Four_Down Posted October 17, 2014 Report Share Posted October 17, 2014 Hey, Could we have the full information/configurations for the following plugins - - PwnPVPBalance - Combat Rebalancer Thanks! 5 Quote Link to comment Share on other sites More sharing options...
barneygale Posted October 17, 2014 Report Share Posted October 17, 2014 Doesn't that rather spoil the fun of exploring the new mechanics? 1 Quote Link to comment Share on other sites More sharing options...
Gizzletinks Posted October 17, 2014 Report Share Posted October 17, 2014 Doesn't that rather spoil the fun of exploring the new mechanics? No, not at all. Most revisions in the past every change is stated in a post. Knowledge is power, even during the revision, not knowing how pvp has been rebalanced will definitely result in some frustrating deaths from being ill prepared. 3 Quote Link to comment Share on other sites More sharing options...
Gizzletinks Posted October 17, 2014 Report Share Posted October 17, 2014 (edited) Found the config files for PWNPVPbalance on github # Which worlds should this plugin be enabled in? Worlds not in this list will be ignoredenabled_worlds:- example_world- example_world_nether# Shielding buff or damage reduction# Set true to enable full shield (player cannot be damaged by player with killstreak advantage)# Set false (default) for damage reduction based on points over killstreakshield: false# +/- Kill count to activate player vs. player direct balance. IE: player A, kills player B, X times in a row.killstreak: 3# Max debuff: The maximum debuff allowed, must be a number from (1 - 9) where 1 = %10 damage reduction and # 9 = %90 damage reduction. Whole numbers only, 9 is default.max_debuff: 9# Set scaling option for balance handling. # True scales balance up and down on each kill (handicap method). # False resets killstreaks back to 0 when a player gets a payback kill. scale: true# Player balance/handicap against other players will end if they logout. If false, the balance will remain until# the plugin is reloaded or the server restarted.end_on_quit: true# Enable armor balancing? Grants speed ups to no armor/leather armor and slow downs to heavy armorarmor_speed: true# Run a debug log to view additional plugin data for troubleshooting and configuration, turn off in production!debug_log: false It seems there just going to be using it debuff campers, but I can definitely see downsides, for instance if someone keeps running out of spawn and hitting you with their fists, and you get debuffed enough they can kill you. Couldnt find anything for Combat Rebalancer, nothing on redwall or nerds github. Edited October 17, 2014 by Gizzletinks 1 Quote Link to comment Share on other sites More sharing options...
Four_Down Posted October 19, 2014 Author Report Share Posted October 19, 2014 pls 2 stop ignore 2 Quote Link to comment Share on other sites More sharing options...
Mumberthrax Posted October 19, 2014 Report Share Posted October 19, 2014 We would like to keep it a surprise. We haven't been pls 2 ignoring this post from two days ago, have just been quite busy. 3 Quote Link to comment Share on other sites More sharing options...
Gizzletinks Posted October 19, 2014 Report Share Posted October 19, 2014 We would like to keep it a surprise. We haven't been pls 2 ignoring this post from two days ago, have just been quite busy. Will you announce the configs once the revision is up? Quote Link to comment Share on other sites More sharing options...
Four_Down Posted October 19, 2014 Author Report Share Posted October 19, 2014 We would like to keep it a surprise. We haven't been pls 2 ignoring this post from two days ago, have just been quite busy. These things matter a lot when preparing for a revision, particularly when it comes down to PVP. It's not a surprise to figure these things out, we already know that damage will be nerfed. Does anyone derive pleasure from figuring out, "ooooh, it must be nerfed by 50%, instead of 75%"? But knowing these numbers helps us know how to PVP. A pleasurable surprise would be arenas and events, but you've already announced those. 6 Quote Link to comment Share on other sites More sharing options...
SpiderMan Posted October 20, 2014 Report Share Posted October 20, 2014 (edited) We would like to keep it a surprise. We haven't been pls 2 ignoring this post from two days ago, have just been quite busy. Combat Rebalancer Source https://github.com/mcredwallhp/CombatRebalancer https://github.com/mcredwallhp/CombatRebalancer/tree/master/src/main/java/io/github/mcredwallhp/combatrebalancer # default config.yml # How much to divide damage by scalingFactor: 2 -gsand ;D Edited October 20, 2014 by gsand Quote Link to comment Share on other sites More sharing options...
Four_Down Posted October 20, 2014 Author Report Share Posted October 20, 2014 Combat Rebalancer Source https://github.com/mcredwallhp/CombatRebalancer # default config.yml # How much to divide damage by scalingFactor: 2 -gsand ;D we will not be using the default scaling factor -- mumberthax http://www.reddit.com/r/mcpublic/comments/2je5q0/announcing_survival_revision_27/clbymj9 Quote Link to comment Share on other sites More sharing options...
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