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About tobylane

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  1. Creative Revision 34 Feedback/Poll

    I wouldn't choose another map this size, this only felt right because it might not have been reset. The world, rules and events are fine, it seems it works for the people who are there. Don't like the open book policy but I see how it would benefit other, actually active, people. I don't see how it would benefit creativity, only production.
  2. PvP discussion

    This could have happened with the town I linked above but I don't think they ever applied for a zone (or built the wall). Has a town become a pvp town yet?
  3. PvP discussion

    I want to see PVP arenas under the current rules before supporting changes. Can you demonstrate what is lacking? If there's nothing to show it may look like all that is lacking is player interest. http://redditpublic.com/carto/pve/p17/carto/#/429/64/2440/-1/0/0 was the previous effort.
  4. Looking for people for multiplayer games

    Come to the TF2 room on discord. I'm also up for Rocket League or Golf with Friends.
  5. Bring back the Rev18 iron grinder system

    It might be that one hour I want 1.5 stacks of iron. Next hour someone else might want that. An hour I've built 256m of an overground rail line and I need more iron. I like the answer of exactly how much iron they make. edit: Well obviously I'm hogging the output here in this example. I don't build 256m of overground rail line every hour forever.
  6. Poll - Smelting armor for ingots.

    We should be trying out this vanilla change in (roughly) the new year with not too many extra variables. Do we want to roll back a certain amount of related changes, ie the plugins added this year that change the supply or demand of iron and gold? I'm not necessarily against changing this but we usually decide things on how we feel about it rather than stats. And just for one silly example of skipping some of the tech tree - a few revs ago I joined a town on day two. I explored some of a stronghold that was part of the town base and found an iron pick and a diamond. By this point all I had on me was food from spawn. I branch mined for a few minutes before finding diamonds. I made an axe and went cutting down the trees. That was one of my favourite rev starts because I wasn't repeating the same slow parts I'd done 20 times before. The path to an enchanted diamond pickaxe is similar each rev (large or small server or single player) but what I do from there is all of the fun, variation and creativity.
  7. Poll - Smelting armor for ingots.

    I'm seeing some absurd thinking here. What in this game isn't creative plus time delay? Why is the fun in obtaining to be held as high as using? (for a specific example: beacon bases are now made out of farmed emeralds which a purist like Etho doesn't do) Why is a long tech tree a good thing? How would new players have any idea of our difference to vanilla and it's impact on the tech tree. How does that affect their likelihood to stay? I don't really want these answered just that the reasoning I see relies on a lot of things I'm not seeing, or it relies on being the top iron producer and various reasonable singular opinions from there. We're clearly desperate for a chance to discuss and define how we differ from vanilla, I asked broad questions in a previous thread because it seemed like it was already starting.
  8. Poll - Smelting armor for ingots.

    We started off by just removing the parts of the game that caused lag or grief. Then we tried out Civ-something on survival and found that it wasn't for us. Then we started recreating the same kind of thing on P (overstating it - don't take it seriously). If, and I don't think it should be above questioning, we're keeping the horse plugin and the thirst for gold it makes but we can't have portal farms is this a case for having zombie pigmen spawners bought for several stacks of obsidian? This would be an example of how some vanilla feature was outright banned for good reasons but now we have better adaptive options.
  9. Poll - Smelting armor for ingots.

    It favours people able to AFK to build up local difficulty and be at the spawners but we're used to that now. Great idea. edit: Horse armour? Trapdoors? Bars?
  10. Bring back the Rev18 iron grinder system

    Barliamore is right with the price increases, however that will cause too much dependence on wither skeleton farms, either frustration from the people competing to use the farm or from observers seeing that it was made too easy. Here's the best list of non-renewable items I could find, take off netherbrick, podzol and packed ice. http://gaming.stackexchange.com/questions/260084/what-resources-are-technically-finite-in-minecraft Wither skeleton and dragon heads are some of the most difficult to get but access to them doesn't scale well. Either its farmed or cramped.
  11. Vindicators are very powerful, on hard they hit for 19. No, we will never have them spawning randomly. Snow skeletons have slowness arrows and I don't know if we want that everywhere.
  12. Bring back the Rev18 iron grinder system

    The trading I remember was for good diamond tools. Back when an enchantment took up all 30 levels and you had no idea of even one of the enchantments you'd get. That ended with those two things changing, plus most of all villager trading. I think villager trading affected player trading more than the other things put together. I don't know if villagers are OP but I want to be very wary of changing them. Personally I don't use them, I prefer the risk of enchanting picks and books, fishing up books and combining. I don't feel like the game is damaged by other people's vocal choice to go to villagers for their tools. Even people in my town have access to the trades, I've passed by the villagers and not felt tempted or disrupted in the way I want to play. Wellspring had an iron golem spawner that no-one AFKd at, a witch spawner that wasn't even made into a grinder for half the rev and a creeper spawner claimed by a local village of friends. We didn't have excess iron after the usual sorts of projects of the time like CART point to point rails. How many golem spawners were there by the end of last rev? Adjusting for tier levels is it roughly 100x the 4 tier 3 spawners we have now? We might be trying a rev now with 99% less spawners and its not going well. The last 1% sounds to me like a identical experience for all practical purposes, what else matters?
  13. Bring back the Rev18 iron grinder system

    How about we permit people to set their own boundaries. Don't want iron to be easy? Avoid the iron grinder output chest. After reducing lag and rule breaking behaviour we should do what Minecraft is known for - a wide choice of options.