I like these ideas especially, because they don't add some big change to the gameplay on the server. I joined up because I wanted to play Survival with a bunch of people that weren't trying to kill me like on S, and I stuck around because the community is so good. The last thing I want to see is anything that changes the core gameplay. Survival R26 is a good exampe of what happens when admins try to change things, and I don't want to see this server go in that direction. I think the biggest change we need is bigger, better terrain. The mesa, while it's cool to look at, hasn't spawned any builds, and really hasn't contributed to gameplay. I don't think we should get rid of it, but I like the idea of buffing mobs in areas where people aren't likely to build to create a sort of "badlands" effect. Custom dungeons/ruins/temples/villages/hidden secrets would be a great incentive to explore these areas. An 8Kx8K map is a bit big, but I like the size when I go exploring because there's always something new to find, even five montsh into the rev.