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TornadoHorse

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Posts posted by TornadoHorse

  1. For right now we are using our, sadmins, best judgement on what is considered an inappropriate tag. That is why the command to verify commands is now an admin only command.

     

     

    Unfortunately the [redacted] is not the only situation that has come up.

     

    I think this is fair enough actually. I agree with Mumber that keeping it less specific would be good.

     

    For the most part jokes will be included. Most of the time after one person does it others will follow and it quickly spams chat. Also, a new player may not know players are joking and think it's ok to use said mods or clients.

     

    I can see that it might make it seem as if using hacked clients is okay, but for the most part I don't think that is the case. If people have read the rules and understand them then this sort of joking around in chat shouldn't affect that. Just the other day at the SAL a couple of players were messing around saying things like 'turn off your nodus'. I don't think it does much harm occasionally joking around about that stuff. There are other rules in place that would come into effect if this crossed the line for example if chat is getting filled up with it it'll come under the no spamming rule. 

     

    It's currently against the rules to use any ores as a door, but players have been asking for a list of what can and can't be used so we made one.

     

    I'm not against removing ores from the list if, after a public discussion, we decide that with Enchantism they don't need to be on it.

     

     

     

    This list is specifically for doors, and is an addition to this current rule:

    • Piston doors that are made of ore blocks are considered grief-bait (as discussed in the universal rules) and will not be replaced if griefed.

    This part of the rule is because there have been quite a few players who will remove all of the ore for their own use. I changed the rule to "the player who removed said blocks may receive a warning or a ban." I don't see any reason to ban or warn players who makes the minimal amount of edits to get into a base, and this rule will only be used for the cases like the one I said above.

     

    There's a mumble meeting this saturday that me and Four_Down are hosting. Could we discuss this with everyone there and get a final decision on what to do, or would you rather these rules be finalised before then? It was strongly suggested that redstone ore should be removed from the rules due to enchantism making things easier to obtain.

  2. "Well, huh, might as, might as well ask why is a tree good? Why is the sunset good? Why are boobs good? Man, firecrackers, ya stick 'em in mailboxes, you drop 'em in toilets, shove 'em up bullfrogs asses."

     

    That's just the way I prefer it setup.

     

    This will seem like I'm picking hairs, I don't mean to be. Why is that the way you prefer it? Do you think it looks nicer, is it more functional etc.

    • Upvote 1
  3. They don't have to be complete. We are allowing players to submit their work in progress, and finish on Event.

     

    What's the reason for this? I think it's totally fair to want everyone's builds to be in the same place, but as Four_Down said why not just allow them to be pasted in at the end?

    • Upvote 1
  4. Being a contest like this, it is only fair if all people participating can see other entries. We're trying to keep a level playing field, but allow those who already started to not have to start over.

     

     

    Slide did all the work getting the lobby set up, as well as the contest. He is in charge of it, and was the one to set the rules for now. As he said, there will be more in the future, with different rules, that will accommodate other design types.

     

    I know of a couple, if not more people who have switched to working with their designs in single player rather than on the server as they have more freedom with the amount they can world edit to avoid causing lag for other players. If they finish theirs in single player without seeing this announcement, do their designs simply not count in the voting? What will happen there?

     

    Again, that's not answering the question that was asked. It makes no difference who is running it or who made the decision. The question was why was it decided so that spawn has to be in the center, could we have an answer for this question?

    • Upvote 1
  5. I agree that past mods should be treated the same as any regular player if it's been 6+ months since they stepped down. After this time they should have to be brought up in the discussion thread and then voted on like everybody else. If they're a good mod then this process shouldn't effect them getting their position back, it might just delay it slightly which will give them time to get to know the community better.

     

    If they were forcibly removed from the staff team or came to 'mutual agreement' (either leave or get kicked out) then they should definitely not be fast tracked into getting their powers back. I think they should be given the chance to redeem themselves, but the discussion process will filter between those who have and haven't changed.

     

    When reintroducing staff, I don't think they should come back whenever they please. I think it should be at the same time as the new round of moderators. By doing this there will be some time where the past staff member is able to familiarise themselves with the community. They would also be able to have a "Players x, y and z are also returning to the staff team" section added onto the 'New mods' post.

    • Upvote 4
  6. What counts as an inappropriate clan name? Earlier in the map the clan '4skin' was deemed inappropriate, where are we drawing the line with this? If it doesn't get defined in the rule there'll be loop holes that players will try to get around. Either make it clear what is and what isn't inappropriate or don't implement the rule.

     

    I'm assuming this rule is being implemented due to the issue with the clan '[Redacted]'s name being taken before the clan; currently known as '[Redacted]', could get it despite it being known that that is their clan name. This is the only situation where this problem has come up that I've seen, so making a rule to just clear up that situation seems unnecessary.

     

    What circumstances does this cover? Does it include joking around? Occasionally in chat you'll have people derping around saying that they have xray or other hacks. This rule seems a little unclear to me.

     

    I may have missed the discussion about this, but I think the list for grief bait blocks should be edited slightly. Silk touch is a very easy enchantment to get now with enchantism, so it's fair to say that everybody would be able to get that enchantment relatively simply. Both coal and redstone ore are common ores found whilst mining. Getting these ores isn't too difficult, but isn't incredibly easy either. I think they should be removed from the list since they're not that valuable and easy to get.

     

    • Any of these items used for doors will not be replaced if griefed. The player who removed said blocks can and will receive a warning or a ban.

     

    I'm also not certain about the wording, it seems a little contradictory and unclear.

    • Will these blocks be replaced if you use them not as a door, but as walls/ceilings/floors.
    • If you get warned/banned for breaking those listed blocks (if they are doors), does that not mean that you can't break through unless you want to risk receiving a warning? Unless you have the means to replace said blocks, you're not able to break through making that base unreachable.
    • Upvote 1
  7. Yeah it doesn't explicitly say that, but everyone on S knows that whoever ends up with the griefed items is responsible for replacing them.

     

    No they don't. Whoever broke the block has to replace it. It can be replaced by the player who got the griefed item, but they by no means have to.

    • Upvote 1
  8. Ultimately it is the head admins' choice, but I believe that the distribution of mods and the need of mods should factor in to their decision.

     

    On this, what is the current process for mod selection? I believe it is:

     

    Players are nominated - Discussion in private - Heads decide from discussion which names go forward  - Public vote - Heads decide who gets selected

     

    If so, what is the point in the final stage? Why can't the people who get more yes votes than no be selected, rather than having the heads pick through the names again? I'm really curious as to why Magnyus didn't get it last round along with several other players who should've been there. Without meaning to take this too off topic, I don't think it should be ultimately the heads' choice. Allow the final choice to come down to the vote.

     

    Also, think about editing the voting options. Rather than having 'Yes' or 'No' where the no also includes not knowing the player well enough, add a 'Neutral' or 'Don't know player' option. With there being so few mods playing on C, they're unlikely to know the players, so the players will get a straight no, limiting their chances further. I've brought this up with a couple of staff members before and got a mixed response, but I think it'd make the vote fairer and increase the amount of C players getting past the voting stage.

    • Upvote 5
  9. Gonna link this creative discussion thread posted by Difficult1 a couple of weeks ago. Quite a few suggestions were brought up but nothing came of it, it's worth a read. I don't know whether creative is beyond fixing now, but if you seriously want it to get better then you're going to have to be more open about new ideas. Ideas that originally would never have been considered on C. Us being afraid of change is why we're so behind all of the other minecraft servers. I'm not saying we've got to ditch our morals and turn to donations or anything like that, but just being a bit more open minded and working together for a better change could go a long way.

     

    I can't confirm some of all of the things you've pointed out just because C isn't a server that I play on too often, but I certainly agree with what you've said about moderator selections seeing as S was and still is lacking active mods (at least it is for my timezone). I think the problem is that moderators are selected too late in their time on these servers. Take Magnyus for example, I honestly can't think of anyone better who should have been modded that wasn't. He was put in the vote right at the end of his time at nerd, somehow he didn't get it despite having a lot of support and now we've lost out on the opportunity for a fantastic staff member. If a player has managed to get that far in the voting procedure and has that much support, especially from the players, why not just give them a chance? In the worst case scenario they do something wrong and get demodded. 

    • Upvote 5
  10. Per the link that originally announced it:

     

     

    We know it is terrible. We are working it get it all set up.

     

    I'm almost done setting up the Event server to host the contest (hence the appearance of the E portal).

     

    Is it not possible to run a competition for the map design alongside getting it set up? It'll take around a month (I'd assume) to get submissions and decide on the winner anyway. Why not do these at the same time and increase the efficiency? 

    • Upvote 3
  11. I'm not keen on this rule being added.

    • It protects players too much

    I think it makes things a bit too easy as you'd be unnecessarily taking away the element of risk. It's not difficult to look around when you're harvesting a farm, making sure that you're not in danger.

    • Adding a rule to prevent a thing that rarely happens

    This sort of thing doesn't happen often. For a small thing like this that might happen once to you during a map, I think adding/editing a rule to prevent it is a bit pointless. It's not the end of the world if you die whilst harvesting, it's just a slight inconvenience. 

    • It's not difficult to replace it yourself

    If you die with the seeds, go and get more seeds - it's not like they're hard to find. It might take you a couple of minutes extra but that's the risk with being unprotected.

    • There are ways this rule could be abused

     

    I believe the rule description needs to be reworded to - This means that players cannot try to get other players in trouble by tricking/forcing them to destroying any item placed by a player in an attempt to get the player warned or banned.

     

    You could say that for both the killer and harvester. Say you're running about and someone is going to kill you. You quickly go and smash as many carrots and potatoes as you can before they kill you. Is it then the killer's responsibility to replace? Aren't you sort of baiting them to grief (or forcing them to replace the grief)?

    • You can't moderate this

    How do you plan on doing this? There wouldn't be sufficient logs and you can't just rely on a player's word because there will be accusations flying about all over the place. This would have to be watched by a moderator. As a) we have a shortage of staff b) there are more important things to be doing c) this situation isn't a big deal, I don't see why there'd be any point in adding this rule. Unless you're taking screenshots whilst you're doing it, and if you're doing that then you're probably planning on trying to get Player 3 caught.

    • Upvote 1
  12. During the CTF event there were staff flying around keeping en eye on things, so when he did this it was rolled back and he was banned in a matter of minutes of it happening. During a rev we don't have staff flying around at all times. If he did this during a rev he could have very easily continued to place lava around the map for hours before he was found and banned. Then it could lead to hours of work for mods and admins to clean up depending on were he placed the lava. Then he could just get an alt and doing it again. 

     

    If lava/water is being placed on someone's land it'll be noticed by the player, modreqed and then dealt with. If it does cause a huge problem then safebuckets can be reenabled. If it doesn't then it will be saving a lot of time for both players and staff. I think we should start off with flowing water first and see how that goes. If the player base wants to have it then surely they won't purposely mess it up for themselves, will they?

    • Upvote 2
  13. There's really no need for any of this so let's just keep this on topic from now on.

     

    I can't see any good reason to not at least try without having safebuckets on P since they have protections/regions.

     

    I'm not certain about removing them on S yet since I can see it being messed up quite easily by players, however I'm not completely against the idea.

    • Upvote 2
  14. The reason this is done is so that you can't go around invisible with a powerful diamond sword killing everyone without them really having a chance to attack back. Invisibility potions are fun to mess around with and if there was a solution to stop them unbalancing PvP then I'd love to have them returned back to Vanilla, but for now I think they should stay as they are.

    • Upvote 8
  15. We discussed killstreaks during the meeting, but didn't come to any solid conclusion on them.

    • Currently killstreaks are at only 5 and 10. Do you think there should be more killstreaks? (e.g. 10, 20, 50, 100)
    • Should additional levels give potions perks as they do now, or should they just be announcements in chat?
    • What types of kills should killstreaks merit? (e.g. Only armoured kills, all kills)

    Any suggestions are welcome, don't feel you have to be limited to the questions above, either.

    • Upvote 2
  16. In the meeting the majority supported the idea that if you die within 10 blocks of your bed then you are teleported to a room where you can decide whether to respawn at spawn or back at your bed using warp signs. The proposal of having a delay to respawn was also supported to prevent zerging from your bed, however this may need a bit more discussion.

     

    Both of these ideas seem good to me, possibly a trial period would be useful here to assess it's suitability?

    • Upvote 2
  17. In the meeting we spoke about SimpleClans, in particular friendly fire and clan tags.

    • Everyone agreed that friendly fire should be made togglable but we didn't come to a conclusion on whether friendly fire should apply to your allies
    • Most felt that Clan Tags cluttered chat and made it difficult to read, however we didn't come up with any feasible solution

    Personally, I think friendly fire should stay as it is now, enabled for allies. It was suggested in the meeting to have a cap on the number of allies you can have, but I think we should only change this if it actually becomes a problem.

     

    I agree with the majority that Clan Tags can make chat annoying and difficult to read however I'm not sure of a solution. I like the idea of having your clan tag show next to your avatar's name in game. I think this would both look quite cool and also allow you to quickly identify someone whilst running around.

  18. The reason inventory tweaks isn't allowed is so that people can't have their potions auto-refill in their inventory during pvp.

     

    That's not the only reason. It prevents chesting your whole inventory immediately too.

     

    I'd like to have this plugin because it'd make chesting things a lot neater and simpler without having to sort through all of the chests manually, however I think it might be making things a bit too simplified. I know it wouldn't really be a big gameplay change but I think I'm more against that for this idea.

    • Upvote 2
  19. I don't feel that we're a big enough community to warrant having seperate forums for C, P and S. I think it might also detract from the sense of community that we're trying to create. I like having the same forum for all 3 servers because I can see what builds, discussions or events are happening on all servers. I'm not saying you won't be able to do that if there were seperate forums, it just wouldn't be as easy.

    • Upvote 8
  20. It's also fun to see new people joining say "where can I build?, what, there's no plot system? That's awesome", too. To give people WorldEdit, they would have to be limited to just a very small plot, and just building in a small square compared to no limits limits the things and creations that people can build, and usually draws more people away than pulling them in.

    I remember when Minecraft Classic was all about "Free build" and "build where ever you want, no limits" and attracted a bunch of people wanting that experience to it, until mojang killed classic.

     

    Don't have it all plots, have many 50-100 around spawn and the rest of the map the normal terrain. It would give people a choice.

     

    We really don't need to add anything, or take away anything either. All we need to do is put out some kind of advertisement, as many of us have suggested many times.

     

    I doubt this. Advertising is definitely needed of course but it's keeping the players which is also a keep factor. Where would you advertise? Videos clearly don't bring in enough of an audience and we're unlikely to get too much advertising through /r/minecraft. You could advertise on a website like minecraftservers.org but we don't have the money to do that, it's unlikely we'll be able to get enough money to do it sustain a position there and you'd bring in a younger audience that wouldn't be that interested in our creative server.

    • Upvote 2
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