Jump to content

WyndySascha

Members
  • Posts

    213
  • Joined

  • Last visited

Posts posted by WyndySascha

  1. Thanks silver!  Couple of things:

     

    We already know about the chest regions, we currently use that feature.

     

    Is it right to consider adding them to the town as purely a mayor's decision in this case?  As I say, if I don't then they'll lose access to the build (although, seeing as how we're hoping for it to be gone, I suppose it's not relevant in the long-term).

     

    I'll submit a modreq that the build be moved/removed.

     

    Thanks Again,

     

    ~Sasch

  2. tl;dr pre-region, within land claim and reserved plot build raised several questions

     

    Hello Everyone,

     

    Something's cropped up in Ambrosia that overlaps several policies; I didn't just want to make a modreq until I'd gotten some opinions or rulings.

     

    ---

     

    We currently don't have our region established - it's on my to-do list for the next few days, so we could have some builds in place first.

     

    Ambrosia did its big start-of-rev land claim, all properly marked up with fences and signs.

     

    There were also a small number of plot reservations within that claim - one was reserved right next to the portal and was/is destined to be the primary surface entrance to a huge cave system that's being substantially remodelled into 'Underbrosia'.  That plot reservation was (after a bit of accidental building-on) cordoned-off with two-high fences and signed - it would be pretty difficult to mistake its 'reserved' state.

     

    On Saturday just gone (5 Sept), a user built on this reserved plot - specifically, built a perfect replica of a naturally-generated village's blacksmith's house.  They broke down a hole in the plot fence to allow access.  I'm afraid I wasn't on to see what happened, and no-one else in Ambrosia seems to know any more than I do.  This user isn't an 'Ambrosian regular'.

     

    I was hoping to have this build removed.  I /mail'd the user; they replied asking to join Ambrosia; I said Sure, but they'd have to remove the build first.  I've had no reply to this.  The build is still there; the user hasn't logged-on since Saturday.

     

    ---

     

    If I have the 'ambrosia' region created, it will have to encompass this build (it's right in the centre of town).  I will either:

    • have to add the user as a region member (or leave him added, if he's added by default at region creation) - I'm not keen to have the user as a region member
    • leave the user un-added (or remove him, if he's added by default at region creation) - this would, as I understand it, effectively alienate him from his build

    ... I don't feel either's a particarly good choice, and I'm not confident the build will be removed before I want to create the region.

     

    ---

     

    Is the plot reservation enforcable by staff action?

     

    Does this build come under the new guidelines for P land claims, seeing as it is within Ambrosia's claim?

     

    This may be theoretical, but I think it's relevant here: if (if, this is conjecture) the user came through the Ambrosia portal within the land claim - so, without crossing the claim border and without seeing any signs - can the requirement to respect land claims be said to exist?  They might not have the forewarning that's in the spirit of the land claim policy.

     

    Have I met the standard for 'fair warning' of the user if the build can be removed?

     

    Can one consider a reproduction of a natural blacksmith's house to be a 'substantial build', or is it more akin to a cobble box?

     

    ---

     

    As always, looking for the solution that causes least aggro, is most in keeping with rules and policies, and isn't unnecessarily punitive.

     

    Thanks in advance,

     

    ~Sasch

  3. Currently if a player builds someting not agreed upon within the town borders, they can still get it protected only for them and then it's already quite set in stone

     

    This seems a little odd to me.  I'm sure there's an historical reason why it's the case, but why are individual protections allowed within group protections?  I'm a proud Ambrosian - The Town With Not Even The Remotest Semblence Of A Plan - but the idea does jar a bit.  Don't people talk to mayors and whatnot so they can contribute to a project they like the sound of?

     

    I've spoken in favour of clearer, mayor- and group-led expectations setting in the dim and distant past (here and here).  I don't really want to rake over old ground but I think the general point stands: if groups have an ethos, expressed as working together using permissions and stuff; if someone actively consents to adhere to clearly set-out guidelines; then those guidelines should guide the basis on which permissions are applied and builds are edited without builder consent.

     

    Other than that, I think Zomise's idea on land claims seem quite sensible: most land problems resolve themselves anyway; where there's difficulty or dispute, one side or the other has to be favoured; and there's plenty of map for everyone, and smaller builds will have an easier time relocating than larger ones.  If we go with this, we can figure-out the kinks as we go along. :p

  4. Hello Chaps, just a quickie:

     

    I know there's a rule about not building inescapable traps on P.  Do we need one to cover the construction and safety of grinders with enclosed spaces within?  Falling into grinders can be a pain in the arse - I know that it's just a quick /modreq to get someone out, and that some grinders can't physically exclude players if what's being ground is larger (like an iron golem), but should we ask people to, I dunno, block player ingress or at least stick up some warning signs?  And it might stop people digging their own way out through builds and redstone?

     

    Thinking of /modreq 6969.

×
×
  • Create New...