GMMan
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Posts posted by GMMan
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Need to make a decision on this: Are we making the tracks suited for realistic trains (meaning two lines of track for each direction), or just singular tracks for minecarts?
Well, do we want realistic trains on the track?
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It looks like there's a new version of WorldGuard that fixes this problem, released ...two months ago. Please, can we update? Relevant changelog in 5.7.4.
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+1 It would be useful, like having private kits. Even better if the sets can be shared between players.So, I heard ideas were allowed here?
I was thinking this: /saveinv name. It saves the current items in the hotbar and can be loaded later by doing /loadinv name. I want this command because looking for the same materials over and over again starts to get boring. Just an idea but I hope this gets added. Sorry for any spelling or grammar mistakes, was typed on a kindle.
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I just noticed the new code for /pl. So now we can't be honest about what plugins we used? If the output isn't going to truthfully reflect what's actually running, why have the command in the first place?
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Why dont we start on some basic rail designs? There's a lot of free room past my cathedral/digivice area
Someone made a nice Blue line from spawn to Spleef. I enjoyed the way the outdoor portions were built.
BTW, can the remnants of the old Blue line on this rev be gotten rid of? It's ugly and doesn't go anywhere in particular.
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Duly noted (I am guilty). Here's a copy and paste of what I said on my build planning thread, to keep everything in one place.
There wasn't much planning for CTA this rev, so the resulting rails weren't that good. I heard the plan for next rev was to keep it mostly underground, with a few sky rails. I personally think there should be a good mix of underground and above ground rails. I thought the pure underground rails of last rev were bland. Some say above ground rails cut through builds and make the map look ugly. I don't really agree. I think it's important to make the rails and supports look visually attractive and build them early. That way people can incorporate rails into their builds and it would look more natural. For an example of a visually attractive rail line, see CTA Blue that runs from spawn to Spleef to Cornerstone.
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Why are the logs processed only between restarts? I assume a script pushes it somewhere after the server stops. Why not have a service for that run in the background? To me it sounds like a non-issue.
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Should we have a separate forum section for planning threads? I think it's necessary to plan out far ahead if I was to build my spawn clock. I could do it on the subreddit, but the submission would probably get lost and the comments out of order.
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With 1.6 released, I think it's a good time to start planning for large builds that I want to participate in for rev 25. I currently have thought of three projects:
1. Spawn clock
I remember there was a clock at the beginning of this rev right outside of spawn. I'm not sure why it was taken down, but I would like to do something like that for the next rev. I'm thinking of building a large white box of sorts with a display that has a range of 0 to 9999 in game days. I want it to have a mural that represents the Nerd servers, and maybe a cafe thing inside/under if I can work it out. I don't know how to do solid state with redstone, so it'll be mechanically driven. I have some prototype mechanisms in my Dropbox, one of the mechanisms demonstrating how the counter mechanisms work and the other demonstrating a LCD driver prototype.
Right now these are the things I'm trying to figure out:
A. Size. I need to set a size suitable for being near spawn. If the spawn is like this rev, it can't be very large. If there is a road leading out from spawn, the clock can stretch along the road. I think the clock that was here earlier was around 50 blocks wide.
B. Location. I want it to be immediately outside spawn, but chances are I can't make it on to the server when the rev starts. If all the details are planned out ahead of the time I'll need someone to mark out and reserve a spot.
C. Redstone. I am not great with redstone, so I'll probably need help with engineering. I'd be grateful for help, especially if the circuits need shrinking. I don't anticipate lag problems, since it'll activate once every 20 minutes only. I'm hoping it won't go out of sync due to unloaded chunks, but there should be people at spawn often enough to keep the clock running.
I'll upload a scan of the couple planning pages I made if anyone's interested.
2. Dome7
I heard Magnyus wants to head this, so it's really up to him what he wants to do. I'll just throw my similar idea (Sphere1) out there. I envision a glass sphere that reaches from bedrock to sky limit. It will contain a tree in the middle, and off of it will be many branches that terminate in islands, which form plots to build on. The focus is away from towers or industrial buildings but on modest sized residential and small shops.
3. CTA
There wasn't much planning for CTA this rev, so the resulting rails weren't that good. I heard the plan for next rev was to keep it mostly underground, with a few sky rails. I personally think there should be a good mix of underground and above ground rails. I thought the pure underground rails of last rev were bland. Some say above ground rails cut through builds and make the map look ugly. I don't really agree. I think it's important to make the rails and supports look visually attractive and build them early. That way people can incorporate rails into their builds and it would look more natural. For an example of a visually attractive rail line, see CTA Blue that runs from spawn to Spleef to Cornerstone.
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I think I remember 6 hour restarts being trialed a week before the servers were upgraded to 1.5. Not sure what came off that.
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I think free-to-play games make good choices. I've got a Warframe account. If the NVIDIA and ATI promos are still available, we can do HL2:DM, even though it's a bit old.
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So is this an invitation for people who play on these servers to play something on Steam or to advertise the servers on Steam?
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I'd worry more about the reverse where people can find out who you are.This is pretty cringeworthy idea. Not sure I'd be comfortable with everyone on my friends list knowing I play online MC like some kind of square.
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Two more commands noted from sources:
/armor up/down: Gives or takes away chain armor (C only, obviously)
/drama: Just type it.
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On behalf of skyassassin555, I announce a new Facebook page for the Nerd servers, or specifically for C.
https://www.facebook.com/c.nerd.nu
Please direct all inquiries to skyassassin555.
(Disclaimer: I am not affiliated with this page.)
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Running current maps with heads on vanilla servers already causes all such heads to become a Steve head. My suggestion is on placing, not the way placed heads are stored on the map.Actually, upon rereading your comment, I agree with you, but, I'm not sure if this change is forwards compatible.
ie: People that download old revs to see their old builds and finding that all the heads placed in them are gone due to an unforseen mojang patch.
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I don't care if it's aesthetically pleasing. But many choose to spam them without rhyme or reason. If it's inside their own build, I don't care, but on the outside or on builds they don't own it's annoying.
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Well, that covers the first part, certainly. What about the rest?
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Out of curiosity, what exactly are the servers like? Model, specs, OS? How many physical servers? How many virtual OS instances? What runs on it aside from Minecraft? I'm interested in the implementation, though I've never come across this info.
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Is the flight speed thing global? If it is, I maybe slightly annoyed. I'd rather turn it down so I can place stuff in rows without having to let go of the movement key every couple of seconds. If you want to go places, use warps.
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Multiplayer gaming service as a nonprofit organization? That sounds a bit weird. Not sure what criteria there is in defining who's a nonprofit and who's not.
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It's pointless to add an "agree" button, it would serve the exact same function as the damn arrows. People are upset because they don't like getting disagreed with, and the arrows do nothing but visually show whether or not your post is well liked. Personally, I read every thing on here, regardless of whether or not it's in the red or the green. IF the arrows were to there hide posts or get members banned then of course I would be in favor of having them removed, but of course that's not the case. Rather than "spamming" posts to say you agree with someone, a rep system allows you to show support without distracting from the main discussion. It's been a staple of forums for literally DECADES.
That reminds me of the Thanks/Like system of a forum that I visit. If you agree, you pick either Thanks or Like, and you'll be added to a list of people who has done the same on that post. Takes more space than just the arrows and number, but it's revocable, which prevents accidental clicking making an effect. How does that sound?
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Is now a good time for starting new, large builds? I mean something on the scale of Dome6 (though not saying I'm planning on anything of the kind any time soon). I think the uncertainty of when the rev will end makes me and likely others reserved about making anything large right now. (Though seeing the region's been expanded, I think I'll start on a tower or something.)
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The buttons aren't necessary, though in my opinion they do not distract much from conversations. They're positioned in such a way I don't really notice them unless I look for them.
Cartographs need updating
in Problems & Issues
Posted
I know there was a recent server change for the Wiki, so I understand that things are not working 100%. But could someone fix the Carto, since it hasn't been updated for 10 days? Also, the current C carto needs an expansion since anything beyond 2500 isn't showing up. And of course, please regenerate C rev 23's carto so the entire map is shown.