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Magnyus

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Posts posted by Magnyus

  1. furite buils

     

     

    *futue builds

     

    Oh Dex...

     

    As far as I can tell, the CTA station at spawn is already present, and it'll be using the CARTS system. So what we'll be doing is building any of the stations throughout the rev at major builds, and all the rails that come with it.

  2. I've always built things as I go, but as of late, I've been looking more into planning out builds. My only problem now is the myriad of ideas I have. So I'll share the one idea I will actually try to get around to accomplishing.

     

    For those who know me on C, I built a large plot for a city known as Mira, (weird name, no?) Sort of, I took the name "Mira" from a particular video game universe I am very fond of. The world consists of five large island continents that rose into the sky after the Earth was tainted by a dark war. Each nation has it's own culture, style, fauna, flora etc. It's something I've been wanting to recreate on the servers, (possibly as a city/town/village on PvE, so it feels lively) But I can go on about that later, possibly on a planning thread...

     

    Since this thread is about stories behind builds, I'll give you guys a brief history (still quite a read) of each of the locations. One of the many reasons I enjoyed the world is because of the usage of constellations when naming all the locations, which I'll also provide.

     

    • Alfard, The Empire of Flame - Star: Alpha Hydrae, or Alphard which means "the solitary one" in arabic. One of the Five Great Nations, known for its advanced technology called "Machina", its golden buildings, proud citizenry, and democratic emperorship.
    1. Mintaka, The Imperial Capital - Star: Delta Orionis, Mintaka in one of the three stars that makes Orion's Belt, it means "area/region" in arabic. Notable characteristics is that all building a made out of a shiny metal, the citizens are heavily reliant on machina, and they tend to look down upon the other nations.
    2. Greater Mintaka - The wealthier portion of the city, less of an industrial feel, decorated with mountains, waterfalls, and trees.
    3. Imperial Fortress - What used to be Greater Mintaka, converted into a massive fortress.
    4. Nihal Desert - Star: Beta Leporis, which means "quenching their thirst" in arabic. A treacherous desert full of sandstorms and blistering heat, which is impossible to cross without water.
    5. Azha Village - Star: Eta Eridani, meaning "the breeding place" in arabic. A small mining village in the middle of the Nihal desert famous for it's Flame Ice, unfortunately, it is not treated as a part of the empire and receive plenty of grief for it.

     

    • Hassaleh, The Quiet Village - Star: Iota Aurigae, not sure what it means. While is a floating island in the sky, Hassaleh's population is quite small and has been isolated for many years. Fortunately steering out of the way of conflict.
    1. Nusakan Thornwood - A large forest of thorns nestled between the Port of Hassaleh and Sheratan.
    2. Sheratan, The Ageless Village - A small quiet village which is home to several orphaned children. Their livelihood consisting of farming and herding sheep. The only locations of significance are the orphange and the Brierclock, an old clocktower covered in briers.
    3. Lake Botein - an ancient underwater monument filled with monsters and danger.

     

    • Diadem, The Land of the Clouds - Star: Alpha Comae Berenices, a diadem is a type of crown. One of the Five Great Nations. known for its courageous knights, proud king, and signature pink clouds. It's citizens tend to be very superstitious of foreigners, particularly those from Alfard, mainly due to the ever imposing threat of invasion.
    1. Sheliak, The Castle Town - Star: Sheliak, located in the constellation Lyra. The capital of Diadem, Castle Elnath is located here, the city is characterised for it's cobblestone streets, Gothic architecture, and it beautiful clouds of course.
    2. Castle Elnath - Star: Elnath, located in the constellation Taurus. Home to the Royal Family as well as a the Royal Army, the castle is a large structure shrouded in those pink clouds located at the very top of the island. It also serves a fortress, and maintains access to the Cloudvents / Shrine of the Winds.
    3. The Cloud Passage - A passage made up of elevated clouds that links Sheliak to Nashira, the path is also located right above the Lesser Celestial River, unfortunately, this makes safe passage to and from the city and village impossible.
    4. Nashira, The Fishing Village - The source of superstition in Diadem, Nashira consists of a very close community, most of which are expert fishers. The village has access to the Lesser Celestial River and has a port where liners from Pherkhad arrive.

     

    • Sadal Suud, The Ancient Land - Star: Beta Aquarii, located in the constellation Aquarius, traditional known as Sadalsuud, an arabic expression meaning "luck of lucks". One of the Five Great Nations, known for its delicious apples and its quiet serenity. Compared to the other nations, it’s quite underdeveloped and this has led to it’s people often being looked down on by other nations, especially Alfard.
    1. ​Pherkhad, The Ancient Capital also known as "The Jewel of the East" - The biggest and most important city in Sadal Suud, famous for it's beautiful and old buildings carved from stone, Mountain Apple Wine made with apples from Cebalrai, and it's pure white clouds. Citizens of Pherkhad are very relaxed and laid back.
    2. Nunki Valley - A tranquil forest valley that separates Pherkhad from Cebalrai, a small river passes through the valley, the location is also a source of a rare material known as Holy Droplets, which can only exist within the Valley.
    3. Cebalrai, The Farming Hamlet - A small village famous for its mountain apples, mountain apple wine, pows (a hybrid between pigs and cows), pow milk, and pow meat.
    4. Moonguile Forest - Originally known as Moonglade Forest, for reasons unknown, people started calling it Moonguile. It is a forest that is said to hold an ancient secret.

    • Anuenue, The Rainbow Nation - Unlike the rest of the game, all the locations here are Hawaiian words rather than the arabic counterparts to celestial beings. Anuenue literally means "rainbow" in Hawaiian. One of the Five Great Nations, known for its School of magic, closeness to nature, the Celestial Tree, its magical barrier which prevents attacks from the outside and its deadly Holoholo jungle. Its most striking characteristic is the rainbows which circle its peak. It's culture is extremely anti-violence and their barrier allows them be like that, the citizens also wear very strange clothes and outfits.
    1. ​Komo Mai, The City of Flowers - I assume the name to be derivative of the common saying, "E Komo Mai" which roughly means "Welcome Home" in Hawaiian. The capital of Anuenue, the people in Komo Mai are festive and laid-back and sometimes even oblivious of the problems in the world. Once every thirty years, when the Celestial Tree blossoms, the people of the city hold a huge festival in which everyone dances in the streets and adorn the city with colourful flowers and ornaments. Komo Mai is also home to the School of Magic, which houses student from all over the world, and the Queen's Palace.
    2. The Ancient Library of Magic - A sprawling building that houses many old tomes, some long forgotten. The library is no longer used, and as such has become inhabited by monsters of the undead variety. Strong seals protect the various rooms from invaders.
    3. Holoholo Jungle - The name means "to go out [leisurely]" in Hawaiian. Part of the area is a dense, maze-like jungle. Without a Guide Stone from the School of Magic,  this part of the jungle is impossible to navigate and sure to leave travelers lost. The other area of is a lighter forested area full of rock spires and highlands towering above the forest floor.
    4. Opu, The Waterfall Village - A village made famous for it's invention of the waterwheel, apart from being a village built on the cliff of a water fall, Opu has little apart from a nice view of the Celestial Tree.
    5. The Celestial Tree -   An ancient tree, older than anyone can remember, it is the biggest tree in the world and also a conscious being. Its flowers bloom once every 30 years. Every part of the tree has medicinal and magical abilities.  

    • Mira, The City of Illusion - Star: Omicron Ceti, located in the constellation Cetus, with the traditional name "Mira" which means "wonderful/astonishing" in Latin. In real life, the star is variable, which means it's not always visible from Earth, which coincides with the island in the game which is located in a dimensional rift, and appears and disappears from the world. One of the Five Great Nations, is known for its constant fluctuation between this dimension and another. This gives Mira its mysterious glow and the feeling of impermanence where things appear and disappear at will. The island can only be accessed from our dimension through the Trail of Souls. All of the locations in Mira are quite different from the rest of the world because they do not appear to exist in the same universe.
    1. ​Parnasse, The Confectionary Village - Everything in Parnasse is made of candies, cream and sweets. Parnasse sweets are famous all around the world. There is a cooking contest every once a year in Parnasse.
    2. Detourne,  The Mystical Garden - The theme of this location is "balance" and it shows through it's mysterious architecture which somehow allows you to walk on the ceilings. There is also a maze that takes you into another video game entirely.
    3. Reverence, The Picture Book Village - This location appear to be a part of a picture book, filled with strange machines, eerie 2-D book-like buildings, and weird looking residents, characteristics that fit in with Mira's "uniqueness"
    4. Nekton, Shrine of Spirits - A forest located in Mira, where the barrier between dimensions is thinnest, thus allowing certain individuals to become bonded with "Guardian Spirits". A person that is bonded with a Guardian Spirit is known as "Spiriter" which can only exist once in a generation.
    5. Balancoire, The Borough of Illusion - The largest city, which serves as the capital and home to the Duchy of Mira, it is also the only "normal" city in Mira (compared to all the locations) with no strange looking buildings or citizens. This city is covered by a thin mist and its walls and buildings are adorned with colorful patterns made of stone. It also has a sewer which is connected to the Duke´s Manor and Coccolith, The Labyrinth of Mirrors.

     

    This would be a massive undertaking, even to replicate one of the several villages and cities, and I even considering working on it on a dedicated server. Just an idea.

  3. I wonder how much this is pve'ers bored with the old rev and looking for something, anything new. So they migrated to S because it was/is a new/er rev. We'll see how many stay active on S after P resets :-)

     

    While at first I was a bit against the idea of any player deciding to do this, if anything, it's proven to be a good experience to anyone that's been pretty exclusive to their server. I know that a good number of C players decided to have a go at S and discovered that it's actually a great server to play on. I would hope that once rev 25 and 12 come out for C and P, any players that leave will only go to set themselves up and get the beginning of the rev experience, then return to S to resume any progress they've made.

    • Upvote 1
  4. Seeing as how over the course of a few month you've developed a dangerous addiction to bowling, I must ask:

     

    1. Shoe size?
    2. Ball weight?
    3. Left or Right Handed?
    4. Kiddie Rails or just the Gutters?
    5. What colour bowling ball do you usually go for?
    6. Highest score ever?
    7. Lowest score ever?
    8. Bets made?
    9. Bets won?
    10. Bets lost?
    11. Best prize?
    12. What's your favourite strike animation on the score screen?
    13. Best food to eat whilst bowling?
    14. Best beverage to consume whilst bowling? (I know the answer)
    15. Why bowling and not something like croquet?
    16. Or Lacrosse?
    17. Or Rugby?
    18. Or Cricket?
    19. Or Badminton?
    20. Or Archery?
    21. Or Golf?
    22. Or NASCAR?
    23. Or Swimming? (we all wanna see dat bod)
    24. Or Hockey?
    25. Or Boating?
    26. Did you notice anything in particular about those sports?
    27. Do you keep up to date with the latest in bowling news?
    28. If no, would you like to?
    29. Have you now or have you ever been in a bowling related accident?
    30. Whats is your family's stance on your current bowling addiction?
    31. Does it affect them as much as it affects you?
    32. If you were willing would you be open to therapy in order to cope with your bowling addiction?
    33. If no, are you in denial?
    34. If no, are you sure?
    35. If no, please call 1-800-1NO-BOWL.
  5. Although this is a nice idea, you should know that the Creative server is nearing the end of it's 24th revision (the map we all play on) and will be in a new map by the time Halloween comes. So if you begin decorating now, it won't be there on Halloween. This is something you should do during the creative server's next revision (25).

    • Upvote 2
  6. If you could change 1 thing about creative what would it be?

    There's quite a few things I'd to see changed, but I'll start with this: the general attitude people have towards it. C is treated like a daycare center, where the average player is less than 12 years of age, and everything is made out of diamond and gold blocks. We have plenty of highly skilled players on C that flourish under the unlimited play style that is creative, unfortunately, we are the minority. And that usually leads to working alone, which leads, to running out of time, which leads to a depressingly large number of unfinished builds. It's a bit sad to see so many builds that show promise, only to be abandoned.

     

    I suppose I cheated your question, but I do feel that a lot of C's problems stem from the way the server is treated.

     

    What are you most looking forward to for creative revision 25?

    I'm looking forward to just about anything at this point, but I fear I may be in over my head with things to do, not to say I might not have the free time to do so, but I may tire myself out again.

     

    Ideally, I would like to get the CTA up and running just enough for me to shy away from it and begin the prep work for a certain type of build I have yet to be present for, but I would like to speak with certain, more experienced players, for a few pointers and tips. Depending on how that goes, more news to follow soon.

    • Upvote 1
  7. A sadmin could add a [server] alert that /rulebook can be ran to get the rulebook back again

     

    It would be more effective to simply place an extra sign at spawn, if a person cares enough about their rulebook, they will see the sign at spawn, and regular players do not need to be bothered by an alert intended for the small window of time that someone is new.

     

    P.S.

    Totemo, you are wonderful.

    • Upvote 3
  8. Moving on!

    For All You Guys

    1. We rarely see some of you on the servers anymore, and it's mainly due to the responsibilities of being Admins as well as personal reasons, I presume. What can we do as a community to give admins more time to actually play and enjoy the servers?

    2. Biggest accomplishment in life?

    3. Aspirations? Dream job? Career goals?

    4. Where did you get your usernames?

    5. The nerd community appears to expanding little by little, what are your opinions on this?

    6. What made you want to stay at nerd?

    7. Ask me anything.

    For Barlimore:

    1. NOOOOO DON'T LEAVE US! Nah, becoming Head Admin is fantastic, we know the community will benefit greatly from your efforts. Anything big you have planned for the servers?

    2. How long have you used ":-)"?

    For buzzinbee:

    1. So, now that the Era of Fire and Suffering is underway, how do you feel you will adapt to the position? Are you excited about what is to come?

    2. CTA, those of us involved who aren't mods feel a bit out of the loop and would appreciate a few bits and details in order to prepare, that way we can get started the minute the new rev comes about.

    For Cyotie:

    1. As someone who is looking into joining the Navy quite soon, are there any pointers you can give me?

    2. You banned me in rev 16 for pimping out a zombie statue that was griffed, WTH?

    For Dumbo:

    1. Where'd you go? (You don't have to answer)

    2. Your builds appear to have a bit of architectural merit, does that stem from a personal interest?

  9. I think this should be addressed, in my opinion, using the end to escape from a pvp situation in order to protect loot, materials, etc. seems like a legitimate method rather than falling into a death pit with hoppers, if someone being chased was willing to travel all the way to the portal to get away from their pursuer they should be entitled to use that loophole into spawn.

    But if it is used as an easy access to avoiding pvp all together, the person using that method isn't understanding the point of the server.

    • Upvote 1
  10. *sighs, stretches fingers*

     

    Prepare yourselves for a massive wall of text.

     

     

    It is no secret that the Creative Transit Authority has been in a funk for quite some time now, and despite things like the Contest on C and this forum topic, absolutely everything in regards to the CTA is an absolute mess. I feel that if things are to remain like this, the beginning of the next rev is going to be a nightmare.

     

    WayneByNumbers makes some excellent points, and I have discussed my thoughts more or less with him. And I'll be using his comment as a template.

     

    1. Do we or don't we want a PvE-style data system that allows you to choose your destination, but requires rather complex stations and junctions?

     

    I think that PvE's Carbon system would not work very well on C, it requires taking up A LOT of underground space and an excessive use of rails that can easily be griefed if not protected properly, and protections can become rather complicated and cumbersome because of the erratic nature of Carbon railways.

     

    Wayne has designed his own system, which intrigues me but I would like to incorporate it in a different fashion.

     

    2. Do we want this to be more of a transit system, or more of a touring system?

        Do we want multiple lines accomplishing more than one of these ideas, i.e. a scenic line and an express line?

        Do we want subterranean, ground-level, or elevated tracks, or some combination of these?

     

    As far as I can tell, the only ones who are ever inclined to use the CTA are newer players that heve yet to figure out where everything is, the warps, major builds/cities. Anyone else tends to use the rails out of leisure.

     

    I propose that we split the CTA into different "factions".

     

    The main CTA railways would consist of the original formula that's always existed. Ground-Level Stations with access to subways, than connect in accordance to colour. The purpose of the stations would be to make it as easy as possible for new players to use, (place cart, push button). That way they can explore what the server has to offer, instead of flying two feet from spawn and complaining everything looks like shit.

     

    The next part of the CTA is what I would like to call the CTA Express, which will use either a CARBON system or most likely Wayne's new system, unless something better shows up. I was hoping that the Express would be a system used by more experienced players because it would use more of a "choose your destination" format. Ideally it would be located at the first stop of the blue line, which by tradition is always the CTA HQ, the reason for doing so is because locating it at spawn may confuse newer players. It will presumably be the most used system therefore, should be located at ground-level and will be decorated very thoroughly.

     

    The final part of the CTA is what I like to call the AFK rail. The Skyrail/Edge of the World rail, which will clearly be located at the edge of the maps, the concern with this idea is that the may be in the way once the map expands, but if the layout is done correctly, then moving and extending the rails shouldn't be much of a problem. The reason behind this is because the Skyrail is to be a straight shot from each of the corners, therefore, the protections will consist of four very long rectangular boxes. It should consist of three (maybe four) different rails, two obviously heading in both directions and the other an endless loop for anyone that would like to go afk. Stations along the Skyrail will be located at set coordinates, i.e. 1500,0 to 1500,-1500 etc. I would like to use the Skyrail as a border because it would help clean up the edge of the map where we often get builds sort of pushed up against the edge, or worse, the obnoxious massive walls certain players in the past have had a tendency of doing.

     

    I had another idea in mind but it might not be used simply because it would be a bit annoying and possibly difficult to incorporate. A "detour" railway that could be used to tour around certain areas and showcase any particular builds. For example, a rail that can tour around 8-Pit/Pixel Art so players can see all the pieces without having to hunt. I think it would be a great idea but I can't think of way to connect it to the other parts of the CTA, it can be done but it would have to separate.

     

    3. Who has the final say on these questions?

     

    From what I have been told, the current heads of the CTA are JohnAdams1735 and buzzinbee.

     

     

    Summary:

    1. We are disorganised as shit.

    2. I don't like CARBON, it doesn't work well on C. WayneByNumbers came up with something cool.

    3. Only people who actually "use" CTA are experienced.

    4. Split the CTA into "Factions"

    - Classic CTA = best suited for noobs trying to explore, lots of stations, place cart, push button, rinse and repeat. Ground-level stations with subways.

    - CTA Express = most used, better for experienced players, CARBON-like system, go directly to destination. Completely ground-level, very scenic.

    - Skyrail = Edge of the World rail/AFK rail, good for cleaning up the area and touring, extra AFK rail which is an endless loop. All above-ground, will most likely move when map expands.

    - "Detour Rail" = used for showcasing builds, may have to be completely separate.

    5. I've been told John and Buzzin are the heads of the CTA.

  11. Goddamn it. Here I've spent the last few days on my single player world making a ridiculous amount of designs and you go off and make this.

    Could I just post my pictures? I really don't want to replicate everything I've done.

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