Jump to content

Four_Down

Members
  • Posts

    195
  • Joined

  • Last visited

Everything posted by Four_Down

  1. I'm unsure of as to why this post by D3 has so many responses.. d3north is offering to spend his own money on buying Staff Members audio equipment, and as a result he has some rules that he's set, so he feels his purchase is justified. If you can't match the commitments, you don't get d3norths money spent on you. No idea why there were so many responses to this.
  2. The meetings are chaos because no one takes the lead and controls them and keeps them to the agenda. You guys should refer back to the Survival Meetings myself and TornadoHorse ran. Have someone take notes from the meeting...?
  3. Wow. So even you Admins don't enjoy the current gameplay of S, how does this not shout 'We need change now'? Also, do you not think that this is a little hypocritical when another staff member has been telling players that we have a duty to play S, regardless of whether we enjoy it? When do you guys plan on showing us your plans for Survival? For the last few months, this has been the constant phrase we hear, yet we've still seen no evidence of this actually happening. Perhaps it's time to move out of SAdmin-only discussion, and allow the community to have an insight into what is going on behind the scenes. Would you mind sharing the reasons that TornadoHorse/Mrgauthier/djt/smdaivs/dizney (Sorry if I missed anyone) were disqualified from the S Admin position? Grouping together and making a general feedback would be fine, if you don't want to state reasons for each.
  4. I personally think Aca is a great person, and a wonderful Tech. But, I and many others were hoping for the new S Admin to come from an S background and to have been active on S. I eagerly await the S Admins response to this, as there are far more active moderators from S who could have been given this role.
  5. I love you Dray. Thank you for everything you've done for Survival :)
  6. Missed that. I'll drop you a PM sometime soon when college has calmed down.
  7. "Why? Right now it seems like everyone is putting everything on the admins to do. Even if you don't necessarily LOVE the experience right now, you can still help in other ways. Get online and run some arenas or just be there to welcome new players. These things can help a great amount." It isn't the players responsibility to get the server up and running, however many have already gone out of the way to do what they can but haven't seen any benefit from it. People won't play something they don't enjoy, there are thousands of other servers out there they can play on instead. Get a solid server going, and the players will come running back. Believe me, I'd be first in line to play a Survival Revision that I'd enjoy. "Eventually, yes they will, but they won't stay without a strong community. The community is what keeps them around." It's a step by step process. We fix Survival to be something people enjoy, the old community returns, then you appeal to new players. "There are other ways to advertise without spending money. For instance cross posting to r/minecraft" Sweet. Let's fix Survival and start using them! :D Could the P/C Admins identify the methods of advertising we currently using for their respective servers? "So we either don't listen to them, or do the same thing again." There are infinite formulas apart from CivCraft and standard Survival we can try. Yes, we understand it takes time, so just show us that you are working on it, and make sure you keep to it. You can't please everyone. It's very easy to see that the current formula does not work, we need to drop it. The easiest thing for Nerd to judge by would simply be player numbers. We can see from this image (Thanks schererererer) that the Civ rev had very good player numbers compared to the revisions before it. This revision however, has had very disappointing numbers from the get go. "The ones I'm thinking of are definitely older nerd players." Ah, okay. I don't remember the revision well enough to comment on that. However, using the image I linked, I think it's very clear those attempts did not work. "I agree things take too much time but I don't know how to get around that. If we act too fast, people complain that there isn't enough community input." There is a middle point between doing things too quickly and doing things super slow. The Head Admins are in a constant meeting in their IRC channel, I don't understand how there is such a delay with things. An example of this would be a few months ago, various players requested to the Head Admins that new S Admins were appointed in addition to the current selection and they were told that the process was already in progress. However, months later, there have been no new additions to the team, despite being told that good progress was being made every time they were asked. "Not to mention if what we do isn't exactly what everyone wants it will again cause drama." Nerd is such a large community that some people will always be unhappy. As long as they are listened to and their opinions noted, drama shouldn't be a problem. "So this forces us to take our time and *try* to reduce the amount of upset people." However, while doing this, you upset another load of people because it takes so long. A good example of that would be the general meetings. I apologise for having to use underline in my post, I know it looks awful, I needed to have a way to make my questions noticeable :P
  8. "The citadel based rev was a huge change for S and was no where near "on the same path". It also took an enormous amount of effort by sadmins and myself especially." Totally agree. As someone who really enjoyed that revision, it was awesome progress. "I honestly don't understand how people can complain that we aren't trying." This comes with the fact the Admins immediately moved back to standard Survival. Not to mention it was under the excuse "this is a temporary revision", yet months later, we're still on it and there are no public signs of revision 28 coming any time soon. "However I would like to point out that if everyone that complained about low player counts actually played, we'd easily have 3x the numbers we currently have." We cannot keep using this excuse. People do not have to play a server they don't enjoy and they shouldn't be expected to, people clearly are not enjoying the current Survival. You know as well as I do, if you create something people enjoy, players come running. "Not to mention retaining new players is a "chicken and egg" problem, where we need numbers to keep new players, but we need new players to get numbers." Again, if you create something people will enjoy, this will not be a problem. "A good solution to that is a strong advertising push" I have some bad news. Most of the primary paid advertising sites no longer support projectwonderful ad spaces, they have turned to Google Ads, which is vastly more expensive. The golden time for paid advertising has passed. "it won't work if we have some of our existing players constantly complaining about the changes" This is again answered by not doing the same failing revisions over and over again. "When the citadel rev launched, there were a number of players intentionally causing as much trouble as they could in order to ensure the revs failure." From my memory, I believe these were all of the CivCraft players, and as I understand, they were brought here by various members of Staff and had various Staff members in their clan? "we are also working to straighten out our financials, however dealing with money takes time." Honestly, this is one of the major problems with ALL of Nerd, not just dealing with money. Everything takes so much time to happen. We were told by Dumbo in the last general meeting that they were working on finances.. 2 months later... nothings changed. EDIT: You'll have to excuse the poor formatting. Quoting on the forums is... not the best.
  9. Sorry for the double post, I missed this comment. We've tried giving countless suggestions, groups of players have come together and written huge documents going into great depth about the server, we're still on the same path. We've tried politely talking to the admins about a whole range of topics, we're still on the same path. Some players have tried a slightly aggressive route, and still, we're still on the same path. Could you please provide some pointers on what else you would like to see from players? I would certainly appreciate your views on it, you're someone who is very involved in the direction the server is heading. also #420
  10. Are you sure the number is that high? I honestly can't recall ever seeing something like you described happening. I think the worst I've seen is people killing new players and I certainly agree that should be avoided, it's a shame the Admin team decided to remove the PVP protection on new players, I think that would have been a quick and easy prevention method. I must note I've not played much of this revision, so if this is something you've seen this revision, I can't comment.
  11. I can tell you from experience that an equal, or possibly even higher number of people have left Nerd due to being unhappy with the Server/Head Admin teams. Survival used to reach 200-250 players a night, where do you think all of those players have gone?
  12. The comments are hidden, rather than deleted, correct? It'd be better if they were hidden, rather than deleted because Staff (at their own or by player request) would be able to refer back to them at a later date. If the posts are hidden, I would say discussion here is fine, as long as we get actual responses and physical actions from the Head Admins.
  13. Hey, Could we get an update on the 'Best Designed Shop' contest? Thanks!
  14. Does this apply to splash potions too?
  15. You raise a good point. This idea should only become a reality if both sides are happy, it's all good S players saying "Yes! Move us into P!", but if P isn't happy, it shouldn't be done.
  16. we will not be using the default scaling factor -- mumberthax http://www.reddit.com/r/mcpublic/comments/2je5q0/announcing_survival_revision_27/clbymj9
  17. These things matter a lot when preparing for a revision, particularly when it comes down to PVP. It's not a surprise to figure these things out, we already know that damage will be nerfed. Does anyone derive pleasure from figuring out, "ooooh, it must be nerfed by 50%, instead of 75%"? But knowing these numbers helps us know how to PVP. A pleasurable surprise would be arenas and events, but you've already announced those.
  18. I agree, there are loads of ideas out there that are still untouched by Survival, however, we're not trying them. We're still doing the same old PvE with PVP approach that is proven to be unsuccessful. If the Sadmins were showing interest in trying out new server ideas, I'd agree with you, but that's not the case.
  19. Hey, Could we have the full information/configurations for the following plugins - - PwnPVPBalance - Combat Rebalancer Thanks!
×
×
  • Create New...