PvE Minecraft server: Rev 27
Introduction
At 6 PM Eastern time on the 25th of June Revision 26 will draw to a close. There will be a downtime of approximately 90 minutes if all goes well, and we plan to launch Revision 27 at 7:30 PM Eastern. We will be launching on 1.16.5! As we discussed in the announcement post, this revision is expected to be a little shorter than usual due to Mojang releasing 1.17 and 1.18 this year. In this document we hope to lay out the information you’ll need in preparation for the new revision. Please read the following thoroughly, as while some of the information is a refresher, new policies, plugins, etc are described below.
Expectations
We strive to design each revision in a way that every player can enjoy playing in their own style. However - Please read the rules at spawn, even if you have been around for many revs, a refresher doesn’t hurt! We have a new claim policy and procedure which is detailed below. For restarts, always try to avoid logging out while on a minecart or horse, while flying, or with a chest open - just in case it results in a loss of items. Staff reserve the right to take appropriate actions against any player in order to maintain server harmony.
Theme
This revision will have a loose theme of “Explore”! As always, players are under no obligation to build within this theme, participate in any challenges, or collect collectibles. We created spawn with travel and exploration in mind. Rails, stables, cardinal roads, the nether portal, and an elytra tower are all centrally located and easy to find.
Bots
We understand that many players enjoy the benefits of having a bot/alt account sit idly at a grinder while playing on their main account. We also, however, want to make it clear that our goal is to have a playable server the whole community can enjoy. Please do not use bots for at least the first month of the revision. Starting August 1, If you decide to use a bot with automatic logging, please set the bot to log out once per hour. Padmins reserve the right to kick any bot (or idle player) found with built up mobs at any time necessary to improve server performance.
Overworld
The overworld for this revision will be 6000 x 6000. It is a custom generated world using Terra with lots of custom biomes. A major change to this revision is that ores will not be plumped in the overworld. Custom item drops have been replaced with one custom currency ($pudcoin) that will drop from farming, harvesting, mining, and killing mobs. Traders will be located in the Spawn market where you will be able to buy items with this currency, basically eliminating the 2 step process of trading for currency before spending the currency.
Spawn
Revision 27’s spawn rail station was designed and built by SirLyle, with spawn buildings built by Padmins and the moderation team. There are shulker areas located in the market and near the warp to mapworld, look for the red and white checkered areas. Once again we have spawn secrets hidden by staff. Make sure you explore every nook and cranny of spawn!
Want to connect to the rail station? Make a /modreq and let us know which line you would like to connect to. There is an option for overland and underground lines, please reach out to a padmin for help.
Nether
This revision’s nether will be a 6000 x 6000 vanilla generated map, with some resources slightly plumped.
Nether portals
As we announced in the end-of-rev post this revision anyone can have a portal. Portal placement will still be completed by admins, with a cost of 8 $spudcoin per nether portal shard (enchanted glass panes bought at spawn). This means that the smallest 3x2 portal will cost 6 Portal Shards. Please build your portal frame from obsidian then place your portal shards in a chest before making a /modreq. Once placed, portals will not be expanded or moved. If you want to expand your portal you must destroy it and replace it, paying again for all of the portal shards.
The End
Cheezychicken has, once again, custom generated the End. There are plenty of resources to gather spread across islands of the 5000 x 5000 map.
Dragon Fight
The dragon fight will be vanilla for the first month of the revision, and no elytra will be awarded. This will allow time for players to explore on foot. Following that, the dragon fight will be returning with some new stages.
Elytra
Elytra will once again be a guaranteed drop for slaying the dragon, once the custom fight has been added.
End Mobs
Shulkers will continue to be a respawning mob throughout the end for you to hunt down!
Claims
For this revision there is a new method of claiming an area. Once you have a rough claim fence installed /modreq to have a moderator create your claim. A build-allow region will then be created for your claim, which will allow for everyone to gather resources from the area but also make it clear that the area is claimed. If you want to find out if you are currently in a region, use /rg i. Claims should be rectangular with clearly marked corners and fences made from non-natural blocks. They do not need signs or for the fence to form a continuous wall. Claims should not be excessively large and, while not required, we recommend a buffer of 3-5 blocks between claims. Claims must be used within a reasonable timeframe and cannot encompass other claims.
Protections
Protections will continue to be granted and created under the same policies as previous revisions. Once your build is mostly complete /modreq to ask for protections and a mod will create a region around your completed build. Less complete builds in higher risk areas may be protected to prevent grief.
Iron Golem Spawners
Costs for the iron golem spawners will remain the same as the last revision. The cost of a spawner will include 10 golem souls, 3 padmin skulls, 320 cobblestone, 60 wood, 60 wool, 20 workstations, and 1 bell. The cost of upgrades will also remain the same from last revision. Please note: Any stone type, wood type, wool color, and padmin head will be acceptable. Acceptable heads are i_c_e_, tict0c, cheezychicken, cujobear
Here is a cost sheet and visual representation of an accepted chest: https://imgur.com/9lO4n9T
We will continue to allow a maximum of 4 spawners per grinder and 1 grinder per town; however, you may have a grinder containing between 1 and 4 spawners and you may upgrade them to higher tiers individually. If an individual would want to build more than 1 public iron farm in various places on the map, that would be allowed as long as they are not near a town’s iron farm. Please keep in mind that spawners will not be moved once placed.
The most efficient grinders use 4 spawners spaced 8 blocks apart from each other and spaced 5 blocks away from any wall.
Villagers
To help mitigate server strain caused by villagers, this revision we will continue to offer perfect villagers. Perfect villagers are villagers which have all possible trades for their profession. For this rev the max trade limit has been reduced to 1000 so your villager will need to be able restock from time to time. The idea is to only need 1 villager of certain professions per villager market. The test went well last revision and we hope to continue tweaking the idea.
To get a perfect farmer you will need to train 5 farmers to expert level (1 carrot farmer, 1 beet farmer, 1 potato farmer, 1 wheat farmer, and 1 melon & pumpkin farmer. Place the farmers in an enclosure and include a chest with 5 stacks of emerald blocks nearby. Make a modreq that includes the location of where you would like the villager placed and what biome style you would prefer. A padmin will collect the payment and place 1 perfect villager.
To purchase a perfect cleric you will need to train 5 clerics to master level. Then place 3 stacks of emerald blocks in a chest near those clerics. Next make a modreq asking for a perfect cleric. Please include the location you would like the cleric to be placed and if you would prefer a biome type for your new trader.
To purchase a perfect butcher you will need to train 5 butchers to master level, 1 each of the 5 possible meat trades. Then place 3 stacks of emerald blocks in a chest near those butchers. Next make a modreq asking for a perfect butcher. Please include the location you would like the butcher to be placed and if you would prefer a biome type for your new trader.
For a Perfect-ish Mason you will need to train 10 masons up to their highest level (master). Each mason should have 1 of the 16 possible terracotta trades (for a total of 10 different color trades) When you have the masons trained, place 6 stacks of emerald blocks into a chest near the trained masons and make a mod request for 1 perfect mason. Please specify the location you would like the mason to to be placed and if you would prefer a biome type for your new trader .
This Mason will not carry everything available by having multiple masons, but should cover 99.9% of what you would like a Mason to offer. The Perfect-ish Mason will have the following trades:
20 Stone → 1 Emerald
10 Clay → 1 Emerald
16 Granite → 1 Emerald
16 Diorite → 1 Emerald
16 Andesite → 1 Emerald
1 Emerald → 10 bricks
1 Emerald → 1 White Terracotta
1 Emerald → 1 Orange Terracotta
1 Emerald → 1 Magenta Terracotta
1 Emerald → 1 Light Blue Terracotta
1 Emerald → 1 Yellow Terracotta
1 Emerald → 1 Lime Terracotta
1 Emerald → 1 Pink Terracotta
1 Emerald → 1 Purple Terracotta
1 Emerald → 1 Gray Terracotta
1 Emerald → 1 Light Gray Terracotta
1 Emerald → 1 Cyan Terracotta
1 Emerald → 1 Blue Terracotta
1 Emerald → 1 Brown Terracotta
1 Emerald → 1 Green Terracotta
1 Emerald → 1 Black Terracotta
1 Emerald → 1 Red Terracotta
1 Emerald → 1 Quartz Block
1 Emerald → 1 Quartz Pillar
LIMIT 1 PERFECT VILLAGER OF EACH TYPE PER TOWN. Additional vanilla villagers should NOT be added to markets once a perfect villager is in place.
Grinders
We will be continuing with the established policy regarding grinders, you can set your vanilla mob or iron golem grinder to be private and you do not need to share any of the drops. The exception to this rule will continue to be for guardian grinders and blaze grinders which must remain 100% public only at all times. Again, we encourage nether gold farms and bartering markets to be kept public.
Weekly Events
This revision we will continue having weekly events. Events will be run twice each weekend. Friday Night @ 7:30pm Eastern and again on Saturday @ 1pm Eastern. Players will receive event tokens for coming to events and winners will receive trophies. Check out the event calendar here! https://nerd.nu/forums/calendar
Livemap
We’re continuing the recent practice of having the livemap available from day one, but not having the terrain visible to start with. The live map will become available after 2 weeks or once players post a full visual map.
Want your town/build added to the live map as a marker? Make a modreq. We will now add more builds and towns to the live map, even if they do not qualify for a /place.
Mapworld
Mapworld has once more been carried over from the prior revision! You can teleport to mapworld from spawn. We will be continuing to do some maintenance early rev, but feel free to use map world at any time. Please remember that you must have an empty inventory to enter and leave mapworld. We have placed an enderchest near the entrance for your convenience. We have also added a command to mapworld's exit to automatically clear your inventory.
Plugins
We will continue to run our current plugins. To see a full list of plugins visit http://wiki.nerd.nu/wiki/Plugins