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Survival Mumble Meeting Follow Up Post


Four_Down
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Thanks to everyone who attended and helped out with the survival meeting yesterday. It went on for longer than expected, but we covered a lot of ground!

The Mumble recording is available here

                                                                                                                                                                                                                                                                                                                                                        

On some topics there was broad agreement:

Spawn rates: Most people felt that ghast and slime spawn rates are fine as they are. A suggestion that villagers could trade ghast tears didn't find much support - most felt it was too much like having trade signs, and that the balance was already OK

 

Food saturation: Many people spoke of not enjoying 1.7's faster food depletion rate, something that affects pvp particularly. Video demonstration of the bug is here. Mojang say they won't fix it. All agreed that fixing it via a bukkit plugin would be an avenue worth exploring.

 

Leaderboards: Many people missed the old survival leaderboards. A little while later in the meeting, tech admin slide23 announced he had fixed em! Yay! The leaderboards are available at nerd.nu/survival.

 

Roads: Most players felt that the packed ice on roads should be replaced with ice, which allows for faster sprint-jumping. A majority of players, with a few dissenters, felt that the current roads are too wide, and that in future revs their width should be decreased. Most players felt 5 to be more reasonable. Moderator Willravel's suggestion that roads be limited to primary colours, and barneygale's that they could also be easily-identifyable blocks (obsidian, iron, etc), were met with broad agreement

 

Public buildings: The vast majority of participants supported limited, pvp-enable regions on public buildings to prevent griefing. This would include things like KotH and Punt arenas. Everyone agreed that the rules for being granted a region would need to be quite specific, and that the region couldn't benefit any player over any other, perhaps including a provision that even the builder(s) don't get region access. Head admin Denevien mentioned that WorldGuard can be configured to alter one's spawnpoint if you die within a region, and that this would be a useful feature for many kinds of arena.

 

Public arena: AC130 and xTheHundreds said they'd like to see a public arena in an accessible location, which everyone agreed with.

 

Staffing: Many people felt the survival admins should interact with survival players more - join mumble channels, talk in-game, be visible. Many players expressed a desire for more survival admins, especially admins who play survival much more than any other servers, as much of the playerbase does. Willravel was mentioned as a good candidate. Players also felt that survival often had too few moderators nominated in each round.

 

Announcements: Many players wished to be informed of important changes to gameplay. Creative admin buzzinbee suggested the staff keep a blog or twitter account for changes.

 

Events: As always, the players would love to see more frequent arena nights and other events.

 

More meetings: Despite the meeting's long running time, many people said they would like to see more on a once-a-month or twice-a-month basis.

                                                                                                                                                                                                                                                                                                                                                        

The following topics were discussed and have been posted as forum threads and existing threads linked:

Clan allies and friendly fire: Everyone agrees friendly fire should be togglable, but no consensus was reached on dealing with friendly fire with allies.

 

Clan tags: Most people felt they made chat hard to read, and suggested various formatting/colour changes.

 

Beds: Dying within 10 blocks of your bed sends you to spawn. Many people supported being teleported to a room where you decide which you want to spawn at. They supported a delay in the room, such that zerging from your bed is harder.

 

Killstreaks: TornadoHorse and others pointed out that the killstreak buff will debuff you if you're already using a higher-power speed potion. Conmangryphon said it promotes unarmoured killing, which met some agreement. Gizzle suggested debuffing armoured players for killing unarmoured opponents, with Willravel suggesting a message in chat. roastnewt noted that it could be abused by zergers to force a player into debuffing him/herself.

                                                                                                                                                                                                                                                                                                                                                        

Some other topics were brought up but met a more muted or mixed response:

  1. Not many players felt strongly about item frame protection.
  2. There was a range of views on "what makes a good arena". Some people were sceptical of the current rev's arena design, but most felt we should wait to pass judgment.
  3. A few players mentioned wanting to see the clan hall return
  4. Four_Down and others wanted more specific spawn camping rules, whereas others felt it should be just an internal guideline.
  5. A couple of people mentioned promoting non-pvp activity, and said their attraction to survival was the threat of pvp and the occasional battle with an intruder, not raiding.
  6. Some people requested a list of grief bait blocks. Draykhar mentioned that this would be resolved shortly.
  7. A few players supported having a dedicated "Events" forum. Others supported splitting "Server Discussion" into a forum for each server. Still more suggested using the forum's calendar feature.
  8. shanty_sniper and SlappinDaBass88 suggested debuffing or banning god apples. Most people disagreed.

                                                                                                                                                                                                                                                                                                                                                        

We have the following requests to the admin staff:

  1. Run a bukkit plugin to fix the fast hunger depletion
  2. Replace the packed ice and clay on roads with ice
  3. Draw up rules under which public-service buildings can be grief-protected
  4. Build or paste in a player-built public arena
  5. Engage with the community more, and bring in more survival admins, especially PVP-oriented admins
  6. Make sure survival is well-represented in future moderator nominations
  7. Inform the players of important changes via a blog, twitter, subreddit, or forum thread.
  8. Run more events!

Thanks for reading! Look out for a post about our next meeting.

 

Orginal subreddit post: http://redd.it/1ubnwt

Edited by Four_Down
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After testing we found out that there is no difference between packed ice and normal ice. Players run at the same speed on both.

I never had an issue with the packed ice in the roads, rather the clay interrupting a continual ice pathway.

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