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slide

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Posts posted by slide

  1. Getting rid of the affiliation to reddit wouldn't affect our posts on /r/minecraft, would it? I thought we were debating whether the little link in the sidebar there actually brought in any players and whether being related to reddit was harming our reputation.

    Unfortunately we can't know for sure how many people are clicking the link unless we ask them to change it to a link we can track (I'll contact AlLnAtuRalX about just that). But imo if it brings in any players it is a benefit.

     

    I originally discovered this server through the link on /r/minecraft. Without having that link and subtle free advertising we will just be another server...

    I do however agree we need a unified identity.

    I also discovered us through r/minecraft and I also think we should have a unified name, my opinion is for "Nerd.nu" globally with anything related to minecraft having a subtitle of something like "r/mcpublic - reddit public minecraft".

     

    Is there any way to subdivide reddit.com?  I think a lot of that might be current players clicking through posts on /r/mcpublic, not actual new traffic.

    Most of the redirect traffic comes from posts in r/mcpublic, however the link in r/minecraft is to r/mcpublic and there is no way to track that.

  2. Personally I would say we stick with CTF and possibly use Buch's space event as one of the minigames, possibly providing a buff for the current team (I don't know really how his event works so we would have to see). This would allow us to use a well tested event that we know is fun and capable of lasting the entire time, as well as adding something new to it freshen up.

     

    In regards to r/Minecraft, we should definitely prepare a gallery of the event and post it the day of and have people watching the thread that can quickly respond to people asking for IPs. I know last PvE launch we saw a very large boost in new players because of this.

  3. The primary use I'd seen for them was minecraft related.  When talking about a build, or where something is, it was nice to be able to do prntscrn -> ctrl-v to show someone something.

    If it were only used for that purpose, there wouldn't be a problem with it. I unfortunately rarely saw it used in that manner.

  4. To break down Deaygo's quote on the cost of running the server, currently the main server running C, S, P, and E costs $238 per month and the secondary server running the website et al. costs $70 per month. That's approximately $3700 for one year of current operation, or $1850 for 6 months. Adding on an additional server which would be necessary if we were to support other non-minecraft games (and perhaps a minigames server?) would cost an addition $70 per month ($420 for 6 months or $840 for a year; in total $2268 for 6 months or $4536 for a year). In addition, any advertising we budget would have to be on top of the current fundraising needs.

     

    I think we should publicize these values notably in the ultimate announcement for the donation drive, laying out the ladder of financial tiers for all to see, and to encourage donations to 'reach the next tier'. I think our "hidden target" should be for 6 months of operation plus some for advertising, i.e. $2500-3000.

     

    This sounds good to me. I think having clearly defined goals will encourage more people to donate.

  5. It isn't the players responsibility to get the server up and running, however many have already gone out of the way to do what they can but haven't seen any benefit from it.

    The staff are players too, so it IS the players responsibility. Everyone has to take up some roll, you can't just sit back and complain and expect everything to magically get better.

     

    I could respond to each of your points in kind, but I have a feeling you would then respond to all my points as well and this could go on forever. So essentially my points are these:

    1. Want the server to get more people? Start helping out, NOW. Do something that is positive. Go play, help newbs, fight trolling! I don't care if you have in the past and are tired. If you won't help the servers then the servers simply can't get better.
    2. Want staff to be more open? Stop taking everything we say as immediately negative (like the start of this thread). Stop attacking us for everything. Stop trolling us. If we ask you to stop doing something, we aren't doing it for the fun of it, we see it as detrimental in some way. (This point is directly related to a few of the people responding to this thread and their signature.... if you are trying to upset staff, you are trolling and we are tired of it....so very tired lol We do like to have fun, just not at other peoples expenses)
    3. Want to know more about whats going on? Ask us directly! You are more likely to get a response with a direct query. This will probably be how it is until we can publicly post something and not receive enormous amounts of negativity.
    4. Want to be taken seriously? Act respectful towards others, present your arguments in an objective way. Posting negativity filled rants and using super large fonts that are bolded and red or other colors hurts your message by hiding it.

    (We here does not necessarily mean all staff as I can not speak for anyone but myself. Also this is not directed at any one person, just take a minute to reflect on it pls.)

     

    S28 is being planned actively right now. We have heard the opinions of everyone and obviously will try to take that into account. I can't really give any more information right this minute.

    • Upvote 3
  6. We cannot keep using this excuse.

    People do not have to play a server they don't enjoy and they shouldn't be expected to, people clearly are not enjoying the current Survival.

    Why? Right now it seems like everyone is putting everything on the admins to do. Even if you don't necessarily LOVE the experience right now, you can still help in other ways. Get online and run some arenas or just be there to welcome new players. These things can help a great amount. Not to mention that these are the kinds of things that we look for in future staff but don't have anyone stepping up and doing.

     

    You know as well as I do, if you create something people enjoy, players come running.

    Again, if you create something people will enjoy, this will not be a problem.

    Eventually, yes they will, but they won't stay without a strong community. The community is what keeps them around. Unless we want a server that just has tons of new people cycling in and out constantly leaving derp everywhere, but I don't think we do.

      

    I have some bad news.

    Most of the primary paid advertising sites no longer support projectwonderful ad spaces, they have turned to Google Ads, which is vastly more expensive.

    The golden time for paid advertising has passed.

    There are other ways to advertise without spending money. For instance cross posting to r/minecraft . This past PvE rev launch saw a HUGE uptick in new players because we were at the top of that subreddit at the time.

     

    This is again answered by not doing the same failing revisions over and over again.

    But that is exactly what the ones complaining about citadel wanted. So we either don't listen to them, or do the same thing again. Either way, SOME people are going to cause tons of drama over it, which essentially was my point. Ideally the community would help out more and attempt to "police" the amount of trolling that goes on, instead of leaving it all up the the staff, which inevitably makes us always look like the bad guys.

     

    From my memory, I believe these were all of the CivCraft players, and as I understand, they were brought here by various members of Staff and had various Staff members in their clan?

    The ones I'm thinking of are definitely older nerd players.

     

    Honestly, this is one of the major problems with ALL of Nerd, not just dealing with money.

    Everything takes so much time to happen.

    We were told by Dumbo in the last general meeting that they were working on finances.. 2 months later... nothings changed.

    I agree things take too much time but I don't know how to get around that. If we act too fast, people complain that there isn't enough community input. Not to mention if what we do isn't exactly what everyone wants it will again cause drama. So this forces us to take our time and *try* to reduce the amount of upset people. But attempting to analyze it all and come up with the best possible scenario is very often impossible to do.

     

    Yes, you're going to make some people unhappy with some changes, but I'm certain that everyone will agree that any change is better than nothing.

    The problem is competing unhappiness. Who is it ok to make unhappy? From the start of citadel rev, there were definitely some people complaining and saying no changes would have been better.

     

    I do think the negativity can go too far sometimes, but again you can't be surprised that we're not happy when the server we love is getting none of the attention that it needs.

    Being unhappy does not give one the right to be aggressive and cause drama. This is (as far as myself and some other staff are concerned) the thing WE are most unhappy about with the servers. Even me saying that, many times this thread, it is just being glossed over seemingly because others believe the admins are the bigger problem. I've already compromised and stated that yes, the staff team should take some of the blame and we understand that and will work to do better. But no one is admitting that the player attitude needs to change at all, or accept ANY of that blame. There HAS to be a middle ground.

     

    I can't stress this enough, if there is too much work in the role, get more people to help you with it. So many of us have been campaigning to get more admins added to the team for months and months now, everytime I ask about it I get the same response "We're working on it" or "Yes progress has been made" - where is that progress? what has actually happened?

    This is one of the main flaws not just on S but for the whole of nerd. We are incredibly inefficient with so many processes here that we're missing out on chances. Great players who could have been great admins have left because we were too slow to act.

    I don't think it is necessarily too much work. It is just impossible to both have engaging dialog with long drawn out threads discussing things AND have things done immediately and efficiently.

    • Upvote 6
  7. Sorry for the double post, I missed this comment.

    We've tried giving countless suggestions, groups of players have come together and written huge documents going into great depth about the server, we're still on the same path.

    We've tried politely talking to the admins about a whole range of topics, we're still on the same path.

    Some players have tried a slightly aggressive route, and still, we're still on the same path.

    Could you please provide some pointers on what else you would like to see from players?

    I would certainly appreciate your views on it, you're someone who is very involved in the direction the server is heading.

    The citadel based rev was a huge change for S and was no where near "on the same path". It also took an enormous amount of effort by sadmins and myself especially. I honestly don't understand how people can complain that we aren't trying. We are currently back to "classic survival" which, yes we all know is currently failing as a full featured and engaging server. However I would like to point out that if everyone that complained about low player counts actually played, we'd easily have 3x the numbers we currently have. Not to mention retaining new players is a "chicken and egg" problem, where we need numbers to keep new players, but we need new players to get numbers. A good solution to that is a strong advertising push however it won't work if we have some of our existing players constantly complaining about the changes. When the citadel rev launched, there were a number of players intentionally causing as much trouble as they could in order to ensure the revs failure. *edit: we are also working to straighten out our financials, however dealing with money takes time.

     

    To also give a flip side argument. Staff have also tried politely talking to the aggressive players but to no avail. They continue to act aggressively. How can we possibly engage helpfully when met with people who are completely unwilling to engage in a respectful or even just a "non troll" manner? This current discussion is actually going very well, but we all know it just takes one person to post some gif/image macro and derail it.

     

     

    Would you be able to message this to me a few examples of this negativity as I genuinely haven't seen any, I'm interested to see what you're talking about and then seeing how I could help solve this. For sure, this is a community server so everyone who plays here can affect it, however I believe it is more at fault with us (staff) for not creating an interesting server to play on. I don't understand how there can be any debate that the main feature that will bring in and keep players here is the server type and gameplay. We (the players) constantly hear that there is so much behind the scenes work going on to make the server better, but if we don't see anything and the server physically better you can't be surprised when we aren't happy. Even as a mod I haven't seen any sort of progress in planning threads both in public and private. Partially that's my fault, I had an idea for survival but due to a fairly large work load and a period of disruption I wasn't able to submit this idea clearly anywhere, however I have the barebones of the idea written down somewhere.

    I will try, but searching the logs for specific instances will take a lot of time. To me and I feel a lot of people, the community is what should/did really make these servers worth it. We can have the best game play anywhere, but with a bad community, it means little as no one wants to play there. In regards to being public about changes. The new sadmin changelog should help with that. But we've also tried being very open about planning and changes and are usually met with hostility from one group or another. Pretty much no matter what direction we go in, we are going to upset someone and cause huge amounts of drama. How should we deal with that? It is VERY draining, both mentally and emotionally to be almost constantly bombarded with negativity from one direction or another.

    • Upvote 3
  8. I think you might be exaggerating slightly there slide, but you're right that S isn't always a really positive, nor is it always welcoming to newcomers, however we cannot continue handing the majority of the blame for the servers failure on the players. The server isn't interesting and poorly handled. The players don't always make things easy but it's not their fault. I have been fairly active this revision and haven't seen a single new player ganged up on or driven away by the players. There's a few players who have been actively welcoming new players and accepting then into the community. You do have a point that we could be more welcoming, but that isn't why the server is dead.

    Maybe that is why it is so frustrating for me, because I am able to see so much more of the negativity than others since I have it essentially always on my monitor. I have not been playing much this rev, but I have been on the server for a bit and in my short time online, I have witnessed new players run off. I think both staff and players must accept blame. Staff *is* working to better the servers, but we can only at most do 50% of the changes needed. The other 50% needs to come from the players.

    • Upvote 1
  9. You've literally watched thousands of users log into S and leave because of negativity? What do you mean by negativity? Most probably leave because it isn't fun to play on a server with 3 other people online.

    Yes, literally. I have the console always open and monitor it all throughout the day, as well as whenever I'm in game. Negativity are things like (made up example) "RichardBaggins" joining and someone saying "Whale Cum Dick Bag" or something similar. It may be funny to their friends, but it immediately represents the server in a bad way IMO.

    • Upvote 1
  10. I know of around 10 - 15 people (possibly more) who've straight up left/stopped attending frequently due to the way the staff handled things within the past 2 months.

    I haven't been around very long (joined February, active since May), but I do know that many many people have expressed two things:

    I've literally watched hundreds, if not thousands of users login to S and be almost immediately greeted by some kind of negativity and leave within minutes. Not a single one of them got far enough in to even know about any admins. Also, lately (past few months or so) I've heard reports of regulars on C following new players around and harassing them until they leave.

     

    This will probably be my last and only response to this thread, as most likely my views will be brushed aside as "biased" by those who wish to ignore complaints about them and only see fault in the admins.

    • Upvote 1
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