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slide

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  1. I've got a few questions, as we get closer to the start of the event, so that we can work out our "strategy."

     

    1. Will the server be daytime when the event starts?
    2. You say that you can create portals.  What is the worldborder in the nether, and does it contract?  Is the nether 1:8?
    3. Will the map be generated with structure-generation on?  (i.e. will there be abandoned mineshafts, villages, etc?)
    4. Is it possible to spoof the x,y,z coordinates of the observers, so they can't call out positions?
    5. Will the worldborder contract smoothly, or in jumps (like, a 40 block contraction every 10 minutes)?  If there is a sudden contraction, will there be warnings?
    6. Will the "final area" of the map be centered on (0,0)?
    7. Will books require leather?
    8. Is animal breeding still buffed?
    9. Will there be server restarts?
    10. Did you come to a decision about how to handle people logging off?  Is combat logging against the rules, or is it "chaos" rules?
    11. Will there be enchantism?
    12. Are there any rules about alts?
    13. Will strength potions be nerfed, as they are on Survival?

    Thank you for your time, we're quite looking forward to this event.

    1. It will be daytime the entire event.
    2. The nether is 1:8, so it'll start at 2000/8 out and keep the ratio as it contracts
    3. Yes
    4. Participants will not be able to hear spectators in game at least. Providing coordinates via any other means is also against the rules. If you know of someone cheating, tell them to stop or report them as that will ruin the game and reduce the chances of us having more uhc events. There is only so much that can be controlled via plugins, players must agree to a "gentleman's agreement" to play by the spirit of the game.
    5. Jumps, there are warnings beforehand @ 45, 30, 15, 5, 4, 3, 2, 1 seconds
    6. Yes
    7. Recipes are vanilla
    8. No
    9. No
    10. Combat Tag will be active, there will also be a per player timer that starts out at 15 minutes that tracks your logged out time. Each hour it's automatically reduced by 5 minutes. So at the start your timer is 15 min, 1 hour in it goes to 10 min, 2 hours in it goes to 5 min and for the final hour you have no more offline time available. Once your time expires, it will reduce your health by 1 hearts every minute.
    11. No
    12. You may only join as 1 person, and may not spectate as an alt until you are killed.
    13. No

     

    Hey, I had a quick question regarding people spectating this event. Will they have the ability to /tp to participants? If so, how will this work? Will spectators have coordinates spoofed to prevent cheating (cheating where spectators tell players in the event where an enemy is, etc)? If spectators don't have access to /tp, will they be allowed access to something like /compass?

     

    Thank you in advance. I am really looking forward for this event, it looks like a lot of fun.

    Here are a full list of the available spectator commands.

    /tp             - without any parameters, teleports you to the most recent event (eg damage, death, player message)

    /tp player      - teleports you to a player
    /tpd            - Teleports you to the last death point
    /tpl            - Teleports you to the last logout location
    /tpn            - Teleports you to the last notification message
    /tps playername - Teleports to a player's start point
    /tpback         - teleports you back to your prior location (before the last teleport)
    /players        - list players
    /vi player      - View a player’s inventory (or right-click)
    /match          - View a match status summary
    • Upvote 5
  2. Ultra Hardcore (UHC) #1

    When: Saturday, July 19th. Event server opens at 12:30pm EDT. Match starts at 1:00pm EDT.
    How Long: 4 hours max, ends at 5:00pm EDT or earlier if someone wins before then.
    Who can play: This event is open to all
    What: This UHC event will be a free for all, last man standing.

    The game will be mostly vanilla (no SafeBuckets, fire spread on, mob griefing on, you can create portals etc), with the end disabled and a shrinking world border. The map is 2000x2000 to start off, with the border periodically shrinking to a final size of 200x200 Players who get close to the border will suffer blindness and slowness effects until they move away. Players who cross the border are teleported back. If you are outside the new border you will be moved inside, sometimes violently, resulting in damage taken.

    Health will not regenerate naturally, you must either craft a golden apple or create a regeneration or instant health potion. Golden apples and glistering melons recipes are tweaked requiring ingots instead of nuggets.

    Your in game achievements will also be broadcast as you achieve them, thus giving everyone an indication of how far along you are!

    When the event server opens up, you will have 30 minutes to "/join" the match. Once the start time comes around, anyone not registered will be set to "Spectator Mode". Spectators will be completely invisible to the participants.

     

    Prize: A shrine in the survival rev 26 spawn!

    • Upvote 4
  3. I will be using SportBukkit which has custom modifications that specifically make it so any vanished people do not interfere with arrows or pearls. Vanished players will also not be tracked by mobs and will be able to view contents of chests, but not be able to make permanent changes.

  4. Or, players aka the spectators could go into vanish mode, have a different chat then the people in the Event, Spectators won't be able to place/remove blocks, But will have the ability to fly and Teleport to other players in the Event and  i guess there won't be a way to see peoples perspectives, but hey everything else  would be cool.

    That is exactly how it will work.

  5. In this Event could we apply the new Spectator mode, that comes out in 1.8 and to prevent where people are players that are in Spectator mode couldn't use chat or have a separate chat that the players can't hear? Just a suggestion :) 

    Perhaps once 1.8 is released and there is a bukkit release available we can use the new feature. But that is possibly months away so for now we will be sticking with 1.7. You won't be able to see other players perspectives, but you will be able to fly around following them, teleport to different players and events (a fight or death etc), access their inventory and chests.

    • Upvote 1
  6. I'm planning on it being 4 hours long. Meaning that the world border will shrink down far enough, like to 100x100 by that time so it will effectively force everyone to battle. Though I may make it weighted more towards the end of the event since logging out at the 3:40 mark makes a much bigger difference than logging out 0:30 in

  7. What I'm actually thinking of doing, just to make it as inclusive as possible and minimize logistics with organizing teams and players is to just have everyone able to join the server 30 minutes prior to kickoff and team up (max 3 players per team). Teams will then be evenly dispersed around the map when its about to start.

     

    To combat people logging off and waiting until the last minute to rejoin, i think I'm going to have a timer that counts your offline time, once it gets to 15 minutes it starts taking 1 hp away every minute and since you don't regain health that is a pretty big deterrent.

     

    I think the end will also be disabled (no point in going there unless you want to hide, which i feel is lame lol) but the nether will be open with a fortress so you can get potion ingredients to regain health that way.

     

    My biggest challenge so far has been what to do with the people who die early, or anyone else for that matter. I've finally gotten a setup that should allow truly invisibly spectators. The normal way of vanishing isn't complete, you essentially still interact with arrows and mobs can track you etc. This setup should remove all those so anyone can fly around the map and watch the entire event!

    • Upvote 1
  8. So, I want to start actually advertising and a few players are very vocal about us advertising as well. The problem though with using our existing donation setup is that we just don't have fast/easy access to that money. So what I would like to do is setup nerd.nu/donate so you can select "General Fund" or "Advertising" and, unless someone else wants to accept the funds, it would come to me and I would use it only for the advertising. Let me know what y'all think or if you know of a better way.

  9. Thanks for pointing that out GMMan! Added it to the entry. Yea we definitely won't be giving anything out but i don't think its unreasonable for a random alert. I went ahead and added one this morning to get the ball rolling, if people don't like it it can be removed.

    • Upvote 1
  10. So I've placed an ad for MCPublic up on MinecraftServers.org and made a quick banner. I'm by no means a graphic designer though so if anyone is or comes up with something better, we would love to use it. It also allows a "description" and a "youtube trailer" if anyone is interested in producing either of those things that would also make the ad stand out more.

    • Upvote 5
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