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GMMan

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Posts posted by GMMan

  1. I know there was a recent server change for the Wiki, so I understand that things are not working 100%. But could someone fix the Carto, since it hasn't been updated for 10 days? Also, the current C carto needs an expansion since anything beyond 2500 isn't showing up. And of course, please regenerate C rev 23's carto so the entire map is shown.

  2. So, I heard ideas were allowed here?

    I was thinking this: /saveinv name. It saves the current items in the hotbar and can be loaded later by doing /loadinv name. I want this command because looking for the same materials over and over again starts to get boring. Just an idea but I hope this gets added. Sorry for any spelling or grammar mistakes, was typed on a kindle.

    +1 It would be useful, like having private kits. Even better if the sets can be shared between players.
    • Upvote 2
  3. Why dont we start on some basic rail designs? There's a lot of free room past my cathedral/digivice area

    Someone made a nice Blue line from spawn to Spleef. I enjoyed the way the outdoor portions were built.

    BTW, can the remnants of the old Blue line on this rev be gotten rid of? It's ugly and doesn't go anywhere in particular.

  4. Duly noted (I am guilty). Here's a copy and paste of what I said on my build planning thread, to keep everything in one place.
     

    There wasn't much planning for CTA this rev, so the resulting rails weren't that good. I heard the plan for next rev was to keep it mostly underground, with a few sky rails. I personally think there should be a good mix of underground and above ground rails. I thought the pure underground rails of last rev were bland. Some say above ground rails cut through builds and make the map look ugly. I don't really agree. I think it's important to make the rails and supports look visually attractive and build them early. That way people can incorporate rails into their builds and it would look more natural. For an example of a visually attractive rail line, see CTA Blue that runs from spawn to Spleef to Cornerstone.

  5. With 1.6 released, I think it's a good time to start planning for large builds that I want to participate in for rev 25. I currently have thought of three projects:

    1. Spawn clock

    I remember there was a clock at the beginning of this rev right outside of spawn. I'm not sure why it was taken down, but I would like to do something like that for the next rev. I'm thinking of building a large white box of sorts with a display that has a range of 0 to 9999 in game days. I want it to have a mural that represents the Nerd servers, and maybe a cafe thing inside/under if I can work it out. I don't know how to do solid state with redstone, so it'll be mechanically driven. I have some prototype mechanisms in my Dropbox, one of the mechanisms demonstrating how the counter mechanisms work and the other demonstrating a LCD driver prototype.

    Right now these are the things I'm trying to figure out:

    A. Size. I need to set a size suitable for being near spawn. If the spawn is like this rev, it can't be very large. If there is a road leading out from spawn, the clock can stretch along the road. I think the clock that was here earlier was around 50 blocks wide.

    B. Location. I want it to be immediately outside spawn, but chances are I can't make it on to the server when the rev starts. If all the details are planned out ahead of the time I'll need someone to mark out and reserve a spot.

    C. Redstone. I am not great with redstone, so I'll probably need help with engineering. I'd be grateful for help, especially if the circuits need shrinking. I don't anticipate lag problems, since it'll activate once every 20 minutes only. I'm hoping it won't go out of sync due to unloaded chunks, but there should be people at spawn often enough to keep the clock running.

    I'll upload a scan of the couple planning pages I made if anyone's interested.

    2. Dome7

    I heard Magnyus wants to head this, so it's really up to him what he wants to do. I'll just throw my similar idea (Sphere1) out there. I envision a glass sphere that reaches from bedrock to sky limit. It will contain a tree in the middle, and off of it will be many branches that terminate in islands, which form plots to build on. The focus is away from towers or industrial buildings but on modest sized residential and small shops.

    3. CTA

    There wasn't much planning for CTA this rev, so the resulting rails weren't that good. I heard the plan for next rev was to keep it mostly underground, with a few sky rails. I personally think there should be a good mix of underground and above ground rails. I thought the pure underground rails of last rev were bland. Some say above ground rails cut through builds and make the map look ugly. I don't really agree. I think it's important to make the rails and supports look visually attractive and build them early. That way people can incorporate rails into their builds and it would look more natural. For an example of a visually attractive rail line, see CTA Blue that runs from spawn to Spleef to Cornerstone.

  6. Actually, upon rereading your comment, I agree with you, but, I'm not sure if this change is forwards compatible.

    ie: People that download old revs to see their old builds and finding that all the heads placed in them are gone due to an unforseen mojang patch.

    Running current maps with heads on vanilla servers already causes all such heads to become a Steve head. My suggestion is on placing, not the way placed heads are stored on the map.
  7. It's pointless to add an "agree" button, it would serve the exact same function as the damn arrows. People are upset because they don't like getting disagreed with, and the arrows do nothing but visually show whether or not your post is well liked. Personally, I read every thing on here, regardless of whether or not it's in the red or the green. IF the arrows were to there hide posts or get members banned then of course I would be in favor of having them removed, but of course that's not the case. Rather than "spamming" posts to say you agree with someone, a rep system allows you to show support without distracting from the main discussion. It's been a staple of forums for literally DECADES.

    That reminds me of the Thanks/Like system of a forum that I visit. If you agree, you pick either Thanks or Like, and you'll be added to a list of people who has done the same on that post. Takes more space than just the arrows and number, but it's revocable, which prevents accidental clicking making an effect. How does that sound?

  8. Is now a good time for starting new, large builds? I mean something on the scale of Dome6 (though not saying I'm planning on anything of the kind any time soon). I think the uncertainty of when the rev will end makes me and likely others reserved about making anything large right now. (Though seeing the region's been expanded, I think I'll start on a tower or something.)

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