Recent Posts
Welcome Back to Modification of the Month
Each month (except for the last one cause Gome was missing and nothing really changed), we bring you the latest updates from the TAdmin team. In the past month, we've been busy with:
- Starting our 26.1 updates.
- Pondering why Mojang ruined the version scheme
Before we dive into the details...
NOTE: The progress bar is purely for informative purposes and should not be taken as 1.21.10 coming out soon. We may hit a bump that slows us down.
Additionally, with the impending release of 1.21.11, we will NOT be shifting our focus to work on that version. We'll be solely targeting 1.21.10 for the time-being.
General Change Log
Web Site Change Log
Creative Change Log
PvE Change Log
Lobby/Proxy Change Log
As always, thanks for reading!
~ The TAdmins <3
Posted by PPGOME on March 31, 2026 in Tech Admin
Welcome back to Modification of the Month, where your favourite (or close 2nd, 3rd, 4th, or maybe even 5th if we're lucky) TAdmin rambles on about updates.
With all servers now based on 1.21.10, we'll be holding off on 1.21.11 and instead dedicate our time towards improving some plugins, getting the cartos back to an acceptable level of functionality, and improving the wiki.
General Change Log
- January 6th - PPGOME - Updated ModMode to
v5.0.1
- Staff in ModMode are no longer able to get advancement progress.
- Pets no longer teleport to their owners if they're in ModMode.
- Pets no longer follow their owners if they're in ModMode.
- Reloading TAB no longer breaks ModMode until the next restart.
- January 13th - PPGOME - Updated NerdAFK to
v1.1.1
- Reloading TAB no longer breaks NerdAFK until the next restart.
- January 19th - PPGOME - Updated Standmaster9000 to
v0.1.1
- Fixed armour stands being placed on the sides of blocks not having their modifications applied.
Web Site Change Log
Creative Change Log
PvE Change Log
- January 12th - PPGOME - Added TheHunt to PvE.
- This is a temporary plugin for the alien invasion event.
- January 14th - PPGOME - Updated CritterGuard to
v1.3.0.
- Redid a lot of the plugin's systems to make future updates easier.
- Additions:
- Added a line for llamas in
/cg info to display their strength.
- Running
/cg access while riding a mount will apply the access change without needing to click.
- Running
/cg info while riding a mount will display the info of said mount without needing to click.
- Added the ability to swap a player's access level without needing to remove them first (i.e. player has passenger access, you can now run
/cg access add full [player] to bump them up, and vice-versa).
- Added access lists to
/cg info.
- Bugfixes:
- Fixed the click timeout bug when commands requiring a click are run back-to-back.
- Fixed players being able to give themselves access to their own mounts, breaking some things in the process.
- If a player breeds another player's pets, the resulting baby will now belong to the player who bred them and not the owner of the breeding pair.
- Breeding critters will now properly tame the baby with CritterGuard (different issue from above one).
- Voxelmap output for /cg gps is now formatted correctly.
- When a swap happens on a multi-seat mount, the owner is now notified of who the new controller is.
- Fixed a number of console errors caused by LibsDisguises being missing or disguise saddles being disabled.
- Fixed pet mobs (wolves, cats, and parrots) not taking environmental damage when untamed (poison, lava, fire, etc.).
- January 19th - PPGOME - Updated PaperMC to
v1.21.10.
- January 19th - PPGOME - Updated ViaVersion to
v5.7.1.
- January 24th - PPGOME - Updated BMMarker to
v2.1.12.
- January 24th - PPGOME - Updated FancyHolograms to
v2.8.0.158.
- January 24th - PPGOME - Updated WanderingTrades to
v1.9.2.
- January 24th - PPGOME - Updated AntiPopup to
v12.3.
- January 24th - PPGOME - Updated BlueMap to
v5.13.
- January 24th - PPGOME - Updated Bolt to
v1.2.6.
- January 24th - PPGOME - Updated CoreProtect to
v23.0.
- January 24th - PPGOME - Updated CustomCrafting to
v4.19.1.0.
- January 24th - PPGOME - Updated HeadDatabase to
v4.22.1.
- January 24th - PPGOME - Updated ImageFrame to
v1.8.7.0.
- January 24th - PPGOME - Updated InventoryRollbackPlus to
v1.7.8.
- January 24th - PPGOME - Updated LibsDisguises to
v11.0.13-SNAPSHOT.
- January 24th - PPGOME - Updated Multiverse-Core to
v5.5.0.
- January 24th - PPGOME - Updated NBTAPI to
v5.2.1.
- January 24th - PPGOME - Updated OpenInv to
v5.1.15.
- January 24th - PPGOME - Updated PacketEvents to
v2.10.1.
- January 24th - PPGOME - Updated PlaceholderAPI to
2.11.7.
- January 24th - PPGOME - Updated ProtocolLib to
v5.4.0-SNAPSHOT-750.
- January 24th - PPGOME - Updated ViaVersion to
v5.7.1.
- January 24th - Drtmv - Updated VillagerUtils to
v2.4.3.
- January 24th - PPGOME - Updated Vulcan to
v2.9.7.11.
- January 24th - PPGOME - Updated WolfyUtilities to
v4.19.1.2.
- January 24th - PPGOME - Updated WorldEdit to
v7.3.17+7262-c7fbe08.
- January 24th - PPGOME - Updated WorldEditSelectioNVisualizer to
v2.1.8.
- January 24th - PPGOME - Updated WorldGuard to
v7.0.15-beta-01+445a1d7.
- January 24th - PPGOME - Updated WorldGuardExtraFlags to
v4.2.4-SNAPSHOT.
- January 24th - PPGOME - Updated GSit to
v3.0.2.
Lobby/Proxy Change Log
As always, thank you for reading. -The TAdmins <3
Posted by PPGOME on Jan. 31, 2026 in Tech Admin
Howdy Partner!
Hope everything is going well for you and your townsfolk out in the wilds.
Unfortunately we here in Spawnville have made a discovery.
You see, in the wild lands outside of our western town, we thought the terrain was filled with all kinds of wild animals: cows, pigs, sheep, chickens and rabbits.
It turns out that if you look closely, they are not what they seem. Those wild animals are aliens in disguise!
Now, we aren't quite sure what it is the aliens want or what is going on, but we we do know is that we need to rustle up these wild "animals" and take them out!
When you kill the "aliens in disguise" they will drop some sort of alien remains. Collect all the items you can and when the dust settles (in about 2 weeks) you can bring your items to the bounty board and turn the remains in for prizes.
Now, here is Deputy Gome with more details.

Mobs that look suspicious will have a circle of flames spinning around them. These are the mobs that you'll want to kill in case they're aliens!
Please note that some mobs may have flames around them, despite being people's pets or in an enclosure. Do not kill mobs that are purposefully being kept by a player. If you aren't sure, leave it alone.
Additional note: For the first few days, the server WILL be laggy. This event's primary purpose is to cull the amount of passive mobs that are causing the current occasional lag spike. We'll be increasing the simulation distance to prevent the passive mob issue from happening in the future, but this will make a large number of passive mobs load in, creating a good deal of stress on the server.
Posted by Cujobear on Jan. 11, 2026 in PvE
Welcome back to Modification of the Month, the monthly TAdmin update blog.
As seen in the last update, we completed our 1.21.10 updates about a month ago at the time of posting this. We were able to update Creative, but, unfortunately, PvE is having small hiccups that need to be fixed before we update (and get all the copper golem spam lol).
We hope to have PvE updated at some point in January. More details will be provided in Discord as they become available.
General Change Log
- December 13th - PPGOME - Updated ViaVersion to
v5.6.1-SNAPSHOT+867
- Now supports 1.21.11 client connections.
Web Site Change Log
Creative Change Log
- December 8th - PPGOME - Updated Creative to 1.21.10.
- December 8th - PPGOME - Updated AntiPopup to
v12.3.
- December 8th - PPGOME - Updated BKCommonLib to
v1.21.10-v2-SNAPSHOT.
- December 8th - PPGOME - Updated CoreProtect to
v23.0.
- December 8th - PPGOME - Updated DecentHolograms to
v2.9.8.
- December 8th - PPGOME - Updated GSit. to
v3.0.2.
- December 8th - PPGOME - Updated HeadDatabase. to
v4.22.1.
- December 8th - PPGOME - Updated PacketEvents to
v2.10.1.
- December 8th - PPGOME - Updated SimplePets to
5.0-BUILD-287.
- December 8th - PPGOME - Updated TrainCarts to
v1.21.10-v2-SNAPSHOT.
- December 8th - PPGOME - Updated Vulcan to
2.9.7.11.
- December 8th - PPGOME - Updated WorldEdit to
7.3.17+7262-c7fbe08.
- December 8th - PPGOME - Updated WorldGuard to
7.0.15-beta-01+445a1d7.
- December 8th - PPGOME - Removed EasySignText.
- December 8th - PPGOME - Removed Vehicles.
- December 8th - PPGOME - Added InfiniteVehicles
v2.2.16.
- December 8th - PPGOME - Added InfiniteVehiclesBuilder
v1.0.0.
- December 9th - PPGOME - Updated OpenInv to
v5.1.15.
PvE Change Log
- December 13th - PPGOME - Increased restart times to 6 hours (from 3 hours).
Lobby/Proxy Change Log
- December 13th - PPGOME - Updated Velocity to
v3.4.0-SNAPSHOT build #558.
As always, thank you for reading. -The TAdmins <3
Posted by PPGOME on Dec. 31, 2025 in Tech Admin
Welcome to Santa’s Magical Winter Wonderland!
Za and company have been hard at work creating a Christmas Wonderland at /place ChristmasTownPortal in the East area of the map. The snowy sky islands are looking amazing and we are excited to have the Christmas Town event on Friday Dec 19th and Saturday Dec 20th.
Now we are ready for some extra builders to help bring the island to life!
The following is what we have planned and how you can participate / help.
Village Cottages:
Other Decor:
There are additional plots along the ice road. Please feel free to build anything decorative that you’d like! So far there is a snowman, penguin, ornaments, snow globes, and more!
Secret Santa:
The village includes Santa’s Workshop and we would like to host 2 Secret Santa events (hopefully this will help to make all timezones be able to participate)
How Secret Santa will work:
- Please reach out to cujo by December 10th to sign up. Please specify if you would like to open your gift on Friday night or Saturday afternoon (during normal event times)
- On December 13th cujo will send you an in game mail letting you know who your giftee will be and the number of the present you will put your gift in. (all the presents are located in the workshop)
- You will then need to put together a gift for your giftee and place it into the numbered shulker by Dec 18th. Some gift ideas are the players favorite building blocks, Nerd Bonds, deco heads, fancy armor, enchanted books, etc.) Reminder: the gift must fit into a shulker box, you can use bundles to help pack stuff in) You can include a card (written book) with your name, or you can keep it a secret forever. That is completely up to you as the secret santa.
- During the Friday and Saturday events, we will open our gifts!
Games:
Some event games will include ice boat racing and mini golf (on santa’s summer vacation island) There is a rail ride you can take around the island as well. Please reach out to Za if you have an idea for another fun mini game.
Posted by Cujobear on Dec. 5, 2025 in PvE
Welcome Back to Modification of the Month
Each month, we bring you the latest updates from the TAdmin team. In the past month, we've been busy with:
- Starting our 1.21.10 updates.
- Onboarding a new Tech Contributor: drtmv!
- Unexpectedly finishing 1.21.10 updates a mere week after starting... I made a whole new visual thinking it would be a bit longer :(
Before we dive into the details...
NOTE: The progress bar is purely for informative purposes and should not be taken as 1.21.10 coming out soon. We may hit a bump that slows us down.
Additionally, with the impending release of 1.21.11, we will NOT be shifting our focus to work on that version. We'll be solely targeting 1.21.10 for the time-being.
1.21.10 Progress
84/84
(100%)
0 plugins remaining
General Change Log
- November 6th - All TAdmins & Pez252 - Gathered details regarding the network issues for Spectrum users and engaged PhoenixNAP.
- November 9th - PPGOME - Updated NerdMessage to
v1.5.2
- Added MiniMessage support to alerts and the MOTD.
- Improved tab-completion of group messages.
- Added a way for admins to edit alerts.
- November 16th - Updated KitchenSink to
v0.16.1.
Web Site Change Log
Creative Change Log
- November 16th - PPGOME - Downgraded CoreProtect to
v23.0 to support Nerd's custom build of it.
- November 16th - PPGOME - Fixed some staff commands.
PvE Change Log
- Ongoing - PPGOME - Trying to reduce the TPS lag at peak hours.
- November 17th - PPGOME - Updated NerdClanChat to
v1.1.2. This version fixes links not being clickable in clanchats.
- November 17th - PPGOME - Updated CritterGuard to
v1.2.0
- Added support for striders as a tameable/mountable critter.
- Fixed pets (wolves, cats, and parrots) breaking when untamed.
- Added messages to
/cg gps to create waypoints with Voxelmap and Xaero's Minimap, much like /place
- November 25th - drtmv - Updated VillagerUtils to
v2.4.3. Fixes bugs that appeared in 1.21.10.
Lobby/Proxy Change Log
As always, thanks for reading!
~ The TAdmins <3
Posted by PPGOME on Nov. 30, 2025 in Tech Admin
Welcome back to Modification of the Month, where PPGOME has destroyed his streak of releasing these on time!
This month's issue is a shorter one due to the TAdmins taking a bit of a break after the launch of the new P rev.
Let's get started!
General Change Log
- October 3rd - PPGOME - Updated ViaVersion to support 1.21.9 clients.
Web Site Change Log
Creative Change Log
PvE Change Log
- October 26th - PPGOME & Oxion_ - Updated CritterGuard to v1.1.2.
- October 27th - PPGOME & Oxion_ - Updated CritterGuard to v1.1.3.
- October 27th - PPGOME - Updated NerdNuCustomDrops to v1.0.9.
- Fixes the duplication exploit.
- October 29th - PPGOME - Updated KitchenSink.
- Removed about half of the existing modules.
- Added a module that brings back Spigot's item merge logic as closely as possible.
- October 30th - PPGOME - Limited BlueMap's render threads in an effort to improve TPS.
Lobby/Proxy Change Log
- October 3rd - PPGOME - Updated the proxy to support 1.21.9 connections.
As always, thank you for reading. -The TAdmins <3
Posted by PPGOME on Nov. 3, 2025 in Tech Admin
Starting today and running until the end of the month, we’re hosting a spooky Halloween-themed Group Build on Creative!
Everyone is welcome to join in—bring your best creepy, haunted, and festive ideas. Whether it’s haunted houses, pumpkin patches, graveyards, or mysterious forests, let’s make the world terrifyingly awesome together!
Event Date: Today → October 31st
Where: c.nerd.nu at /warp Halloween - use /modreq to ask for build permission

Posted by Bardidley on Oct. 2, 2025 in Creative
Welcome back to Modification of the Month where we celebrate a 9-month journey of bringing most of Nerd's plugins and backend tools up-to-date. We're returning to our old layout for a bit as we mentally prepare for 1.21.9 to release.
A huge thank you goes out to the TAdmin and Tech Contributor teams for their hard work, as well as LadyCailin for assisting with PvE's rev launch.
Curious about stats regarding the last 9 months of updates? They're available in the Tech Contributor spawn secret on PvE.
This one's gonna be long, so let's get started!
General Change Log
- September 11th - PPGOME - Fixed
/skull not accepting Mojang API URLs.
- September 13th - PPGOME - Updated ModMode to patch failed state errors in most scenarios.
- September 16th - PPGOME - Purged a large amount of old, unused CommandHelper scripts (See here if interested)
Web Site Change Log
Creative Change Log
- September 24th - PPGOME - Fixed proxy hopping commands (
/pve, /lobby, etc.).
PvE Change Log
- September 5th - PPGOME - Created CritterGuard.
- September 16th - PPGOME - Added a few new CommandHelper commands and aliases.
- Added
/deathpile as an alias for /whodis. This lets you see who owns a deathpile. It doesn't work after an item has been picked up.
- Added
/checkclaims and /canibuildhere to let players check if they're allowed to build in their area or not.
- September 19th - PPGOME - Updated PvE to PaperMC release
1.21.8.
- September 19th - PPGOME - Modified the core configs (
bukkit.yml, spigot.yml, paper-global.yml, paper-world-defaults.yml, etc.)
- Hoppers are now set to their vanilla speed.
- The item merge radius was reduced from 4.0 to 2.5.
- Vines and ladders no longer bypass entity cramming checks.
- The server will no longer tick inactive villagers. This means you need to be closer to your iron farms for them to work (within 3-4 chunks, likely).
- Dropped pumpkins and melons despawn after 2.5 minutes instead of the regular 5.
- Cartographer villagers will sell maps to the nearest structure, even if it's already been looted. This is to prevent server crashes from excessive structure lookups.
- September 19th - PPGOME - Updated BMMarker to
v2.1.11.
- September 19th - PPGOME - Replaced DecentHolograms with FancyHolograms
2.7.0.
- September 19th - PPGOME - Updated WanderingTrades to
v1.9.1.
- September 19th - PPGOME - Replaced FreedomChat with AntiPopup
v12.1.
- September 19th - PPGOME - Updated BanManager to
v7.10.0.
- September 19th - PPGOME - Updated BanManager-WebEnhancer to
v7.10.0.
- September 19th - Oxion_ - Updated BeastMaster to
v2.19.0.
- September 19th - PPGOME - Updated BlueMap to
v5.10.
- September 19th - PPGOME - Added BlueMapMCMapSync
v0.2.
- September 19th - PPGOME - Updated Bolt to
v1.1.69 (nice).
- September 19th - PPGOME - Updated Chunky to
v1.4.28.
- September 19th - PPGOME - Replaced WorldBorder with ChunkyBorder
v1.2.23.
- September 19th - PPGOME - Updated CoreProtect to
v23.0.
- September 19th - PPGOME - Replaced RecipeManager with CustomCrafting & WolfyUtilities
v4.19.0.
- September 19th - PPGOME - Updated Doppelganger to
v1.1.3.
- September 19th - PPGOME - Updated GSit to
v2.4.3.
- September 19th - PPGOME - Updated HeadDatabase to
v4.21.2.
- September 19th - PPGOME - Replaced ImageMap with ImageFrame
v1.8.5.0.
- September 19th - PPGOME - Replaced InventoryRollbackContinued with InventoryRollbackPlus
v1.7.6.
- September 19th - PPGOME - Updated ItsATrap to
v1.5.1.
- September 19th - PPGOME - Updated KitchenSink to
v0.16.0.
- September 19th - PPGOME - Downgraded LuckPerms to
v5.5.0. Higher versions had an odd bug.
- September 19th - PPGOME - Updated MobLimiter to
v2.3.1.
- September 19th - PPGOME - Updated Multiverse-Core to
v5.2.1.
- September 19th - PPGOME - Updated NBTAPI to
v2.15.1.
- September 19th - Pez252 - Updated NerdMessage to
v1.5.1.
- September 19th - Mats1300 - Replaced GoneBatty with NerdNuCustomDrops
v1.0.3.
- September 19th - PPGOME - Updated NerdUsage to
v1.2.0.
- September 19th - PPGOME - Updated OpenInv to
v5.1.13.
- September 19th - LadyCailin & Nels_Nelson - Updated some broken backend scripts last-minute.
- September 19th - PPGOME - Fixed crafters not being protected by Bolt.
- September 19th - PPGOME - Fixed permission issues with CritterGuard.
- September 19th - PPGOME - Fixed
/cs doing nothing.
- September 19th - PPGOME - Tweaked MobLimiter cull limits to try to reduce the hordes of mobs spawning.
- September 19th - PPGOME - Fixed a myriad of staff-related permission issues.
- September 20th - Pez252 - Removed last rev's places from showing up in
/place.
- September 20th - PPGOME - Reduced head drop rates from 5% to 1%.
- September 20th - PPGOME - Fixed per-player loot not working.
- September 20th - PPGOME - Reduced entity spawn limits to their vanilla values as Paper had, for some reason, set them ridiculously high.
- September 20th - PPGOME - Fixed
/portalmarker.
- September 21st - PPGOME - Disabled
/cg list and other features of CritterGuard due to a bug that untamed critters in unloaded chunks.
- September 24th - PPGOME - Disabled NerdNuCustomDrops due to a duplication exploit.
- September 24th - PPGOME - Fixed multiple perfect villager commands.
- September 27th - PPGOME - Fixed hopper minecarts not locking with Bolt.
- September 27th - Pez252 - Fixed the rest of the minecart family not locking with Bolt.
- September 27th - PPGOME - Updated CritterGuard to v1.1.0.
- Re-enabled
/cg list
- Fixed critters being unregistered by CritterGuard when their status is pinged and they're in an unloaded chunk.
- Fixed mounts being deleted completely if anyone other than the owner is mounted on it through a restart.
- Fixed
/cg gps not being able to locate critters in unloaded chunks.
- Attempted a fix at the flaky access issue where access is dropped on restarts.
- ADDED:
/cg info
- Will display who the owner of a critter is.
- If it's a horse or horse-adjacent, it'll display its speed, jump, and health stats.
- ADDED: A little ding when you click on a critter after a click action.
- September 27th - PPGOME - Increased the restart cycle to be every 4 hours (from every 3 hours).
- This failed and caused us to have the longest uptime a Nerd server has ever seen at 57 straight hours.
- September 30th - PPGOME - Brought restarts back to 3 hour cycles for now.
- September 30th - PPGOME - Set the item merge distance back to 4.0 (from 2.5).
- September 30th - PPGOME - Reduced the spawn limit for aquatic entities.
- September 30th - PPGOME - Added end portal markers to the livemap.
Lobby/Proxy Change Log
- September 20th - PPGOME - Added some new rev MOTDs and icons for PvE to the server list for fun :).
1.21.8 Changes Overview
The below are in no particular order, but consist of pretty much the entire changelog for the 1.21.8 update on the plugin side of things.
- PPGOME Version Bumps: EntityControl, NerdFlags, StandMaster9000, NerdSpawn.
- Oxion_ Version Bumps: VehicleControl, WingCommander, BeastMaster, AdminHunt.
- ModReq (PPGOME)
- Moved database handling to ORMLite
- All transactions are now asynchronous
- Improved the ability to search modreqs using /check -s [searchTerm]
- Note: some commands/actions may have some delay depending on how big they are.
- NerdClanChat (PPGOME)
- Moved database handling to ORMLite
- All transactions are now asynchronous
- Added hexadecimal colour support for clanchat names, text, and alerts (example: /clanchat color testchat #445566
- Note: some commands/actions may have some delay depending on how big they are.
- ModMode (PPGOME)
- Removed the old system where it was just ‘modmode’ and it interpreted permissions based on other permissions
- Groups and commands can now be made on the fly through the config file (making a group named modmode will also create the modmode command)
- The following can be customized per-group:
- Entry command permission and meta (i.e. /modmode, /adminmode)
- The LuckPerms track to slide members of the group along
- The group’s prefix (can also just be a colour if no prefix is wanted)
- If players in this group can fly
- If players in this group can collide with entities
- If players in this group will rejoin in secret if they left in their respective mode
- If players in this group will be able to pick up/drop items. If yes, a command to toggle this is created so players can turn it on (always defaults to off)
- Added new arguments to the mode commands
- On: Toggles modmode on
- Off: Toggles modmode off
- ItemInteract: Toggles item pickup/dropping to be the opposite of the current state
- On: Toggles item pickup/dropping to be on
- Off: Toggles item pickup/dropping to be off
- Made the join message appear in every scenario (after secret join or if, if that’s disabled, normal join). Logging in and being outside of modmode without a join message is now impossible.
- Fixed the “You are in the middle of changing states” bug happening sometimes. The plugin will now correct itself.
- Changed the NerdBoard dependency out for TAB which gives us more fun options, not just for modmode.
- Changed the LogBlock dependency out for CoreProtect as this is what Nerd will use going forward.
- Moved the data for persisting players in a mode to a new file named
members.yml. This prevents the main config file from being refreshed constantly, overriding changes.
- Added a new command:
/reloadmodmode. This allows for runtime modifications.
- Removed
/vanishlist as vanish will no longer persist over sessions and will instead be re-applied on join if in a mode. Players in vanish will be visible in the tab list.
- Added bossbars depending on status:
- If just vanished and not in a mode.
- If in a mode.
- If in a mode and unvanished.
- If in a mode and itemInteraction is enabled.
- Added
/modmode help (same for other groups like /adminmode help) to display possible commands to run.
- Added an attempt to properly swap gamemodes when entering and leaving modmode.
- If leaving modmode, apply gamemode player was in before entering.
- If entering modmode, apply survival if gamemode hasn’t been creative in the last 2 gamemode swaps while in modmode. If it has been, apply creative.
- PvPToggle (Mats1300)
- Rewrote to replace the NerdBoard dependency with TAB.
- Introduced some better edge case handling.
- NerdMoods (Mats1300)
- Resolved the 1.21 bug of time being inverted with the
/ptime command
- Added
reset as an argument to /ptime to have it reset the ptime status
/ptime no longer resets the time. You need to use /ptime reset.
- Doppelganger (PPGOME)
- Only change was that player heads are now fetched asynchronously from Mojang instead of on-thread. This may result in a few seconds of delay when spawning a doppel, but nothing else.
- NerdAFK (Mats1300)
- Updated from Spigot to PaperMc API now supports version 1.20.x - 1.21.x
- Java 21 now to support 1.21
- Updated dependency to now run off TAB Version 5.2.5
- Fixed Auto AFK
- Fixed ReadMe
- SafeCrystals (Mats1300)
- Fixed the dupe bug when spawning the ender dragon. The last-placed crystal will no longer pop itself and drop an extra crystal.
- Migrated to PaperMC.
- VehicleControl (PPGOME)
- Updated to use PaperMC's new object-based system for vehicles, as opposed to enums.
- VillagerUtils (Mats1300)
- NerdFlags (PPGOME, for a second time!)
- Added better support for wood types in regard to fence gates, trapdoors, etc.
As always, thank you for reading. -The TAdmins <3
Posted by PPGOME on Sept. 30, 2025 in Tech Admin
Welcome Back to Modification of the Month
Each month, we bring you the latest updates from the TAdmin team. In the past month, we've been busy with:
- Finishing up the 1.21.8 updates (finally!).
- Updating Creative.
- Working on the new PvE revision.
Thank you all again for your patience with the 1.21.8 update. We took our time to make changes that should assist with much speedier updates in the future.
The below list covers the entire month (part 1 and everything after)
General Change Log
- August 8th - PPGOME - Added CoreProtect
v5.2.5 to the servers
- August 8th - PPGOME - Added TAB
v23.2 to the servers
- August 8th - PPGOME - Updated ModMode to version
v5.0.0.
- August 8th - Mats1300 - Updated PvPToggle to version
v1.1.0.
- August 8th - Mats1300 - Updated NerdAFK to version
v1.1.
- August 8th - PPGOME - Updated TPControl to version
v0.8.7.
- August 8th - PPGOME - Updated NerdClanChat to version
v1.1.0.
- August 8th - PPGOME - Updated LuckPerms to version
v5.5.10.
- August 8th - PPGOME - Updated BanManager to version
v7.10.0.
- August 8th - PPGOME - Replaced the permission tree with a new one.
Web Site Change Log
- August 1st - Deaygo - Added the Tech Contributor section to the staff page.
Creative Change Log
- August 17th - PPGOME - Updated PaperMC to
v1.21.8.
- August 17th - PPGOME - Updated BKCommonLib to version
1.21.8-v1-SNAPSHOT.
- August 17th - PPGOME - Updated BlueMap to version
v5.11.
- August 17th - PPGOME - Updated BlueMapMarker to version
v2.1.11.
- August 17th - PPGOME - Updated CommandHelper to version
v3.3.5-SNAPSHOT-575.
- August 17th - PPGOME - Updated DecentHolograms to version
v2.9.6.
- August 17th - PPGOME - Updated GSit to version
v2.4.3.
- August 17th - PPGOME - Updated LightCleaner to version
v1.20.1-v1-SNAPSHOT.
- August 17th - Mats1300 - Updated NerdMoods to version
v1.1.0.
- August 17th - PPGOME - Updated NerdUsage to version
v1.2.0.
- August 17th - PPGOME - Updated PacketEvents to version
v2.9.4.
- August 17th - PPGOME - Updated ProtocolLib to version
v5.4.0.
- August 17th - Mats1300 - Updated SafeCrystals to version
v1.0.6.
- August 17th - PPGOME - Updated WorldEdit to version
v7.3.16.
- August 17th - PPGOME - Updated WorldEditSelectionVisualizer to version
v2.1.8.
- August 17th - PPGOME - Updated WorldGuard to version
v7.0.14.
- August 17th - PPGOME - Updated WorldGuardExtraFlags to version
v4.2.4-SNAPSHOT.
- August 17th - PPGOME - Updated Vulcan to version
v2.9.7.2.
- August 17th - PPGOME - Replaced Barnyard with SimplePets
v5.0.
- August 17th - PPGOME - Replaced FreedomChat with AntiPopup
v12.1.
- August 17th - PPGOME - Removed LogBlock.
- August 17th - PPGOME - Removed NerdBoard.
- August 19th - PPGOME - Increased restart cycles to 6 hours.
- August 26th - PPGOME - Increased restart cycles to 8 hours.
- August 27th - PPGOME - Increased restart cycles to 12 hours.
- August 27th - PPGOME - Re-added the Vehicles plugin as it had updated to 1.21.8.
PvE Change Log
Lobby/Proxy Change Log
As always, thanks for reading!
~ The TAdmins <3
Posted by PPGOME on Aug. 31, 2025 in Tech Admin