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Helmarok and Incapacity

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  1. 1.7.3 is the definitive version of Minecraft imo. I'd love to play it with other people.
  2. uhh can we not delete posts I make that are defending our staff sends a good message y'know
  3. Precisely. It has always been known that our performance gets iffy once it hits a certain amount of players - this number has changed as our hardware and plugins have. But now we're seeing this stuff when the server is nearly dead at 4am. I don't get it.
  4. We just had two big ones (no activity for up to 7 seconds) mere minutes after a restart. If you play every day, you'll encounter several of them. They seem just as common with 30 people online as they do with 140 people online. I missed Rev 14 entirely, but my memories of Rev 13 do not include any major lag. So what's happening? Is it a Spigot thing? This is just baffling to me and I'd feel a bit better if I knew a cause or at least a comforting hug from a tech admin.
  5. Hey bud. Again, sorry about being so inflammatory in my original post. I'm not familiar with Survival so I didn't recognize your name and know your history of builds. Glad to hear that this willl end up finished. I have seen in the past many large objects that get abandoned rather quickly out of either lingering interest or other projects and that was a big reason I wanted to complain. This "Sarastus" character eludes me. That's the name on all his signs in the area, but the name doesn't appear on usage stats nor have I seen anyone in that area since I joined the rev on Feb 28. This might require me to log in tonight and scour the area for any development.
  6. Thanks for the discussion. Now that I had a good sleep and rested my mind a bit, I've removed parts of my post that were just inciteful and rude. I hope to chat with him when he's online this weekend and maybe see if the roads can be moved upwards. I based this assumption on the many typos on the signs and when he did not respond to an in-game message once. Sorry. As for the other part, the issue isn't that everyone was going to jump into the biome - mostly the plot size and vicinity to other things. @Sapphric, thanks for the clarification. Just seeing this build reminded me of when we would move player houses if they were blocking a neighbor's property or overreaching from above. If I could go back and remake my post I'd focus my post on what's done for situations like these, not how much I dislike the idea of a large build next to the town.
  7. The region is not, to my knowledge, protected. Just claimed. I'm sorry my post derailed into a somewhat frustrated vent against the build itself - the title didn't help either. I wanted to talk about the last paragraph specifically - what is done to limit things like this BEFORE they start, and what is done if they're started anyway?
  8. For context, I live in Metal Mountains at -1000,-1000. Not very far from us is a plot. A very large one. One day I'm out boating and when not looking I slam into a 1 block wide road going through the water at sea level. Which should be bannable, seriously. I decide, not having any more wood on me, to follow it and see where it goes. Every so often, I see those signs. They all claim a plot area of 550x550 (what the actual fuck) and it's this massive square around an area. It is for a giant funnel in the sky made of stone. Going from sea level all the way to something past y:220. Then I open my map and see what's really going on - his land claim is taking up more room than our entire city will in the revision's lifetime. The other 40 regulars and 100+ semi-active players only have a 5000x5000 map to work with. But here's the issue - he's not in the way. No one is building near him nor plans to because it's mostly in the ocean. Chunk distance is so low that no one will see it unless they approach. I will politely ask him, if he even knows English (has anyone seen him talk?), if he can raise his boundaries to y:65. If he won't, I'll let a mod do it. It's bullshit that you have to interrupt your travel and carry a crafting table just to pass by this soon-to-be behemoth. What really happens with these? Can we actually stop a project in progress just because it's too big for what it accomplishes? PVE isn't going to run out of room. What do you think?
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