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MasterCommaThe

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Posts posted by MasterCommaThe

  1. My suggestions:

     

    1. Spawn's static location means that it is surrounded by the oldest builds throughout the entire rev, and not necessarily good ones. I propose that we should make spawn a mobile structure, such as a train, ship, flying aircraft carrier, Cloud City (Bespin), or Howl's Moving Castle. Periodically throughout the revision, spawn should be moved, either to a new "dock" or "station".
    2. Get rid of CTA. 
    3. Allow some form of the //generate command so we can form complex shapes.
    4. Put a limit on the "copy" command.

     

    • Upvote 3
  2. If the original permaban rule wasn't always followed, what makes this one any more ironclad? I'd like it to be, but I'm guessing it'll be incompletely applied after time in the same way as permaban.

    Rules are rules and we try to apply them equally to all, and we're not perfect as is clear. So what's your opinion, if we were to apply the rule would you like it better or worse than the current ones?

  3. To simplify and streamline Dumbo's process I propose that alt evasion should simply double the ban length and restart the time for the ban's effect on all accounts. If a player is using an alt to evade a ban, that ban has effectively not been served until they stop playing on our servers. Compared to permabanning the alt, this is lenient.

    All accounts would be unbanned at the same time. Given the nature of difficulty in tracking most player's alts by mods, I propose that in any of these cases notes should be added to alt evading players accounts.

    • Upvote 2
  4.  

    I agree that permabanning alts doesn't make a whole lot of sense, and we could probably come up with a better way of dealing with such situations when they arise. Additionally, we don't have many guidelines on how the original ban length should be altered due to ban evasion. Instead, we should create a policy based on the philosophy that we ban people, not accounts. From this point of view, all of a player's alts which were banned due to evasion should be unbanned at the same time, but these instances of ban evasion should compound the original ban length.

     

    My proposal is that if a banned player is caught alting, the new unban date will be set to the latest of either:

    A) Two weeks after the previously declared unban date; or

    B) The addition of the previous ban length to the time of the most recent evasion.

     

    For example, if I were banned for one month for x-raying (we'll say 4 weeks for simplicity) and I evaded one week into my original ban, two weeks would be added to my ban, pushing the unban date to 6 weeks after my original ban. On the other hand, if I were to evade my ban 5 weeks into my original ban, the new unban date would be set to 4 weeks after this ban evasion, or 9 weeks after the original ban. When my unban date is reached, both my main and alt accounts would then be unbanned.

     

    This method of banning would ensure that at least two weeks are added to the ban for each evasion. This length can, of course, be changed depending on how severe an offense we consider ban evasion to be, but I think the basic model is sound.

     
    There is also the bridge we would need to cross between compromised accounts and ban evasion: where do we draw the line? It's not infrequent that we have griefers on Creative who repeatedly log in from other accounts as soon as they are banned, but from my experience, very few of these players tend to appeal their bans. If a player with 20+ banned alts were to appeal, we can't necessarily unban all of these accounts, as they are more than likely compromised. If this situation does arise, I recommend we just unban the main account after the given ban length (the main account being the one which was first used to log onto our servers), and keep the rest banned as compromised accounts. In most cases, it isn't difficult to tell whether a player is using legitimate alternate accounts, anyway.

     

    I personally like Dumbo's proposal. I think it still provides a strong deterrent compared to permabans, without being unreasonable or absurd when applied.

    To simplify the process, I propose that instead the ban length should simply be doubled and the time period for the ban restarted, since a ban isn't truly in effect until a player isn't playing on our servers (the intended effect of a ban).

     

    • Upvote 2
  5. In the before time, long before the age of moving pictures (live) maps, ancient wiki's tell us there used to be a direct link on the Nerd.nu webpage to a vision of the world from a different angle than we see it today. Some called it "The Cartograph".

    For those who've not been around a few revisions, and that haven't explored the darkest depths of the wiki, there used to be links on the Nerd.nu webpage for daily (Not live! :cripes: ) updated isometric projectections of the Creative and PVE maps. I provide those here now for your interest, scrutiny, and aboos:

    Creative:

    http://nerd.nu/maps/creative/

     

    PVE:

    http://nerd.nu/maps/pve/

     

    Archived versions from previous revisions (including PVP) also are told of: http://redditpublic.com/wiki/Carto

    • Upvote 1
  6. I am a C mod and what roastnewt said is how I would handle it. Your clearing of the land is "development", thus they are building within a previously established build. I'd expect a land dispute, which would be elevated to an admin, would result in the build being moved. On S I'd expect the same thing, but I'm not an expert on their rules, though  I did stay in a Holiday Inn Express last night...

    • Upvote 1
  7. I would agree with everything above. Just to explain why the modreq is elevated to an admin: Admins are the only ones allowed to use World Edit commands for cut and paste to move a build. Alternatively, the two players may agree to the active destruction of one of the builds, at which point the task is a collaborative effort with shared ownership. Ideally the original builder will also be the one who destroys the build in question, that way it doesn't appear that one player is destroying another player's build in our log records, which has otherwise been known to cause confusion for observing moderators in the past. 

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