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Challenger2

Tech Admins
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Everything posted by Challenger2

  1. Busy with work far away from home. I'm working long hours so there is no time for MC. I should be back by Friday or Saturday.
  2. I believe the problem has been corrected. World Edit should work as it has before. If there are any more problems, please post.
  3. You have been un-banned. Next time you see some NSFW builds or grief, please /modreq it instead of trying to build it yourself.
  4. Bright_Rai Please look at the following two images: To be unbanned, you will first need to reply here, acknowledging which rule you broke. If you're not sure, you can find the rules here http://wiki.nerd.nu/wiki/Rules
  5. Join us on the Creative server (c.nerd.nu) for our weekly speed build! Speed build is a building competition where all contestants must build something within a category. There will be three 10 minute rounds and the winner of each round will pick the category for the next round. The winner cannot compete in following round that day. Starts every Saturday @ 9PM EDT! See you there!
  6. The Reactor Core of the Event Horizon used a black Hole to get to Hell! (And Back)
  7. I should be able to make it to the one on the 19th. Sunday is a no go. I'll be driving alllll daaaay loooong.
  8. I have set up a google document here. You can post topics you would like to see discussed in the meeting. https://docs.google.com/document/d/1-pTcwFpn2k9vHe_41Vxz_OGO2CkKxsh2cI48rg2UR2k/edit?usp=sharing
  9. I could host a GMT Speed build event on Saturday 10/24. Just about any time after GMT noon should work for me. How about 18:00 GMT / 13:00 CST?
  10. I'll be going on a business trip overseas. I'll be gone at least from Oct 16 to Oct 23. I may or may not have internet access.
  11. Nope. Just lately we shrunk a region on the north east of the map. We are also looking at removing this huge unused region north of Theopolis. I believe taking peoples regions away from them is a touchy thing and I started this conversation to talk about the issue and possible alternatives.
  12. Right now the best idea is to just take the land back like Bardidley and Zomise suggest. Carving the world up into plots probably wouldn't work out. Claims that are empty require boarders. This rule was introduced with we to allow a player to claim land and get WE perms to make a build. It is still possible to protect existing builds w/o a boarder, but the size of the protected region is at the moderators discretion. This isn't entirely correct. There is one subtly introduced with reserved regions. This is best explained with an example. Say Bismarck gets a huge reserve region around his city. No-one can build in reserved region Bismarck goes away and never comes back Admins can now _revoke_ his reserved regions. Any reserved region could be revoked by staff at any time or given to another player. Bismarck's "committed" region will never be altered by staff (unless /modreq) I'm afraid that reserved regions would be to complicated to ever work out though 8( This goes right back to "Its sometimes best to just leave things alone"
  13. This is the third Creative rev since WE has been introduced and it seems like a good time to evaluate land claim rules. Before the time of WE, only an existing build would qualify for protection. Players could build wherever they wanted to and then get protection. This prevented any form of un-used land. The current policy allows any user to create HUGE land claims and get protection before building. Pros: The owner knows they will have enough space to complete their build The owner does not have to worry about expanding Con: Many of the regions are huge and full of empty space It is difficult to find good building places after the fist week. (All good places are all claimed by then) Some owners will use their land, while some will not We could only grant small claims and expand them incrementally, but that has its own problems. Pro: * Less wasted land * Claims actually have builds on them * More time to get good claims Con: You can get boxed in, hindering long term and huge builds. ("hindering" is a bit of an understatement") Possible solutions: Any large claim of land that hasn't been used in awhile or doesn't use all the space could get shrunk by Cadmins. We would have to be very careful with this solution because it gets players the impression that their land claims could be revoked. Its like giving someone $100 dollars and then later telling them they have to give $80 dollars back. Maybe a type of "reserve" region system could be used. A player can make a large land claim like they do now. However, the player will only get a small chunk of the full region. The player can build in their small chunk and the "reserve" region will be unbuildable by anyone. As the player builds outwards, they can then claim and use up the reserve regions. Since the reserve regions are unbuildable, they can easily be revoked by staff and give out to other players. At the same time the player has piece of mind knowing that the land they do have won't be taken away. I would like to hear any feedback or suggestions about how to better handle huge regions.
  14. Don't forget to use //sel cuboid to put the selector back to normal.
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