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dizney07

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Posts posted by dizney07

  1. I'm not as upset about it as other people, but the thread shouldn't have been closed. Maybe the community would have come up with a better idea instead of just the admin team. I can't agree with discussions being stopped on community based servers for any reason honestly. 

     

    With that I still would have disagreed with the OP. As a mod who mainly plays on S, i've found myself asked by other players to come help on C or P from time to time if another mod isn't on. I have no problem with this, and normally go to help out. It makes it easier for everyone if problems on the servers arise without other players on.

    • Upvote 3
  2. Someone else brought this up somewhere on the subreddit I think, and it'd be nice to give it a shot in all honesty. I suggested some ideas very similar to it soon after the current revision started. 

     

    The problem is then you split the S community (that already has low numbers at the moment) as  a decent amount of players would just stick to their one server and not really play on the other

  3. You don't need to have PvE areas I thought it may just be something that brings in more people to the server which is something that Survival needs

     

    If it's not protected, the towns will be camped and all the players living there will be killed. If they are protected, it'll be abused. The only way towns and cities will work on S is if a community steps up to build one (which I wanted, tried, and failed to do this rev).

    • Upvote 1
  4. +No Cardinal Roads 

    This is a joint issue with Random Spawn for me. Cardinal roads are what we aim to get a bit plot of land on so we have more power than those around us. If we added the old roads back, it'd have as little effect as the current roads have had.

    With Citadel enabled, the Cardinal roads would instigate territorial wars all down the roads, and would keep us on our toes at all times, which would be a big juicy plus considering the playerbase has enjoyed being on edge as opposed to being bored. The PvP would mean a lot more than it currently does (which, at the moment, means more than it did in past revisions) and we'd be seeing a lot more of it. 

     

    My problem with this is that roads wouldn't really be all that useful in my opinion. With Citadel, most people would be hiding their bases underground still and staying as far away from spawn/spawn area as possible. Without a reason to build above ground, why would players do it?

  5. For starters, the nerd.nu website even says "vanilla based survival" yet, the only thing that is still vanilla are the textures. We are succeeding at being something we are not. Losing our identity if you will. It's nice that some of you hardcore S players have massive clans, but for the other 45% of the server population who don't trust others or find it fun to team up, where does that leave us? Are we shit out of luck so to speak?

    The identity of S has been lost this rev by a massive margin and just because some massive clans and random civcraft players support the numbers, does not conclude it's for the better. We should be trying to make everyone happy, not half the population or less, but that also seems to be lost with our identity...

     

    Our "identity" is an old server with worn out, stale gameplay that people enjoy for a week and then do not return until the next rev. S is never going to get back to the "golden age" if we keep looking backwards. I've played so much this revision because there always seems to be something to do. Could there be improvements? Of course there could be. But that IS why this is a test rev. And coming from someone who has been raided twice AND pearled twice, all in different situations, I'm still enjoying this rev. 

     

    Also including yourself into that solo player category is interesting, because according to this post http://www.reddit.com/r/mcpublic/comments/2bg2hd/head_count_for_clan/ on the subreddit, you're in quite a large clan yourself. 

    • Upvote 5
  6. You can jump in any space, you can starve yourself in any space, although it could seem harsh to have that attitude with new players. You can't give an advantage to some players and then not to others, so this has to stop right here.

     

    Having something like a new join protection could work. Not being able to pearl or be pearled for the first 3 hours. Another idea is increasing the price of diamond to keep someone imprisoned as time goes on. First day is only 1 diamond for 2 hours. Second day, 3 diamonds per hour. Third is 5 and so on. Although I don't like the idea of not being able to imprison someone permanently (applying a cap on prison length) because that takes away the need to then go and save your friends, which is the reason for a lot of PvP and raids, this solution makes it very difficult to keep someone pearled for a long amount of time. 

     

    I don't think this is the problem though, big clans won't be imprisoned forever because they have clan mates to help them out, but it's when new players are getting pearled for long periods of time is the problem.

     

     

    You can someone into a 2x1 obsidian "cell" with cobwebs inside that are protected by diamonds. That is why it is unfair in my opinion.

  7. I feel I should point out that those arguing that the revision is bringing in more players seem to be forgetting the past. Every new revision sees a huge uptick in players. I've been on Nerd since the beginning of revision 7, and every new revision since then has seen a significantly higher amount of players online at the beginning, followed by a slow reduction in that number. We're still very early in this revision, and we're already seeing a significant reduction in average players per day (by my count). Having 85 people on the first day of a revision is no indication of that revision's success. If we're still seeing 80+ people on a month from the start of the revision (or even a third of that), then we can discuss using it as a metric for success. Until then, it's indicative of nothing. 

     

    While yes this is true, of the past few revs numbers barely were over twenty players throughout even the first week. So far we've hit (when I was on) at least 30 players everyday, which is an improvement from previous revs. I also want to point out that we've had 567 players join into the server after just one week. These are my arguments as to why the numbers have improved, not the server it self

  8. Hi XxDovahkiinX, you were banned for using a racial slur after previously being warned (3 days ago). In chat last night you chose to call someone a "Jew" which was inappropriate and racist. I'll unban you once you reply here stating that you read the rules and have read over this thread: https://nerd.nu/forums/index.php?/topic/20-banned-for-a-homophobic-or-racial-slur-read-this/

     

    Proof of comments: http://imgur.com/a/OGkBW

  9. After playing for a few days, here are my suggestions. 

    -I like the idea behind the bounty system, but I find it's way to easy to put a bounty on someones head. Maybe increase the price to where it takes at least 5 iron, or at least 1 diamond to place a bounty.

    -I like the idea from Draziw about making smelting stone easier for citadel. Also possibly adding lapis to block defenses, where it's worth somewhere in between iron and emerald. It would give the "useless" material some kind of value and can also help reinforce builds.

    -Making the map round or in a circle would be helpful as well. Large clans can easily claim a corner and set up snitches to be able to know exactly where someone is hundreds of blocks away

     

    That's all right now. As much as I thought I really wasn't going to enjoy the new rev, I really do so for.

  10. The problem with this is that players are banned by a single staff member who is normally the only one around whatever situation the ban is in. Because of this, it would be hard for another staff member to take over and reliably look into another ban, since they weren't actually around when the ban happened. I understand that some players may think that a moderator is biased towards/against them, but if another staff member takes over, it's likely that the original ban maker is going to be consulted to find out what happened either way.

  11. But as griefing is allowed, people who aren't in your city can do all that stuff anyway?

     

    With the plans we have, players griefing isn't a worry. The only time it would be a problem for us is the very beginning stages of the city

  12. So, this is a clan? O_o

     

    It's a safety precaution for the building process, we don't want someone joining us only to break our chests, steal our things, pouring lava all over the place or destroying our walls. Once the city is actually up and running, it'll be open to the public. There's only a few people I know of that I wouldn't let in the city after the building process is finished, and none of them play anymore. But if any of them tried to come back and I denied them access, I would point them here. 

    Safety first :-)

    • Upvote 1
  13. With the new survival rev starting tomorrow, I thought now would be an appropriate time to post this (also we were still thinking of a name). With the new plug ins, now seems like the perfect time to bring about the idea of a city. We're not going to give away any details of the city or where we plan on building, but this is an invite to players that if you would like to join or help with the building, let me know :D

     

    Disclaimer: If none of us know you, we likely won't let you join in the building process due to major S trust issues, but you are welcome in the city once the preliminary plans are completed. Also if we don't trust you, we may not let you in at all. <3 u all though

     

    -dizney07

    • Upvote 6
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