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ExcessiveToker

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  1. Hi everyone! Just wanted to make a farewell post letting you all know that I'm stepping down from a CAdmin to a regular player... It's been around 4.5 years since I've joined Nerd, and 2 since stepping into the Creative Admin role. I've had a lot of fun being staff in this community for the last few years. Helping to run Creative along side awesome fellow CAdmins the last 2 years was the highlight of my time here! I'm sure most of you have noticed that for the last several months, I've not been able to be the CAdmin I used to be. Other things in my life have my attention these days and I think it's just my time to step down. It was definitely a hard thing for me to realize, and even harder to come out and say that I need to step down. I have definitely met some wonderful people who I consider to be my closest friends, including my BEST friend. This is for sure the best online community I've ever been part of. It's the only one I truly cared for, and I wish it the best. For now though, I need a break from the obligations and expectations. Although, I still definitely feel like part of Nerd and I intend to keep it that way. I'll still come online and build and visit, and maybe even one day take up moderating again. I love you all. -Toker
  2. Congratulations to the Week #5 winner, Abitcat!! The winning build can be found right outside spawn, at /warp Turkey Week #6 category: CHRISTMAS TREES!! This week will be slightly different than normal! We will pick 3 winners and use all 3 builds to decorate Spawn with for the whole month of December! How To Participate: The contest takes place on c.nerd.nu In game, type /warp WeeklyBuild Make sure to read the rules and the category before starting. Find an empty plot and type /nerdplot claim You may build with a friend, and you do have access to World Edit! The contest will run all week until Friday night (12/1). The most recent winner will be displayed at Spawn for a week. All winners will be displayed collectively at the Weekly Build Hall of Fame located at /warp weeklybuild
  3. Congratulations to the Week #3 winner, Dumbo52!! The winning build can be found right outside spawn, at /warp LightsOut Week #4 category: RANGER STATION/ FOREST LOOKOUT/ WATCH TOWER! Anything in these categories will do! How To Participate: The contest takes place on c.nerd.nu In game, type /warp WeeklyBuild Make sure to read the rules and the category before starting. Find an empty plot and type /nerdplot claim You may build with a friend, and you do have access to World Edit! The contest will run all week until late Friday night. The most recent winner will be displayed at Spawn for a week. All winners will be displayed collectively at the Weekly Build Hall of Fame located at /warp weeklybuild
  4. Congratulations to the Week #2 winner, EpIc_Nach0_! The winning build can be found right outside spawn, at /warp jackolantern. Week #3 category: REDSTONE CONTRAPTIONS! Your build can be strictly redstone, or it can be any build you want with some nice redstone incorporated into it. How To Participate: The contest takes place on c.nerd.nu In game, type /warp WeeklyBuild Make sure to read the rules and the category before starting. Find an empty plot and type /nerdplot claim You may build with a friend, and you do have access to World Edit! The contest will run all week until Friday night (11/11). The most recent winner will be displayed at Spawn for a week. All winners will be displayed collectively at the Weekly Build Hall of Fame located at /warp weeklybuild
  5. The Week 1 contest is over and voting is now live at /warp weeklybuild. You will have until Saturday night after Speed Build to vote for the winner. There will only be 1 winner, so pick wisely. To vote, go in game to /warp weeklybuild and look around carefully. Once you've found your favorite, type /vote # using the plot number.
  6. Thanks everyone for your suggestions! If you would like to submit a suggestion for the next time we compile these, please use /suggestion-box <suggestion> in game. -CAdmin Team Could we make it so bonemeal changes block 24 and 179 to the smooth textured versions? Bone meal works on the double slab version of those blocks. 24 being 43:1, and 179 being 181. Using bone meal on the double slab versions will change the block to the smooth textured version. Alloing modreqing for no-AI animals/mobs to be spawned for decoration. We are still not sure about spawning natural mobs for players. You have a limit of 6 pets you can spawn with /pet. Could we occasionally do Speed Build/Spleef/other minigames on a different day from the norm? Part of the reason Creative events take place on Saturday nights is because of our schedules. Saturday night is one of the most active nights of the week, and the only day we can all pitch in help with running events. I would consider opening up the arena for "pick up games". Simple for-fun games played by players but the other CAdmins and I don't seem to have the time to change the schedules of our regularly run events. We also feel that it may confuse players if suddenly we have officially run events on a different day of the week. We definitely wouldn't mind if you wanted to hop on into the Spleef arena with some friends and play some games though. Since Skulls has a portal right at Spawn on the way out, I suggest putting a sign on how to get back, maybe referencing /spawn command. The /spawn command is a very universal command throughout most Minecraft servers and we don't feel like it's worth mentioning in all of our multiverses. We feel it should be obvious to most, if not all players that you can get back to Spawn using /spawn. As bonemeal can change log damage values, maybe it could change signs too. Since changing the orientation of a sign is as easy as breaking and replacing the sign, we don't see the point in accommodating that plugin to do it for you with bone meal. A way to disable World Edit tips Use //tips to enable and disable WE tips.
  7. Last night we launched our first ever Weekly Build! This weeks category: WITCH HUTS Additional Weekly Build info: Every Saturday night after Spleef or Speed Build, we'll announce our new Weekly Build category. The contest will end on Thursday nights, and you will have the remaining 2 days to vote. Voting ends Saturday night, and the winner will be announced along with the new category. How To Participate: The contest takes place on c.nerd.nu In game, type /warp WeeklyBuild Make sure to read the rules and the category before starting. Find an empty plot and type /nerdplot claim You may build with a friend, and you do have access to World Edit! The most recent winner will be displayed at Spawn for a week. All winners will be displayed collectively at the Weekly Build Hall of Fame located at /warp weeklybuild. -CAdmin Team
  8. Tonight we kick off our first official Spleef event. We'll be doing Spleef on Creative every other Saturday night at 8pm Central (with Speed Build on the other Saturdays). We've talked about how we want to run it and here's what we've decided: To get to the arena type /warp Spleef To start we'll have everyone who wants to participate gather underneath the Spleef play area (big snowy floor). In there we'll assign teams. For now, we will not let you pick teams, they'll simply be assigned randomly. You will go to the dressing room for the team you're assigned to and put on your team uniform, then head to the starting gate and wait for the countdown! We'll have 3 rounds of normal elimination, and the last man standing wins for his team and earns a spot in the Spleef Hall of Fame! Teams will not be reassigned each round. After the 3 rounds are over, we'll have 1 or 2 rounds of Free For All (every man for himself, no teams). An actual list of official rules has not been established yet but once we have one I'll edit them into this post. In the future the rules and the way we play MAY change, like we may start using actual brackets, or start letting you pick teams, or other changes. For now we're experimenting since it's so new. We hope to see you all there, whether it be to watch or play! Please give us your feedback here in this thread about what you liked/disliked, or any suggestions for how we can run it differently! -CAdmin Team
  9. Hello everyone! I'm starting this thread for the purpose of keeping a collection of suggestions for our Weekly Build Contests starting Revision 33. Every week starting Saturday nights, we will launch a new weekly building contest with a surprise category chosen from your suggestions! The contest will go all the way through to Thursday night. The community will get Friday, and most of Saturday to vote for their favorites. The winner will be announced every Saturday night before the reveal of our new weekly category. Every week, a new category will be picked by the CAdmins. We'll pick from a list of suggestions that YOU GUYS will provide for us in replies to this post! We'll take as many suggestions as you give us! (Please note we'll disqualify troll categories with themes that are nsfw/memes/harassment/controversial/political/offensive etc..) -CAdmin Team
  10. Sorry we failed to respond to that first part of the suggestions! We found that with FAWE, you can use //tips to toggle WE tips on and off.
  11. Mewcifer joined Creative in Revision 28 and became a moderator in May, Revision 32. She's very well known and well liked among the community. She's contributed a lot as a moderator as far as modeqs and helping out players. She's also contributed a lot of feedback and ideas to us to help Creative as a server! Despite the fact that she's only been a moderator for a few months, she's made an impact and we believe that she would be a great addition to the CAdmin team and we're very excited to have her on with us. Please welcome her when you see her in game!
  12. Hello everyone, I've been inactive for the last several days because of hurricane shit, not sure how much longer I'll be inactive. Could be several more days or weeks. I have no access to power or internet, but can be reached best through Skype (username: excessivetokerr) if it's an emergency. I also have been occasionally getting pings on slack but not always.
  13. Sure thing Abitcat! It can be any theme you want as long as it follows the guidelines :)
  14. It's about that time again! A new Creative revision is around the corner, which means we'll be in need of a brand new Speed Build Arena. The contest winner's arena will be used for our weekly Speed Build contests at /warp speedbuild for all of rev 33. The contest will be ongoing till 1 week before the end of the rev (TBA). That one week will be used for community voting, where you'll all be able to vote on your favorite arena! We've got some new requirements and guidelines for the arena to work to it's fullest potential, so please read carefully. GUIDELINES: You will have a 300x300 plot of building space! Any theme you want is okay. If you build SQUARE plots they must have a minimum size of 25x25. If you build CIRCULAR plots they must have a minimum diameter of 30. Plots must have FULL vertical clearance (nothing blocking potentially tall builds). Plots must be at least 7 blocks deep from ground level (for any builds that require digging). The arena must have a minimum of 18 plots. More is fine. (If your arena wins and does not meet these guidelines, it may be subject to modifications. If it cannot be modified, the 2nd place arena may be chosen in it's place.) HOW TO PARTICIPATE: The contest will take place on c.nerd.nu Enter the contest with /warp SBAContest Find and stand in a plot, then type /nerdplot claim You can use World Edit in your plot. You may add other players to your plot with /rg addowner. Have fun and happy building! -Cadmin Team
  15. Thank you everyone for your anonymous suggestions! We all really appreciate that you guys want to help make the server better and improve the play experience for everyone. Here in this post we've compiled ALL of your suggestions over the past several months and the 3 of us have responded individually. As you can see, a few of these already have official responses. For others, we still have some discussing to do. Within the next week or so, we'll be making a followup post talking about our final decisions regarding these suggestions, and let you guys know what has changed/what will change on Creative. If you would like to submit a suggestion for the next time we compile these, please use /suggestion-box in game. -Cadmin Team Do we really need the server to message general chat every time it saves? ExcessiveToker: I am in agreement that it can be a bit spammy. Hollifer: No, we don’t. Long passed are the days where the security of that message to the players was relevant. Bardidley: I think we should still have the notifications but on a lower frequency. Add //fill -_- ExcessiveToker: Looking into adding //fill and //rfill to the list of FAWE commands for players! Hollifer: Sounds useful, definitely something we’ll be looking into. I wasn’t aware of its existence until now. Bardidley: I am ok with players using this command. Add a vehicle plugin/command block. It would be very cool to see some cars running in the roads! And maybe some other mounts too, by mounts I mean fantasy like, if possible. ExcessiveToker: Those would be fun! It sounds like that would require a resource pack that downloads when you login I believe. We Hollifer: This is a great idea for a plugin for C, however I worry about the technicalities and possibility of this. Cars on roads may be feasible but we would have to sacrifice a texture (say, minecarts) to make it possible, I believe. I do have a hard time understanding what “fantasy mounts” exactly refers to. Bardidley: Not sure about the vehicle idea but it would definitely be client side. I think cmd blocks are still too unsafe to allow. Y r staff so aboosive ExcessiveToker: If you have an issue with any staff members you can contact an admin via forums/reddit/in game PM (whatever you prefer). Server Admins or even Head Admins would be more than happy to help out. Hollifer: Given the wording on this suggestion, and professional answer already made by Toker, i’d like to say: We hand out our beatings fairly. Bardidley: We work hard to keep y’all in line. PPGOME grammar best? Best Grammr Gome has :D ExcessiveToker: ……… Hollifer: Please try not to make spam/fake suggestions, as we want to make sure that real concerns and ideas are getting our fullest attention. Bardidley: Please no spam suggestions. New players have no instgructions and people are too lazy to read rules. I think that staff should influence new players to read the rules and add this: http://imgur.com/a/Ajy7X ExcessiveToker: At spawn there is a board with rules, as well as a spot on that board that explains how to get started on Creative, and ALSO a list of helpful commands players can use. It’s just a matter of whether or not the new player feels like reading all of it. Hollifer: We give new players a few options already for reading the server rules. I may be looking into making a server tutorial area, that also reinforces the rules. Again, this all will be optional, and if a new player refuses to read it, there is nothing we can do. Bardidley: For the most part staff who are online will try to help new players but I don’t think it’s feasible to hold everyone’s hand. I do agree with your sign. /pweather ExcessiveToker: We have a similar command called /prain. Use /prain on to enable weather, and /prain to resume normal weather. I believe it will snow if you’re in the right biome! Hollifer: As ExcessiveToker has stated, we do have this command. If snow is what you’re looking for out of this command I can talk with Dumbo52 or Challenger2 about the possibility of forcing snow. Bardidley: use /prain or if you want it permanent in your region request to have the weather flag set to allow on your region. Remove the “Map is saving” alerts as they aren’t needed for the average user anymore. ExcessiveToker: I agree they’re a bit spammy. In my opinion we should either have those alerts removed or come up with a different approach. Hollifer: As answered above: We no longer need these alerts, and we will be working to get the alerts removed. Bardidley: I think it would be good to still see some saving notifications but on a lower frequency. Expand the map on C ExcessiveToker: Every rev we start out with a 6k x 6k map size and expand to the maximum map size of 10k 10k a little bit later in the rev. WHEN we do the expansion depends on how quickly the initial size develops! Hollifer: Thank you for the suggestion. Right now we have a set sized world, which cannot be expanded any further. Our next revision is coming up and we can use this feedback to create a larger map. Bardidley: There’s a ton of free space!!! Use /maps to try and locate a suitable claim. Add a server suggestion saying you can use f3+h to see item ID’s ExcessiveToker: Added! Thanks for the suggestion. Hollifer: Brilliant idea, already taken into effect. Bardidley: Good idea! I want to suggest /bacc to go with the new //stacc command Hollifer: Dumbo52 and I made /bacc a thing. Merry Christmas. Make me a mod I’m better ExcessiveToker: If you would like to be considered for a moderator position please visit http://nerd.nu/applyformod/ and submit your application! Hollifer: These are anonymous suggestions,we don’t know who you are. Please use the applyformod page linked by ExcessiveToker. Bardidley: Better than??? =P /roll /draw etc for users like back in the good old days ExcessiveToker: The main concern here is chat spam. They are fun commands, maybe we can suggest to a tech that we give commands like this to players but with some sort of individual cooldown timer. Kind of like how you can only use /poke every 5 minutes. Hollifer: I have no objection to that, only that the uses be limited, as Toker has addressed. Bardidley: I would say absolutely not. Would be way too spammy. Plus it’s an incentive of being on staff. /anvil ExcessiveToker: I’m not sure what this command does. Please be as detailed as possible in these suggestions so we know exactly what you want. Hollifer: Absolutely not, not for players. This would allow a player to place blocks in regions that are not their own, and has griefing potential. /anvil is a command that even admins have to be careful with. Bardidley: Nope, could be too trollish. /fill ExcessiveToker: Dumbo has granted access to //fill and //rfill for players! /tppos for all ExcessiveToker: The reason we don’t have /tppos for players is because it would make the /tpmode commands completely useless. Some players like to have a little privacy or alone time when they build and may want to be in /tpmode deny or /tpmode ask. It could annoy or inconvenience that player if someone could just simply /tppos to them. Hollifer: Along with what Toker has mentioned about player privacy, this would also make spawn secrets, player mazes/challenges, and other fun events ...about 1000% less fun. While i’d love to see an easier way to get around than by using /randloc or compass, /tppos for everyone is definitely not the answer I believe is right for the server. We can brainstorm some alternatives that won’t end up as invasive as /tppos. Bardidley: Agree with the above statements. /mow <radius> ExcessiveToker: I’m not sure what this command does. Please be as detailed as possible in these suggestions so we know exactly what you want. Hollifer: Hahahaha! Brilliant, I will talk to Dumbo52 about this being made. (This may not happen immediately, but I assure you brilliant ideas like this cannot be set aside forever) Bardidley: Sounds to me like this removes grass and plants? I like the idea of that, I’m all for it. Make boats faster ExcessiveToker: I don’t think that’s something we can do, unfortunately. Hollifer: I believe this is possible as PvE has made their carts quicker. I can ask totemo about this, and the possibility of it applying to boats. Bardidley: Not sure about this either. If it can be done that’s cool. If at all possible turn off player collision ExcessiveToker: I don’t know that we can turn off player collision for a single player. I personally wouldn’t want it off. I think it was a great addition to Minecraft. If someone is using it to harass you or annoy you somehow please talk to a staff member. Hollifer: This has been a hot topic ever since unit collision has been reintroduced back to minecraft. When it was addressed before by the community, there was a stronger voice to keep unit collision than not. The unfortunate side is that it would be a server-wide setting, so we can only have it one way or another. This topic will be included into our upcoming feedback poll! Bardidley: I like the player collision. I can push afk people off ledges! Just kidding either way it’s what the community wants. Would it be possible and/or ethical to introduce and command that blocks certain players from sending PM’s- ExcessiveToker: I would hope that that wouldn’t be necessary, if you’re being harassed by someone PLEASE don’t hesitate to talk to a server admin about it. Hollifer: I was under the impression /ignore playername made this possible, however I am not experienced in using it. If it isn’t possible to block PM’s I will be looking into a way to fix that. For now please report any harassment to admins. Bardidley: My concern with this would be players ignoring staff PM’s. If you are being harassed, report it to a mod or cadmin. In-game voting. ExcessiveToker: I’m not sure what kind of voting you’re talking about! Please be as detailed as possible in these suggestions so we know exactly what you want. Hollifer: I have no clue how in-game voting would work, and I have never heard of such a thing anywhere. I’ll have a discussion with a tech about the possibility. Bardidley: Not sure about this either. For contests that would be good because I’m sure it would draw more voters and make voting easier. Seems like it would have to be a special plugin. Larger windmill island with winners listed for Speed Build arena ExcessiveToker: Sorry there was no Hall of Fame this rev! We are going to make a new kind of Hall of Fame. It will be a museum showcasing the 1st place winners every weekend. We will get this set up as soon as possible! Hollifer: See ExcessiveToker’s feedback. Bardidley: Tokers idea sounds great. /effect should list all available effects. ExcessiveToker: That sounds convenient, perhaps we can talk with Challenger about adding that! Hollifer: Since totemo went ahead and created /effect for us, i’ll go ahead and briefly mention it to him, if not Challenger2 or Dumbo52 may be able to make this possible. Bardidley: This sounds like a reasonable request. Enable potions in the minigame world for playtesting minigame maps. ExcessiveToker: I don’t see an issue with that, sounds pretty necessary to have potions enabled there. Hollifer: I thought this issue was previously addressed and potions were already allowed in the minigames map world. I’ll look into what happened, and see if we can get this resolved. Bardidley: I’m ok with them being allowed in minigame world. Copy over /warp skulls to new test build world ExcessiveToker: I don’t know what the purpose of moving /warp skulls over to the Test Build multiverse would be. Hollifer: Since the testbuild world is occasionally wiped, i’d rather keep the skulls out of it. The skulls warp has become more of a general building staple, and moving it around constantly would be a bit tedious. Bardidley: I agree with above statements. No need to have it in more than one location. Hide //help list items which players don’t have perms to ExcessiveToker: We will talk with a tech and see if that’s possible. Hollifer: See ExcessiveToker’s response. Bardidley: This sounds reasonable. Torteela would like a promotion ExcessiveToker: Torteela has been promoted to server Jester. Hollifer: Promoted to: 7 years banned, no appeal. Bardidley: Being on staff is not a promotion!!! =P torteela thank you for your service o\ Allow use of mob spawners in things like obstacle courses. ExcessiveToker: Allowing unfriendly mobs in certain settings is something we’ve discussed from time to time. Maybe we can come back to it during planning for next rev! Hollifer: As Toker has mentioned, this is definitely a hot topic. With the way the server is currently set up neither mods nor admins are able to actually place functional mob spawners in C, and we have yet to talk officially about letting hostile mobs into C, or discussed policy on placing such spawners. This may take a while, but it will definitely hit the top of our to-do and keep an eye out for feedback posts on the forum in regards to this topic. Bardidley: Not sure if this can happen or not but we can revisit the idea!
  16. Today we'll be updating Creative to 1.12! With that will come a lot of changes to World Edit. We will be switching to FastAsyncWorldEdit (FAWE)- This will greatly improve the speed and efficiency at which blockchanges are processed. Along with the speed improvements there are a number of new commands and tools now available. - New brush commands (to list a few favourites): /brush pull ------------ Moves the terrain towards you. /brush splatter ------- Makes natural looking random splatter of a specified block. /brush erode --------- Makes natural looking erosion patterns, great for terraforming. /brush surface ------- Changes all the surface blocks. /brush gravity -------- A brush that simulates the effects of gravity. /brush recursive ----- Paint all connected blocks. /brush raise/lower --- Raise/lower different shapes from the ground. -Players can now also set their own biomes within their regions by using //setbiome BIOME -The /visualize tool allows players to "visualize" their brush edits before actually making the edits. For a complete list of all the commands you will have access to visit our WIKI. For a good descriptions and How-To's for these commands, visit the FAWE Github. - ALSO We've added parrots to the /pet command! - Please have fun with our new super fast World Edit and colorful blocks and parrots!!!! -Cadmin Team
  17. Hello everyone! As you all may know, world_testbuild is a multiverse located on Creative where we allow players from P and C to come test their overworld builds. It's becoming pretty crammed, and it's about time to start fresh! On the night of June 11th, we'll be wiping it up, and opening a fresh one. It will be a totally flat world, just like this one. This is a notice to do whatever it is you need to do if you have builds in progress. We're giving you one week to take care of that before everything is gone, and we recommend not starting any new projects there till next week. (Use /mvtp world_testbuild) Edit: Due to some complaints and requests, we'll be making the test world available for download. Please keep in mind however, that test_build is not meant to be a permanent multiverse, it will continue to be wiped occasionally in the future. :) - Cadmin Team
  18. About a month ago we, as a team, decided that it would be a good idea to temporarily ban political topics/builds on Creative (link here). In this past month we've noticed things have calm down quite a bit, so we're lifting that ban. We will continue doing what we did in the past: Approach and handle any topic/build (political or not) that causes disruption or drama in the community. Thanks everyone :) - Cadmin Team.
  19. For the past few months on Creative, we've been having some problems relating to politics. Specifically modern politics. It seems to have become more frequent since our latest revision launch. Some players on Creative can't seem to handle these types of discussions and it seems to be an every day issue now. We've also had a problem with political builds. Builds that some players find "patriotic" others seem to find offensive or hateful. Some players have been involved in constantly trying to "1-up" each others political builds and report each others builds to try to get them removed. At the start of the rev we had a conversation about this and decided that we would just remove things that people were offended by or builds that were causing problems. Lately it seems that almost all of the political builds cause problems. A significant amount of time in game now for cadmins is talking about and dealing with these political issues. Because of all this we've decided to enact a temporary ban on political speech in general chat, as well as a ban on political builds. We think it will be good for the community to take some time to cool down. This ban will stay in place until we as a team feel people can handle political discussion without letting it get out of hand. We will also be cleaning up the map the best we can. Builds won't be destroyed. We'll store them safely, I promise. If you see builds that you believe break these temporary rules please make a /modreq. For the most part we'll be using our best judgement about monitoring chat and builds, but here are some general guidelines: Anyone discussing politics in general chat will be asked to move to a clanchat. Anyone who refuses will be muted or warned at staff discretion. (We think talking about history is okay, as it hasn't caused any heated arguments so far.) Any builds related to prominent political figures/logos/slogans etc. will be removed. We hope this helps everyone calm down a bit and hopefully we'll be able to allow political builds and discussion again in the near future. If anyone has any comments or concerns you can comment here or PM a Cadmin or talk to us in game. Whatever you prefer. - Cadmin Team
  20. Seeing as how these notes were from 1-2 years ago and we haven't had any major problems with you, I definitely have no problem removing these :)
  21. Hello! As you all know, Speed Build takes place on Creative every Saturday night at 9pm EDT. Christmas is coming. So, just like last year, we'll be having TWO weekends of Christmas themed Speed Builds! WHEN- Saturday, December 17th AND Saturday, December 24th at 9pm EDT (regular time). WHERE- Creative server at /warp speedbuild. RULES- Originally, we let the winners of the rounds pick the themes for the next round. Since this is a special event, we'll have the categories for each round pre-planned. Also, there will be 3 10min rounds like usual, and then a 15 minute bonus round (4 rounds total). All other rules will stay the same. HOW TO ENTER- When you get to the arena, fly to a plot and just stand in it to claim it. When the round is over, you might want to see if someone else who hasn't played wants to join the next round since we're limited in plots. Sharing is caring!. Hope to see you all there on the 17th and 24th! It'll be lots of fun. -Cadmin Team
  22. Actually, In space in particular, it's not required to build an entire cube like some people do. Connected corners would also be okay seeing as the region isn't too big. The only purpose of building a border is so that the staff knows what to protect when your protection modreq is made. We would actually prefer the borders to be taken down after the modreq, or after the build is complete. Most of staff uses the WEcui mod, which makes seeing regions pretty easy, even after borders are removed.
  23. It's about that time of the rev! We've expanded our map borders to 10,000 x 10,000! There's lots of new World Painted and natural terrain to explore. We've also added quite a few new plots to our Downtown area of Spawn City. If you have reached your limit of Downtown plots you can claim, simply submit a /modreq to be added to any additional plots. Soon enough, we'll be increasing the base limit of plots that can be claimed with /nerdplot claim. Have fun and happy building! -Cadmin team.
  24. Thank you for making this post though Avada, even though bits of the thread got a little out of hand. We appreciate your productivity. We're never opposed to make changes on Creative, and will take any other input you or the rest of the community have.
  25. Sounds like we need to just resolve what the initial new numbers will be. We do want to increase the number of plots players can claim with nerdplot, but we're not sure exactly what we want it to be. Probably around 4-5 plots at the beginning of the rev is personally what I'm thinking, and then giving additional plots later in the rev upon request.
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