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Silversunset01

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Posts posted by Silversunset01

  1. I sort of like the third round best, where you had to locate the flags before defending.

    Maybe something like "everyone spawns in the same place and you have to locate your base and your flags" type of CTF.

    • Upvote 1
  2. (Also I really love this idea btw. I get involved with a lot of systems projects at work because I am able to translate between finance and IT and they always seem to start the project really well and the fizzle out. Because of that I got sent to some trainings on "how to complete a project with large groups of people" so I ha e PLENTY of ideas lol)

  3. Maybe we could have some sort of mumble planning kick off meeting prior to an event being built? I feel like talking in real time would help get things started. Maybe after the "planning template" is published. This would let people who want to help ask their questions in real time and hash things out quickly.

    Ideally I'd love to see a mumble kick off, and a mumble wrap up a week before go-live to tie up any loose ends. Not sure how feasible that would be.

    I know scheduling a time when everyone is available can be tricky, but it may be helpful to get things rolling.

  4. I wasn't trying to blame, I apologize if it came out that way. I was only trying to provide the reasoning for what I had suggested as a bullet point in the checklist.

    I believe having the admin running the event make a final run through of any prizes to be awarded and the method they are awarded is important. They don't necessarily need to run through the entire minigame (oh god imagine trying to test crocks maze!) but the last stretch should be validated.

  5. 2 and 3 are related so they count as one thing.

    I was only saying the admin because switch didn't like how I'd set up the winners boxes and tried to fiddle with them after the event went live. I feel like that should have been done beforehand, nobody else knew what he wanted which is why I was thinking the person running the event.

  6. Two things I struggled with (and it may have been mentioned above, I only skimmed through your posts I apologize) is the "who is doing what and where" stage, and the prize stage. I will address each seperately.

    1) who is doing what, and where - it would be nice to have clear communication/marked areas to make things. I made the obstacle race this time, and I enjoyed doing it, however until someone told me where to put it I wasn't really even sure where it should go or how to start. Making sure this is in the list is very important. I believe a good portion of your checklist addresses this so I am good with those.

    2) prizes. There seemed to be no direction on how prizes should be awarded, what prizes should be given, and how often they should be given. (ie infinite signs vs one-time-win). Many of the prizes in the Olympiad first place were pointless (horse egg and armor) as it was an island map. I feel that if mini games are implemented in future events the prizes should be somewhat defined (for example: obstacle course minigame should have three prizes, first place should be ______,etc) - there can be some room for leeway but having no direction at all can make it unusable. I was trying to avoid the main world as much as possible to allow me to play CTF so I had no idea what a good prize would be.

    3) There were also some last minute changes after the event had started, and I apologize for being short when changing the Olympiad prize box came up. Those need to be ironed out before the game begins - is there a place in your checklist where the admin running the event makes a run-through of all mini games to make sure they work/meet specs, etc? I feel like if switch had run through them beforehand some of the things he tried to fiddle with after the fact could have been fixed and tested without the game being live.

  7. Could you expand on this a bit or give some more details? TPS was constantly at 20 and lowest I saw it go was 19.4, and I checked it every hour or so. Memory usage good high when lots of players came on but we bumped that up as time went on. Any details to help clarify here is much appreciated.

    Every time I went into the sheep pen to farm is lag so bad I could barely move (Fps dropped to 6-7). And when totemo was dumping water on the sky-limit lava at red flag I was breaking blue wool. I climbed up the ladder and tried to kill him but it didn't register. Next thing I knew I was rubber banded back to the bottom of the ladder. This happened three times. I relogged to try to refresh the lag (sometimes this helps me) and when I logged back in I was at the top of the water/lava and totemo had killed me before I was even able to move.

    Needless to say, this resulted in a rage quit.

    Edit: I know the lava/water combo can be quite laggy. But the sheep thing is manageable (that's why moblimiter exists). Not sure how to help the other.

  8. Suggestion:

    Been toying with this for a while, thought I'd share since CTF is on the way. Was thinking we could have a mumble karaoke night either this week(or for a future event) where people can donate money to have a chosen staff member sing a song of their choosing(within reason). Maybe at something like $5 a song. Ever wanted to hear scher sing gangnam style? Sort of a silly way to raise funds while showing we aren't all robots(well, *most* of us).

    Thoughts?

    Oh dear.

    I would like buzziebot to sing "mr roboto"

    • Upvote 1
  9. Word is this morning (from c45y) that the new lobby will go unused in favor of the established and already implemented lobby. So because I think we created a really fantastic volcano anyway here are some images of it below to mourn it's passing:

    r2FsKEGl.jpg

    RL99DHUl.jpgzaNJ7XEl.jpgVxkIPAPl.jpgeE5Ai1cl.png

    Zburd that's what I was trying to do with my testing!!! I'm glad someone made it work - it can't be pasted into the world somewhere as just a landscape feature or secret cave? (IIRC the inside is hollow. Would make a interesting g treasure find or mob spawner)

  10. What do you think about adding a protected sheep spawner with the opposing team's colored wool near each base? I think it would introduce an interesting dynamic.

    That would give each team another object enticing them to get close to the other team's base as well as another object they should want to defend and prevent the other team from reaching.

    I agree it would be an interesting plot twist. Go for it!!

  11. Allow someone to have a spawner moved if they find one.

    It's really bothersome to have 5 different spawners 1,000 blocks away from eachother and you have to build a separate grinder for each one.

    Maybe within a radius of finding it, like portal blocks? "You can move the spawner up to 50 blocks in any direction" or something like that.

    Too much leeway means one part of the map will have all the mobs. But a little leeway might be fun.

  12. That's fine. I don't have the details because I don't have the official scoop, but I wanted to make sure people were getting the information.

    If we set a clear goal of $xxxxx.xx rather than "some money" people will be more inclined to donate. Do we have the ability to show some sort of "fund meter" somewhere to use as tracking? I'm thinking one of those silly thermometer graphs that fill in when targets are reached. Visuals can be a big motivator too in reaching a goal.

    Edit: maybe we make a "fund meter" in game or something that an admin (or mod) can update periodically. We could build one and fill it in with something like redstone to show progress.

  13. Also, as a bit of a call out/concern - we have been telling people "more information will be provided closer to the event" in regards to detail questions and funding questions players have posted in the forum thread and on reddit.

    The event is TOMORROW: Somebody needs to make that post that has been asked for tonight. My guess is an h-admin should take that one on, as the majority of the questions revolve around "how does CTF work" and "what is the funding goal"

  14. I'd be willing to ref a session or two if I'm awake, as I am terrible at spleef and pvp :) (I die a lot) - maybe do like four rounds throughout the weekend to cover all time zones?

    The maze, KOTH, and obstacle can be run without moderation so those can be open the whole time.

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