PvE Minecraft server Revisions

Rev 23

From Jan. 4, 2019

Rev 24

From July 26, 2019 to March 12, 2020

Introduction

At 6 PM Eastern time on the 26th of July, PAvE of Revision 23 will draw to a close. There will be a downtime of approximately 90 minutes if all goes well, where we’ll aim to launch Revision 24 at 7:30 PM Eastern.

We will be launching on 1.14.4! In this document we hope to lay out the information you’ll need in preparation for the new revision.

Reminders

  • We strongly recommend establishing a clear claim border before starting work on your builds in earnest. A border should be obvious, have regular access points and be complete. Having signs which label your claim will be helpful too so that players and staff can contact you if needed.

  • For restarts, always try to avoid logging out while on a minecart or horse, while flying, or with a chest open - just in case it results in a loss of items.

  • Please be aware of server performance before logging in any bots to idle in any area.

Expectations

We strived to design this revision in a way that every player can enjoy playing in their own style. This revision we have added a few surprises that we feel will not change game play dramatically, but add something a bit fun. We aim to run this revision for a minimum of 6 months.

Rev 25

From March 13, 2020

The PvE (Player versus Environment) server allows players to battle the environment and mobs while working with, instead of against, other players. The emphasis is usually on collaborative building and friendly competition. The entire map is PvE, without player-on-player damage, with limited exceptions for a few PvP-enabled arenas.

PvE is known for its large, active, and friendly community. Players often use Discord to coordinate building and events, such as spleef matches. The subreddit and wiki are used extensively by PvE players as well.

There's weekly events held on Fridays at 7pm EST. They will be announced on Discord and in-game.

Rev 26

From Oct. 30, 2020

Introduction At 6 PM Eastern time on the 30th of October, Revision 25 will draw to a close. There will be a downtime of approximately 90 minutes if all goes well, and we plan to launch Revision 26 at 7:30 PM Eastern.

We will be launching on 1.16.3! We aim to run this revision for a minimum of 6 months. In this document we hope to lay out the information you’ll need in preparation for the new revision. Please read the following thoroughly, as while some of the information is a refresher, new policies, plugins, etc are described below.

Expectations We strive to design each revision in a way that every player can enjoy playing in their own style. However - Please read the rules at spawn, even if you have been around for many revs, a refresher doesn’t hurt! We strongly recommend establishing a clear claim border before starting work on your builds in earnest. Please see below for the claim border policy. Please make every effort to return death pile items to your fellow players. For restarts, always try to avoid logging out while on a minecart or horse, while flying, or with a chest open - just in case it results in a loss of items. Please be aware of server performance before logging in any bots/alt accounts to idle in any area. See below for more details.
Staff reserve the right to take appropriate actions against any player in order to maintain server harmony.

Theme This revision’s theme will be the Ancient World! This theme will be represented at spawn as well as through events, challenges, and collectibles for each of you to seek out over the course of the revision. As always, players are under no obligation to build within this theme, participate in the challenges, or collect the collectibles.

Bots We understand that many players enjoy the benefits of having a bot/alt account sit idly at a grinder while playing on their main account. We also, however, want to make it clear that our goal is to have a playable server the whole community can enjoy. Please do not use bots for at least the first month of the revision. Starting Dec 1, If you decide to use a bot with automatic logging, please set the bot to log out once per hour. Padmins reserve the right to kick any bot (or idle player) found with built up mobs at any time necessary to improve server performance.

Overworld The overworld for this revision will be 6000 x 6000. Like last revision, the overworld will be vanilla generation with a few extra bits painted in. Issues encountered while painting last revision’s map (loss of trees, solid stone underground, etc) have been corrected for this map! Special Biomes Once again, we ask that no player or town make large claims in rare biomes like warm oceans and bamboo forests. Protections for builds will still be granted but unfairly large claims may be considered invalid at Padmin discretion. Please be considerate. Spawn Revision 26’s spawn building was designed and built by cheezychicken, with lots of sprucing by the padmin team and staff members.

Points of Interest in Spawn: Rules Room - You will begin your journey here. Be sure to read all the rules before using the warp sign to move into Spawncropolis! Free food - Cato the Elder is giving away kneaded bread along each path exiting spawn. You are allowed to receive a stack of bread from each location once. Rail Station - Rails out of Spawncropolis are located under the building, entrances can be found on the East and West sides of spawn. Nether Portal - Spawn’s nether portal is located under Spawncropolis, entrances can be found on the four corners of the hill. Look for the netherrack caves. Trader Stalls - The stalls in Spawncropolis will start populating with merchants a few weeks into the revision, be sure to stop back often! Lighthouse - Located in the SE corner. The lighthouse holds 99 barrels that can be claimed as mail boxes. Type /cdonation and click a barrel, then add your name to the sign on the front using /signtext 3 . Limit 1 box per player. Stables - Located next to the lighthouse. Park your horse here while visiting spawn. Lost and found horses will be moved here as well. House Plots - We’ve added a few more plots this revision. However, plots will not be available immediately. Watch for an upcoming post for more details.

Nether This revision’s nether will be a 6000 x 6000 vanilla generated map with resources plumped. To allow the best experience of Minecraft’s new and improved nether we will not be including any custom mobs in the nether. We ask that claims made in the nether follow the same considerations as the Special Biomes in the overworld.

Portal owners will be allowed to have a 1x1 hole punched into the nether roof above their portals. The work to get up the the roof needs to be complete prior to making a mod req for the hole to be punched

We understand that a gold farm and bartering farms will be quite popular this rev. We encourage players to work together on a centralized farm. If you prefer to have a town farm, please keep the spirit of PvE in mind. The End Cheezychicken has, once again, custom generated the End. There are plenty of resources to gather spread across islands of the 5000 x 5000 map. Dragon Fight The dragon fight will be vanilla for the first month of the revision, and no elytra will be awarded. This will allow time for players to explore on foot. Following that, the dragon fight will be returning with some new stages. Elytra Elytra will once again be a guaranteed drop for slaying the dragon, once the custom fight has been added. End Mobs Shulkers will continue to be a respawning mob throughout the end for you to hunt down! Land Claims Land claims indicate areas within which you intend to build. To be considered valid during claim disputes, they must be clearly identifiable, with a continuous non-natural wall or fence around the claim area within 1 week of the claim date. Regular signs (10-20 blocks apart) with your username and the date must be placed on the claim fence. Reasonable entry points should be provided so the map remains accessible. Do NOT block waterways with your claim fence. Leaving a buffer in between claims is recommended, but not enforced. Please reach out to a neighboring claim owner if you would like to make a claim directly adjacent to an existing claim. Building inside someone else's VALID claim will result in the build being removed until you contact padmins. Unused claims will become invalid after 30 days.

Admins reserve the right to invalidate a claim for any of the following reasons: Being too large (larger than you will reasonably use) Claiming an area solely for access to resource mining or hoarding Encircling another claim in an effort to take over land An incomplete or poorly identifiable claim fence Placing a claim fence too close to a nether portal claimed by another player or town Violating any other build rules currently in place.

Ores In the overworld, ore generation has been plumped consistent to recent past revisions. New and olde nether resources will also be significantly plumped in the nether world. The end will once again hold overworld ores for those daring enough to mine above the void! Nether Portals Revision 26 will include 12 claimable nether portals on the map, with an additional portal at spawn, as always. Nether portal markers will appear as a 1x2 column of bedrock with a sign designating the portal location (i.e. North, SE, Far NW, etc) The portal is “claimed” by the first player to punch the sign located on the marker. All 12 bedrock portal markers will be on the map at rev launch, with no additional portals being introduced later. When a player clicks the sign on the marker, a modreq will be made alerting the padmin team to the claim. Portal owners will have 14 days to place their portal and request its activation. If a portal appears to be abandoned, please contact a padmin. Portal frames must be placed within 100 blocks of the marker and cannot exceed the maximum size of 25x9 within the frame. Once portals are placed they will only be modified for technical / padmin error, so make sure you contact padmins for questions before requesting the portal to be lit.

Again, portal owners will be allowed to request a 1x1 hole punched into the nether roof above their portal.

Here’s a link to the portal/custom spawner document that will be updated as each is found: https://docs.google.com/spreadsheets/d/1OLG1ZM68RneVadKTYmFttrc7azUMjSYG3z7nZU_Bk5c/edit?usp=sharing

Ruined Portals

New to 1.16 is the Ruined Portals. These will not be able to be lit as we will only be using portals that were pre-established for the optimum use of our server. These ruins will have resources and loot chests hidden in or around them that are free to take or use.

Custom Spawners From day one there will be four custom spawners hidden on the map: creeper, slime, squid, and witch. More may be added at a later date. If you should find a custom spawner, click on the sign to claim the custom spawner - this will auto generate a modreq from you as proof. From this moment, you will have up to 14 days to request placement of your custom spawner within 100 horizontal blocks of the bedrock marker. If the spawner is not placed within the required time period the marker will be re-hidden somewhere on the map. The squid and slime spawners have placement requirements, talk to a Padmin about where you plan for it to be placed before starting your grinder build!

That link again: https://docs.google.com/spreadsheets/d/1OLG1ZM68RneVadKTYmFttrc7azUMjSYG3z7nZU_Bk5c/edit?usp=sharing

Iron Golem Spawners Costs for the iron golem spawners will remain the same as the last revision. The cost of a spawner will include 10 golem souls, 3 padmin skulls, 320 stone blocks, 60 wood, 60 wool, 20 workstations, and 1 bell. The cost of upgrades will also remain the same from last revision. Please note: Any stone type, wood type, wool color, and padmin head will be acceptable. Acceptable heads are i_c_e_, tict0c, cheezychicken, cujobear

Here is a cost sheet and visual representation of an accepted chest: https://imgur.com/a/06SvWlj

We will continue to allow a maximum of 4 spawners per grinder and 1 grinder per town; however, you may have a grinder containing between 1 and 4 spawners and you may upgrade them to higher tiers individually. If an individual would want to build more than 1 public iron farm in various places on the map, that would be allowed as long as they are not near a town’s iron farm.

Please keep in mind that spawners will not be moved once placed.
The most efficient grinders use 4 spawners spaced 8 blocks apart from each other and spaced 5 blocks away from any wall. Villagers To help mitigate server strain caused by villagers, this revision we will be testing a new perfect villager program. The idea is to only need 1 farmer per villager market. If this program seems popular we hope to expand the program to other villager types used mainly for trading resources for emeralds.

To get a perfect farmer you will need to train 5 farmers to expert level (1 carrot farmer, 1 beet farmer, 1 potato farmer, 1 wheat farmer, and 1 melon & pumpkin farmer. Place the farmers in an enclosure and include a chest with a stack of emerald blocks nearby. Make a modreq that includes the location of where you would like the villager placed. A padmin will collect the payment and place 1 perfect villager with unlimited trades. LIMIT 1 PERFECT FARMER PER TOWN. Additional vanilla farmers should NOT be added to markets once a perfect farmer is in place.

Grinders We will be continuing with the established policy regarding grinders, you can set your vanilla mob or iron golem grinder to be private and you do not need to share any of the drops. The exception to this rule will continue to be for guardian grinders, blaze grinders and any custom spawners which must remain 100% public only at all times. Again, we encourage nether gold farms and bartering markets to be kept public. Weekly Events - The Olympics This revision we will continue having weekly events. Events will be run twice each weekend. Friday Night @ 7:30pm Eastern and again on Saturday @ 1pm Eastern. Players will receive event tokens for coming to events and winners will receive trophies. Check out the event calendar here! https://nerd.nu/forums/calendar

Livemap We’re continuing the recent practice of having the livemap available from day one, but not having the terrain visible to start with. The live map will become available after 2 weeks or once players post a full visual map. Mapworld Mapworld has once more been carried over from the prior revision! You can teleport to mapworld from spawn. We will be continuing to do some maintenance early rev, but feel free to use map world at any time.

Please remember that you must have an empty inventory to enter and leave mapworld. We have placed an enderchest near the entrance for your convenience. We have also added a command to mapworld's exit to automatically clear your inventory.

Plugins We will continue to run our current plugins and have added a new plugin. To see a full list of plugins visit http://wiki.nerd.nu/wiki/Plugins

Wandering Traders Wandering traders will now have a variety of custom trades randomly available. Trades can include rare items like lily pads, jungle saplings, and alliums and rare blocks such as coral and blue ice. Traders will also sell the new nether items and blocks for emeralds. For now, all vanilla trades will be disabled. If you feel we disabled any helpful trades, please contact a padmin.

Microblocks! The wandering traders will also have Microblocks for trade. Microblocks are skull sized collectors blocks of 200 different minecraft blocks. Blocks will be randomly available from Wandering Traders, the same way you would have a random chance of getting trading cards in a pack. Buy, sell, and trade with others to collect them all! CAUTION: Microblocks will lose their name and lore once placed. We will NOT replace Microblocks that have been placed.

Bug Bounties We do our best to remove possible bugs, duping glitches, and game hacks on our server. It is clearly stated in our rules to not exploit these bugs and glitches. One sample of this is the world border. Yes there is a way to pass sightly beyond the visual border at the edges of our map. It is a known issue that exists, our expectations of the player base is to respect the visual border as the map border.

Sometimes, however, we miss something. If you stumble across something that looks unintended, PLEASE bring it to the attention of an Admin or Moderator. If there are no staff online you can enter a modreq for someone to contact you.

Once the issue has been reviewed, and admins determine that you have found something we did not previously know about AND you did not take advantage of the exploit before reporting it, you will be recognized at spawn and given a collectible to hang at your base.

This does NOT mean we want players to try feverishly to break the server looking for bugs, glitches, and exploits. This is meant as a way to say thank you.

Rev 27

From June 25, 2021 to Jan. 22, 2022

Introduction

At 6 PM Eastern time on the 25th of June Revision 26 will draw to a close. There will be a downtime of approximately 90 minutes if all goes well, and we plan to launch Revision 27 at 7:30 PM Eastern. We will be launching on 1.16.5! As we discussed in the announcement post, this revision is expected to be a little shorter than usual due to Mojang releasing 1.17 and 1.18 this year. In this document we hope to lay out the information you’ll need in preparation for the new revision. Please read the following thoroughly, as while some of the information is a refresher, new policies, plugins, etc are described below.

Expectations

We strive to design each revision in a way that every player can enjoy playing in their own style. However - Please read the rules at spawn, even if you have been around for many revs, a refresher doesn’t hurt! We have a new claim policy and procedure which is detailed below. For restarts, always try to avoid logging out while on a minecart or horse, while flying, or with a chest open - just in case it results in a loss of items. Staff reserve the right to take appropriate actions against any player in order to maintain server harmony.

Theme

This revision will have a loose theme of “Explore”! As always, players are under no obligation to build within this theme, participate in any challenges, or collect collectibles. We created spawn with travel and exploration in mind. Rails, stables, cardinal roads, the nether portal, and an elytra tower are all centrally located and easy to find.

Bots

We understand that many players enjoy the benefits of having a bot/alt account sit idly at a grinder while playing on their main account. We also, however, want to make it clear that our goal is to have a playable server the whole community can enjoy. Please do not use bots for at least the first month of the revision. Starting August 1, If you decide to use a bot with automatic logging, please set the bot to log out once per hour. Padmins reserve the right to kick any bot (or idle player) found with built up mobs at any time necessary to improve server performance.

Overworld

The overworld for this revision will be 6000 x 6000. It is a custom generated world using Terra with lots of custom biomes. A major change to this revision is that ores will not be plumped in the overworld. Custom item drops have been replaced with one custom currency ($pudcoin) that will drop from farming, harvesting, mining, and killing mobs. Traders will be located in the Spawn market where you will be able to buy items with this currency, basically eliminating the 2 step process of trading for currency before spending the currency.

Spawn

Revision 27’s spawn rail station was designed and built by SirLyle, with spawn buildings built by Padmins and the moderation team. There are shulker areas located in the market and near the warp to mapworld, look for the red and white checkered areas. Once again we have spawn secrets hidden by staff. Make sure you explore every nook and cranny of spawn!

Want to connect to the rail station? Make a /modreq and let us know which line you would like to connect to. There is an option for overland and underground lines, please reach out to a padmin for help.

Nether

This revision’s nether will be a 6000 x 6000 vanilla generated map, with some resources slightly plumped.

Nether portals

As we announced in the end-of-rev post this revision anyone can have a portal. Portal placement will still be completed by admins, with a cost of 8 $spudcoin per nether portal shard (enchanted glass panes bought at spawn). This means that the smallest 3x2 portal will cost 6 Portal Shards. Please build your portal frame from obsidian then place your portal shards in a chest before making a /modreq. Once placed, portals will not be expanded or moved. If you want to expand your portal you must destroy it and replace it, paying again for all of the portal shards.

The End

Cheezychicken has, once again, custom generated the End. There are plenty of resources to gather spread across islands of the 5000 x 5000 map.

Dragon Fight

The dragon fight will be vanilla for the first month of the revision, and no elytra will be awarded. This will allow time for players to explore on foot. Following that, the dragon fight will be returning with some new stages.

Elytra

Elytra will once again be a guaranteed drop for slaying the dragon, once the custom fight has been added.

End Mobs

Shulkers will continue to be a respawning mob throughout the end for you to hunt down!

Claims

For this revision there is a new method of claiming an area. Once you have a rough claim fence installed /modreq to have a moderator create your claim. A build-allow region will then be created for your claim, which will allow for everyone to gather resources from the area but also make it clear that the area is claimed. If you want to find out if you are currently in a region, use /rg i. Claims should be rectangular with clearly marked corners and fences made from non-natural blocks. They do not need signs or for the fence to form a continuous wall. Claims should not be excessively large and, while not required, we recommend a buffer of 3-5 blocks between claims. Claims must be used within a reasonable timeframe and cannot encompass other claims.

Protections

Protections will continue to be granted and created under the same policies as previous revisions. Once your build is mostly complete /modreq to ask for protections and a mod will create a region around your completed build. Less complete builds in higher risk areas may be protected to prevent grief.

Iron Golem Spawners

Costs for the iron golem spawners will remain the same as the last revision. The cost of a spawner will include 10 golem souls, 3 padmin skulls, 320 cobblestone, 60 wood, 60 wool, 20 workstations, and 1 bell. The cost of upgrades will also remain the same from last revision. Please note: Any stone type, wood type, wool color, and padmin head will be acceptable. Acceptable heads are i_c_e_, tict0c, cheezychicken, cujobear

Here is a cost sheet and visual representation of an accepted chest: https://imgur.com/9lO4n9T

We will continue to allow a maximum of 4 spawners per grinder and 1 grinder per town; however, you may have a grinder containing between 1 and 4 spawners and you may upgrade them to higher tiers individually. If an individual would want to build more than 1 public iron farm in various places on the map, that would be allowed as long as they are not near a town’s iron farm. Please keep in mind that spawners will not be moved once placed.

The most efficient grinders use 4 spawners spaced 8 blocks apart from each other and spaced 5 blocks away from any wall.

Villagers

To help mitigate server strain caused by villagers, this revision we will continue to offer perfect villagers. Perfect villagers are villagers which have all possible trades for their profession. For this rev the max trade limit has been reduced to 1000 so your villager will need to be able restock from time to time. The idea is to only need 1 villager of certain professions per villager market. The test went well last revision and we hope to continue tweaking the idea.

To get a perfect farmer you will need to train 5 farmers to expert level (1 carrot farmer, 1 beet farmer, 1 potato farmer, 1 wheat farmer, and 1 melon & pumpkin farmer. Place the farmers in an enclosure and include a chest with 5 stacks of emerald blocks nearby. Make a modreq that includes the location of where you would like the villager placed and what biome style you would prefer. A padmin will collect the payment and place 1 perfect villager.

To purchase a perfect cleric you will need to train 5 clerics to master level. Then place 3 stacks of emerald blocks in a chest near those clerics. Next make a modreq asking for a perfect cleric. Please include the location you would like the cleric to be placed and if you would prefer a biome type for your new trader.

To purchase a perfect butcher you will need to train 5 butchers to master level, 1 each of the 5 possible meat trades. Then place 3 stacks of emerald blocks in a chest near those butchers. Next make a modreq asking for a perfect butcher. Please include the location you would like the butcher to be placed and if you would prefer a biome type for your new trader.

For a Perfect-ish Mason you will need to train 10 masons up to their highest level (master). Each mason should have 1 of the 16 possible terracotta trades (for a total of 10 different color trades) When you have the masons trained, place 6 stacks of emerald blocks into a chest near the trained masons and make a mod request for 1 perfect mason. Please specify the location you would like the mason to to be placed and if you would prefer a biome type for your new trader .

This Mason will not carry everything available by having multiple masons, but should cover 99.9% of what you would like a Mason to offer. The Perfect-ish Mason will have the following trades:

20 Stone → 1 Emerald

10 Clay → 1 Emerald

16 Granite → 1 Emerald

16 Diorite → 1 Emerald

16 Andesite → 1 Emerald

1 Emerald → 10 bricks

1 Emerald → 1 White Terracotta

1 Emerald → 1 Orange Terracotta

1 Emerald → 1 Magenta Terracotta

1 Emerald → 1 Light Blue Terracotta

1 Emerald → 1 Yellow Terracotta

1 Emerald → 1 Lime Terracotta

1 Emerald → 1 Pink Terracotta

1 Emerald → 1 Purple Terracotta

1 Emerald → 1 Gray Terracotta

1 Emerald → 1 Light Gray Terracotta

1 Emerald → 1 Cyan Terracotta

1 Emerald → 1 Blue Terracotta

1 Emerald → 1 Brown Terracotta

1 Emerald → 1 Green Terracotta

1 Emerald → 1 Black Terracotta

1 Emerald → 1 Red Terracotta

1 Emerald → 1 Quartz Block

1 Emerald → 1 Quartz Pillar

LIMIT 1 PERFECT VILLAGER OF EACH TYPE PER TOWN. Additional vanilla villagers should NOT be added to markets once a perfect villager is in place.

Grinders

We will be continuing with the established policy regarding grinders, you can set your vanilla mob or iron golem grinder to be private and you do not need to share any of the drops. The exception to this rule will continue to be for guardian grinders and blaze grinders which must remain 100% public only at all times. Again, we encourage nether gold farms and bartering markets to be kept public.

Weekly Events

This revision we will continue having weekly events. Events will be run twice each weekend. Friday Night @ 7:30pm Eastern and again on Saturday @ 1pm Eastern. Players will receive event tokens for coming to events and winners will receive trophies. Check out the event calendar here! https://nerd.nu/forums/calendar

Livemap

We’re continuing the recent practice of having the livemap available from day one, but not having the terrain visible to start with. The live map will become available after 2 weeks or once players post a full visual map.

Want your town/build added to the live map as a marker? Make a modreq. We will now add more builds and towns to the live map, even if they do not qualify for a /place.

Mapworld

Mapworld has once more been carried over from the prior revision! You can teleport to mapworld from spawn. We will be continuing to do some maintenance early rev, but feel free to use map world at any time. Please remember that you must have an empty inventory to enter and leave mapworld. We have placed an enderchest near the entrance for your convenience. We have also added a command to mapworld's exit to automatically clear your inventory.

Plugins

We will continue to run our current plugins. To see a full list of plugins visit http://wiki.nerd.nu/wiki/Plugins

Rev 28

From Jan. 22, 2022 to Oct. 7, 2022

.

Rev 29

From Oct. 7, 2022

The PvE (Player versus Environment) server allows players to battle the environment and mobs while working with, instead of against, other players. The emphasis is usually on collaborative building and friendly competition. The entire map is PvE, without player-on-player damage, with limited exceptions for a few PvP-enabled arenas.

PvE is known for its large, active, and friendly community. Players often use Discord to coordinate building and events, such as spleef matches. The subreddit and wiki are used extensively by PvE players as well.

There's weekly events held on Fridays at 7:30pm EST and Saturdays at 1pm EST. They will be announced on Discord and in-game.