Cujobear Posted January 21, 2017 Report Share Posted January 21, 2017 Greetings PvEers! We’re a little over 2 months into rev 19 and while there is still PLENTY of time to build, we’re looking for feedback so we can start planning for the next map. The things we’re mainly looking for feedback on are: Iron grinders: So, after a trial of having iron spawners not ‘buyable’ but pre-existing in the world, we added them back in. How would you feel about having them not existing at all for a duration? We would have a date announced at the start of the revision when they would become available.What do you feel is a true fair cost for the ability to have unlimited iron? What would you like to see changed to increase the difficulty without making them completely inaccessible to non-town players? Nether portals: How do you feel about the number of portals on the map? Would you like to see nether portals handled differently? if so, how? The nether: Should we continue to have a custom Nether or should we try going back to the vanilla generated nether? Would you like to see a classic nether return with the possibility of a custom nether added later into the revision? Custom flora: Should we continue to add custom flora to the map? Would you prefer to see a mix of custom and vanilla trees? Terrain: Is it time to go back to a vanilla generated map or should we continue to do World Painted maps? Were there any features lacking this rev that should be brought back? Any biomes or terrain features you would like to see added? Ore distributions: How do you feel about ore distribution this rev? MapWorld: Should MapWorld be brought back in the next rev? Were there enough plots? Should we make plots of different sizes again? Spawn: Was there anything you felt spawn and the spawn area was missing this rev? Was is it easy to find food and the exit? Special spawners: Should special spawners be removed from the map? Or to avoid rarer items being flooded into the economy early, should we look into adding these later into a revision? Are there any unique spawners you'd like to see added? Events: Adventurers Guild -- Are you enjoying the hunts and trials added to the Adventurers Guild? Are there ideas you would like to share for future scavenger hunts or events? Should we continue to create events for the Guild? Seasonal Events -- We've heard feedback on having too much happening at the start of a rev, so that has been considered. Which events/holidays would you like to see us celebrate and how would you recommend we tastefully do that? Collection Challenge -- If this were to return or be re-envisioned for rev 20, how would you like to see it play out? Plugins Should we continue to use our current plug-ins? Did you like the addition of the chair plug-in? Should we continue with custom recipes? Now that totemo has had some time to tweek Easyrider and Hypercarts how do you like them? Rev 20: Special number! How would you like to see this revision made more special? 2 Link to comment Share on other sites More sharing options...
DjentleGiant Posted January 26, 2017 Report Share Posted January 26, 2017 Iron grinders: So, after a trial of having iron spawners not ‘buyable’ but pre-existing in the world, we added them back in. How would you feel about having them not existing at all for a duration? We would have a date announced at the start of the revision when they would become available.What do you feel is a true fair cost for the ability to have unlimited iron? What would you like to see changed to increase the difficulty without making them completely inaccessible to non-town players? I think we tried not having spawners exist for a duration and it went very poorly and was a significant point of contention among the playerbase. In the spirit of enabling “vanilla” gameplay, I think we should keep spawners but would completely understand if the consensus is that they should either be nerfed or made more expensive. If a “no iron spawner” stance is taken, please consider doubling or tripling the number of mineshafts. Those of us who build rails do it for the benefit of all, so it would be a bummer if we had to grind harder just to build rails that everyone will benefit from. Nether portals: How do you feel about the number of portals on the map? Would you like to see nether portals handled differently? if so, how? Pls don’t make them all so close to spawn, Cujo. J I’d love to see more nether portals. Rev 14 seemed to have just the right amount, with them being far enough out that they encouraged nether rail development. The nether: Should we continue to have a custom Nether or should we try going back to the vanilla generated nether? Would you like to see a classic nether return with the possibility of a custom nether added later into the revision? To be honest, I’m torn. I love the way the custom nether looks and I love the ability to harvest unique materials quickly (e.g. obsidian, glowstone, magma, mushroom, red netherrack, etc.). Is there any way we could continue to keep the custom nether yet limit mob spawns to only nether mobs? Dealing with zombies, creepers, and skellies is a bit of a nuisance when I really want to kill wither skellies, magma cubes, blazes, and ghasts. Custom flora: Should we continue to add custom flora to the map? Would you prefer to see a mix of custom and vanilla trees? I support the use of both custom and vanilla trees. I think the custom trees are a great way to let the community contribute to each rev and therefore I support their continued use. Perhaps we could have another tree contest before Rev 20? Terrain: Is it time to go back to a vanilla generated map or should we continue to do World Painted maps? Were there any features lacking this rev that should be brought back? Any biomes or terrain features you would like to see added? I would love to see the continued use of World Painted maps. If possible, I’d love to see more variety and more extreme hills and stone beaches than we’ve ever seen before. Could we potentially have a super amplified portion of the map in one of the corners so that folks with potato computers could avoid it? Ore distributions: How do you feel about ore distribution this rev? It was pretty good, although gold was a bit scarce. Diamond distribution felt right to me. If iron spawners are going to be disabled or nerfed, perhaps iron could be plumped a little more. MapWorld: Should MapWorld be brought back in the next rev? Were there enough plots? Should we make plots of different sizes again? I’ve had no need for MapWorld ever since I created my magnum opus last rev, so I am indifferent. Spawn: Was there anything you felt spawn and the spawn area was missing this rev? Was is it easy to find food and the exit? Spawn is great this rev. Very beautiful and easy to exit. I didn’t care much for the convoluted paths leading from the south, but overall I liked it very much. I think it would be a good idea to force players to punch a sign that says “I agree to the server rules and I promise not to x-ray” in order to escape the first spawn room, though. J I would also like to see a spawn rail station if possible. Special spawners: Should special spawners be removed from the map? Or to avoid rarer items being flooded into the economy early, should we look into adding these later into a revision? Are there any unique spawners you'd like to see added? Special spawners are fun, I’d love to see their continued use, within reason. Shulker spawners are about to become super useful. J Events: Adventurers Guild -- Are you enjoying the hunts and trials added to the Adventurers Guild? Are there ideas you would like to share for future scavenger hunts or events? Should we continue to create events for the Guild? Seasonal Events -- We've heard feedback on having too much happening at the start of a rev, so that has been considered. Which events/holidays would you like to see us celebrate and how would you recommend we tastefully do that? Collection Challenge -- If this were to return or be re-envisioned for rev 20, how would you like to see it play out? Events are not a big deal to me personally (with the exception of the admin hunts) but I think they’re a great thing for P to have. The Adventurer’s Guild is fantastic and had a high player saturation (despite yours truly not having embarked on that adventure yet) and I would love to see more events such as that. “Collect All the Things” was completely lost on me, although it appears that it was quite popular as well. While I think that event in particular looks terribly boring, I must commend whoever came up with it, as it appears to have been a hit! Not everything will click with all players, but I really enjoy the creativity and effort that go into the server events. With that said I beg you to never bring back those damn turkeys. Plugins Should we continue to use our current plug-ins? Did you like the addition of the chair plug-in? Should we continue with custom recipes? Now that totemo has had some time to tweek Easyrider and Hypercarts how do you like them? Chair plugin was cute. Custom recipes are excellent. Easyrider is good, although, as a rail builder, I simply couldn’t afford to feed gold to my horses. Hypercarts is mostly good, although it has glitched out for me on a few occasions (carts reversing, dips in the track create a yo-yo effect, etc). If totemo could provide some best practices for powered rail placement, that would be great! Rev 20: Special number! How would you like to see this revision made more special? 20 nether portals. J Link to comment Share on other sites More sharing options...
defiex Posted February 20, 2017 Report Share Posted February 20, 2017 Note for defie: go look at the subreddit post for more responses! Link to subreddit. Link to comment Share on other sites More sharing options...
Guest Former Staff Posted March 1, 2017 Report Share Posted March 1, 2017 If you're reading through this topic, we're now locking both it and the larger subreddit feedback topic to move forward. Thank you very much for your contributions! Link to comment Share on other sites More sharing options...
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