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slide

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Posts posted by slide

  1. Mumber, I like these clarifications to bans. In regards to the implementation, I think Deaygo is considering adding timed bans which we could maybe use for bans less serious than your first bullet point.

     
    I am currently working on the banning procedure in the website, so this is a great time to discuss it's actual implementation. Bans/notes will be tracked for all of our services both separately and under their "Nerd" account (if they have linked them). Minecraft ban/notes will be synced with MCBouncer, however the website will provide additional functionality including adding a "ban explanation" area for more lengthy bans, ability to upload files (screenshots, logs etc) and for staff to comment on the ban.
     
    From your overview here, implementation wise, these are the different 'types' of bans we would have:
    1. Timed ban that automatically expires
    2. Timed ban with required automated rule/policy acceptance
    3. Normal ban with required staff approved rule/policy acceptance

    All of these types could be applied to either a single account (Minecraft, Mumble etc) or to their entire Nerd account and any linked accounts (which we can forcibly link privately or simply apply a separate ban for). "Appeals" and "Unban Requsts" would be separate processes to not confuse the two concepts. "Unban Requests" would only be allowed after the ban has ended for types 2 and 3. I think we should separate the two out because "Appeal" implies that they think their ban is unjust/not valid. Ban/notes will also be archived once they are resolved (for whatever reason).

    • Upvote 2
  2. So, to clarify, will banned alts be unbanned at the same time as the main account, or will they have to appeal those separately? Also, if they appeal for the alts to be unbanned, will all of their alts be unbanned, or will they have to appeal for each individual one?

    I would say they should have to request an unban for their alts as well, either in their main accounts appeal or separate appeal(s).

  3.  

    C Rev 25: needs an actual end-of-rev carto to be created (link currently forwards to livemap)
    C Rev 24: needs latest carto and expanded size
    C Rev 23: needs latest carto and expanded size
    C Rev 22: needs latest carto
    C Rev 21: needs latest carto
    P Rev 11: needs latest carto

     

     

    I've updated the wiki links to point to the correct locations, regenerated P11, C21, C22, C23 and C24 and moved C25 into place.

  4. I'm glad you brought up that "Expectations for staff" post. Personally, I feel it is long past time for it to be changed. It is more often than not used to manipulate staff. Generally, it goes 2 ways either 1) staff is being too harsh and "it's just a game" or 2) staff is being too "unprofessional" and that post is directly quoted. Ideally, I think the entire community should be held to the same standards of professionalism, whatever that may be.

    • Upvote 1
  5. That does sound interesting. I'm curious how you would account for past bans/severity though. For example, if a player who's been banned 10 times in the past gets banned for homophobia and gets immediately unbanned this way, I can see it being an issue.

    I'm sure some kind of formula could be worked out that accounts for *most* things, there would definitely need to be some kind of "admin/mod adjustment factor" that could be used to lengthen/shorten the ban by the staff. Either way they wouldn't get immediately unbanned, they would still need to wait the ban length out.

  6. I will be recording a video of this meeting to post on our YouTube page, which I think should help anyone wanting to follow along afterwards with the text chat as well.

     

    Now on to the website. I have indeed started working on a new website, I can answer more during the meeting but here is my general plan. Initially I will use our existing design and add more functionality using the Symfony framework (i use this a lot professionally so I am comfortable with it). Once it gets fairly stable (real ban appeals, player profiles, modreqs, mail, messaging etc) wise I will then begin to actually implement a new graphical design for it. I work with a few graphic designers who have said they would help out. I will be presenting the design we come up with at some point and if anyone would like to also submit a design or critic what I come up with I am all for it.

    • Upvote 4
  7. I think one of the biggest turn offs most people had to Citadel was griefing. If we can come up with a solution that allows the plugin to do what it does, but doesn't destroy peoples work, could the plugin stay?

     

    My idea is essentially a 'timed automatic rollback' of all grief. Essentially, any protected block (even smoothstone) can not be permanently destroyed1. If someone comes along and wants to raid/kill the person inside, they are able to mine through the protection and do so. However, after a set amount of time, the protected blocks would re-appear. So maybe 8 hours or 30 minutes after the person who mined the block leaves the area, something like that. There is also a patch that slows down water if it is running over lava, this would limit cobble mountain grief.

     

    1: You could still use the 'acid block' to remove the protections allowing you to remove the block permanently.

    • Upvote 1
  8. I'm not sure I'm ok with a complete mass ban removal unless it is filtered for things like 'simple grief' or similar, unless we completely ramped up staff/grief prevention tools in preparation for a mass of griefers coming on once it gets out. However I would love potentially a better way to appeal. The forums are not even close to an ideal platform. I am working on a new website and an actual ban appeal section is something it will have. Potentially it could even have some appeals be automated. IE if the ban message has 'homophobia' and 'grief' in them, it would present the person with a list of our rules where they are to check the rule that they violated, hit 'I agree to abide by all rules' and be on their merry way.

    • Upvote 1
  9. mute can now work in 2 ways, either blacklist mode or whitelist mode

     

    P is currently on whitelist mode with the following commands enabled: modreq, message, help and tell

    - These seem vastly out of date and could at least be updated if the config isn't changed to a blacklist mode

     

    C is currently on a blacklist mode with no commands disabled, just chat

     

    S is currently on whitelist mode with the following commands enabled: modreq, message, msg, m, r, reply, help and tell

  10.  

    One thing I don't really like about the questions is that we're basically choosing between what we have now, or what we had before. There's an "other" option, but it's still based around the premise of the two. I feel there should be some way to post new ideas as well. Maybe a second thread could be set up for solely posting new ideas? 

    Using other to describe a new idea is completely acceptable.

    • Upvote 1
  11. Opinion on ring road with random spawn within 200 m of road and use of beds

    Keep random spawn for new players around the ring road but for players with a bed, when they die too close to it, instead of random spawning around the ring road, randomly spawn say in a 200m radius from their bed.

     

    Opinion on citadel plugin/griefing rules/raiding

    I really like the depth citadel gives but do appreciate the difficulty of building above ground without being griefed so here is my idea for a compromise.

     

    Essentially, any protected block would re-appear after some time after being broken. How long? I was thinking of 2 options, either a set time, say 6-8 hours after its been broken or like 30 minutes after the person that broke the block leaves the area. The blocks will not actually drop (to avoid duplication) so the way you would permanently remove them would be to use the Acid Blocks (which we could tweak the warm up time if necessary). Inventory blocks would still drop their contents upon breaking and personally I would say they should respawn as well, just empty.

     

    Opinion of prisonpearl and nerdbounty plugins

    Essentially my choice is add prisonpearl support to nerdbounty but also a few other tweaks.

    1) A fee - something small, like 3%

    2) A cost associated with each item and a minimum bounty amount. So say 1 diamond is worth 64 and that is the minimum bounty amount, every other item is then given it's own value. If Gold is 16 for instance, it would take 4 gold ingots to create a bounty, or say coal block is 1, it would take a stack of coal blocks. This also ties into the fee since it now knows how much to take. The plugin would have to keep track of how much you owe and potentially take the fee out of your next bounty. Say you only use 1 diamond, you can't take 3% of 1 diamond so it saves that you own that 3% (of 64), now next time if you put up 64 blocks of coal, it would take 3% of the coal blocks.

    3) The person making the bounty must verify the claim, this way clan mates just can't kill their friend and get the bounty.

     

    Opinion of custom nether with netherratiofix plugins

    I really love the look of the custom nether but damn is it hard to navigate. Having roads built in would help greatly but i think we should make it all the Hell biome so overworld mobs don't also spawn in.

     

    Opinion on safebuckets

    I very much want to keep the ability to place flowing water/lava, the only downsides i've seen are with covering someones base in cobble mountains. A patch was brought to my attention that could limit it somewhat by slowing down water flowing over lava to the speed lava flows. Effectively making it take much longer to create the cobble.

     

    Portals - Other, please describe

    I too would prefer user created portals, perhaps with a cooldown or detecting if another portal is close by and limiting the creation of new ones that way. Otherwise it would be very easy to grief simply by making tons of new portals.

    • Upvote 3
  12. I would love to see a more positive involvement from everyone, but quite frankly, removing downvotes is very far down on the list of things that need to change before that happens and it absolutely should not be a priority.

     

    For example, very few new players are going to want to join this community if they come to the forums and see certain Staff Members acting the way they are on some threads. It is awful to see, especially when other Staff Members are putting so much effort into trying to revive the servers, only for it to fail due to the actions of those Staff Members.

    I guarantee you I am doing 10000000x more to improve these servers than you are. 

    • Upvote 2
  13. I disagree.

     

    gsands posts contain 2 characters that are formatted in that way, that is not excessive at all.

     

    Your post is a perfect example of a childish and inflammatory post. Your post is also a perfect example of what removing downvotes and having to explain your issues with a post will lead to, this is much more detrimental, confrontational and generally more rude than just downvoting a post and moving on.

     

    If you have a problem with someones post and think it breaks forum rules or policies, you should report it, making a post like this just adds fuel to the fire and causes more issues.

    I am not referring to just his signature, in other posts he also has text that is bolded and super sized.

     

    Unfortunately you are part of a group of people that takes part in vote brigades, if you see a post you disagree with you share it with your fellow mumble group and you all go downvote it together. On reddit this is called "Vote Brigading" and is bannable there.

     

     

    Quote by gsand in another topic illustrative to my original point. His message is fine, but his execution is what I consider distracting and annoying.

    Anyways, Back on Topic.

    Stop trying to derail the thread. D:
    • Upvote 1
  14. I wouldn't be surprised if this post was also down voted, my previous two posts made after I mentioned it on that thread were also down voted.

     

     

    It's EVERY post (margin of error 5%) by the same person.

     

    -gsand

    ;D

    One major concern I have about most of your posts is the excessive BOLD and CAPITALIZATION and colors. They are extremely distracting to the threads.

    • Upvote 4
  15. They're pointless and abusable, as we saw when slide downvoted every post gsand had made until that point. No admin had enough balls to call him out on it and put up a rule against malicious use, so the 2nd best option is to remove them altogether IMO.

    I had a reason to downvote every single one of his posts, please do not assume to know my motivations for my every action, I know you believe you are above reproach, with most of your dirty laundry already out in the open.

    • Upvote 2
  16. The only reason I don't fully support the change is because it feels forced because people are complaining about their alts being banned. Changing and giving in just yet again shows that we don't stick to what we decide to do. I would support it however if we keep their alts banned, because that was the rule at the time, and they even knew that was the consequence. To me it just sends the message again that you can essentially do whatever you want and if you complain hard and loud enough, not have to deal with the consequences.

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