Attention all nerds! Its time to prepare your first-night dirt huts!
On Friday 19th September Rev 31 will begin!
Rev 30's final save will be on Thursday 18th September and there will be 1 day of chaos before closing for new rev prep maintenance.
Please note that we will be launching on 1.21.8 with a view to possibly upgrading to 1.21.9 mid-rev (depending on any technical limitations).
The theme will be Cowboys & Aliens.
We have a lot of exciting changes and plugin upgrades this time round (huge shoutout to PPGOME & the tech contributors!) that we are excited to share with you.
These changes will be explained in the Rev 31 info post closer to the launch.
Watch the launch trailer below!
Minecraft Block Confetti
Posted by TemporarilyAlive on Aug. 21, 2025 in PvE
Ok, but seriously, Rev 30 will draw to a close in the coming months. An official 1 month warning and confirmed launch date will be announced soon. We are aiming to launch on 1.21.8 and we are really excited to share all the changes we've made, so look out for that!
Our map wide hidden builds has become a tradition and we want to once again ask for your help!
Without giving *too much* away about the revision theme, we are looking for space ships, UFOs & anything out-of-this-world! Landed, crashed, or hovering close to the ground. As long as they can easily be accessed without elytra we're not fussed!
We have been doing this style event for a few revs now, but in case you forgot here is a quick rundown. Padmins will hide the builds around the overworld before the revision launch for players to explore and find a collectible. We are limitng the complete set at 15-20 collectibles so we may not choose all builds entered.
Due to not having 1.21.8 blocks available on the Creative server we will allow players to build in their single player worlds and turn in a litematica schematic to be pasted into a 1.21.8 world and judged. For those without litematica we can change some blocks to 1.21.8 blocks after pasting (talk with a padmin via discord **before** beginning your build if you want blocks replaced)
For those using the creative server, we aim to have that updated to 1.21.8 on August 17th.
How To Participate:
In game
* log into the Creative server
* type /warp WeeklyBuild
* Make sure to read the rules below and the category before starting
* Find an empty plot and type /nerdplot claim
* You may build with a friend, and you do have access to World Edit!
* build on flat land
* Fill out the pre-placed book in the lecturn and give any special instructions for any worldguard flags you would like enabling (vine growth, etc)
* The contest will run from tonight until Sunday, August 24th, at 10PM EDT.
Using Litematica
* Keep builds to a 25x25 area footprint, you can build 50 high and 25 deep
* Send a copy of the schematic to a padmin via discord by August 24th
Rules
* Builds must follow all regular PvE rules. No NSFW builds
* builds can be any size, as long as it fits within the build plot, no more than 25 blocks deep.
* you can enter as many builds as you would like, and can even build more than one entry per plot
* All entries become the property of Nerd.nu
* Not all entries will be used in the next map, depending on how the build fits in the theme, build size, and how the build will fit on the map
Recap & Other Info
* 1.21.8 blocks will not be available on the Creative Server until August 17th
* these builds are for the overworld
* Like in previous revs, padmins will be adding a collectible to the builds used. Please fill in the book in the lecturn at the corner of your plot
* Builds should be able to be explored in under 10 mins
* Your builds will be protected from grief, but also be sure not to include player traps or areas that would require the player to dig or build
* Builds must be submitted by Sunday August 24th
Welcome back, one and all, to a large Modification of the Month... Or is it? This month's Modification of the Month will be broken up into multiple parts over the course of the month as we hit different stages of rollout progress.
I can hear you. "Does this mean 1.21.8 soon??". Hush, my child. Maybe. You'll hear from your local representatives soon enough.
Today's Updates
Today's maintenance is setting the foundation down for the 1.21.8 update. We're moving 1.20 versions of our critical plugins over first so we can catch any issues that snuck past us on dev and snapshot early.
THIS IS NOT 1.21.8 BEING ADDED TO THE SERVER... yet!
Why did these updates take so long?
A lot of Nerd's code is heavily legacy. It was coded back when Spigot was being used (and in one case, a plugin was even on the Bukkit API!). A number of plugins required rewrites to keep them going.
We also added a bunch of QoL and other fun features to some of the plugins that you'll be seeing soon enough.
You can see the plugins we've updated here: GitHub repo
Below you'll see the plugins being updated tonight, what was updated about them, and the live update status board.
CoreProtect
Replacing LogBlock.
Grants moderators more tools and easier to use commands for inspecting and rolling back lag.
Allows for longer logging periods.
LogBlock will remain for a few weeks just in case.
TAB
Adds better name colour support.
Replacing NerdBoard.
Used by ModMode, PvPToggle, and NerdAFK for name colours, prefixes, and suffixes.
ModMode
ModMode is now able to dynamically generate modes based on the config file.
AdminMode was added.
Moved admin permissions to AdminMode.
Admins now have the ability to toggle if they can pick up/drop items in AdminMode.
Added status bars for staff in ModMode, AdminMode, and normal vanish.
Silent quitting/joining now works properly. Staff can no longer join and leave ModMode without their entry being announced.
Added /modmode on and /modmode off for strict enabling/disabling.
Broke up the main config file due to conflicts with constant editing for players switching modes.
ModMode is now able to be reloaded at runtime without having a fit with /reloadmodmode
Added self-recovery modules to the plugin to try to fix staff being in broken limbo states.
Changed from Spigot to PaperMC API
PvPToggle (Updated by Mats1300)
Switch Spigot Api for Paper and Updated to 1.20+
Added TAB 5.2.5 as a Dependency
Change Java Version to 21 for 1.21 compatibility
Added Adventure Coloring
/pvp persist is now togglable
Added TabCompleter for easier command use
/plugins now show the correct info for PvPToggle
NerdAFK (Updated by Mats1300)
Updated from Spigot to PaperMc API now supports version 1.20+
Java 21 now to support 1.21
Updated dependency to now run off TAB Version 5.2.5
Fixed Auto AFK
Fixed ReadMe.
TPControl
Added the ability for staff to teleport offline players to their location.
Added tab autocomplete for /warp
NerdClanChat
Migrated API from Spigot to PaperMC 1.20+.
Replaced BukkitEBean with ORMLite for handling database transactions.
Rewrote so damn much of this plugin lmao.
Added the ability to use hex colour codes for clanchat names, messages, and alerts (i.e. /clanchat textcolor myclanchat #444444
LuckPerms
Updating the Nerd permissions hierarchy.
The previous one was overcomplicated and had some useless groups laying around.
BanManager
Normal version bump. Trying to see if this will fix an issue.
As always, thanks for reading! ~ The TAdmins <3
Groundwork for 1.21.8
Live status updates
Completed!
Add and Update Plugins
Add: CoreProtect and TAB.
Update: ModMode, BanManager, TPControl, PvPToggle, NerdAFK, NerdClanChat, and Luckperms.
Remove: NerdBoard
UPDATE: Experiencing some issues with Java versions.
Completed!
Create and Port Over Databases
Create a new database for CoreProtect and port over the dev copy of our new LuckPerms database.
Completed!
Configure Plugins
Disable LogBlock logging, hook CoreProtect up to the new database, update BanManager permissions and modify ModMode options.
Completed!
Test Plugins
Test all 5 plugins across PvE, Creative, and Lobby.
Each month, we bring you the latest updates from the TAdmin team. In the past month, we've been busy with:
Given up crying over the rapid updates from Mojang and accepted our fates
Continuing our 1.21.51.21.61.21.7 1.21.8 updates.
Before we dive into the details...
NOTE: The list of updated plugins does not indicate 1.21.8 Soon™, but we're hard at work to bring it as soon as possible! Also remember that the list only contains in-house plugins that belong to Nerd. Any plugins that are third-party or are in-house and already working will not appear there apart from the plugin counter.
Why are these updates taking so long?
It's been a bit since I've included proper information in one of these blogs. These updates aren't just to get our plugins up to speed with 1.21.8. They're also to get them more optimized, easy to manage, and less bloated than we currently need them to be.
In the time that's passed since a lot of our in-house plugins have been written, third-party alternatives have popped up, or better library/API plugins have appeared. A good number of our in-house plugins have been replaced with these third-party plugins. They've had to go through extensive testing and approval to ensure we're still aligning with the view of the server.
For the plugins we couldn't replace, we did update a number of them to enhance performance, add new features, and make them easier to use. A few plugins required full rewrites, which is why it's taken much longer than originally anticipated. A benefit of this is that a lot of these plugins have been future-proofed and become easier to add new things to, should we wish to do so.
We're almost done :). Thank you all for your patience.
General Change Log
July 18th - PPGOME - Updated ViaVersion to 5.4.2 to enhance 1.21.8 support.
Web Site Change Log
*crickets*
Creative Change Log
July 18th - PPGOME - Added the Vehicles plugin to Creative.
PvE Change Log
*crickets*
Lobby/Proxy Change Log
*crickets*
As always, thanks for reading! ~ The TAdmins <3
1.21.8 Progress
Click to expand
Total Plugins Tested and Working: 69/80
86% Complete
July 18th - Mats1300:
Updated NerdMoods to 1.20+ (1.1.0)
April 17th - PPGOME:
Updated NerdClanChat to 1.21 (1.1.0)
Added hex colour code support for clanchat names, text colour, and alert colour.
Each month, we bring you the latest updates from the TAdmin team. In the past month, we've been busy with:
Crying in the club because Mojang is in the process of releasing 1.21.7 and all of this updating started with 1.21.4
Continuing our 1.21.51.21.6 1.21.7 updates.
Onboarding our new Tech Contributors!
Before we dive into the details...
NOTE: The list of updated plugins does not indicate 1.21.6 1.21.7 Soon™, but we're hard at work to bring it as soon as possible! Also remember that the list only contains in-house plugins that belong to Nerd. Any plugins that are third-party or are in-house and already working will not appear there apart from the plugin counter.
Additionally, with the release of 1.21.6 1.21.7, the working plugin counter may be incorrect until PaperMC releases a semi-stable build so we can test those plugins yet again.
General Change Log
June 20th - PPGOME - Updated ViaVersion to 5.4.0 to introduce 1.21.6 support.
June 25th - PPGOME - Updated ViaVersion to 5.4.1-SNAPSHOT+758 to fix a few bugs with 5.4.0.
Web Site Change Log
*crickets*
Creative Change Log
June 20th - PPGOME - Updated the TrainCarts config so minecarts are no longer locked to the player who placed them.
PvE Change Log
June 19th - PPGOME - Changed NerdPoints' config to have it run solely on the main thread instead of trying to run async. Performance of this plugin improved by a large margin.
Lobby/Proxy Change Log
June 20th - PPGOME - Updated Velocity to build 514 to add 1.21.6 support.
June 25th - PPGOME - Updated Velocity to build 515 to add improved networking for newer clients.
As always, thanks for reading! ~ The TAdmins <3
1.21.7 Progress
Click to expand
Total Plugins Tested and Working: 66/81
81% Complete
April 17th - PPGOME:
Updated NerdClanChat to 1.21 (1.1.0)
Added hex colour code support for clanchat names, text colour, and alert colour.
Each month, we bring you the latest updates from the TAdmin team. In the past month, we've been busy with:
Continuing our 1.21.5 updates.
Onboarding our new Tech Contributors!
Before we dive into the details...
NOTE: The list of updated plugins does not indicate 1.21.5 Soon™, but we're hard at work to bring it as soon as possible! Also remember that the list only contains in-house plugins that belong to Nerd. Any plugins that are third-party or are in-house and already working will not appear there apart from the plugin counter.
Additionally, with the release of 1.21.5, the working plugin counter may be incorrect until PaperMC releases a semi-stable build so we can test those plugins yet again.
General Change Log
*crickets*
Web Site Change Log
*crickets*
Creative Change Log
*crickets*
PvE Change Log
*crickets*
Lobby/Proxy Change Log
*crickets*
As always, thanks for reading! ~ The TAdmins <3
1.21.5 Progress
Click to expand
Total Plugins Tested and Working: 60/83
72% Complete
April 17th - PPGOME:
Updated NerdClanChat to 1.21 (1.1.0)
Added hex colour code support for clanchat names, text colour, and alert colour.
Each month, we bring you the latest updates from the TAdmin team. In the past month, we've been busy with:
Continuing our 1.21.5 updates.
Opening the snapshot server.
Changelogs for Snapshot will not be posted here due to the amount of changes that happen. Please see the in-game changelog.
Working on yet another sekrit project
Before we dive into the details...
NOTE: The list of updated plugins does not indicate 1.21.5 Soon™, but we're hard at work to bring it as soon as possible! Also remember that the list only contains in-house plugins that belong to Nerd. Any plugins that are third-party or are in-house and already working will not appear there apart from the plugin counter.
Additionally, with the release of 1.21.5, the working plugin counter may be incorrect until PaperMC releases a semi-stable build so we can test those plugins yet again.
General Change Log
*crickets*
Web Site Change Log
*crickets*
Creative Change Log
April 27th - PPGOME - Updated staff permissions upon CAdmin request. #75
PvE Change Log
*crickets*
Lobby/Proxy Change Log
April 27th - PPGOME - Updated Velocity to build 495 to fix 1.21.5 connection issues.
As always, thanks for reading! ~ The TAdmins <3
1.21.5 Progress
Click to expand
Total Plugins Tested and Working: 58/83
70% Complete (shoot we just missed 69)
April 17th - PPGOME:
Updated NerdClanChat to 1.21 (1.1.0)
Added hex colour code support for clanchat names, text colour, and alert colour.
Launch Date: Friday, April 11th at 9pm Eastern Time
Hello Nerds!
The TAdmins have been hard at work on the 1.21.x update and we've come to realize a terrible truth...
Testing all of these plugins takes a lot of time. Especially ones that need group testing! Sometimes tiny little bugs slip past us. Well, we thought of a potential fix...
Welcome back, Snapshot server!
The Snapshot server will be very similar to our old Chaos server. Below is the "info post" of sorts for this server.
Goal
This server won't be like the other Nerd servers. There won't be any official revisions, grief, looting, and PvP are allowed, and stability is not a promise whatsoever.
This server will differ from the former Chaos server by potentially being on the latest snapshot, but will mostly be seen on the latest version of the game. Group testing is an invaluable asset and we hope to let players have fun with the new features put out by game drops while the TAdmins update plugins, throwing them onto the server, and letting everyone test them out through normal gameplay.
Rules
1
Don't be or build a dick.
No harassment or excessive trolling.
No bigotry/hate speech including, but not limited to ethnicity, age, gender, sexual orientation, nationality, and religion.
No disruptive arguments/discussions in global chat.
No posting personal information (i.e. doxxing).
2
No offensive/inappropriate constructions or skins.
3
Bans follow the same rules and policies outlined in the general rules of Nerd.Nu.
4
Game modifications that give any form of advantage are forbidden.
Hacked clients.
Xray resource packs.
Any mods that give an advantage over vanilla gameplay.
5
All bugs discovered should be reported with /bugreport.
If the bug gives any form of advantage or can cause harm to the server in any way, do NOT share it with others.
Do NOT abuse any bugs found. Report and forget. Abuse of bugs could lead to your removal from the server.
6
No inducing lag on the server through any means.
As there's no real way to ensure the above list covers all edge cases for rules, the admins reserve the right to remove any player deemed to be impacting the experience of others or stability of the server. The above list may be modified at any time to reflect this fact.
Map & Stability
100% Vanilla Generation
The map was originally generated in 1.21.4. We may purge inactive chunks as updates come out to allow new world generation.
Massive World Border
The world border is set to vanilla default - explore up to 33 million blocks in each direction!
Nothing is Forever...
The map may reset when necessary due to stability problems. No final map download - enjoy the present moment!
Plugins
Unlike the Chaos servers of the past, Snapshot will be running the latest version of PaperMC. This aligns with the new purpose of the server as a testing ground for future updates.
During your time on Snapshot, you may see plugins come and go. We'll keep a few important ones around constantly, but once we gather our data and make our fixes/tweaks, there's no promise the plugin will stick around.
Playing here will also allow you to see new features before others on the main servers!
Reporting Bugs
!
Important: Remember to use /bugreport to report any bugs you find!
Version
This server will run the latest full version of Minecraft most of the time. If we finish an update, the server will likely switch to being like former Chaos servers where the latest snapshots for the next update will be hosted.
Other Notes
Remember: This server is a tool the TAdmins will use to test plugins. This means that the TAdmins may restart the server at any time. Warning will be provided, if able, but no promises.
Each month, we bring you the latest updates from the TAdmin team. In the past month, we've been busy with:
Continuing our 1.21.x updates.
Being scared by 1.21.5's release.
Working on plugin exchanges for the current revisions.
PPGOME having way too much fun playing with the HTML, CSS, and JavaScript of this blog.
Something cool that'll be announced on April 1st.
Before we dive into the details...
NOTE: The list of updated plugins does not indicate 1.21.x Soon™, but we're hard at work to bring it as soon as possible! Also remember that the list only contains in-house plugins that belong to Nerd. Any plugins that are third-party or are in-house and already working will not appear there apart from the plugin counter.
Additionally, with the release of 1.21.5, the working plugin counter may be incorrect until PaperMC releases a semi-stable build so we can test those plugins yet again.
General Change Log
March 4th - PPGOME - Updated HeadDatabase to 4.21.1. 20k new heads added!
March 11th - PPGOME - Updated /waxon and /waxoff for admins to support hanging signs. #63
March 13th - Pez252 - Updated the Linux versions of both server boxes. #72
March 28th - PPGOME - Updated ViaVersion to support 1.21.5 clients.
Web Site Change Log
*crickets*
Creative Change Log
March 11th - PPGOME - Added alcohol-related heads to /headmart. This may be removed at a later date. #61
March 13th - PPGOME - Granted the permissions for moderators to use easysign, per CAdmin request. #64