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redwall_hp

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Posts posted by redwall_hp

  1. Hello, Centallith. The ban is actually in reference to a cobblestone phallus you built atop the roof of a building labeled "Kaldaan's Skycabin," which appears to be a player's residance.

     

    ggdou0Z.jpg

     

    As I am sure you're aware, NSFW builds and the unauthorized editing of other players' structures is against the rules. Yet you seem to have a history of doing this, as your previous appeal illustrates. I'm curious as to why you did the same thing again after your previous ban.

     

    I'm setting the ban for 3 weeks. Please review the rules and re-appeal on November 17th.

  2. I want many small islands that have essentials spread out on different islands. If we could get it so players spawned on random islands, that would be best. That way, you have to build to other islands, and work with other players to build things.

    Now, I think this would run best with two servers: one for PvP, one for PvE. Possibly use a lobby with some preset warps to different corners of the map.

     

     

    I kind of like this idea, actually. (Especially with the PvP element.) It would be kind of like Settlers of Catan or Age of Empires. You could have limited resources on a single island, and have to build out to another to get whatever that island has more of. The players on Island A could have lots of wood, but not much coal. So they build a bridge out to Island B, which has lots of coal and iron, so they can raid it for resources.

    • Upvote 1
  3. I just wish there was some sort of interface to keep track of all the clanchats, I have created several public clanchats on C and it's steadily getting a bit more confusing to keep switching between all of them. Also the ability to omit a channel would be absolutely fantastic, specifically for my #SPAM channel, that way I don't have to kick everyone when I'm sick of it.

     

    It's been pretty bad for me on S this rev. I'm in something like three clanchats, then I usually have at least one /r and sometime the modchat going at the same time. It's confusion, to say the least.

     

    I need to look into setting some more macros...

    • Upvote 1
  4. Any chance we could get TabbyChat cleared for use on Survival? It seems to be popular on PvE, but isn't on the approved client mods list for S. It doesn't seem like it would impact gameplay too much, but would be a very useful UI tweak. (Especially if you're juggling several chat discussions in multiple clanchats, PMs and /mb like I tend to do.)

     

    I meant to ask MrLoud the last time I saw him in-game, but got distracted. :tongue:

  5. Awesome! I'm really excited about CARBON. I don't fully understand the Redstone behind it, just enough to realize how ingenous it is. (The signaling system and memory circuits are pretty cool.) :)

     

    The rails in the nether will be covered in either glass or slabs to reduce collisions with the pigmen populace.

     

    Definitely glass. Seeing the surrounding nether while you speed by is more fun than a nondescript wall.

    • Upvote 1
  6. My comprehensive definition of grief bait is:

     

    1. A significantly difficult to obtain block that breaks into pieces instead of dropping itself. Silk touched ore, for example. So smoothstone is not grief bait, bookshelves wouldn't be if they don't require leather, but silk touched redstone ore would be.

     

    2. Ludicrously ostentatious material usage, such as a base made of diamond blocks.

     

    That said, I don't believe it should be expressly forbidden. It makes sense to just say "if you want to replace your silk touched ore whenever someone breaks it, have fun, but we don't want to see it modreq'd." To me, the "grief bait" rule is primarily about #1. The "bait" part implies that they're making it difficult to replace materials as a way to entrap players into breaking the rules.

  7. I just really don't like the idea of allowing players to lock their own chests because people are selfish and would likely hoard useful materials their team could use. It's supposed to be a team game, and if players are allowed to monopolize things like that it kind of hurts that dynamic, in my opinion.

    During the last attempt we had multiple people locking their own chests and logging off, preventing the rest of us from using that stuff until they came back.

     

    Yeah, that was a big problem. I had trouble scavenging together materials, let alone gearing up for PvP, because there was a lot of resource hoarding going on. It just seems to me that the most effective option is to pool resources. If someone wants to mine, they can mine. If someone wants to PvP, they can PvP. If everyone has to wear all the hats at once, it's hard to get much done.

  8. People always talk about how this is "just a game" and how we are all "just volunteers..."

    Wow. Spoken by somebody who has never volunteered for any sizable organization. Every year for the past eleven years my state has hosted a big music festival on the waterfront, involving tons of international musicians. Running something like that is a huge undertaking, even if the public doesn't realize it. Hundreds of volunteers are involved to fill shifts in various roles over the whole weekend, as are plenty of overworked coordinators. I've been a part of it twice, but this year I got my first serious behind-the-scenes look, since I spent hours ferrying musicians and volunteers around the (large) area in a golf cart, as part of the on-site transportation team. Volunteering is serious business. You can't have a good organization, be it a music festival, bowling league or game server, without committed members putting in a lot of work.

    Nerd wouldn't exist without people like that, and neither would the aforementioned festival.

  9. :facepalm: :facepalm: :facepalm: :facepalm:

     

    The moment votifier gets installed on these servers is the moment a ton of people will quit.

     

    In the same fashion as Digg 4.0

     

      :facepalm: :facepalm: :facepalm: :facepalm:

     

    Hey, that's my Steam avatar. :dry:

     

    Dispensing freebies for voting in toplist sites, that quite frankly I doubt many people actually go to in order to find servers, doesn't seem like a great idea. Kind of against the community spirit. xXNjordXx's idea is interesting, though. Keeping track of who's voting and compiling a scoreboard of sorts is preferable to rewards.

    • Upvote 2
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