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GMMan

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Posts posted by GMMan

  1. If you don't mind me mentioning, I use MSI Afterburner for recording. Just make sure if you're recording full screen to use 32-bit Java or else it gives a black screen. And stop recording periodically, because the longer you record the more likely there is for something to not get written properly.

  2. What has been the worst mistake you've ever made on the server?
    I dunno. It's probably sharing a residence on P with a couple of ~10 year olds.

    What's the best build you've ever seen (make sure to tell us the server and rev.)?
    C, rev 23, area surrounding and including Dome6

    Do you like fire as much as I do? (Hint: Not likely.)
    I have not been accidentally on fire much, and I survived all of those incidents (excluding lava from 5K).

    How do you get your hair so silky smooth?
    My hair isn't really that smooth.

    Why?
    Why not?

    What is the best pony?
    No clue.

    When did you join the nerd.nu servers?
    A few days after the beginning of rev 24 on C.

    Tea or Coffee?
    Tea, because I don't drink coffee.

    Are you in a basement?
    No.

    Is it JohnAdams1735's basement?
    If so, chances are I may have been held hostage.

    What is your favorite thing to do besides Minecraft?
    Hacking games. I think I've made over 2 dozen game modding tools. I actually rigged one game engine into a screen saver.

    • Upvote 1
  3. I know I can find a bunch of the CH scripts on the GitHub repo at https://github.com/NerdNu/nerdCH, but that hasn't been updated in a while. Is it really that those scripts had no change, or are they just not being updated? For example, I see a commented out /drunk command, but there is a working /drunk command on the server, and is a bit different from the code in the repo. I know some other CH scripts, like ClanChat, are in other repos, though I can't imagine that the main one hasn't had uncommited changes.

  4. So beautiful! <sniff> Can we do that? Heck, it even displays player comments as they happen next to their avatar!

    Chat? Frick, it shows armor and health as well.

     

    Regarding resource intensive, if the game state is cached every 5 seconds, and any client polls to it reads from the cache, it shouldn't be too bad.

     

    Edit: Just thought of it: why not havea client dedicated to the task? Have a Minecraft client that runs on the carto server and have it receive all activity on the server. That way, the game server only has to handle an additional client, and if resources pemits, the carto server can render everything live and show the location of players, etc. I'm not familiar with the Minecraft game protocol, so I don't know what scope of information a client receives, but if neccesary there could be a plugin that sends all available data to a client with a specific IP and name.

  5. cmdrtebok is right. I'm not even clear on the reason why item drops are disabled. Clarification or consider changing?

    I think it was disabled due to the fact you can spam drops and cause lag (e.g. you can /i an inventory full of 64 stack of some item, then Ctrl-Q each stack in the air. Then whoever happens to walk under would see hundreds of drops, causing client lag).

  6. Just a clarification: You can place as many of the same heads as you want, but you can only place it a set number of times before you have to run the /skull command again to get a new head item, which you can then place a set number of times. You are not limited on the total number of heads placeable, just how many you can at one time using one head item. Think of it as durability on heads.

  7. I'd like to see the ability to rotate the angle of the carto so it can be viewed from all 4 directions.

    P has a rotated map, so I'd imagine it isn't hard to enable it for C's carto.

     

    Out of curiosity, how are the maps processed? I'm guessing the world is backed up and exported during a restart, then some scripts are run to generate the carto, and the results are uploaded to the wiki server. Though just wondering, is carto generation running on a separate machine from the game server machine?

  8. Just wondering how land will be split. What if you need to expand your contraption? Moving redstone can be a pain, especially if there are a lot of underground parts. Also, what happens if you want to integrate the redstone build into a larger build? Will the entire thing get moved out of the redstone area?

  9. It seems on C there's some overzealous use of heads, where some players may cover every square inch of their builds with their heads. While I don't really care what goes on inside builds, some of those are out in the open, and are eyesores. I would like to suggest that each head obtained by /skull have a use limit such that after 1-5 uses they will disappear, requiring the player to issue the command again if they'd like to get another head. I think this would cut down on the amount of head spam, since limiting the number of uses on a head would at least slow people down and they can't place them constantly while flying.

     

    (Personally I don't see any reason more than two heads of the same player should be placed at once.)

  10. I dunno, I'm on the edge about this one. Currently I reside in a shared building, though I manage all the lockable blocks. I have them all set to a single setting. I guess it wouldn't hurt since I'll /cmodify everything anyway, though for some reason I still would like to hit every block for /cprivate first. Of course, I use /cpersist.

     

    It would be useful if you can choose what settings would be applied by default, not just whether or not the chest is locked, but also how it's locked. And maybe allow the selection of a wall to batch lock everything on the wall.

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