Starting today and running until the end of the month, we’re hosting a spooky Halloween-themed Group Build on Creative!
Everyone is welcome to join in—bring your best creepy, haunted, and festive ideas. Whether it’s haunted houses, pumpkin patches, graveyards, or mysterious forests, let’s make the world terrifyingly awesome together!
Event Date: Today → October 31st
Where: c.nerd.nu at /warp Halloween - use /modreq to ask for build permission
Welcome back to Modification of the Month where we celebrate a 9-month journey of bringing most of Nerd's plugins and backend tools up-to-date. We're returning to our old layout for a bit as we mentally prepare for 1.21.9 to release.
A huge thank you goes out to the TAdmin and Tech Contributor teams for their hard work, as well as LadyCailin for assisting with PvE's rev launch.
Curious about stats regarding the last 9 months of updates? They're available in the Tech Contributor spawn secret on PvE.
This one's gonna be long, so let's get started!
General Change Log
September 11th - PPGOME - Fixed /skull not accepting Mojang API URLs.
September 13th - PPGOME - Updated ModMode to patch failed state errors in most scenarios.
September 16th - PPGOME - Purged a large amount of old, unused CommandHelper scripts (See here if interested)
September 16th - PPGOME - Added a few new CommandHelper commands and aliases.
Added /deathpile as an alias for /whodis. This lets you see who owns a deathpile. It doesn't work after an item has been picked up.
Added /checkclaims and /canibuildhere to let players check if they're allowed to build in their area or not.
September 19th - PPGOME - Updated PvE to PaperMC release 1.21.8.
September 19th - PPGOME - Modified the core configs (bukkit.yml, spigot.yml, paper-global.yml, paper-world-defaults.yml, etc.)
Hoppers are now set to their vanilla speed.
The item merge radius was reduced from 4.0 to 2.5.
Vines and ladders no longer bypass entity cramming checks.
The server will no longer tick inactive villagers. This means you need to be closer to your iron farms for them to work (within 3-4 chunks, likely).
Dropped pumpkins and melons despawn after 2.5 minutes instead of the regular 5.
Cartographer villagers will sell maps to the nearest structure, even if it's already been looted. This is to prevent server crashes from excessive structure lookups.
September 19th - PPGOME - Updated BMMarker to v2.1.11.
September 19th - PPGOME - Replaced DecentHolograms with FancyHolograms 2.7.0.
September 19th - PPGOME - Updated WanderingTrades to v1.9.1.
September 19th - PPGOME - Replaced FreedomChat with AntiPopup v12.1.
September 19th - PPGOME - Updated BanManager to v7.10.0.
September 19th - PPGOME - Updated BanManager-WebEnhancer to v7.10.0.
September 19th - Oxion_ - Updated BeastMaster to v2.19.0.
September 19th - PPGOME - Updated BlueMap to v5.10.
September 19th - PPGOME - Added BlueMapMCMapSync v0.2.
September 19th - PPGOME - Updated Bolt to v1.1.69 (nice).
September 19th - PPGOME - Updated Chunky to v1.4.28.
September 19th - PPGOME - Replaced WorldBorder with ChunkyBorder v1.2.23.
September 19th - PPGOME - Updated CoreProtect to v23.0.
September 19th - PPGOME - Replaced RecipeManager with CustomCrafting & WolfyUtilities v4.19.0.
September 19th - PPGOME - Updated Doppelganger to v1.1.3.
September 19th - PPGOME - Updated GSit to v2.4.3.
September 19th - PPGOME - Updated HeadDatabase to v4.21.2.
September 19th - PPGOME - Replaced ImageMap with ImageFrame v1.8.5.0.
September 19th - PPGOME - Replaced InventoryRollbackContinued with InventoryRollbackPlus v1.7.6.
September 19th - PPGOME - Updated ItsATrap to v1.5.1.
September 19th - PPGOME - Updated KitchenSink to v0.16.0.
September 19th - PPGOME - Downgraded LuckPerms to v5.5.0. Higher versions had an odd bug.
September 19th - PPGOME - Updated MobLimiter to v2.3.1.
September 19th - PPGOME - Updated Multiverse-Core to v5.2.1.
September 19th - PPGOME - Updated NBTAPI to v2.15.1.
September 19th - Pez252 - Updated NerdMessage tov1.5.1.
September 19th - Mats1300 - Replaced GoneBatty with NerdNuCustomDrops v1.0.3.
September 19th - PPGOME - Updated NerdUsage to v1.2.0.
September 19th - PPGOME - Updated OpenInv to v5.1.13.
September 19th - LadyCailin & Nels_Nelson - Updated some broken backend scripts last-minute.
September 19th - PPGOME - Fixed crafters not being protected by Bolt.
September 19th - PPGOME - Fixed permission issues with CritterGuard.
September 19th - PPGOME - Fixed /cs doing nothing.
September 19th - PPGOME - Tweaked MobLimiter cull limits to try to reduce the hordes of mobs spawning.
September 19th - PPGOME - Fixed a myriad of staff-related permission issues.
September 20th - Pez252 - Removed last rev's places from showing up in /place.
September 20th - PPGOME - Reduced head drop rates from 5% to 1%.
September 20th - PPGOME - Fixed per-player loot not working.
September 20th - PPGOME - Reduced entity spawn limits to their vanilla values as Paper had, for some reason, set them ridiculously high.
September 20th - PPGOME - Fixed /portalmarker.
September 21st - PPGOME - Disabled /cg list and other features of CritterGuard due to a bug that untamed critters in unloaded chunks.
September 24th - PPGOME - Disabled NerdNuCustomDrops due to a duplication exploit.
September 24th - PPGOME - Fixed multiple perfect villager commands.
September 27th - PPGOME - Fixed hopper minecarts not locking with Bolt.
September 27th - Pez252 - Fixed the rest of the minecart family not locking with Bolt.
September 27th - PPGOME - Updated CritterGuard to v1.1.0.
Re-enabled /cg list
Fixed critters being unregistered by CritterGuard when their status is pinged and they're in an unloaded chunk.
Fixed mounts being deleted completely if anyone other than the owner is mounted on it through a restart.
Fixed /cg gps not being able to locate critters in unloaded chunks.
Attempted a fix at the flaky access issue where access is dropped on restarts.
ADDED: /cg info
Will display who the owner of a critter is.
If it's a horse or horse-adjacent, it'll display its speed, jump, and health stats.
ADDED: A little ding when you click on a critter after a click action.
September 27th - PPGOME - Increased the restart cycle to be every 4 hours (from every 3 hours).
This failed and caused us to have the longest uptime a Nerd server has ever seen at 57 straight hours.
September 30th - PPGOME - Brought restarts back to 3 hour cycles for now.
September 30th - PPGOME - Set the item merge distance back to 4.0 (from 2.5).
September 30th - PPGOME - Reduced the spawn limit for aquatic entities.
September 30th - PPGOME - Added end portal markers to the livemap.
Lobby/Proxy Change Log
September 20th - PPGOME - Added some new rev MOTDs and icons for PvE to the server list for fun :).
1.21.8 Changes Overview
The below are in no particular order, but consist of pretty much the entire changelog for the 1.21.8 update on the plugin side of things.
PPGOME Version Bumps: EntityControl, NerdFlags, StandMaster9000, NerdSpawn.
Oxion_ Version Bumps: VehicleControl, WingCommander, BeastMaster, AdminHunt.
ModReq (PPGOME)
Moved database handling to ORMLite
All transactions are now asynchronous
Improved the ability to search modreqs using /check -s [searchTerm]
Note: some commands/actions may have some delay depending on how big they are.
NerdClanChat (PPGOME)
Moved database handling to ORMLite
All transactions are now asynchronous
Added hexadecimal colour support for clanchat names, text, and alerts (example: /clanchat color testchat #445566
Note: some commands/actions may have some delay depending on how big they are.
ModMode (PPGOME)
Removed the old system where it was just ‘modmode’ and it interpreted permissions based on other permissions
Groups and commands can now be made on the fly through the config file (making a group named modmode will also create the modmode command)
The following can be customized per-group:
Entry command permission and meta (i.e. /modmode, /adminmode)
The LuckPerms track to slide members of the group along
The group’s prefix (can also just be a colour if no prefix is wanted)
If players in this group can fly
If players in this group can collide with entities
If players in this group will rejoin in secret if they left in their respective mode
If players in this group will be able to pick up/drop items. If yes, a command to toggle this is created so players can turn it on (always defaults to off)
Added new arguments to the mode commands
On: Toggles modmode on
Off: Toggles modmode off
ItemInteract: Toggles item pickup/dropping to be the opposite of the current state
On: Toggles item pickup/dropping to be on
Off: Toggles item pickup/dropping to be off
Made the join message appear in every scenario (after secret join or if, if that’s disabled, normal join). Logging in and being outside of modmode without a join message is now impossible.
Fixed the “You are in the middle of changing states” bug happening sometimes. The plugin will now correct itself.
Changed the NerdBoard dependency out for TAB which gives us more fun options, not just for modmode.
Changed the LogBlock dependency out for CoreProtect as this is what Nerd will use going forward.
Moved the data for persisting players in a mode to a new file named members.yml. This prevents the main config file from being refreshed constantly, overriding changes.
Added a new command: /reloadmodmode. This allows for runtime modifications.
Removed /vanishlist as vanish will no longer persist over sessions and will instead be re-applied on join if in a mode. Players in vanish will be visible in the tab list.
Added bossbars depending on status:
If just vanished and not in a mode.
If in a mode.
If in a mode and unvanished.
If in a mode and itemInteraction is enabled.
Added /modmode help (same for other groups like /adminmode help) to display possible commands to run.
Added an attempt to properly swap gamemodes when entering and leaving modmode.
If leaving modmode, apply gamemode player was in before entering.
If entering modmode, apply survival if gamemode hasn’t been creative in the last 2 gamemode swaps while in modmode. If it has been, apply creative.
PvPToggle (Mats1300)
Rewrote to replace the NerdBoard dependency with TAB.
Introduced some better edge case handling.
NerdMoods (Mats1300)
Resolved the 1.21 bug of time being inverted with the /ptime command
Added reset as an argument to /ptime to have it reset the ptime status
/ptime no longer resets the time. You need to use /ptime reset.
Doppelganger (PPGOME)
Only change was that player heads are now fetched asynchronously from Mojang instead of on-thread. This may result in a few seconds of delay when spawning a doppel, but nothing else.
NerdAFK (Mats1300)
Updated from Spigot to PaperMc API now supports version 1.20.x - 1.21.x
Java 21 now to support 1.21
Updated dependency to now run off TAB Version 5.2.5
Fixed Auto AFK
Fixed ReadMe
SafeCrystals (Mats1300)
Fixed the dupe bug when spawning the ender dragon. The last-placed crystal will no longer pop itself and drop an extra crystal.
Migrated to PaperMC.
VehicleControl (PPGOME)
Updated to use PaperMC's new object-based system for vehicles, as opposed to enums.
VillagerUtils (Mats1300)
Fixed /vtrade new.
NerdFlags (PPGOME, for a second time!)
Added better support for wood types in regard to fence gates, trapdoors, etc.
Each month, we bring you the latest updates from the TAdmin team. In the past month, we've been busy with:
Finishing up the 1.21.8 updates (finally!).
Updating Creative.
Working on the new PvE revision.
Thank you all again for your patience with the 1.21.8 update. We took our time to make changes that should assist with much speedier updates in the future.
The below list covers the entire month (part 1 and everything after)
General Change Log
August 8th - PPGOME - Added CoreProtect v5.2.5 to the servers
August 8th - PPGOME - Added TAB v23.2 to the servers
August 8th - PPGOME - Updated ModMode to version v5.0.0.
August 8th - Mats1300 - Updated PvPToggle to version v1.1.0.
August 8th - Mats1300 - Updated NerdAFK to version v1.1.
August 8th - PPGOME - Updated TPControl to version v0.8.7.
August 8th - PPGOME - Updated NerdClanChat to version v1.1.0.
August 8th - PPGOME - Updated LuckPerms to version v5.5.10.
August 8th - PPGOME - Updated BanManager to version v7.10.0.
August 8th - PPGOME - Replaced the permission tree with a new one.
Web Site Change Log
August 1st - Deaygo - Added the Tech Contributor section to the staff page.
Creative Change Log
August 17th - PPGOME - Updated PaperMC to v1.21.8.
August 17th - PPGOME - Updated BKCommonLib to version 1.21.8-v1-SNAPSHOT.
August 17th - PPGOME - Updated BlueMap to version v5.11.
August 17th - PPGOME - Updated BlueMapMarker to version v2.1.11.
August 17th - PPGOME - Updated CommandHelper to version v3.3.5-SNAPSHOT-575.
August 17th - PPGOME - Updated DecentHolograms to version v2.9.6.
August 17th - PPGOME - Updated GSit to version v2.4.3.
August 17th - PPGOME - Updated LightCleaner to version v1.20.1-v1-SNAPSHOT.
August 17th - Mats1300 - Updated NerdMoods to version v1.1.0.
August 17th - PPGOME - Updated NerdUsage to version v1.2.0.
August 17th - PPGOME - Updated PacketEvents to version v2.9.4.
August 17th - PPGOME - Updated ProtocolLib to version v5.4.0.
August 17th - Mats1300 - Updated SafeCrystals to version v1.0.6.
August 17th - PPGOME - Updated WorldEdit to version v7.3.16.
August 17th - PPGOME - Updated WorldEditSelectionVisualizer to version v2.1.8.
August 17th - PPGOME - Updated WorldGuard to version v7.0.14.
August 17th - PPGOME - Updated WorldGuardExtraFlags to version v4.2.4-SNAPSHOT.
August 17th - PPGOME - Updated Vulcan to version v2.9.7.2.
August 17th - PPGOME - Replaced Barnyard with SimplePets v5.0.
August 17th - PPGOME - Replaced FreedomChat with AntiPopup v12.1.
August 17th - PPGOME - Removed LogBlock.
August 17th - PPGOME - Removed NerdBoard.
August 19th - PPGOME - Increased restart cycles to 6 hours.
August 26th - PPGOME - Increased restart cycles to 8 hours.
August 27th - PPGOME - Increased restart cycles to 12 hours.
August 27th - PPGOME - Re-added the Vehicles plugin as it had updated to 1.21.8.
PvE Change Log
*crickets*
Lobby/Proxy Change Log
*crickets*
As always, thanks for reading! ~ The TAdmins <3
1.21.8 Progress
Click to expand
Total Plugins Tested and Working: 79/81
86% Complete
August 20th - PPGOME:
Updated MobLimiter to 1.20.4 (2.3.1)
Removed LogBlock support as it's being phased out.
August 7th - PPGOME:
Updated NerdUsage to 1.20 (1.2.0)
Switched ORM to ORMLite.
August 7th - Mats1300:
Updated PvPToggle to 1.20 (1.1.0)
Switched from NerdBoard to TAB to display tab list names.
/pvp persist is now toggleable
August 6th - Mats1300:
Updated NerdAFK to 1.20 (v1.1)
Switched from NerdBoard to TAB to display tab list names.
August 5th - PPGOME:
Updated ItsATrap to 1.21.3 (v1.5.1)
Fixed aquatic biome issue that was introduced in 1.21.3.
August 3rd - Mats1300:
Updated SafeCrystals to 1.20 (v1.0.6)
Fixed bug where ender crystals would duplicate when summoning the ender dragon.
July 23rd - PPGOME:
Updated Doppelganger to 1.18 (v1.1.3)
Fixed admin doppelgangers dropping Steve heads.
July 18th - Mats1300:
Updated NerdMoods to 1.20 (v1.1.0)
Fixed times being inverted in 1.21+.
Removed ProtocolLib dependency.
April 17th - PPGOME:
Updated NerdClanChat to 1.21 (v1.1.0)
Added hex colour code support for clanchat names, text colour, and alert colour.
March 2nd - PPGOME:
Updated ModReq to 1.21.4 (3.0.0)
Added better search functionality with /check.
February 8th - PPGOME:
Updated NerdFlags to 1.21.4 (v0.7.4)
Added better support for wood types in regard to fence gates, trapdoors, etc.
Attention all nerds! Its time to prepare your first-night dirt huts!
On Friday 19th September Rev 31 will begin!
Rev 30's final save will be on Thursday 18th September and there will be 1 day of chaos before closing for new rev prep maintenance.
Please note that we will be launching on 1.21.8 with a view to possibly upgrading to 1.21.9 mid-rev (depending on any technical limitations).
The theme will be Cowboys & Aliens.
We have a lot of exciting changes and plugin upgrades this time round (huge shoutout to PPGOME & the tech contributors!) that we are excited to share with you.
These changes will be explained in the Rev 31 info post closer to the launch.
Watch the launch trailer below!
Posted by TemporarilyAlive on Aug. 21, 2025 in PvE
Ok, but seriously, Rev 30 will draw to a close in the coming months. An official 1 month warning and confirmed launch date will be announced soon. We are aiming to launch on 1.21.8 and we are really excited to share all the changes we've made, so look out for that!
Our map wide hidden builds has become a tradition and we want to once again ask for your help!
Without giving *too much* away about the revision theme, we are looking for space ships, UFOs & anything out-of-this-world! Landed, crashed, or hovering close to the ground. As long as they can easily be accessed without elytra we're not fussed!
We have been doing this style event for a few revs now, but in case you forgot here is a quick rundown. Padmins will hide the builds around the overworld before the revision launch for players to explore and find a collectible. We are limitng the complete set at 15-20 collectibles so we may not choose all builds entered.
Due to not having 1.21.8 blocks available on the Creative server we will allow players to build in their single player worlds and turn in a litematica schematic to be pasted into a 1.21.8 world and judged. For those without litematica we can change some blocks to 1.21.8 blocks after pasting (talk with a padmin via discord **before** beginning your build if you want blocks replaced)
For those using the creative server, we aim to have that updated to 1.21.8 on August 17th.
How To Participate:
In game
* log into the Creative server
* type /warp WeeklyBuild
* Make sure to read the rules below and the category before starting
* Find an empty plot and type /nerdplot claim
* You may build with a friend, and you do have access to World Edit!
* build on flat land
* Fill out the pre-placed book in the lecturn and give any special instructions for any worldguard flags you would like enabling (vine growth, etc)
* The contest will run from tonight until Sunday, August 24th, at 10PM EDT.
Using Litematica
* Keep builds to a 25x25 area footprint, you can build 50 high and 25 deep
* Send a copy of the schematic to a padmin via discord by August 24th
Rules
* Builds must follow all regular PvE rules. No NSFW builds
* builds can be any size, as long as it fits within the build plot, no more than 25 blocks deep.
* you can enter as many builds as you would like, and can even build more than one entry per plot
* All entries become the property of Nerd.nu
* Not all entries will be used in the next map, depending on how the build fits in the theme, build size, and how the build will fit on the map
Recap & Other Info
* 1.21.8 blocks will not be available on the Creative Server until August 17th
* these builds are for the overworld
* Like in previous revs, padmins will be adding a collectible to the builds used. Please fill in the book in the lecturn at the corner of your plot
* Builds should be able to be explored in under 10 mins
* Your builds will be protected from grief, but also be sure not to include player traps or areas that would require the player to dig or build
* Builds must be submitted by Sunday August 24th
Welcome back, one and all, to a large Modification of the Month... Or is it? This month's Modification of the Month will be broken up into multiple parts over the course of the month as we hit different stages of rollout progress.
I can hear you. "Does this mean 1.21.8 soon??". Hush, my child. Maybe. You'll hear from your local representatives soon enough.
Today's Updates
Today's maintenance is setting the foundation down for the 1.21.8 update. We're moving 1.20 versions of our critical plugins over first so we can catch any issues that snuck past us on dev and snapshot early.
THIS IS NOT 1.21.8 BEING ADDED TO THE SERVER... yet!
Why did these updates take so long?
A lot of Nerd's code is heavily legacy. It was coded back when Spigot was being used (and in one case, a plugin was even on the Bukkit API!). A number of plugins required rewrites to keep them going.
We also added a bunch of QoL and other fun features to some of the plugins that you'll be seeing soon enough.
You can see the plugins we've updated here: GitHub repo
Below you'll see the plugins being updated tonight, what was updated about them, and the live update status board.
CoreProtect
Replacing LogBlock.
Grants moderators more tools and easier to use commands for inspecting and rolling back lag.
Allows for longer logging periods.
LogBlock will remain for a few weeks just in case.
TAB
Adds better name colour support.
Replacing NerdBoard.
Used by ModMode, PvPToggle, and NerdAFK for name colours, prefixes, and suffixes.
ModMode
ModMode is now able to dynamically generate modes based on the config file.
AdminMode was added.
Moved admin permissions to AdminMode.
Admins now have the ability to toggle if they can pick up/drop items in AdminMode.
Added status bars for staff in ModMode, AdminMode, and normal vanish.
Silent quitting/joining now works properly. Staff can no longer join and leave ModMode without their entry being announced.
Added /modmode on and /modmode off for strict enabling/disabling.
Broke up the main config file due to conflicts with constant editing for players switching modes.
ModMode is now able to be reloaded at runtime without having a fit with /reloadmodmode
Added self-recovery modules to the plugin to try to fix staff being in broken limbo states.
Changed from Spigot to PaperMC API
PvPToggle (Updated by Mats1300)
Switch Spigot Api for Paper and Updated to 1.20+
Added TAB 5.2.5 as a Dependency
Change Java Version to 21 for 1.21 compatibility
Added Adventure Coloring
/pvp persist is now togglable
Added TabCompleter for easier command use
/plugins now show the correct info for PvPToggle
NerdAFK (Updated by Mats1300)
Updated from Spigot to PaperMc API now supports version 1.20+
Java 21 now to support 1.21
Updated dependency to now run off TAB Version 5.2.5
Fixed Auto AFK
Fixed ReadMe.
TPControl
Added the ability for staff to teleport offline players to their location.
Added tab autocomplete for /warp
NerdClanChat
Migrated API from Spigot to PaperMC 1.20+.
Replaced BukkitEBean with ORMLite for handling database transactions.
Rewrote so damn much of this plugin lmao.
Added the ability to use hex colour codes for clanchat names, messages, and alerts (i.e. /clanchat textcolor myclanchat #444444
LuckPerms
Updating the Nerd permissions hierarchy.
The previous one was overcomplicated and had some useless groups laying around.
BanManager
Normal version bump. Trying to see if this will fix an issue.
As always, thanks for reading! ~ The TAdmins <3
Groundwork for 1.21.8
Live status updates
Completed!
Add and Update Plugins
Add: CoreProtect and TAB.
Update: ModMode, BanManager, TPControl, PvPToggle, NerdAFK, NerdClanChat, and Luckperms.
Remove: NerdBoard
UPDATE: Experiencing some issues with Java versions.
Completed!
Create and Port Over Databases
Create a new database for CoreProtect and port over the dev copy of our new LuckPerms database.
Completed!
Configure Plugins
Disable LogBlock logging, hook CoreProtect up to the new database, update BanManager permissions and modify ModMode options.
Completed!
Test Plugins
Test all 5 plugins across PvE, Creative, and Lobby.
Each month, we bring you the latest updates from the TAdmin team. In the past month, we've been busy with:
Given up crying over the rapid updates from Mojang and accepted our fates
Continuing our 1.21.51.21.61.21.7 1.21.8 updates.
Before we dive into the details...
NOTE: The list of updated plugins does not indicate 1.21.8 Soon™, but we're hard at work to bring it as soon as possible! Also remember that the list only contains in-house plugins that belong to Nerd. Any plugins that are third-party or are in-house and already working will not appear there apart from the plugin counter.
Why are these updates taking so long?
It's been a bit since I've included proper information in one of these blogs. These updates aren't just to get our plugins up to speed with 1.21.8. They're also to get them more optimized, easy to manage, and less bloated than we currently need them to be.
In the time that's passed since a lot of our in-house plugins have been written, third-party alternatives have popped up, or better library/API plugins have appeared. A good number of our in-house plugins have been replaced with these third-party plugins. They've had to go through extensive testing and approval to ensure we're still aligning with the view of the server.
For the plugins we couldn't replace, we did update a number of them to enhance performance, add new features, and make them easier to use. A few plugins required full rewrites, which is why it's taken much longer than originally anticipated. A benefit of this is that a lot of these plugins have been future-proofed and become easier to add new things to, should we wish to do so.
We're almost done :). Thank you all for your patience.
General Change Log
July 18th - PPGOME - Updated ViaVersion to 5.4.2 to enhance 1.21.8 support.
Web Site Change Log
*crickets*
Creative Change Log
July 18th - PPGOME - Added the Vehicles plugin to Creative.
PvE Change Log
*crickets*
Lobby/Proxy Change Log
*crickets*
As always, thanks for reading! ~ The TAdmins <3
1.21.8 Progress
Click to expand
Total Plugins Tested and Working: 69/80
86% Complete
July 18th - Mats1300:
Updated NerdMoods to 1.20+ (1.1.0)
April 17th - PPGOME:
Updated NerdClanChat to 1.21 (1.1.0)
Added hex colour code support for clanchat names, text colour, and alert colour.
Each month, we bring you the latest updates from the TAdmin team. In the past month, we've been busy with:
Crying in the club because Mojang is in the process of releasing 1.21.7 and all of this updating started with 1.21.4
Continuing our 1.21.51.21.6 1.21.7 updates.
Onboarding our new Tech Contributors!
Before we dive into the details...
NOTE: The list of updated plugins does not indicate 1.21.6 1.21.7 Soon™, but we're hard at work to bring it as soon as possible! Also remember that the list only contains in-house plugins that belong to Nerd. Any plugins that are third-party or are in-house and already working will not appear there apart from the plugin counter.
Additionally, with the release of 1.21.6 1.21.7, the working plugin counter may be incorrect until PaperMC releases a semi-stable build so we can test those plugins yet again.
General Change Log
June 20th - PPGOME - Updated ViaVersion to 5.4.0 to introduce 1.21.6 support.
June 25th - PPGOME - Updated ViaVersion to 5.4.1-SNAPSHOT+758 to fix a few bugs with 5.4.0.
Web Site Change Log
*crickets*
Creative Change Log
June 20th - PPGOME - Updated the TrainCarts config so minecarts are no longer locked to the player who placed them.
PvE Change Log
June 19th - PPGOME - Changed NerdPoints' config to have it run solely on the main thread instead of trying to run async. Performance of this plugin improved by a large margin.
Lobby/Proxy Change Log
June 20th - PPGOME - Updated Velocity to build 514 to add 1.21.6 support.
June 25th - PPGOME - Updated Velocity to build 515 to add improved networking for newer clients.
As always, thanks for reading! ~ The TAdmins <3
1.21.7 Progress
Click to expand
Total Plugins Tested and Working: 66/81
81% Complete
April 17th - PPGOME:
Updated NerdClanChat to 1.21 (1.1.0)
Added hex colour code support for clanchat names, text colour, and alert colour.
Each month, we bring you the latest updates from the TAdmin team. In the past month, we've been busy with:
Continuing our 1.21.5 updates.
Onboarding our new Tech Contributors!
Before we dive into the details...
NOTE: The list of updated plugins does not indicate 1.21.5 Soon™, but we're hard at work to bring it as soon as possible! Also remember that the list only contains in-house plugins that belong to Nerd. Any plugins that are third-party or are in-house and already working will not appear there apart from the plugin counter.
Additionally, with the release of 1.21.5, the working plugin counter may be incorrect until PaperMC releases a semi-stable build so we can test those plugins yet again.
General Change Log
*crickets*
Web Site Change Log
*crickets*
Creative Change Log
*crickets*
PvE Change Log
*crickets*
Lobby/Proxy Change Log
*crickets*
As always, thanks for reading! ~ The TAdmins <3
1.21.5 Progress
Click to expand
Total Plugins Tested and Working: 60/83
72% Complete
April 17th - PPGOME:
Updated NerdClanChat to 1.21 (1.1.0)
Added hex colour code support for clanchat names, text colour, and alert colour.