Mumberthrax Posted August 25, 2016 Report Share Posted August 25, 2016 Minor bug report: When on Creative I use /pet wear, for other players it appears to work but for my client the pet appears to stand where it was when i ran the command, and does not appear on my player character's head in third person view. I can hear the pet if I leave the area - though i cannot see it. I cannot use any /home or teleport commands (or compass) with a pet on my head (they act like they are working, but I don't get teleported), but that's not a big deal. Just wanted to report the command isn't working as expected - I'd post an issue to the github, but it might be an interaction with something else C is running. Not a huge issue anyway. Steps to reproduce: log on to c.nerd.nu with a 1.10.2 client (I have optifine installed though I don't know that that makes a difference) run "/pet spawn chicken" or some other type of pet run "/pet list" to find the ID for your pet (in my case it was #3) run "/pet wear 3" or whatever ID number your pet was. observe the pet remain in the location it was when you ran /pet wear. My chicken was flapping its wings continuously. press f5 to enter third-person view - your pet is not visible on your player character's head. have another player observe your player character - they will report your pet is on your head. leave the area and listen - you will occasionally hear the pet, though it is still not visible on your head in f5 Quote Link to comment Share on other sites More sharing options...
Sir_Didymus Posted August 26, 2016 Report Share Posted August 26, 2016 Thanks for the info - just to let you know, I've added this to the tech trello, and let Challenger2 know via our slack team. Quote Link to comment Share on other sites More sharing options...
Challenger2 Posted August 26, 2016 Report Share Posted August 26, 2016 Mumberthrax I was able to confirm the bug. It seems that /pet wear is only observable by other players, never the player that ran the command. Thanks for the report. Quote Link to comment Share on other sites More sharing options...
Challenger2 Posted August 27, 2016 Report Share Posted August 27, 2016 Mumberthrax I have been investigating the problem a bit. It appears spigot can't place a mob on a players head correctly anymore. It partially works, and partially doesn't. I'm not sure if /wear can be fixed until spigot supports mobs riding players again. On the bright side, you can still /stack pets into pet towers! Quote Link to comment Share on other sites More sharing options...
Mumberthrax Posted August 29, 2016 Author Report Share Posted August 29, 2016 Interesting. Thanks for looking into it, Challenger! Quote Link to comment Share on other sites More sharing options...
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