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dizney07

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Posts posted by dizney07

  1. I do think this is a topic worth discussing.  When I started to play here, many of the heads were active and interacted with everyone, now I know many players that are active that have not met a single head admin yet.   In my opinion we have two routes to take here.

     

    I can attest to this. I met Draykhar on S a while back, and I've seen the name thrawn online, but the others I didn't even know existed until I became a mod to be honest.

  2. No ender chests is a good idea. :)

    I have a completely different tangent of an idea here... What if we had forced teams, as in when we log into the rev the first time, we're assigned one of four colors as our team. Then we'd have to fight alongside random strangers on this team and become friends with them to survive. This would serve to strengthen the community. Has this been suggested? I know this may have been suggested, so please bear with me if so. :/

     

    I actually suggested an idea like this back in May, depending on your team also determined a few other things such as which ore was plumped and what biomes are for each team. 

     

     

    On another note, I would like to suggest adding a map like PvE's to survival, where you start of hidden but can make yourself visible. This could help lost players find where they're going, help players find other players to pvp, and help players find larger and cooler builds in game. If everyone starts hidden, then it would be on the players themselves to make them visible. Just a thought, but I always thought having a map could help players out

    • Upvote 1
  3. How do you feel?

    -gsand

    ;D

     

    When you are around my heart jumps up and down.

    I look at you, you look at me and for some odd reason 

    it's hard for you to see just how much you mean to me. 

    And every time I start to frown I think of you and it turns upside down. 

    When your lips pressed against my cheek my knees started to grow weak. Hand in hand we walk up the road 

    and unfortunately it comes time for you to go home. 

    You hug me goodbye and only five minutes later you call to say HI!! 

    You say I miss you I say I miss you to and you say aww....really? 

    And I'm like of course I do.

     

     
     

     

    How about fuck you? If so, what's it like to live in Albania? 

     

    U WOT M8. I'LL WIPE THE FLOOR SON.

     

    Albania is beautiful this time of year :D

  4. As some people know, during rev 24 of Survival DementedM0nkey and I created a lets play of the few days we played before everyone left. We decided not to do rev 25 due to the lack of pvp. We recorded around 2-3 hours, and couldn't find anything interesting to really do, so we abandoned the project. However with UHC and a new rev coming this saturday, we have decided to revive our lets play! Rev 26 will be fully recorded (though we tend to cut out the boring parts such as mining, unless our conversations are interesting) as well as UHC being recorded. Not only that, but we are planning to record any organized fights that want to be recorded and possibly commentated on. We're considering doing tours of cities on PvE, and also going through creative and showing off any builds we find highly entertaining. And finally, we're also interested in recording spleef events/matches possibly adding our own commentary as well.

     

    If you are interested in getting your city toured, or your build on C shown off, please message me to let me know and we would be highly interested in doing so :]

     

    While we're not going to be a strictly minecraft channel, our focus for the most part (at least at first) is going to be showcasing all the servers on nerd.nu.

     

    Our new channel: https://www.youtube.com/user/ScrubismGaming

     
    • Upvote 8
  5. Where did you hear it was based on the leaderboard?  Slide says in the OP that there'll be applications.

     

     

     

    I imagine that they wouldn't apply if they can't be online.

    Sorry I talked to slide about it in game, and didn't see the apply part. However being accepted IS effected by the leaderboards, so my second question still stands about chaos effecting the leaderboard or not 

  6. So for this, it's going to be the top 15 players from the survival leaderboards? Also does the chaos going on (rip condos) effect the rankings and the players who get the invite? ALSO What happens if players cant be on during the time that it is scheduled/cant be on for the full 4 hours? With minecraft being a come and go kind of game, I could see players needing to leave early

  7. Well time for me to get involved again.

    This was actually one part that drove me away from the servers too.

    The massive amount of Bans, the missing backup from the Adminteam and the inconsistence with Bans.

    In my eyes Permaban means a player will never return to the Server, No matter how much time has passed. Yet to get a permaban a player must have done something very bad. Like Doxxing a Player or staffmember or Leaking Server Passwords or Harrassing the Staff in such a way that normal gameplay just isnt possible anymore when he is around.

    I would also count multiple prior bans to this category. Just because if a player has been banned like 10 times before he has clearly proven that he doesnt care.

    The next thing thats something that drove me away too was the amount of bans issued and why they were issued.

    In my time as a mod i have seen players getting banned for breaking 10 blocks of wheat, wool, dirt, or just a door.

    A simple kick should have been enough to get the attention of that user. Most of those users clearly were newbies or under the age of 12. Those banned users are a reason too why there are not enough players anymore. I can just speak for the bans i made, but i left the modteam almost a year ago. So far i havent seen someone i banned making an appeal. I know most of those players i banned would actually have a chance on getting unbanned, but if they dont appeal, do you really think a newbie will ?

    As i said i am playing on a different server now, and the funny thing is one of our mods was actually banned from the nerd servers for griefing. When i asked him what happened he answered me, that he was banned for removing glowstone that was spammed all over his land and build. I told him he could appeal his ban and he answered me that he sees no point in it. Because it was his build nd claim and the banning mod didnt even talk to him.

    Another thing thats also a big problem is the shear amount of rules.

    Everytime something unsuspected happens you guys make a rule about it. The server im playing on atm only got 8 rules and it works perfectly

    Your server on the other hand needs a whole wiki for the rules alone, no wonder people get annoyed and confused by it.

    Lets have a look at them for a moment.

    Please be respectful and civil towards your fellow players. Harassment of any kind will not be tolerated.

    No sexism, racism, homophobia or any type of hate speech.

    Excessively negative comments or disruptive arguments/discussions in global chat are not tolerated. This includes, but is not limited to, discussions concerning politics, religion, issues with staff/policy, issues with specific other players, or validity of bans. Any and all such conversations should be conducted in/moved to private channels, such as /msg, clanchat, or /mail.

    These three rules could all be put under one simple rule.

    No whining or offensive language. Be respectful.

    Players using modifications to change gameplay may be asked to stop, kicked, or banned with little or no warning depending on the severity of the situation.This includes, but is not limited to: noclip, invincibility, speed modification, xray/ore-detection, and duping hacks. (Note that Survival has its own list of approved client mods; see below.)

    No attempts to circumvent any protections on the server, including but not limited to the server script, LWC (Chest protection), WorldGuard (Block protection), and No Cheat Plus.

    No use of bugs or exploits (eg: item duping).

    Again three rules that can be put into one simple rule

    Do not exploit glitches or use unfair client mods.

    No griefing, including but not limited to:

    Destroying blocks placed by other players.

    Placing blocks or leaving inappropriate signs on other player’s structures.

    Flooding structures.

    Spamming items.

    Destroying crops without replanting.

    Note that this rule is not applicable on the chaos server.

    No "grief-baiting". This means that players cannot try to get other players in trouble by tricking/forcing them to destroying structures in an attempt to get the player warned or banned.

    Redstone mechanisms, dispensers, and pistons may be removed at moderator discretion; abuse of these (e.g. lag inducing) may result in a ban.

    Again 3 Rules that are just overcomplicated. A simple No griefing, stealing or spamming. Would do the same job, you dont need to list all the possible versions of griefing. I mean just think about it if this keeps going on, the lawbook would look like this.

    Do not murder someone, including but not limited to:

    Murder with Lightbulbs, firearms, knifes, blunt objects, doorknobs, toasters, dogpoo, your grandma, etc

    You are just overthinking the rules to get every possible thing that could happen covered, and that is what drives players away or gets them to search for loopholes.

    The last things that really bugs me are the open Ban appeals.

    The only persons that should be concerned by them are the banned person and the person that banned him.

    Other users shoudnt know why User A was banned and what his "punishment" was, that way User B cant whine about getting a longer ban or a different treatment.

    Also i think (here it is another loophole in the rules) that Ban appeals for Alt accounts or the questions about possible alt accounts are against this rule:

    No posting of other players' personal information without their explicit permission in general chat or to anyone else on the servers, including but not limited to: names, photographs, addresses, and social networking profiles.

    Since the mods/admins demand that the player tells them in relationship the said accounts are, wich clearly is personal data.

    Also this "rule" We are not in the business of protecting players' alt accounts - but if a player has made it clear that they don't want their alt accounts publicized, then you need to respect that. Is to complicated for banappeals

    If an admin asks about a possible alt account the banned person had no chance at all to say he doesnt want that one publicized.

    Which is another reason for the Ban appeals to be private.

    See what i meant with the search for loopholes ?

    tl:dr

    Slim down the rules you dont need to cover every single possibillity.

    Stop banning for small infractions, Ask first shot later.

    Permanent means permanent.

    Ban appeals only concern the Banned account and the banning mod and should be private to make the mod work easier.

     

    You left the mod team over a year ago, yet you speak as if you know everything about the current server. This server continues to grow and change, and improvements are being made everyday. This thread is an example of that, someone wanting to discuss the banning policy. I'm just curious, in what part of your post did you attempt to discuss the current banning policy and what we should be looking at to fix/improve it? Slimming down the rules doesnt change the banning policy, banning for minor infractions doesn't change the banning policy, perma bans remaining permanent kind of effects the banning policy (due to the fact that the current policy then wouldn't effect perma banned players as they just couldn't appeal) and lastly, you finally get to the ban appeals and choose to say we should just keep things private. However, whether ban appeals are kept private or not, the process the players and staff would have to go through is till unchanged, so I don't see the relation. Maybe it's just me, but it sounds like you're here to try and bash on a server you left by comparing it to another server you enjoy. 

  8. I feel it wouldn't take up as much in chat due to the fact that only 10 players would have it next to their name, differentiating from clan tags where every player has one in a different color. However I do like the idea of it appearing next to players over their name. Just something that makes rankings relevant, because from what I've seen, they're not.

  9. I'm a little shifty about using the nerd.nu/survival page rankings to determine whether we can enter or not. There hasn't really been much PvP this rev, most of the kills shown on there are generally clan members killing their team-mates for shits and giggles. I mean, we have someone ranked 10th on the board at no more than 22 kills, whereas in past revisions the 10th player would probably need well over 200 kills. 

    I think it'd be more fun to hold a tryouts tournament for us to decide which players can get into the event itself. I'm not sure exactly how it'd go down, perhaps we could just do a process-of-elimination style arena, pitting two random teams against each-other and the winner goes forward to fight the next team, and after time the 15 unbeaten teams would enter the UHC. 

    Just a suggestion, let me know your thoughts. 

     

     

    I agree with this, the only reason I'm 15th is because I kill Eehee and DementedMonkey so much..  :laugh:

    • Upvote 1
  10. I started writing a PvP Rating system similar to ELO that would change ratings based on the gear each player was wearing (to prevent killing un-armored players) and based on each player's Rating at the time of the battle. I can go into more specifics if anyone wants, but the point is that it is in java, and would run in game, so would be able to tie into something like this. I personally like the idea.

    Is the system set only for diamond and iron, or would it be based around every armor type (such as gold/leather)? 

  11. Hi, dizney here again with another survival server idea because I like to brainstorm ideas  :biggrin:

     

    Most of my ideas stem off of questions I ask myself about the server. This one comes from the "Why do we have pvp rankings?" Of course the main answer is to know who's the "best" at pvp on the server, but most of the server doesn't really follow them that closely or really care. So then I brainstorm a way to increase players desire to be higher on the rankings and I've come up with this: What if the players have something in game, like on their name, that shows where they are? For example, possibly the player in first has a gold clan tag at the front of his/her name that says "1st", second has a silver one, and 3rd has a bronze one. Then the rest of the top 10 would say "Top10" in a different color. Something like this would see players more then likely want to get higher on the list to have something showing they're "better". Also it could influence an increase in pvp on the server.

     

    What do you think? It's not really a big change, and I'm not sure if it's even possible, but I just wanted to throw this out there!

    • Upvote 2
  12. I feel like this thread has turned into why Abiuv was banned instead of figuring a solution to a problem. So lets go back to the beginning and get back on topic.

     

    This was started because nerd reached 100k bans, yet only 14.7% of those have happened in the last year and a half. That means that in total, 14,700 people have been banned from our servers. Take that into players per month, and you end up with 816 (give or take 1) and finally, that comes out to about 27 players per day are being banned on all 3 servers. So, from this, 9 players from each server are banned daily, most who come on to troll or grief because we are the popular public reddit server. For me, 9 players a day who are banned from S who aren't really there to play doesn't effect me too much. Not only that, but the staff carefully look over players before banning, such as seeing if it makes sense that they would have 900 blocks destroyed without placing more than 5. I haven't made a single ban without another staff members opinion (shoutout to smdavis who is normally the player to help) and when I have, it has been for players who obviously aren't here to help build the community everyone wants. 

     

    So with all this said, what are we really trying to do here? Lower our already massive ban numbers because of 2011/2012? In my opinion, there is nothing wrong with our system. It weeds players out who don't actually want to play on the server. However I always like hearing the other side of things. Can someone please make an unbiased post about why we should change our way?  

    • Upvote 6
  13. "does not indicate that any of these plugins will be used on Survival".

     

    Currently we are not planning on using Botany for the next rev  :biggrin: 

    That's right Beast... keep leaking the info for next rev ;)

     

    But really, with the rev set to end in a week, when are we going to be updated on what's happening next rev? AND YES I AM IMPATIENT OK

    • Upvote 1
  14. My fear with temp bans is a player being temp banned, leave, only to get on minecraft bored one day and decide to do what they did earlier. For me, the system now weeds out players who are here just to troll and push the boundaries. People who choose to make an account and appeal are players who for the most part actually want to play on the server. Sure 100k accounts have been banned, but how many of those players actually want to play, put in time, put in user feedback? I feel if they truly did, making an appeal (that only has to be like a sentence for the most part) would not be that big of a deal. 

     

    On the flip side, I do think some bans may not have been handled in the best manner (recently and in the past), and I would be open to looking over the way we do appeals. 

    • Upvote 2
  15. "If you don't want me to enchant pvp gear... Okay. Take away my ability to get to fortune 3 in the first hour of the game? Goodbye will be my response." - TexasTormenture

    "These are amazing ideas. I too dislike enchanting in a PVP perspective. Unbreaking, Looting, Fortune etc can all stay as these help the building aspects of the server. But Sharpness etc.. Nah. Take them out. Leave those enchants for books!" - PeteLucas

    Actually this is a good point. My thought process was based more around enchants focused on pvp (sharpness, protection, fire aspect) etc. The enchantment table could made to where swords armor and bows can't be enchanted, but tools still can.

    • Upvote 2
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