totemo Posted August 13, 2013 Report Share Posted August 13, 2013 Players can now place their own fire using /i fire or using flint and steel. WorldGuard has been configured to notify when either is placed. Item frames and TNT can now be placed by moderators when requested with /modreq. C now has a jail set up (Cyotie911's Big Box-O-Shame). The commands for that are /jail <player> and /release <player>, which unmutes them and sends them to spawn (or alternatively /unmute <player> and /tphere <player>). Region flags for that are currently set so that players are muted, in addition to the muting that occurs automatically with /jail. There may be some additional work needed on the /jail command to allow players to /msg without being able to escape jail with /spawn or /home. I will investigate in due course. With 1.6.2 I've added the new ModMode plugin to C as well. Both moderators and admins can use it and it brings the following benefits: It remembers where you last were and puts you back there when you leave ModMode. It maintains a separate inventory for ModMode, so you don't have to shuffle items in your hotbar when doing moderator tasks. It logs your ModMode edits under modmode_<playername>, making it safer to do small rollbacks on yourself when you have to make temporary edits during moderator tasks. You will show up as ModMode in /list. You don't have to use ModMode, but it's very handy and there are few disadvantages to using it. The one disadvantage is for admins: at the time of writing, admins who use ModMode will find that they don't have access to admin-only commands like /ab while in ModMode. I'm still weighing my options for how we should fix that. 7 Link to comment Share on other sites More sharing options...
buzzinbee Posted August 13, 2013 Report Share Posted August 13, 2013 Thanks very much for this totemo :) 1 Link to comment Share on other sites More sharing options...
WayneByNumbers Posted August 14, 2013 Report Share Posted August 14, 2013 We were given an almost immediate rundown on the flint and steel and fire WorldGuard warnings when the server updated, and I noticed that when people used the flint, both warnings popped up (spamming our screens with double effectiveness). I suggested at the time to buzzin that perhaps the flint and steel warning be disabled, since the fire warning pops up anyway when it's used, making the flint warning unnecessary. 1 Link to comment Share on other sites More sharing options...
ROCKONN Posted August 18, 2013 Report Share Posted August 18, 2013 Fire isn't currently leaving any logs on C, we should amend this asap Link to comment Share on other sites More sharing options...
Guest Former Staff Posted August 18, 2013 Report Share Posted August 18, 2013 Fire isn't currently leaving any logs on C, we should amend this asap Works after tracing the person who placed fire if this helps for a fix. Link to comment Share on other sites More sharing options...
WayneByNumbers Posted August 19, 2013 Report Share Posted August 19, 2013 I've found that even for fire currently burning, the coal block only gets the trace if you right-click on the fire, replacing it. Left-clicking on it only puts it out, without getting a trace. Link to comment Share on other sites More sharing options...
ROCKONN Posted August 19, 2013 Report Share Posted August 19, 2013 Even then, it doesn't actually put it out 1 Link to comment Share on other sites More sharing options...
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