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Darkelmo

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Everything posted by Darkelmo

  1. Never tried an AMA, Hopefully I'm known well enough to actually get a question lol. Probs not...
  2. It's a bit unfair to make it so if you are chased in the end your only option other than fighting is to run straight through spawn (without stopping) and into the middle of PvP based activity which may be ages away from your base. The end isn't big enough to lose a pursuer in and the method of flight is restricted to a set running path. If i'm in the mainland and I want to run from someone, I have many directions I can run in without worry of running to a cliff edge. I think it should be easier for a player to flee whilst in the End or at least I think that not letting them stop in the pvp safe area they were forced into needs to be changed. I may have overllooked something here and if so, I sincerely apologize. Thank you, Dark
  3. This wasn't only just for in game bans, There still seems to be a string of other nerd.nu service bans (like mumble, irc, subreddit etc) that go on in the background that people are unaware about. I am certain these aren't on MCBouncer and although they are not the center of nerd.nu activity they are significant in the communication and collaboration of fellow minecraft players. And I wish it were easier to see why said bans took place. Of course (seeing how these mostly involve communication) there will be far more drama fueled bans but I feel that with censoring there could be more information released regarding bans even when they are more personal. Afterall, a dispute between 2 people can lead to an offending individual being unable to communicate with the enirety of the nerd.nu community. Surely friends, clan members, other builders and generally interested players could have a little more insight into why these bans took place. For one, once the ever so valid ban has been explained, it might remove drama (The players wont rebut if the reason they are given is valid right?). Also this might lead individuals to learn what is crossing the line or what is acceptable behaviour on said services. Of course there is a lot of 1 word ban reasons but even they help the player to explain a defence in their appeal. I remember there was a time when moderators took the time to explain why said offences were harmful to the community. Homophobia bans and combat logging bans had this. Xray bans (even though some may find to be obvious in their harm) were explained. There is alot of assumed knowledge that the staff associate with the unlengthy rules and ban statements. And to them, it's all very well known. Hardly any moderators don't know what the implications of the rules like homophobia and 'don't be a dick' but they don't really account for the players lack of knowledge. I just think with a tiny bit more effort, players can have things explained to them better. At the start of my time on nerd.nu I had the wrong idea about the rules such as: muting, greifing, tard towers, 'don't be a dick', advertising, doxing, mumble recording, bumping appeals, NSFW, combat logging and a few other rules (some of which have been updated to explain more) that I feel with a word or two added on, I would understand what they actually meant. There are still people who tear down 'abandoned houses' or think that by being gay that they can say f'ggot in any context they like or who think that no one is allowed to act mean (don't be a dick) or other things. Just be a little more specific nerd.nu staff. I know it seems unfair to add a little more to the huge list of things you give up your time to help the community. But I feel that this whole 'transparency' could be stopped with a few extra details on even the little things. I don't mean to be critical. Keep up the good work, -dark
  4. This is the kind of personal drama that arises from conflicting input. I personally don't trust all of the staff to act only on their sense of responsibility and not on their personal emotions and examples of this is when staff members have abused their power or have caused other to step down due to their actions. However, a vast majority of the staff have been known well enough to be part of the more reasonable part of the player base. We still have, outside of the staff: Alts, Greifers, Rival clans, Rival cities, supporters of mischievous players, misinformed players, players who just hate each other, players who only play for an hour each rev and all that other jazz that generally doesn't make it into the moderator team. And it causes much less drama fuelled disputes. In a perfect world, all of the players were able to throw their personal desires aside and find the best solution for everyone. Whether it be a ban decision, a staff nomination or anything else. Heck, I'd be happy with a staff team full of people just like that. Unfortunately, we do not live in a perfect world or a perfect minecraft server, so our best option now is to just let staff handle things. Will there still be drama and abuse and stuff? Of course! As the staff say, they are not robots but human beings just like the rest of the players. They will act like most humans will from time to time. But they exercise the restraint to act on these human impulses far less than the normal players. I do wish however that the staff could be a bit clearer on the banning reason for certain players. I saw a bunch of ban appeals which were just: Banned Player: I'm sorry, i'll never do it again! Staff member: It's been long enough. Unbanned! I also found that someone who was banned for something couldn't re appeal because they kept evading the ban. However, it was never specified what the original ban was for in the first place. And when asking about out, a lot of players have absolutely no clue why this player was banned from the service either. I wish I could ask why someone was banned without it being called 'ban drama'
  5. This is the kind of confusion many people are freaking out about. Words like 'ranks' and phrases like 'ordinary players' are exactly the kind of thing that makes players uneasy. I know the levels of responsibility that has been passed on to players has clearly been done in a way to allow trustworthy players (although I find it incredibly unrealistic to call them unbiased) to help maintain the players of undetermined trustworthiness. One reason why I particularly like this server is because its full of moderators who truly care for the server (some more than others). And if they could trust every single player that joins to act responsibly or with accordance with the rules, we would have little need for the strict 'behind closed doors' system that has been described by many. However, although this is a discussion about allowing the overall population of the nerd.nu to contribute and know more whilst maintaining the security and privacy of the server, much of the inspiration for said change has originated from particular staff dissatisfaction. While I don't trust the community to make intelligent decisions (and unbiased ones) I also feel the same way for a number of staff. I feel they over exaggerate their dedication to the good of the servers against their own normal emotional desires. The only reason I trust the moderation team to deal with the votes is because the ratio of good decision makers to bad decision makers in this team is more pleasing than that of the general public. Just how there are heaps of crazy lunatics who aren't politicians and there are only a bunch that are.
  6. Well, i don't believe the intention of lava was to hide diamonds, it is meant to be an obstical. Lava usually proves a pain when looking for diamonds and not many people tend to bother looking around lava areas (well I don't) because even if i do see it, too much risk and hassle to get it anyway and i'm a competent miner who can spend that time turning a larger gain than if i stopped for every visable diamond around lava. Now, think of the effort you'd need to go to for a diamond vein covered up in lava, frankly those who can gain diamonds in lava pools, aren't really gonna end up with that much of a gain anyway. And of course not all mods are designed to bring players to have the same experience as vanilla players with good computers. But optifine does this in so many good ways for players that need a little extra 'help' in order to make the game playable. If we had a very strict vanilla policy we would say 'Lagging with vannila? Tough toenails!' But no we do accept these mods even though it taints the vanilla illusion we have. So, we could say 'You don't have to play with optifine but if you want to that's ok'. Besides vanilla players don't get the luxuary of waypoints but it still assist the p.nerd and s.nerd experience.
  7. Re appeal for mumble as requested
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