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MasterCommaThe

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Posts posted by MasterCommaThe

  1. I'm definitely interested in helping to build. I think I understand where ROCKONN is coming from by trying to start on his own. From our (mod) perspective, nothing has been started other than this forum discussion, and there doesn't appear to be a defined process for us to follow from past events. I'm not saying there isn't a process, only that I'm not aware of it, and he's taking the initiative to start something, which is admirable. Why don't you tell us what we should be doing right now, such as, build example wall segments that fix such and such parameters, or build an example flag capture area that will fit in a 100x100 area. Also where we should place it (possibly a specific area on C?).

  2. cmdrtebok is right. I'm not even clear on the reason why item drops are disabled. Clarification or consider changing?

    TheRandomnatrix, you're right, prototyping doesn't fit very well into my "Redstone Tutorial" area. I do however believe there needs to be an area where people can easily prototype things that aren't yet pretty. I suggest that the Redstone area actually be a 400x400 skyscraper, with each "floor" used for a different purpose and 75m in height. Redstone by itself isn't intended pretty, and there's no reason to take up limited land area.

     

    Alternatively we could have 4 100x100 area skyscrapers, 1 for each category, that expand up a floor every so often as the floor below gets filled up. I dub this idea "The Redstone Quad". Prototyping would go into the "Misc" tower.

     

    I really see this area as a new tool for players on all servers to make use of as a reference, hence the importance of having some organization to it.

     

    If mods were allowed to remove blocks with WE for such community structures like this I'd place this entire thing underground like UnderTown (but without needing slave labor to mine).

  3. My idea for the Undead Survival map has gotten a little more detailed in my head, and since most of ya'll aren't psychic, I'm going to write out the text of the signs I suggest putting at a hospital spawn and base.

    "The undead outbreak is real,.Your outpost where you defend against the horde is an old hospital. Doctors fleeing from a nearby hospital have informed you that it was the location the Z-virus was developed and "tested". A militant group got wind of its development, took over the hospital and released the virus resulting in the worldwide epidemic. Your outpost is in a position to steal the medical records and and use your facilities to find a cure for this horrific disease, ending this nightmare. Protect your scientists, and prevent theirs from distributing it further."

     

    So each team gets this same message/perspective of the other team. Each hospital has 3 wings, Cafeteria (supply depot and storage), Patient Rooms (Spawn on the helipad on the roof of this wing), and OR/ICU (Flag area). The OR/ICU will have one of the OR rooms (different for each team) converted to be a lab for R&D. The R&D papers (Flag) will be stolen by killing the Scientist (Villager) in the lab. The flag is returned by bringing the R&D papers back to your own "lab".

    The exterior of the hospital will be a parking lot and gardens, surrounded by barbed wire (2m high chain with spider web on top and a line of spider web on the ground outside) In the lot will be various cars and a couple of tanks.

     

    For fun, there will be a morgue with a few zombie & skele spawners.

  4. Because of the heavy use of rails, especially for pve, I would suggest having a seperate section for the various rail station designs possible along with the cart dispenser systems and the way rails interact with eachother and redstone.

     

    Good idea.

     

     

    Specifically about the 4x4 doors, i have a design that works well on 1.5.2 that i have built on C in the pico planning area. It is possible to use a mod called schematica that allows the user to see the outline of what they are building as a guide when placing the blocks. This is a great mod for complex redstone but requires forge plugin.

    I'm going to have to come see that, my design was from 1.4.X and I'm not confident it works perfectly anymore. Ummm, where is Pico planning roughly?

  5. GMMan, You should check out my Garden Contest submissions for (IMO) tasteful multi-use of heads, though generally I have to agree that most uses are not good.

    I think what you're expressing is true of several other blocks, (e.g. "budder" and diamond), but like those blocks, I think we'd lose out more on limiting player creativity on a server that already has a low population. We could enable our cheat detection software to signal when players place skulls to more quickly detect skull spam, much like we already do with some other blocks.

    • Upvote 1
  6. I recommend the Redstone area be subdivided into 4 categories of device:

    1. Basic Circuit Logic
    2. Doors (sorted by size and orientation)
    3. Displays
    4. Misc. (Combination locks, Autofarmers, hidden walkways, minecart switching, etc.)

    I used to know of an entire server devoted to this, which has since shut down. It was very helpful. These categories were also organized in order of increasing complexity, so the logic area would start with inverters and signal transmitters, and finish with counters and calculators. If this gets under way, I would like an admin's help pulling the design of the Doors at the center of Laputa which were the most reliable 4x4 doors I've ever encountered. (Most 3x3 or larger doors can be destroyed by sending a rapidly repeating signal, these could not)

  7. I'd like to request that we update or replace our Cartograph system with something better.

     

    I personally use a lot of steps and half bricks in my builds and would really like to see those rendered properly on the Cartograph. In addition, I've seen a cartograph from another server that actively shows player locations!

    I'm pretty sure there's a system out there that is better than the one we have, where 1/2 a map doesn't get cut off because its not the same size as the previous map. Can we make this happen?

    • Upvote 1
  8. Creeper: 1 TNT, slower, no armor, no weapons

    Cow/Pig/Sheep (The Spy): no armor, slower

    Chicken/Pony (The Minelayer): armor, no weapons, unlimited poison blocks (opposing team wool) with short cooldown

    Ghast (The Blimp): slower, fly, unlimited arrows with cooldown,

     

    I would revise Enderman to:
    Enderman: Unlimited enderpearls (with cooldown), armor, melee fist only

    This is closer to the normal mob, and is not an overpowered assassin. Might make a good spy as well.

     

    All of the mobs in this post should be special rewards for a mini-game.

  9. Recently a greifer was interacting with players and in the process of banning them the open conversation got cut off abruptly. To clarify why the user left when players started theorizing why, I /o'd "User <name> has been banned for griefing and a hacked client." I figured, there's no harm since mcbans information is public knowledge to those with the know-how of how to access the logs, and ban appeals certainly are public on our own forums. I've done this repeatedly and received some praise from regular players for the announcements and questions of whether it would continue to be done in the future. Another mod though made me aware that there was some reprimand to mods who had done this in the past, but couldn't remember why. So I'd like to ask what our policy is, and if we'd consider continuing this at will?
     

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