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Elephant Parade

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Everything posted by Elephant Parade

  1. This looks interesting. I'd certainly like to participate; I have full diamond gear, but I lack PvP skills. My tactic on Survival is generally to run away to an ocean and escape by boat.
  2. Elephant Parade

    $pudcoin

    Perhaps there should be a sign allowing you to trade $pudcoins for useful things? This would increase the value significantly.
  3. Elephant Parade

    $pudcoin

    People will just break in and harvest the potatoes.
  4. Elephant Parade

    $pudcoin

    I doubt that $pudcoins will be worth much. Poisonous potatoes are simply too easy to get.
  5. Er, would this interfere with travel-by-pearl? If so, could it be tied to Combat Tag? I don't generally throw a pearl every three seconds, but if it's based on when the pearl lands there might be issues.
  6. As far as I was aware, this was just general Safebuckets discussion. The admin said that they were actively looking at alternative solutions, so I figured I might as well post this. On an unrelated note, I accidentally downvoted this post. Oops. I would remove the downvote, but you can't. I decided to mention this to prevent anybody in the future claiming that I downvoted this post because the poster disliked my idea.
  7. When I thought of this idea, I didn't realize the sort of problems it could cause. While I believe it is still better than the current situation, a waterproof-redstone plugin might be a better idea. Perhaps a mod alert when a relatively new player places a large amount of liquids?
  8. That wasn't my idea. [GODKINGDEMONANGELWIZARD]-type ranks are the last thing I would like to see. I simply think that an invisible rank that allows water placement would save a lot of time and effort.
  9. What if you could just /modreq permission? A moderator would check your playtime/infringements, and you would be granted permission if everything looked fine. It wouldn't even be visible to other players.
  10. Hmm. I can see the issue with ranks. However, one rank that doesn't do too much and can be obtained through playing for a bit isn't really the kind of system people generally have problems with.
  11. Well, I don't know if it's possible, but I would expect that users would be automatically added to a list upon attaining [X] hours of play. I can see your point about long-timers abusing their powers, but I think that would happen rarely enough for this setup to be worth it. As for the bucket issue, maybe the trusted users would simply obtain a water tile when right-clicking water with a bucket?
  12. (The other thread's first post said that it should be closed, which is why I didn't post it there.) People have brought up a lot of good points about why Safebuckets should be gotten rid of or kept. People tend to use buckets to grief, which results in a lot of work for the admins. However, being required to make /modreqs to flow water is annoying, and takees up the admins' time. What if trusted users didn't suffer from SafeBuckets? What if users who had played on the server for [X] hours (or done something notable) didn't get affected by SafeBuckets? I have no idea how it would be done (or if it's even possible) but I think it would save the admins a lot of time. Most griefers probably aren't dedicated enough to play for a long time, and this could be combined with the waterproofing plugin somebody suggested earlier. I think that this would probably cut staff workload quite a bit. If this has been suggested before, my apologies. I have not heard this solution, and I think it might solve the problem nicely. Thank you for your time. Clarification: the "trusted user" status would be invisible, and confer no other benefits.
  13. Personally, I think a pearl cooldown is a good idea. While I'm not involved in high-level PvP, I think a long cooldown would give low-tier players a chance to escape from those in diamond armour. As it is, escaping from powerful players without pearls is practically impossible, and winning is even less likely. In addition, this change seems like it would make escapes more entertaining. If you can't just throw a ton of pearls, you need to throw each one to the best possible location.
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