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About LadyRavenOwl
- Birthday November 17
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Survival Ideas and Suggestions | Survival Changelog
LadyRavenOwl replied to Mumberthrax's topic in The Archives
Thank you Dizney. We had one match in which very few people participated in; instead, it was a few players constantly complaining and trying to stir things up until the point where some were muted. The next SAL no one came. I didn't feel comfortable announcing a SAL "winner" on one match where the winner was only ahead by a point because I thought it would raise issue. The idea was to continue SAL into this rev with the points carrying over. But due to the constant strain on my schedule and being the only official Sadmin, I haven't had time to host one. c45y has come to me with an alternative for arenas and we are in discussion about it and there is a community post about it. If Lazee_Boy thinks this isn't fair, since he is the unofficial winner ahead with one point, then he is welcomed to PM me. -
Survival Ideas and Suggestions | Survival Changelog
LadyRavenOwl replied to Mumberthrax's topic in The Archives
If you have questions or concerns about community funds, please address it with the Head Admins. Survival Change Log is for updates and specific questions regarding the server. -
Survival Ideas and Suggestions | Survival Changelog
LadyRavenOwl replied to Mumberthrax's topic in The Archives
I still have it in my possession. Due to being unable to run SAL this revision because of my conflicting schedule, I haven't quite decided how to give it away though I am in communication with c45y about letting him use it for the arena ideas he has. That is not the case and I do not appreciate the insinuations here that are blatantly trying to cause drama. For the record, all prizes outside of the game in relation to events and Survival that I have been apart of are funded through my own personal money because I have the means to do so, not through community funds. I apologize if this is an inconvenience to anyone. -
First place needs a cake. Name it something like "Congrats From LRO <3". Also you might want to change points to coins unless that is what the server is calling the money this rev. Other than that, I love it as I mentioned previously. :D
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Survival Ideas and Suggestions | Survival Changelog
LadyRavenOwl replied to Mumberthrax's topic in The Archives
Enderpearl cool down is now back! You will have to wait 10 seconds before you use your second enderpearl for it to be effective. However, in some cases there will be a bug where if you throw your second enderpearl before your time is up, it will remove the enderpearl from your inventory and you will take damage without the teleport benefit. So count wisely! -
Survival Revision 29 has just launched! Changes in this revision: Smaller map (3000 by 3000) Back to normal nether Bringing back pearl cooldown Removing strength II (due to all the issues with it) Spawn was built by c45y with accents by Wozdaka and with the shop by Bluuefuzzy Beds will no longer set your spawn point (due to several people asking for it) Weekly SAL fights occurring on different days of the week (points from this revision will be carrying over to next revision) Bulletin board at spawn for player ads 100-150 block square buffer zone from spawn to prevent chunks constantly loaded Community farm inside spawn for new players (This won't be there on the first day to help with the panic) The way shops are done (They are now located under spawn and you no longer have to warp to them) Unsafe buckets for sale in the shop (griefing with them will be a bannable offense) Buyable XP from the server shop /spawn will be enabled with a 10 second warm up and a 15 minute cool down (this particular feature is a dying wish of rtr69 that I am respecting) You can now steal other people's horses All animals are now able to murderated (Yes, this means you don't *currently* have to leave 2 of each animal, this is also because people asked for this previously, if more people hate it than like it then we can change it back) Auctions (courtesy of c45y and another dying wish of rtr69) What to Expect: As said before, the premise of Survival will be the same. Roads will not have ice (although the snow biome road has some sporadically) and will not go to the end of the map; roads are also not based on colours this revision, but instead on biomes based on an idea that nickeynickey123 brought to me. There will be Nether portals in the middle and at the end of all roads, as well as the one in spawn. Spawn will be mostly re-enterable and shop will have access through spawn. You can see the portal and road designs here. Many thanks to c45y, Barlimore, smdavis93 and zburdsal for all of their very very hard work in getting this completed with me. Revision 29 would not be happening without them. Also many thanks to Dumbo52 for helping with the launch.
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Update: Due to Tropical Storm Bill we will be launching Saturday, June 20th at 5p EDT. You can translate your time here.
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Survival Revision 29 will be launching this Friday, June 19th at 9pm EDT. Not sure what time that is for you? Click here! Changes to look forward to: Smaller map Back to normal nether (mostly, will keep obsidian spikes if possible) Bringing back pearl cooldown Removing strength II (due to all the issues with it) (also because dat shit cray) Beds will no longer set your spawn point More PvP incentive through Economy Weekly SAL fights occurring on different days of the week (points from this revision will be carrying over to next revision) Bulletin board at spawn for player ads 100-150 block square buffer zone from spawn to prevent chunks constantly loaded Community farm inside spawn for new players The way shops are done Unsafe buckets for sale in the shop (griefing with them will be a bannable offense) Buyable XP from the server shop /spawn will be enabled with a 10 second warm up and a 15 minute cool down (this particular feature is a dying wish of rtr69 that I am respecting) You can now steal other people's horses All animals are now able to murderated Auctions (courtesy of c45y and another dying wish of rtr69) What to Expect The premise of Survival will be the same. Roads will not have ice and will not go to the end of the map; roads are also not based on colours this revision, but instead on biomes based on an idea that nickeynickey123 brought to me. There will be Nether portals in the middle and at the end of all roads, as well as the one in spawn. Spawn will be mostly re-enterable and shop will have access through spawn. Stay tuned for more details to be released up through revision launch! You may ask questions and comment in this thread. Many thanks to c45y, Barlimore, and zburdsal for all of their very very hard work in getting this completed with me. Revision 29 would not be happening without them.
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Survival Ideas and Suggestions | Survival Changelog
LadyRavenOwl replied to Mumberthrax's topic in The Archives
Survival Revision 29 will be launching this Friday, June 19th at 9pm EDT. Not sure what time that is for you? Click here! Changes to look forward to: Smaller map Back to normal nether (mostly, will keep obsidian spikes if possible) Bringing back pearl cooldown Removing strength II (due to all the issues with it) (also because dat shit cray) Spawn will be built as a community Beds will no longer set your spawn point More PvP incentive through Economy Weekly SAL fights occurring on different days of the week (points from this revision will be carrying over to next revision) Bulletin board at spawn for player ads 100-150 block square buffer zone from spawn to prevent chunks constantly loaded Community farm inside spawn for new players The way shops are done Unsafe buckets for sale in the shop (griefing with them will be a bannable offense) Buyable XP from the server shop /spawn will be enabled with a 10 second warm up and a 15 minute cool down (this particular feature is a dying wish of rtr69 that I am respecting) You can now steal other people's horses Auctions (courtesy of c45y and another dying wish of rtr69) What to Expect The premise of Survival will be the same. Roads will not have ice and will not go to the end of the map; roads are also not based on colours this revision, but instead on biomes based on an idea that nickeynickey123 brought to me. There will be Nether portals in the middle and at the end of all roads, as well as the one in spawn. Spawn will be mostly re-enterable and shop will have access through spawn. Stay tuned for more details to be released up through revision launch! Many thanks to c45y, Barlimore, and zburdsal for all of their very very hard work in getting this completed with me. Revision 29 would not be happening without them. -
Survival Revision 29 will be launching this Friday, June 19th at 9pm EDT. Not sure what time that is for you? Click here! Changes to look forward to: Smaller map Back to normal nether (mostly, will keep obsidian spikes if possible) Bringing back pearl cooldown Removing strength II (due to all the issues with it) (also because dat shit cray) Beds will no longer set your spawn point More PvP incentive through Economy Weekly SAL fights occurring on different days of the week (points from this revision will be carrying over to next revision) Bulletin board at spawn for player ads 100-150 block square buffer zone from spawn to prevent chunks constantly loaded Community farm inside spawn for new players The way shops are done Unsafe buckets for sale in the shop (griefing with them will be a bannable offense) Buyable XP from the server shop /spawn will be enabled with a 10 second warm up and a 15 minute cool down (this particular feature is a dying wish of rtr69 that I am respecting) You can now steal other people's horses All animals are now able to murderated Auctions (courtesy of c45y and another dying wish of rtr69) What to Expect The premise of Survival will be the same. Roads will not have ice and will not go to the end of the map; roads are also not based on colours this revision, but instead on biomes based on an idea that nickeynickey123 brought to me. There will be Nether portals in the middle and at the end of all roads, as well as the one in spawn. Spawn will be mostly re-enterable and shop will have access through spawn. Stay tuned for more details to be released up through revision launch! Many thanks to c45y, Barlimore, and zburdsal for all of their very very hard work in getting this completed with me. Revision 29 would not be happening without them.
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I apologize. Due to some communication errors there was never a poll put up and for the sake of time and stream lining the process since I am the one doing things, I asked Bluuefuzzy if she would be open to blending her shop with a different spawn. Not how I wanted things to go but it's how they ended up. I will try to incorporate your build into spawn as well Wozdaka, I will have more information for you via PM when we are at the pasting in process.
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Greetings battlers! I apologize for the lack of communication. First off, another announcement, though he is still listed as such. rtr69 has decided to step down from Survival admin and back to moderator. We appreciate the time he spent working with us and the community, you can still see him occasionally in game doing your modreqs. As said, things we’re going to keep: Economy (though revamped with new aspects including auction etc) Lottery Mob Arena Horse locking (thanks to c45y this has been revamped) Landmarks Player Arena The Shop (with customizable spaces) Chests will not auto lock Reduced XP Changes to look forward to: Smaller map Back to normal nether (mostly, will keep obsidian spikes if possible) Bringing back pearl cooldown Removing strength II (due to all the issues with it) (also because dat shit cray) Spawn will be built as a community Beds will no longer set your spawn point More PvP incentive through Economy Weekly SAL fights occurring on different days of the week (points from this revision will be carrying over to next revision) Bulletin board at spawn for player ads 100-150 block square buffer zone from spawn to prevent chunks constantly loaded Community farm inside spawn for new players The way shops are done Unsafe buckets for sale in the shop (griefing with them will be a bannable offense) Buyable XP from the server shop Due to some map hiccups and such, we are launching on June 19th. Spawn winners are a combination of c45y's spawn and Bluuefuzzy's shop. Gorgeous designs, thank you for your hard work. We are looking to put Survival into Chaos as soon as technically possible. c45y has graced us with a new plugin to try to give Chaos a new twist, more will be posted by him when configuration occurs. Cheers.
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Survival Arena League (SAL) this Saturday! Join us May 16th at 5p EDT (translate your time here) if you want to battle! There will be four different types of fights that you can earn points in: 1v1 (duels) 1v1v1v1 (4-ways) Free-for-alls Mob free-for-alls How does it work? Like any other arena, the round type will be announced along with a word to type. Keep in mind for points, you can only fight once per round type. If people want to fight for no points, they are welcomed to ask though! We will not be supplying any gear for these fights, so you must bring any items you would like to use (you will have access to an enderchest). Although diamond gear is appreciated for some fights, you don’t have to have it to participate! For information about the rules and scoring, check out the SAL spreadsheet. As mentioned in the Revision 28 Recap and Revision 29 Forecast post, points from this revision will carry over to the coming Revision 29. Can't wait to see you guys there!
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Survival Ideas and Suggestions | Survival Changelog
LadyRavenOwl replied to Mumberthrax's topic in The Archives
You can find an update on the current revision and a forecast for Revision 29 here. -
Alright everyone, we’re a solid month into the rev and we know there are some things that have worked and some things that haven’t worked. Based on what we’ve read, there are some things that people want changed and I would like to start getting communication in place so that we can get a new rev out to you all as quickly and efficiently as possible. First off, a couple announcements. Dizney07 and cab417 have decided to step down from Survival admin. We appreciate the time they've spent working with us and the community and are sad to see them go. We are gaining a few new moderators so look forward to welcoming zburdsal, C45Y, and DementedM0nkey to our staff team. Moving forward, let’s generally outline Revision 28. We introduced economy, landmarks, admin builds, player arenas, and the shop. We removed then re-added horse locking, had a larger map, mob arena, and custom nether. We also removed chest autolocking, removed pearlnerf, and dropped the XP plump. Moving into Revision 29, we’re aiming for finality in PvP, more PvP incentives, and more efficient moderating for players and staff. Things we’re going to keep: Economy (though revamped with new aspects including auction etc) Lottery Mob Arena Horse locking (though this will be possibly revamped) Landmarks Player Arena The Shop (with customizable spaces) Chests will not auto lock Reduced XP Things that will for sure be changing: Smaller map Back to normal nether (mostly, will keep obsidian spikes if possible) Bringing back pearl cooldown Removing strength II (due to all the issues with it) Spawn will be built as a community contest (see more information at the bottom of this post) Beds will no longer set your spawn point More PvP incentive through Economy Weekly SAL fights occurring on different days of the week (points from this revision will be carrying over to next revision) Bulletin board at spawn for player ads 100-150 block square buffer zone from spawn to prevent chunks constantly loaded Community farm inside spawn for new players The way shops are done Things that we are considering: Unsafe buckets for sale in the shop (griefing with them will be a bannable offense) The possibility to raid chests via lock picking or having a finite amount of chests that are able to be locked Buyable XP from the server shop There are a few other items that we are considering adding but need more discussion. For launch date, we are aiming to have Revision 29 ready to launch the first weekend of June. This would give us a solid 8 week current rev and a little less than a month to finish our launch tasks. As previously mentioned, spawn will be built by the community and then there will be a community vote for the best spawn. I will be liasoning with our Event Admin to set that up in a Creative build world. Details for the spawn contest will be posted by Wednesday and the contest beginning Friday. SAL will be sometime this Saturday. If there is something that you are dying to have added into Economy or you think you have the best idea when it comes to raiding chests, PvP incentive, etc. please do not hesitate to post here or message rtr, MrG, and I in a group message on the forums.