Guest Posted January 23, 2018 Report Share Posted January 23, 2018 Image credit: Sir_Didymus This post concludes the second admin hunt of revision 21, and for the foreseeable future, the final admin hunt of the revision. The introduction of this format for admin hunts has been to create a level playing field that anyone who participates can have a fair shot at obtaining prizes, just the same as anyone else. We have been conscious since our initial testing for the admin hunt that there is a means of highlighting admins who are hidden as blocks, effectively trivialising the event itself, making the experience unbalanced to anyone not using this. We have never seen this abused as much as we have for the latest admin hunt, which is the reason why we are not featuring those with the most admin kills this time. We're not looking to enforce sanctions at this time as we have not specifically talked about this means of gameplay being highly frowned upon before now. If we continue admin hunts without addressing this issue then we are certain to see admins not turning up to the event, and people who are aware of this imbalance to the gameplay, also avoiding the event. Our plan for the moment is to explore means of preventing this, before continuing with admin hunts. We have a couple of options to try. If we are unable to find a way to prevent this, then we have a plan B for changing the format of admin hunts again, though that will most likely be something that, if we have to explore, would be available much later in the revision, or next revision. Thank you for understanding, at least we hope that by informing you of the reason for the postponing of future admin hunts, you may understand that we cannot continue as they are with this imbalance. Quote Link to comment Share on other sites More sharing options...
Azumarill Posted January 23, 2018 Report Share Posted January 23, 2018 Sorry. Quote Link to comment Share on other sites More sharing options...
totemo Posted January 23, 2018 Report Share Posted January 23, 2018 We could probably add a command that boils down to `/vanish` and `/setblock` or have the plugin track a player's movement and do that automatically. It could then automatically unvanish them as the disguise and clear the set block once they move more than 0.5 blocks from the block location. Quote Link to comment Share on other sites More sharing options...
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