Jump to content

Forever_A_Steve

Members
  • Posts

    153
  • Joined

  • Last visited

Posts posted by Forever_A_Steve

  1. I'd like to see alot more wither skellies and opportunities to fight them as for when theres more than 2 people in the nether at a time, the spawn rates all go to shit and you might as well give up on wither skelly hunting, or any nether mob hunting infact.


    Also I have a dungeon idea made in the Redstone Playground with spawner and chest location. (I made it intentionally difficult to get under control)


     


     


    Also I have some nether special mob ideas that I would like to bring forward. 


  2. Iron grinders:
    Definitely need to either lower the amount of villagers it cost to make or make villager breeding times like how animal breeding times on this server is. I made atleast 10 modreqs to just get the grinder to full speed. 

    The nether:
    The nether is great. It should definitely stay the same. Maybe cull special mob spawn there.

    Custom flora:
    Alot of those trees were the devil when cutting them down. However the glowstone trees were my favorite.

    Portals:
    SOMETHING THAT WAS GOTTEN RIGHT!

    Ore distributions:
    It was actually perfect for once. You had to put in the effort and you were rewarded for your effort that was put in

    MapWorld:
    sure?

    Terrain:
    Too much ocean. Heading south when rev started was terrabad. I went to the bathroom while I waited to die. 

    Spawn:
    Spawn was fine.
     

     

    Custom mobs:
    More types would be great. Also Sir Meow should have a knockback X stick. 

  3. The novelty of a rotating on/off portal system wears off pretty fast. It was entirely frustrating trying to get to the nether after settling near the edge of the map.

     

    An 8 portal system + spawn seems to be the most conducive to ease of travel and promotion of an overworld transportation system. I would argue against not having a spawn portal. If I'm lost in the nether 0,0 is where I'm headed.

     

     

    I support having a spawn portal, but we need to shave portal counts to 4 so players can develop more instead of playing and relying on portal hopscotch.

     

     

    There are some hidden benefits on taking pressure off of towns to making a portal a must have. 

     

     

     

    Mitigating portal mad rushes will help. Taking pressure off of towns and encourage locations to where they are happy will help. Encouraging infrastructure development by decreasing portal counts will help.

    Need to take a trip to the nether? Make it count. It's supposed to be minecraft hell, not a happy shortcut. 

     

     

     

    edit: regarding torteela's idea, I'd also recommend putting a buffer around portals so towns cant claim them, just like spawn.

  4. >calling seneca a city

    http://imgur.com/a/6LBek

    I'm going to refer to the portals by their clock positions:

    1 - Very low levels of activity; small town build

    2 - Probably the most built up zodiac town; active corner of the map

    3 - Not built in since the first week of the rev; no activity

    4 - Second most built up zodiac town/area; decent activity

    5 - Low to zero levels of activity; hardly anything built

    6 - Low levels of activity; small build

    7 - I've never been there, but doesn't seem to have changed at all since the build was finish early in the rev

    8 - Decent sized town; can't comment on activity

    9 - Very little built; no activity

    10 - Very little built; low to no activity

    11 - Small build; little activity

    12 - Decent sized build; little activity

    In addition out of the four always-on portals only Rose has any real activity, not that they need the portal to help them with that. Even if all the active cities on the server that weren't at portals moved to portals there wouldn't be enough to fill up all of them. And then with every town at a portal, why bother building roads or rails?

    General thoughts about portals, roads, etc:

    I think of portals like airplanes; they're for long distance travel. You wouldn't fly a plane to go to the next town over from you, you'd drive or take the train (if you're lucky enough to have one.) At least on our server, I think portals should be reserved for traveling very large distances to encourage a good system of roads and rails.

    Roads between places are very important because they create places where people will travel along and thing "hey it'd be neat to build something here," just like towns IRL spring up on routes between two major destinations. It also encourages people to stop at builds along the way if they see something neat they want to check out. If they really like what they see maybe they'll join that town. Overland rails serve a similar purpose, in addition to also providing a fast mode of automatic travel between two locations and allowing people to go to places without needing to know the location of where they're going.

    I don't think portals should be along the cardinals. Cardinal roads will always get built and they're the main way people go out of spawn after joining the server. Any town along the cardinal should get a boost in prospective players just from that, they don't need the portals as well. The portals should be in an X shape instead of a + shape, our far away from the cardinals to encourage growth in those areas.

    Four portals is a good amount. Maybe 6 but not more than that.

    It'd be nice if the portals were more towards the edge of the map, or at least no closer than half the map radius. The north and east portals are both 800 blocks from spawn, which is a very easy distance to walk even as a fresh join.

    It'd also be cool to try not having a spawn portal. Combining that with making the portals fewer and farther away would encourage having more roads and rails to get around places.

    Before the rev starts the admins could come up with the general areas they want to place a portal, but not actually place them until two weeks in, preferably putting them as far away from any builds in that area as possible. That get rids of the portal rush and encourage building in biomes/locations that people actually want to build in instead of just "we want a portal."

     

     

    this x1,000,000

  5. If you're citing player disgruntlement as a motivating factor, reduction in portal numbers to four, or god forbid one, would incite much more rage than anything else. Imo the current setup of 4+12 zodiacs is a nice compromise between desire for more portals around the map and the benefits of having a map that feels grander in scale.

     

     

    Disgruntlement is a cause, But I'd like to encourage infrastructure growth and discourage reliance on portals.

     

     

    It would mean an increase of transportation, more frequent and active trade hubs, and a much less influenced geographical settlement pattern among towns and cities. 

  6. As you know, we got Astrology portals this rev which is something out of the mix, really aggravated lots of people including myself.

     

     

    As a Cardinal Portal Holder (Mayor of Clearmont, along with iNerd71), I believe that next rev there should just be ONLY 4 portals and NO surprises.

     

     

    These 4 portals should be placed very close to the edges of the world and there should just only be 4 portals to discourage land claim congestion and encourage a more open map that encourages more infrastructure that everyone can take part in. 

     

     

    Please discuss alternatives and solutions to combat 2/3 of the server quitting once the usual portal hunts are over. 

    • Upvote 1
  7. I don't like this argument. You can say the same thing about ANY issue. People that stopped playing may have stopped playing BECAUSE of issues they saw with the servers. If you only take the opinions of people that play all the time, then you're going to get a self-selecting group of people who are okay with the status-quo (or at least, okay enough for them to be able to continue playing).

     

     

    exactly. This isn't about regulars. It's about everyone. Newbies, those who are banned, current players, etc. 

     

     

    Those who are playing now couldn't give a crap about our policy since it doesn't affect most of them in any way. We want a way to make this server more welcoming and better for everyone. 

    • Upvote 1
  8. This thread is to provide feedback towards the rules and ban policies. 

     

    The creation of this thread signals that many are not happy with the current policies and are awaiting change.

     

     

     

    Considering how any communications outside the ingame servers is prettymuch vacant and only occupied my staff or regulars, this is very very good progress. Many moderators and even the admin who revolutionized how to catch x-rayers are in support of this. 

  9. Uh, they're allowed on C as a decorative block. You can place them but they don't do anything.

     

     

    I can bring up the command lines if i timed it right. 

    Considering how I can't place them for decorative use, I'm assuming they are the real deal. 

     

     

     

    h6LCWkT.png

  10. Out of interest, is there a similar policy for people caught hacking, i.e. fixed sentence and complete rollback?

     

     

    I think it's just a 1 month ban. No idea.

     

     

    As for rollbacks, no. Admins let me keep the 3 stacks of command blocks that some hacker gave me after I offered the blocks to them on C.

     

  11.  

    My thoughts: xray bans should stay how it is. x-raying is black and white; there is no 'accidental xray', you know if you're cheating. Rolling everything back is a consequence for the player personally because it (should) discourage long-term players from doing it because of how it will affect the people they play with. Sucks when it happens but it's a major consequence of cheating.

     

     

     

     

    I disagree and think it should receive some very overdue reform. 

  12. Once we implement more server population friendly rules and punishments, I think we should put advertising on overdrive. 

     

    But also since we have the new text that pops out at us, notifying us of a reset. I think it should also pop up whenever a new player joins the rev (or is new to the rev) that goes through the rules with 10 seconds on each rule.

     

     

    Also rule reminders with an updated nerd.nu wiki page link in the server announcements would help keep newer players informed.

×
×
  • Create New...