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  1. User MrMinecraft1423 Issuer totemo Server c.nerd.nu Reason deliberately crashing C nerd.nu/appeal Time Banned Jan. 1, 2021, 10:20 a.m. It has been over a year. I can see that you are ready to join us again. You are unbanned.
  2. One more data point: Microsoft have added the new mountain generation to the non-Java versions. I assume that means they will arrive in Java within the next couple of snapshots (though the code bases are completely unrelated - it's just a gut feeling). It might pay to wait until that feature lands, though as always, travelling further out will generate it in due course. FWIW: I feel the new above-ground terrain generation would likely create some fairly obvious discontinuities in the terrain.
  3. You're unbanned. Stick to the rules and don't cause trouble.
  4. Ban details for bepismobile on c.nerd.nu User bepismobile Issuer cheezychicken Server p.nerd.nu Reason xray nerd.nu/appeal Time Banned March 1, 2021, 11:45 p.m. Cheezychicken will process your ban appeal soon.
  5. Ban details for CursedBOI7 on c.nerd.nu User CursedBOI7 Issuer totemo Server p.nerd.nu Reason grief and attempts to cast blame on some else on PvE nerd.nu/appeal Time Banned Feb. 27, 2021, 4:51 a.m. I hear from the other admins that you've been antagonising other players with threats that you would grief their builds or some such nonsense. And then you actually did grief a structure: And then you put up a sign attempting to cast blame on somebody else for the grief: And that somebody else was me. Not your finest moment. I have to conclude that you don't really enjoy the game as much as you enjoy and antagonising other players. Therefore, this is not the place for you. Because our servers are set up to play blocks and only antagonise a few specific players who do legitimately smell like butt. And that last bit is an advanced move that you are not entitled to use. So, you're banned until the 6th of March.
  6. Ban details for TheMightyJeeb on c.nerd.nu User TheMightyJeeb Issuer thrawn21 Server c.nerd.nu Reason Alt of banned player, perma Time Banned Dec. 4, 2013, 5:48 p.m. The ban is seven years old and thrawn21 is no longer on staff. Please be patient while the admins consider the specifics of your case.
  7. User bruno_vera Issuer totemo Server p.nerd.nu Reason xray on pve nerd.nu/appeal Time Banned May 2, 2019, 5 a.m. Sorry to keep you waiting. I only found out about this appeal today. At the time, your inventory was cleared and all your edits removed from the world, and the same treatment applied to DonGusY2K. That was a year ago and the map has been reset twice since then. The normal ban duration for a first time offence is 1 week, which has long since passed. Please be mindful of the rules this time around. You are unbanned. DonGusY2K will need to open an appeal to be unbanned if you want them to play as well.
  8. Players who get banned stay banned until they appeal. It doesn't matter if it was last week or 3 years and 3 months ago. User fran_ (e722d359-e2a3-4a64-9738-f69a18844ce6) Issuer totemo Server c.nerd.nu Reason xray on PvE nerd.nu/appeal Time Banned Feb. 3, 2017, 4:30 p.m. I don't have the screenshots any more so we can't really talk about that. You're unbanned.
  9. User coolkid1455 Issuer totemo Server c.nerd.nu Reason fly hacks, crop grief, advertising on P nerd.nu/appeal Time Banned Feb. 3, 2016, 4:31 p.m. You're unbanned.
  10. Ban details: User WhiteTileMozart Issuer totemo Server p.nerd.nu Reason xray/xray resourcew pack on PvE nerd.nu/appeal Time Banned April 4, 2020, 10:22 p.m. All of your edits have been removed from the world. The ores that you mined have been removed from the world after the rollback. Your inventory and ender chest have been cleared. The ban duration is 7 days for xray. Longer on repeat offences. You start again from scratch on the 11th of April. If I forget to unban you, you can comment here as a reminder to us. It's customary to show evidence. I have a wide selection of screenshots. Since you've admitted fault, just one example of xray rule violation will do, herewith, three screenshots: before, before and after you removed the diamonds. First before shot shows your tunnel with the diamond put back.
  11. Thanks for being up front. Bit busy at the moment. The ban duration is 7 days. I'll deal with your appeal in full later today (my time zone).
  12. FWIW: Dedotating moar wam didn't help. Switching (back) to Aikar's JVM flags didn't help. What has worked absolutely stunningly well is waiting for the PaperSpigot guys to add more chunk loading optimisations. The server's running a lot better today and I attribute that to PaperSpigot build 155. The previous build was 146. They optimised a few things in between. https://papermc.io/ci/job/Paper-1.15/changes Build 156 has even more chunk-related optimisations, so we'll try upgrading again.
  13. https://wiki.nerd.nu/wiki/Server 6 physical cores, 12 virtual. All the map and config are on the SSD. 16GB/64GB allocated to PvE. JVM flags: java.cli-extra=-Dlog4j.configurationFile=/home/minecraft/shared/log4j2.xml -XX:+UnlockExperimentalVMOptions -Xlog:gc:gc.log -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Garbage collection pauses about a tick every 20-30 seconds: [716.024s][info][gc] GC(55) Pause Young (Normal) (G1 Evacuation Pause) 10809M->1170M(16384M) 31.630ms [746.407s][info][gc] GC(56) Pause Young (Normal) (G1 Evacuation Pause) 10802M->1188M(16384M) 29.309ms [772.753s][info][gc] GC(57) Pause Young (Normal) (GCLocker Initiated GC) 10820M->1201M(16384M) 29.421ms [798.676s][info][gc] GC(58) Pause Young (Normal) (G1 Evacuation Pause) 10833M->1218M(16384M) 32.409ms But that's with 24 players. It tightens a bit under heavier load but still on the order of tens of seconds between pauses. It's running on Java 11 atm. I encountered stability issues on Java 13, with Shenandoah; 12 was fine but is no longer getting updates. Spigot timings have not been helpful in pinpointing the issue. My current theory is that chunks are getting hindered on the way out of the box. They're clearly loaded, since physics does work in invisible chunks, e.g. swimming. The chunks are just not reaching the client. Mob counts are sufficiently low. Timings are good enough. So I'm looking at extricating plugins that utilise ProtocolLib (LibsDisguises) so I can test without that plugin-based network code. It takes time to make those code changes, however. The other candidate I want to look at is taking the BungeeCord proxy out of the loop. That's where our ban management happens, so again there is work in extricating it. I would not be at all surprised if it turns out to be an algorithmic complexity faux pas in some bit of network-queue processing code. Since it only really kicks in above a certain load level, and then really bites. Like a polynomial algorithm or exhausting some time allocation per queueing theory. Open to suggestions on freely available tools I could use to track it down. But bear in mind: it has to be debugged on a box with similar load and hardware specs. And fiddling with JVM flags and even the Java version itself has made fuck all difference over the last two versions of Minecraft. We're running at decent enough TPS up to about 50 players. Also, the general consensus on https://reddit.com/r/admincraft is that Minecraft performance sucks. And finally bear in bind that the time I spend humouring armchair experts (not to denigrate your particular skills) takes away from the time and energy I have available to (start) meet my current deadlines. I might also add that MobLimiter had a severe impact on TPS and has been reconfigured not to load extra chunks (synchronously on the main thread!). That's another avenue of investigation.
  14. We clear out all of you edits and inventory because it's hard to be certain that you haven't used xray in more subtle ways than we were able to detect, and xrayed materials allow for faster progress in the game. You have the pleasure of starting over from scratch. You're unbanned.
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