redwall_hp Posted September 5, 2016 Report Share Posted September 5, 2016 This thread will be used to publicize significant gameplay changes to the Minigames server and its maps. Bug Fixes & Features Fixed an issue in CTF where a player dying on a ladder would cause the flag's drop/return to not be handled correctly. Fixed an issue where a player could log out in a CTF match and take the flag with them, preventing it from returning or dropping. Fixed an issue where spectators could pick up items or arrows. Added an easier way for admins to reset cheaters' rankings. Map Changes koth_jungle: Replaced poison splash potion in kit with two instant damage II splashes, as the poison would prevent players from climbing the water streams. ctf_twinforts: Fixed missing slab and ladder blocks 3 Link to comment Share on other sites More sharing options...
redwall_hp Posted September 7, 2016 Author Report Share Posted September 7, 2016 Bug Fixes & Features Made some configuration changes to hopefully alleviate sporadic performance issues. Map Changes koth_roundelle: moved the spawn points away from the walls and replaced infinite arrows with 8 that drop on death Link to comment Share on other sites More sharing options...
redwall_hp Posted September 14, 2016 Author Report Share Posted September 14, 2016 Bug Fixes & Features Overhauled damage/death tracker so fall/void/lava/etc deaths will now be credited to the player who "caused" the death if appropriate. Added fancy colourised death messages, which highlight player names in their team colour. Death messages from arrow kills now display the distance that the kill occurred from. Your best record for distance is now recorded in the statistical database for posterity. Added /mystats command to display your personal stats Link to comment Share on other sites More sharing options...
redwall_hp Posted October 4, 2016 Author Report Share Posted October 4, 2016 New Map: Sails by Sir_Didymus Link to comment Share on other sites More sharing options...
redwall_hp Posted October 28, 2016 Author Report Share Posted October 28, 2016 The two winners of the Halloween map contest are live: "Undead Graveyard" by Abitcat and "Fallen Plaza" by _Ferg Link to comment Share on other sites More sharing options...
redwall_hp Posted November 5, 2016 Author Report Share Posted November 5, 2016 Added time_lock region flag so maps can lock their ambiance to night or day easily. (Maps "Undead Graveyard" and "Abandoned Island" are now night maps.) Made the map config reader more robust to prevent cases where typos or malformed configs could hang the server on startup. 1 Link to comment Share on other sites More sharing options...
redwall_hp Posted November 18, 2016 Author Report Share Posted November 18, 2016 New map: Caverns by Heartshine, Challenger2 and Ted50 Link to comment Share on other sites More sharing options...
redwall_hp Posted December 4, 2016 Author Report Share Posted December 4, 2016 Updated the KOTH plugin with redesigned mechanics. A point is now awarded to the team for every minute that the capture point is held, and one more to the team holding it when the match ends. This way the winner will essentially be the team that holds the hill for the most time, rather than mostly boiling down to a race to capture it first. Made a minor kit change to koth_jungle: a shield is now included and the splash potion quantity has been reduced from two to one. Kit changes made for koth_artifact and ctf_division by author's request. Link to comment Share on other sites More sharing options...
redwall_hp Posted February 25, 2017 Author Report Share Posted February 25, 2017 Minigames has now been updated for 1.11.2. Link to comment Share on other sites More sharing options...
redwall_hp Posted March 10, 2017 Author Report Share Posted March 10, 2017 Abandoned Island now has a 16-arrow limit instead of infinite quantity. Experimental: Upsidaisy kits now include an Elytra and six fireworks. Also, just a little teaser of what's currently in development... 2 Link to comment Share on other sites More sharing options...
redwall_hp Posted March 17, 2017 Author Report Share Posted March 17, 2017 Map voting is now live! /votemap <map>: Kicks off a yes/no vote to immediately change the map, skipping the rest of the current match. /nextmap: Picks three random maps and initiates a vote between them. The winning map will be set as the upcoming map. Votes require at least 50% participation from active players or they won't pass. 1 Link to comment Share on other sites More sharing options...
redwall_hp Posted April 7, 2017 Author Report Share Posted April 7, 2017 New map: Harvest, by TuddlesMcDoodle Edit (2017/04/9): Harvest has been updated to correct an issue that prevented the point from being captured. 1 Link to comment Share on other sites More sharing options...
redwall_hp Posted December 21, 2017 Author Report Share Posted December 21, 2017 New map: Laser Tag, by PPGOME Edit: map by PPGOME. The plot sign was erroneous. 2 Link to comment Share on other sites More sharing options...
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