totemo Posted July 6, 2013 Report Share Posted July 6, 2013 For Moderators On PVE: /send-pet-home Look at spot on the ground where a pet is and run this command. You will be teleported to the bed spawn of the owner of the pet (to load the chunks). 3 seconds later, the pet will be teleported to the bed too. There must be exactly one pet at the spot where you look, otherwise it is ambiguous as to which pet would be teleported and you will be given a list of pet owners (/petowner) instead. On all servers: /list-invisible [radius] List players who have the invisibility potion effect within the specified radius of you (default 30 blocks). Conceived by buzzie71 to deal with invisible interlopers in arenas on Survival. /tpnext [player] /tpprev [player] Sometimes, you want to quickly visit all players to check for large numbers of mobs or drops. These commands teleport to the next or previous player in the list of all players. If the optional player parameter is specified, it is treated as either the name (case insensitive and inexact: tote will match totemo) or 1-based index of the player (that is, if there are 50 players, it can be from 1 to 50). Staff in ModMode and Admins are skipped. The sequence of players to visit may change if/when players log out. On average, though, if there are 50 players and you run this 50 times, you'll visit just about everyone. I will be adding better diagnostic commands for lag in due course. And since we have such a beautiful jail on survival, I have added the following commands (also available on the other servers): /setjail An admin command to set the location of the jail. The /jail command is unusable until an admin has run /setjail. /jail player Send the player to the jail and mute them. On creative, also change their game mode to survival. /release player Unmute the player and send them to spawn. On creative, also change their game mode back to creative. The /jail command is currently untested on creative. If the C admins want to use it there, they'll need a jail location set and we'll need to test the interaction of /mute and gamemode setting with /tp and /warp to make sure that jailed players can't use commands to escape. Link to comment Share on other sites More sharing options...
TheRandomnatrix Posted July 8, 2013 Report Share Posted July 8, 2013 Geez totemo, stop being so helpful. You've gone through my entire wishlist of commands in like, a month. 1 Link to comment Share on other sites More sharing options...
WayneByNumbers Posted July 10, 2013 Report Share Posted July 10, 2013 Regarding C, cyotie911 already set up a nice jail in spawn (a.k.a. the Box of Shame) that I've used a few times to slow someone down while I take screenies. One question, though; do the jail commands require a player to be online, like /mute and /fakeop (I assume yes, since muting is involved)? Link to comment Share on other sites More sharing options...
totemo Posted July 10, 2013 Author Report Share Posted July 10, 2013 Regarding C, cyotie911 already set up a nice jail in spawn (a.k.a. the Box of Shame) that I've used a few times to slow someone down while I take screenies. One question, though; do the jail commands require a player to be online, like /mute and /fakeop (I assume yes, since muting is involved)? Yes. The player must be online, at least in the current implementation. :) Link to comment Share on other sites More sharing options...
Sapphric Posted August 31, 2013 Report Share Posted August 31, 2013 Regarding the /send-pet-home command, I used it last night and it teleported the dog into a wall, where it suffocated. Would it be possible to make it so that animals can't teleport to where there is already a block? Link to comment Share on other sites More sharing options...
totemo Posted September 1, 2013 Author Report Share Posted September 1, 2013 R.I.P. Fido. Maybe I need to add an extra half a block to the coordinate. Link to comment Share on other sites More sharing options...
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