At 6 PM Eastern time on the 26th of July, PAvE of Revision 23 will draw to a close. There will be a downtime of approximately 90 minutes if all goes well, where we’ll aim to launch Revision 24 at 7:30 PM Eastern.
We will be launching on 1.14.4! In this document we hope to lay out the information you’ll need in preparation for the new revision.
We strongly recommend establishing a clear claim border before starting work on your builds in earnest. A border should be obvious, have regular access points and be complete. Having signs which label your claim will be helpful too so that players and staff can contact you if needed.
For restarts, always try to avoid logging out while on a minecart or horse, while flying, or with a chest open - just in case it results in a loss of items.
Please be aware of server performance before logging in any bots to idle in any area.
We strived to design this revision in a way that every player can enjoy playing in their own style. This revision we have added a few surprises that we feel will not change game play dramatically, but add something a bit fun. We aim to run this revision for a minimum of 6 months.
The PvE (Player versus Environment) server allows players to battle the environment and mobs while working with, instead of against, other players. The emphasis is usually on collaborative building and friendly competition. The entire map is PvE, without player-on-player damage, with limited exceptions for a few PvP-enabled arenas.
PvE is known for its large, active, and friendly community. Players often use Discord to coordinate building and events, such as spleef matches. The subreddit and wiki are used extensively by PvE players as well.
There's weekly events held on Fridays at 7pm EST. They will be announced on Discord and in-game.