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SpiderMan

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Everything posted by SpiderMan

  1. The issue is... the current player base is only a fraction of what it once was. If you want new people to stay, there has to be enough exploration areas for the target player base and features and things that they're already accustomed to. It wouldn't affect the server stability at all. It's clearly working. Factions and similar types of servers have considerably more player numbers than vanilla survival with pvp enabled servers, by orders of magnitude.
  2. The world would have to be massive for that to be effective 20k square. Also, that is a feature on a lot of servers that have mcmmo installed. A lot of the major pvp servers actually rebalanced the game mechanics. It's a lot of work, but it guarantees unique pvp gameplay. Most pvp servers actually rebalance strength potions and enchanted golden apples already, so doing the extra step is a no-brainer. A few servers also limit enchants too. So rebalancing while creating additional progression is a concept that can become popular, for example, mcmmo and factions. The major problem with enchantism is that it allows people to get to the endgame ridiculously fast. It kills progression. It's not that noticeable on servers with large player bases because of the constant influx of new random players, but on this one, it creates gameplay stagnation relatively fast. There's absolutely zero evidence that has ever been an issue caused through gameplay. It's more of a "walking into a pit of lava" type of problem and only happens with centralized spawns where there's no other path to take to exit. I'm 100% sure people who play on multiplayer minecraft know how to play minecraft. Mining is one of the fundamental aspects of the game. As long as the method is obvious and straight forward, I doubt anyone will have a problem.
  3. The problem with end grinders is that they let everyone reach the endgame very very fast.
  4. That's the only way of describing it. It is a minecraft server, after all.
  5. Yeah, a few posts are essentially the following: I WILL NO LONGER BE PART OF THIS COMMUNITY!* * DIsclaimer: The word Community in this context is defined as a specific mumble channel, the Whiskey Bar.
  6. "Eye of ender" portal going back to the overworld
  7. One of the things that I liked yet disliked at the same time were those skeletons with player heads. (forgot the name) When I joined pve in order to see what's up, I thought that they were naturally spawning, but it turns out that they weren't. That was one disappointment. I think making mobs like that naturally spawning would really emphasize the VE part. You could eventually add more RPG type mobs. Maybe making the end dragon invicible too. Also, one of the things that makes it hard to join once the map has started is that everything is built by spawn. Personally, I think that spawn should be part of a pre-existing,yet natural looking road system with a build radius around it, so it's easier for everyone to venture out and find land in a "good" spot easily.
  8. Fresh set of eyes to refresh the OLDEST PVP SERVER in all of minecraft. To bring it back to what it once was. S was the premier pvp server (in all of minecraft) back in the day. Currently, the servers that take up that spot are HCF, Kohi, Badlion, and others. S is nowhere close.
  9. Vouch, You and Four_Down obviously have the skills needed in order to run a SUCCESSFUL pvp server. It makes sense for you to run the OLDEST pvp server in minecraft. Edit: wow, it's actually the oldest continuously running pvp server.
  10. It's a gif image of a man bumping his belly on a woman's face. -gsand
  11. It's been an obvious joke since its inception. Have people actually taken it seriously? Jesus Christ haahahah -gsand
  12. I'm sure a reasonable middle ground is possible. If it were completely off the table, I'm sure the admins would have already told the community so. I don't think they're the types of people that like to give others false hope. -gsand Edit: As per a conversation on IRC, it has been decided NOT to allow images on mumble for an indefinite amount of time. PM me if you want logs.
  13. It didn't cause ANY drama the past few times. I think people should stop making mountains out of molehills.
  14. I was referring to the group discussions had on mumble as a result of the following threads, their respective server admins were in the channel, so I mistakenly thought that they were actual meetings considering their channel size. https://nerd.nu/forums/topic/2783-pve-ideas-and-suggestions-pve-changelog/ https://nerd.nu/forums/topic/2729-opportunity-for-comment-world-edit-changes-on-c-and-new-policies/ +1 Hopefully mine isn't skipped. :D -gsand
  15. Also, considering the competitive environment, it's easy for people to hold long grudges that may negatively affect ones opinion of that person. For instance, I was recently told that someone still holds a grudge for a thing I did at the very first ctf event. It was a few years ago. Someone is still mad at unce for stealing from chests that their friend was added to. It's ridiculous, but human nature. -gsand
  16. I think small images should be allowed, something like 30KB would be enough to show a medium sized picture. -gsand
  17. In the last nerd.nu general mumble meeting, it was promised that there was going to be a secondary mumble meeting for each of the servers. The creative server has had its meeting and the Pve server had one a week or so ago. Is there an ETA for the survival server general mumble meeting? Also, was my last post hidden? -gsand
  18. :D That's fine, it's good that you are communicating with the community. lol yeah, a really long time ago! :D :/ I think that's why there has to be a mumble meeting like the p and c servers, that way a coherent plan of action can be done in a way where everyone looks and the pros and cons. I think that post was flawed, there was a large discussion about it and everyone wanted parts of the old gameplay but not the whole thing and in the end, the features most wanted were the features that everyone recognized even though everyone picked different ones. It wasn't unanimous. It's no longer a minority when the majority agree and the extremely low return rates prove it. There's no communication because there are too many community suggestions? If you guys are taking community suggestions, shouldn't this not be happening at all? The best place to find out about PVP mechanics stuff is asking people who actually do enjoy the competitive aspect of PVP. :( What kind of interference would the community provide. When the survival and pve servers were first split, both had admin teams that were constantly looking for community input and had the player numbers to show it. But at that point, the idea what the revision will be like won't be as malleable as during the initial planning stages. :( -gsand
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