify players they need to stop. This should be done via /warn to the players involved, if they continue their actions after a clear warning then a /mute should be applied to the players involved. Further problems from the same group of players after the mute has been removed should result in a /tban for a period of minutes to hours, depending on severity. We trust your judgement to enforce this, we're not a nanny state, but we also won't condone bullying or harassment. On a similar note, bigotry or racism will result in an immediate /mute of the player, repeat offences should be punished with a /tban. Players who consistently (multiple times a day/week) break this rule should receive a /ban and full appeal process. In the heat of the moment people say the wrong thing sometimes, as long as they understand they need to work towards not doing so in future we don't need to make a big deal out of it. Land Claims will largely be handled by server admins, to claim land players simply need to create a border around it that is clearly defined, this should require little moderator intervention besides the use of /elevate. Don't be a dick This rule is an old one, but making a return after some time away. This rule is for all those odd things people try to do that we really don't want to have to write a mountain of rules for. A few examples of this include: Sabotaging a server event Constant disrespect of players and staff Dumping lava/water/gravel/sand on a road Misc things admins decide it means Due to the nature of this rule seek an admin before using it. Either a headadmin or pvpadmin should give you an okay before banning a player using this ( Via in-game, mumble text chat or IRC, not mumble voice - there needs to be a clear log of it ). All bans using this rule will be reviewed by the admin team, this is a measure to prevent any unfair applications of the ban to players who are simply not nice people to be around, as opposed to intentionally destructive or abusive. Players will need to be clearly warned to stop whatever actions they are being banned for before this rule is applied. Simply put, don't use it without a big kid around. Timed bans Timed bans are a new addition to this relaunch of pvp.nerd.nu, our motivation is simple, keep players on the server as much as we can, even if they break the odd rule here and there. We should be flexible with our application of punishment to users who play on the servers, an actual /ban should be a last resort to address the behaviour. The documented functionality here will change with the support of timed bans in MCBouncer. An in-game player who is tempbanned will see the following message on their client: Upon trying to log in with an active time ban, the player will see the following in their client: Quick Lookup Table Minor grief for PvP | Warn online player via /warn, fix with Logblock Major griefing | /ban player, appeal process Hacking (PVP) | /warn to remove hacks, /tban if persists Hacking (xray) | /ban, full rollback (confirm with other staff) Harassment | /warn to stop > /mute > /tban > /ban Being a dick | /msg not to be a dick, fetch admin to sass them
  23. Chaos is running the pre-release. Will have to ask heads if chaos will continue once 1.9 launches.
  24. Looks good, even works well in night mode. You have my vote, and my axe.
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